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Importing custom effects

Started by DrBreen, March 28, 2011, 02:01:36 am

DrBreen

So,i have a problem.
After editing the effect and importing it back to ISO,it was ok IF IMPORTING ONTO SAME FILE.
For example,i edited Kikuichimoji BIN file,and exported it back to Kikuichimoji BIN file.

But if i  edit Kikuichimoji BIN file and export it to,for example,Wiznaibus,game freezes when i try to use the effect.
What's the matter? Is there a way to replace effect?

Celdia

I wasn't even aware you could import files of different sizes over the other ones. Every time I try with CDMage it refuses to to import anything that's not exactly the same file size.
  • Modding version: PSX
  • Discord username: Celdia#0

DrBreen

Well,it does  :D
But problem already solved-somehow,if i import onto Oracle's effects,it works. I think Wiznaibus just hardcoded in some way.
Or maybe it was because i was exporting effects from dirty ISO.
As you said,Celdia-
Quote from: Celdia on February 21, 2011, 11:26:09 pm
I love it when a problem resolves itself. ^_^

But i have a nother question.
See,in effects there is alot of "discolored" effects. Changing the palette doesn't affect their color. And things like background color(like red background of Night Sword,or yellowish background of Kikuichimoji) also independant of palette. So,they are in effect "code"? Or there is way to change them?
Because in japanese wiki seems to be a lot of information about effects.
Can someone translate this?

st4rw4k3r

April 03, 2011, 04:56:46 am #3 Last Edit: April 03, 2011, 05:04:48 am by st4rw4k3r
Bang.

Hope I translated it well. (not knowing Japanese and all.)
I put notes from me in between eight stars (****stuff****), because I'm st4r.

Cheers! :D


EFFECT folder

Shows the effect of each one for each file.
battle.bin of which corresponds to 14D37C ~ 14d670
In details, there.

