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About Dejeon Graphic

Started by BeoulveBlack, June 28, 2008, 12:35:01 am

BeoulveBlack

June 28, 2008, 12:35:01 am Last Edit: December 31, 1969, 07:00:00 pm by BeoulveBlack
i had a question about the 'send' part of the gfx; will it cause all of the characters to disappear in battle? can it be used?

Asmo X

June 28, 2008, 01:00:30 am #1 Last Edit: December 31, 1969, 07:00:00 pm by Asmo X
Characters are intact. The only problem I have found with it is that the characters affected by a spell with the Dejeon: Send effect don't appear to be affected by whatever it is you make the spell do, even though they really ARE affected by it. For instance, I once made it into a damage spell and when I used it, the enemy did not recoil from the attack and no numbers came up, but when I checked its status afterwards, I noticed the damage went through just fine. Lasting Dawn is using Dejeon: Send to add status in his game and that feels much more appropriate for it.

Zozma

June 28, 2008, 05:14:43 am #2 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
you had no problems with it crashing or not appearing on selected target? thats why i haven't used it... how do u get it to work right?

but anyway i encounter the same thing with scorpio revive which i use as "Resurrection" a 100% accurate life spell for the Holy Magic skillset....
and the scorpio stone glow i used for "Assassination" instant deaths kill.
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Asmo X

June 28, 2008, 07:57:24 am #3 Last Edit: December 31, 1969, 07:00:00 pm by Asmo X
barring the fact it didn't show the damage, yeah it worked fine the couple of times I tried it. I was using it for a raise spell (just for testing or whatever) and I was using it against skeletons.

Archael

June 28, 2008, 09:43:54 am #4 Last Edit: December 31, 1969, 07:00:00 pm by Archael
Give it to  a special boss and make it an AOE instant ko everything spell.

That way you won't hear death animations. Instead, when the spell is over, all you see is corpses on the ground.

WIN? Yes.

Vanya

June 28, 2008, 09:52:26 am #5 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
The instructions on what animation an effect causes the target to use has got to be in the effect file itself. That's why different effects cause different reaction anims.

I think what we should do is take different effects that cause the same anim and compare them in a hex editor. That'll give us an idea of where instructions, palettes, etc. are located and how they're organized.
  • Modding version: Other/Unknown
¯\(°_0)/¯