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Messages - megef2010

1
New Project Ideas / Re: Down with generics
November 13, 2014, 08:02:20 pm
No worries, I am :D
2
New Project Ideas / Re: Down with generics
November 11, 2014, 03:32:56 pm
Oops, sorry about getting the section wrong. I have already changed all of my starting characters names to some of these characters listed, and I'm just going to hire generics if I want to add more characters, and I have gone through adding separate pallets to the different characters (some were more frustrating to do this with, Sephiroth for example I ended up having to change his hair color instead of his clothes.)
3
New Project Ideas / Down with generics
November 07, 2014, 09:08:10 pm
I've started a little project where I've been replacing all of my generic job classes with sprites based on characters from different final fantasy's, and so far my lineup is:
Female knight: Beatrix from FFIX
Male knight: Sephiroth from FFVII
Male Archer: Vincent from FFVII (I plan on changing the job class so he can use guns)
Male Monk: Barret from FFVII (for lack of a better class)
Female Monk: Tifa from FFVII
Male Wizard: Doga from FFIII
Female Wizard: Lulu from FFX
Female Priest: Aeris form FFVII
Male Time Mage: Babus from FFTA
Female Summoner: Garnet from FFIX
Male Geomancer: Tidus from FFX (again lack of a better class)
Female Geomancer: Frimelda from FFTAGR (Is it just me, or are there way to many characters who use swords to include them all?)
Male Lancer: Cid from FFVII
Male Ninja: Shadow from FFVI
Female Ninja: Yuffie from FFVII
Male Samurai: Cyan from FFVI

If you know of any sprites floating around that could be used to fill the holes in the line up, or just want to make a recommendation please let me know. Also, I hope I can get a Yuna sprite for the chemist class, and a Rikku sprite for the thief class (I may consider making them, but don't expect them to look the best I'm no expert).
4
Spriting / Re: Please help me with this Sprite
November 07, 2014, 08:31:46 pm
I just noticed the head that's supposed to be the critical status, or attacked head is the same as the heads used for all the other animations. Was it made this way on purpose?
5
Spriting / Re: My attempt at a lulu sprite
November 07, 2014, 03:47:44 pm
Okay, I finished editing the animations. If you want to make any edits on the sprite feel free to post them here. If while playing I notice any other issues with the sprite I may release another edited version as well...

EDIT: Finally got around to revisiting the portrait.

6
Spriting / Re: My attempt at a lulu sprite
November 05, 2014, 09:42:26 pm
Glad to hear it not all of the animations are finished just yet, but at least it's in working order now  :)
Let me know if you find any flaws in the animations other than the missing animations...
Note to anyone who may want to add their own edits I'd recommend saving the file as a 24 bit bitmap instead of 256 color bitmap (graphicgale's default bmp) otherwise the colors will saturate. You will have to convert it back to 256 when you try to view it in sprite editor though, the conversion itself does not cause issues.

Okay, so the image itself is finished, and I'm checking to make sure all the animations are working. I'll post it now and if you notice any issues let me know. Also as I said when I started the project the colors for the hair and outfit are separate, so adding alternate pallets shouldn't be a problem. However, the darker color found in the fir is also used as shading for the skin as well.

Just updated the animations again, I fixed animations 1-129 let me know if you see any problems.
7
Spriting / Re: My attempt at a lulu sprite
November 05, 2014, 06:22:46 pm
I understand what you're saying about the colors being too dark for the game, and I've been planning on changing the pallete for a while. Also that pic I posted has parts of meliadoul's sprite sheet on there still that may explain why there are too many colors I have since gotten rid of all the colors that don't belong there. Here's the copy of the sprite that I've been testing in shishi, that should be a better reference. I fixed a few of the animations with the newly edited parts and I changed the color pallete so that all the colors are FFT friendly. :D
8
Spriting / Re: My attempt at a lulu sprite
November 04, 2014, 08:37:30 pm
So I worked on the animations a lot, and the shading as well :D
9
Spriting / Re: My attempt at a lulu sprite
November 04, 2014, 07:41:55 pm
Hmmm... thanks I'll work on that. Do you have any ideas for making Lulu's corset? I've tried it, but it did not go well...
10
Spriting / Re: My attempt at a lulu sprite
November 04, 2014, 06:31:50 pm
I see what you're saying as far as the details and stuff goes, but I'm having a hard time finding that animist sprite you were talking about... do you have a link for it?
11
Spriting / Re: My attempt at a lulu sprite
November 03, 2014, 10:33:43 pm
Here's another update on the progress so far...

Just checked the animations, and everythings looking good so far except for some slight issues with the hair...
12
Spriting / Re: My attempt at a lulu sprite
November 03, 2014, 07:10:00 pm
I checked that it's not the case...

XD I just looked back at the animations for that sprite the singing animation makes it look like the sprites chest is about to explode.
13
Spriting / Re: My attempt at a lulu sprite
November 03, 2014, 06:17:40 pm
Huh, I never saw that lulu sprite before that's why I started mine...  :shock:

This lulu is based off of Meliadoul correct?

I added a portrait to the sprite and tried it out in the editor it looks like some of the arms are not working correctly because the person who edited it messed with the shape of the arms while adding the long sleeves :P

Other than that the animations seem fine to me.

Btw I still plan on finishing my own sprite, I'm too far in to quit now XD
14
Spriting / Re: My attempt at a lulu sprite
November 03, 2014, 03:31:40 pm
I went ahead and added detail to the chest like you asked, and I also added new colors for her hair so that making separate pallets will be easier for anyone who uses the sprite. I changed the background color to make it easier to see (it's kind of black on black on black right now XD).
15
Spriting / My attempt at a lulu sprite
November 02, 2014, 10:27:14 pm
I'm new to spriting, and this is my first attempt at making my own sprite but here it is. This first pic is just the formation screen pic let me know what you think :D
16
Spriting / Re: Seushiro's Sprites... Redoing some sprites
November 02, 2014, 12:25:15 pm
Quote from: Kagebunji on May 22, 2014, 03:15:45 pm
For concepts, I don't even know where the first caracter is from, and have no reference to him, perhaps tell something about him first.

That first character is from an anime called Gintama :D
17
Help! / Re: FFTEVGRP limited to 51 UNITS?
November 01, 2014, 12:21:44 pm
I have a quick question though is it possible to replace one of these portraits more than once? I've already added in 2 custom characters and I was trying to find a portrait to replace that didn't have a job class of its own...

EDIT1: Also, what about the portraits and menus labeled with a ?, I can't find them in the patcher or shishi sprite editor.

EDIT2: By job class I mean skillset.


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-Elric