****I put the link that battle.bin goes to, in the lower spoiler****

BATTLE.BIN

000000 ~ 02F060

07FA60 ~ 08F620

0C5BF0 ~ 1008B0

10B030 ~ 126770

12AD10 ~ 1362F0

127D50 ~ 14F8E0



000 - Gourmet have
001 - Cure
002 - Kearura
003 - Kearuga
004 - Kearuja
005 - Reyes
006 - Alleys
007 - re-raise
008 - Regen
009 - Protect
00A-Puroteja
00B-Shell
00C-Manager Shell
00D-Wall
00E-Esna
00F-Holly
010 - Fire
011 - Filers
012 - Faiga
013 - Faija
014 - Thunder
015 - Sandara
016 - Sandaga
017 - Sandaja
018 - Blizzard
019 - Burizara
01A-Blizzaga
01B-Burizaja
01C-Poison
01D-Toad
01E-death
01F-flare
020 - Haste
021 - Heisuja
022 - Slow
023 - Surouja
024 - Stop
025 -?
026 -?
027 - Donmubu
028 - Rebiteto -
029 - Reflect
02A-?
02B-Samondemon?
02C-Quick / Quick Dying
02D-Gurabide
02E-Gurabiga
02F-Meteor
030 -?
031 - Bryn
032 - Asupiru
033 - Drain
034 - Faith
035 - Innocent
036 - Zombie
037 - Cyress
038 - Basaku
039 - Chicken
03A-Konfyu
03B-dispel
03C-dong action
03D-Sleep
03E-break
03F-Moogle
040 -?
041 - Shiva
042 - Ramuu
043 - Efreet
044 - Titan
045 - Golem
046 - Carbuncle
047 - Bahamut
048 - Odin
049 - Leviathan
04A-Salamander
04B-?
04C-Sylph
04D-Fairley
04E-rich
04F-Kuryupusu
050 - Zodiaku
051 - Angel's Song
052 - Poetry of Life
053 - Fight Song
054 - Battle Song
055 - Magic poems
056 - Nameless Song
057 - The Last Song
058 - Uitchihanto
059 - Uizunaibusu
05A-Slow Dance
05B-Polka Polka
Ann 05C-Face
05D-Neimuresudansu
05E-Last Dance
05F-fist turning back
060 - Continuous Fist
061 - Shock Wave
062 - Retsu Zan area
063 - Ken secret hole
064 - art pore
065 - Chakra
066 - resuscitation
067 - Take Gil / heart Girugame
068 - steal your heart
069 - Steal the helmet
06A-steal armor
06B-steal shield
06C-stealing weapons
06D-stealing accessory
06E-Exp steal
06F-solicitation
070 - Persuasion
071 - Praise
072 - Odosu
073 - preaching
074 - solution
075 - Prophecy of Death
076 - Negotiation
077 - ill
078 - imitating Darabon
079 - Pitfalls
07A-water mass
07B-Hell Ivy
07C-sculpture
07D-local earthquake
07E-Weasels
07F-wildfire
080 - a bottomless swamp
081 - Sandstorm
082 - Snowstorm
083 - Gust
084 - Lava Ball
085 - Asura
086 - Kotetsu
087 - Bizen Osahune
088 - Murasame
089 - Clouds of Heaven uneven
08A-Mori Kiyoshi
08B-Muramasa
Ju 08C-a character
08D-Hazime Akira
08E-Ornamental Sword earth dust raden
08F-?
090 -?
091 -?
092 -?
093 -?
094 -?
095 -?
096 -?
097 -?
098 -?
099 -?
09A-wing rushing attack?
09B-?
09C-treatment
09D-Yale
09E-Hagemasu
09F-Crying
0A0-Arutema
0A1-charm
0A2-?
Ignorance Hudou 0A3-sword
0A4-shot killing percentage turbulent life
Hokuto bone 砕打 0A5
0A6-end Lightning Warriors
Kiyoshi Akira 0A7-destruction explosion
Tsuyoshi Kinoe 0A8-end break-point
0A9-bombers hit the top stars
0AA-叫打 scary underworld
0AB-break 咬撃 Ice Wolves
0AC-dark sword
0AD-Sword of Darkness
0AE-Dakuhori
0AF-Desupena
0B0-stop star sky
0B1-Thunderclap Tenko
0B2-Ashura
Takashi Kon 0B3-seven swords
Wed 0B4-hole Migaku Ryou
Of 0B5-Kokuzō
0B6-demon demon
Thunderclap 0B7-back Tenko
0B8-back Ashura
0B9-seven sword back Takashi Kon
Wed 0BA-hole behind Migaku Ryou
0BB-back of Kokuzō
Demon Demon 0BC-back
0BD-Seal
0BE-sewn shade
0BF-stop breathing roots
Samonenjeru 0C0?
0C1-Shock (ability for Byblos)
0C2-Difference
0C3-sealed ceal
0C4-running chickens
0C5-tightening hull
0C6-dark
0C7-aphonia
0C8-loss
0C9-spell
0CA-nightmare
0CB-chill
0CC-Majikkuruin
0CD-Supidoruin
0CE-Pawaruin
0CF-?
0D0-Maindoruin
0D1-?
0D2-feeding
0D3-temptation allue
0D4-Bio (dark)
0D5-Bio (Poison)
0D6-Bio (oil)
0D7-Viola (frog)
0D8-Viola (Slow)
0D9-Viola (silence)
0DA-Viola (Petrochemicals)
0DB-bio gas (Undead)
0DC-bio gas (incapacitated)
0DD-bio-gas (petrochemical)
0DE-Mabaria
0DF-?
0E0-?
0E1-veryquickbloodystrike?
0E2-very quikstrike
0E3-?
0E4-Melton
0E5-Tornado
0E6-Quake
0E7-teleport3: send?
0E8-teleport3Arrive?
0E9-Todoja
0EA-Gurabija
Flare 0Eb-manager
