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Status Effects question...

Started by Vanya, July 15, 2008, 03:44:09 pm

Vanya

July 15, 2008, 03:44:09 pm Last Edit: December 31, 1969, 07:00:00 pm by Vanya
Is there way to make a status effect last only until the unit's next turn?
  • Modding version: Other/Unknown
¯\(°_0)/¯

Desocupado

July 15, 2008, 04:24:58 pm #1 Last Edit: December 31, 1969, 07:00:00 pm by Desocupado
Well as far as I know atm, no...
However, Chicken do last until next active turn IF it isn't caused by faith <10.
A good start would be comparing Jump and chicken statuses...
  • Modding version: PSX

Vanya

July 15, 2008, 05:21:42 pm #2 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
Thanks. I looked. Jump and chicken, as well as defending for that matter, have completely different options checked. It may be that it is a hard-coded feature. I'll experiment and see what comes of it. =)
  • Modding version: Other/Unknown
¯\(°_0)/¯