0EC-Buraija
0ED-Kobomu (blue grenade)
0EE-Kobomu (Black Ikusupurouja)
0EF-Konfuja
0F0-Suripuja
0F1-Arutema (for high leg)
0F2-full Arutema
0F3-mute
0F4-Desupeja
0F5-Ritanja
0F6-shock! (For Beioufu)
0F7-Bureiba
0F8-break attack 晄
0F9-cut evil
0F9-?
0FB-?
0FC-?
0FD-?
0FE-?
0FF-Kuraimuhazado
100 - Meteorein
101 - finishing touch
102 - Sakura flower bloom mania
103 - god of military arts research supremacy over the back slash
104 - Portion / Otoposhon / sorting too?
105 - antidote to poison
106 - eye drops
107 - Haiposhon / HP recovery dying
108 - Panacea
109 - Grass echoes
10A-Ekusuposhon
Fri 10B-needle
10C-tail of the Phoenix
10D-ether / MP absorption using
10E-holy water
10F-Kiss the girl
110 - High ether / dying MP Recovery
111 - Elixir / Soul of the Dragon
112 -?
113 -?
114 -?
115 -?
11F-?
120 - tied black marks
121 - Magic 吸唱
122 - Life 吸唱
123 - Shin prayer prayer pretensions
124 - prayer pretensions authenticity
125 - saprophytic corpse corpse
126 - Sing Silence
127 - Takashi Isamu mad mark
128-131?
132-whitetalkskile?
133 - Aisuburesu
134 - Faiaburesu
135 - Sandaburesu
136 - and if the dragon
137 - looking after a dragon
138 - dragon power
139 - Level Dragon
13A-Horiburesu
13B-?
13C-chocolate attack
13D-chocolate balls
13E-Chokometeo
13F-Chokoesuna
140?
141 - Tackle
142 - Goburinpanchi
143 - Punch revolution
144 - crushed Me
145 - Myuuchireito
146 - bite
147 - Kobomu
148 - suicide
149 - Fureimuatakku
14A-Spark
14B-scratching
14C-kicking cat
14D-blaster
14E-fang
14F-feeding (for Panther Species Vampire Red)
150 - Tentacle
151 - corner
152 - Strange sound
153 - Maindoburasuto
154 - Reberuburasuto
155 - 手刀 / Damage Distribution
156 - Sandasouru
157 - Akuasouru
158 - Soul Ice
159 - Wind Soul
15A-fly Reiki
15B-Zonbitatchi
15C-Suriputatchi
15D-Doreintatchi
15E-Gurisutatchi
16F-wing attack
160 - Akuma glance
161 - Eye of Terror
162 - Circle
163 - Sentence of Death
164 - scrabble
165 - bill
166 - things like light
167 - Fezabomu
168 - Bikingu
169 - Moushin Chototsu
16A-Hanaiki
16B-Buhi
16C-Pu Noo
16D-have eaten
16E-leaf wild dance
16F-nymph charm
170 - Spirit of the shell
171 - Spirit of Life
172 - Spirit of the Magic
173 - pretend you down
174 - Furimawasu
175 - Titan imitation
176 - Earning Power / alerts
177 - catch fire
178 - Tentacle
179 - Licking
17A-liquid Netoneto
17B-breath
17C-bacterial Moruboru
17D-I'll pick
17E-Shakuriageru
17F-Hurricane
180 - Almagest
181 - Giga Flare
182 - Rush
183 - swing tail
184 - Aisuburesu
185 - Faiaburesu
186 - Sandaburesu
187 - Triple Attack
188 - Toripuruburesu
189 - Toripurusanda
18A-Toripurufureimu
18B-dark whisper
18C-fox, rat chicken
18D-advocate going mad
18E-Enajiru
18F-parasite
190 - Magic equipment insulation removal
191 - Snake errand
192 - Poison Frog
193 - Midogaruzuorumu
194 - Hudou invariant
195 - Dream Evil Eye marks
196 - Seal Monument
15C-Raifubureiku
Nano-15D-flare
15E-Grand Cross
15F-destroy
160 - Compress
161 - Handling
162 - smash
19E ~ 1C1?
1C2-Deshon?
1C3-back Maraku
1C4-incarnated Arutema
1C5-death Arutema
1C6-Myurondoentoransubani dish for?
1C7-fire?
1C8-flood gates all slices
1C9-Fort Jikuden explosion
1CA-explosion (large) Fort Jikuden
1CB-explosion (small) Fort Jikuden
1CC-resurrection spells Cancer
1CD-transformed Beriasu
1CE-transformed monkey Era
Hashumarimu 1CF-transformation
1D0-transformed Arutema
1D1 transform Kyukurein
1D2-transformed Amedorareku
1D3-resonance Aries
1D4-resonance Gemini
1D5-resonance Leo
1D6-resonance Varugo
1D7-resonance Scorpio
1D8-resonance Capricorn
1D9-charge Sajiteriusu
1DA-death Beriasu
1DB-death Hashumarimu
1DC-death Kyukureinzarubakku
1DD-death Adoramereku
1DE-glowing baetyl
1DF-Deshon?
1E0-shock (small)
1E1-shock (large)
1E2 explosion (Defeat Musutadio)
Baetyl 1E3-light (quick flash?)
Holy Angel Varugo 1E4-back
1E5-back Arutema
1E6 ~ 1FC space
Baguru 1FD
Baguru 1FE


◆  Effect file configuration
* (Image manipulation program?)
 - Effect data


  Image manipulation program (estimated)
   There does not exist (if no head of the file $ 28)
   If you need to present a special image processing can not be expressed in normal operation

  Effects Data
   Images and data on the control


◆ Effect Data Configuration

 Index to each section of the (4 x 10 bytes) after the data is arranged in each compartment


 Clip Information ◇ partition 0
  - Adjustable size
  - All files exist
  - A reference partition

    Bundled or cut to use any part of the nine parcels from the image
    The index has a data start
    Many questions


 ◇ shape a sequence information block
  - Adjustable size
  - All files exist
  - Partition 3 references

    County Clips (shape), or continue to display any order
    Contains information about display coordinates
    The index has a data start
    Some unknown


 ◇ 2 unknown partitions
  - Variable size (32 to 144 bytes, 4 bytes increments)
  - All files exist

    Unspecified


 ◇ shape control information block 3
  - Adjustable size
  - All files exist
  See block 7 -

    Display coordinates of the shape, behavior, and particle control
    Many questions

    Byte Contents
    --------+-----------------------
    20 header
    Control Data 196
     variable x (16)
    --------+-----------------------


 ◇ luminance shape compartment 4
  - Fixed size (2404 bytes)
  - All files exist
  - Partition 3 references

    Changing the intensity of the shape
    Other fade process, also used for changing the color

    Byte Contents
    --------+-----------------------
    4 header (the same value for all files)
    160 intensity data
     x 15
    --------+-----------------------


 ◇ compartment 5 Unknown
  - Fixed size (600 bytes)
  · E015, including the presence of nearly half

    Unspecified


 ◇ compartment 6 Unknown
  * Fixed size (24 bytes)
  · E509, E510 non-existence

   Unspecified


 ◇ 7 show the overall control block
  - Fixed size (6280 bytes)
  - All files exist

    View of the shape change of the character motion, determine the success or failure indication and timing of various abilities
    Characters, maps, and changes the background color
    Many questions


 ◇ sound effects sequence block 8
  - Adjustable size
  - All files exist

    Another information channel sound effects


 ◇ image data block 9
  - Adjustable size
  - All files exist
  0 - the reference compartment

    The image data for use in effect
    Palette (two for 256 colors for color and 16?), Image size, consisting of image data
    How to determine whether the image is 256 colors or 16 colors Unknown

    Byte Contents

****sorry couldn't copy pic. go to image 1 to see what it looked like.****

1 pallet 512 (for 256 colors?)
2 pallet 512 (for 16 colors?)
Image data size 3
Determining a width of the image? Variable image data

****sorry couldn't copy pic. go to image 2 to see what it looked like.****



Modification cases (clear picture of the beast summon)

1. BIN examine the effect you want to change the table img files copied from the corresponding effect
2. Bitmap files are provided in the suction FFTSPR dumped.
3. Open the file in binary editor dumped, the first 76h from the beginning (header file) to copy.
4. Open from the top to insert a binary file editor effect. Keep a backup of the original file at this time.
5. Binary insertion, 12h 4 bytes from the width of the image, 16h should come to a height of 4 bytes from the file.
6. Recalling the image 512 wide effects (00000200h) to adjust the width so that the editor is a binary.
7. Then proper height (256:00000100 h around) to adjust.
8. Bmp extension to the BIN. The bottom of the picture but not a painting program, so the effect probably
  You should come see what you can probably recall 画像Rashiki an animal to adjust more than 256 high.
9. Barely enough to see raised to the height of a binary editor (or disappear when the data size and image size.)
10. Save bitmap fills all in black where the beast summoned 画像Rashiki editing.
11. BIN extension back to.
12. Should look a little small compared to the backup file size.
13. An afterthought to the same file at the end only 00 fewer bytes in the binary editor.
14. FFTWRITE unused space suitable for writing.
15. The BNE battle.bin editing.

Zozma

you can import certain things into certain files, for example importing any of the sword skills into any of the oracle effects results in you having more sword skill effects to use.

however things like the draw out skills seem to require the specific slot they came from or they crash the game. this also seems to apply to the special event effect files. its really trial and error but has been my experience. summons are also this way and only work in their own slots
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!