Final Fantasy Hacktics

General => Archives => Old Project Ideas => Topic started by: on December 31, 1969, 07:00:00 pm

Poll
Question: Would you like to see this done?
Option 1: Yes, I'd love to see this done! votes: 33
Option 2: Not interested. votes: 3
Title: Final Fantasy Tactics: Resolution
Post by: Lydyn on November 04, 2008, 07:50:13 pm
Alma
"At first, we did what little we could while staying hidden. My brother was content away from prying eyes and living peacefully. Truly, we thought it had all come to it's end, but in reality we would soon discover it to be but a child's dream ... the true war, had yet to finish."

Goals: To provide a sequel to the original storyline, in hopes to provide answers to what happened to characters in the original, explain the stone's origins, Ramza's bloodline, and to create more in-depth character relationships.

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Videos
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Resolution Alpha 1 (http://www.youtube.com/watch?v=lenKsKUWpT8)
Promotional Video (http://www.youtube.com/watch?v=z0LWf9UzR7E)

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Sprite Previews
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Ramza (Chapter 1)
(http://i156.photobucket.com/albums/t28/Lydyn_Whirlwind/RamzaPre.png)

Alma
(http://i156.photobucket.com/albums/t28/Lydyn_Whirlwind/AlmaPre3.png)

Agrias
(http://i156.photobucket.com/albums/t28/Lydyn_Whirlwind/AgraisPre.png)

Miluda
(http://i156.photobucket.com/albums/t28/Lydyn_Whirlwind/MiludaPre-1.png)

Beatrix
(http://i156.photobucket.com/albums/t28/Lydyn_Whirlwind/BeatrixPreview.png)

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Job Tree
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Warrior: None!
Chemsit: None!
Knight: Level 2 Warrior
Archer: Level 2 Warrior
Monk: Level 3 Knight
Priest: Level 2 Chemist
Wizard: Level 2 Chemist
Time Mage: Level 3 Wizard
Summoner: Level 4 Time Mage
Thief: Level 3 Archer
Beastmaster: Level 4 Paladin
Paladin: Level 3 Priest
Ranger: Level 4 Theif
Lancer: Level 4 Monk
Samurai: Level 5 Warrior, Level 4 Knight, Level 3 Lancer
Ninja: Level 5 Warrior, Level 4 Archer, Level 3 Ranger
Arch Mage: Level 4 Summoner, Level 4 Beastmaster

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General Changes
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• Classes & Magic rebalanced.

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Class Previews
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Warrior
Accumulate: Same.
Heavy Swing: PA*4, Target: 1 - [A powerful swing, but only for beginners.]
Whirlwind: Weapon Damage, Target: 4 Surrounding Units - [A spinning attack that uses the power of your weapon.]
Bandage: Heals 30 HP, CT: 3, Cancel: Darkness, Silence, Poison - [Uses basic healing bandages in battle, though takes time to apply.]

Knight
Inspire: +1 PA, Target: Surrounding Allies - [Inspire those around you with words of bravery.]
Scare: Adds: Fear/Chicken, Target: 1 Enemy - [Scares an enemy into running away.]
Fear: Adds: Fear/Chicken, Target: Surrounding Enemies (2 panels) - [Strikes fear into the Knight's enemies.]
Taunt: Adds: Berserk, Target: 1 Enemy - [Taunts an enemy into a rage.]
Calm: Cancels: Berserk/Chicken, Target: 1 Ally - [Calms an ally down.]
Calm Aura: Cancels Berserk/Chicken, Target: Surrounding Allies (2 panels) - [Excludes an aura that calms others down.]
Defend Other: Adds: Defend, Target: 1 Ally - [Spends your turn to defend another.]
Knight's Shield: Adds: Defend, Target: Surrounding Allies (2 panels) - [Spends your turn to defend all surrounding allies.]
Immune: Fear (Chicken)

Archer
Double Shot: [Still needs ASM Hacking]
Flame Arrow: PA*10 - [Ignites an arrow on flame towards the enemy.]
Icey Arrow: PA*10 - [Freeze an arrow and sends it towards the enemy.]
Thunder Arrow: PA*10 - [Empowers the arrow with lightning.]
Gravel Arrow: PA*10 - [Wraps the arrow in earth and sends it flying through the air.]
Triple Arrow: [Still needs ASM Hacking]
Holy Arrow: PA*15 - [Blesses the arrow with holy might.]
Dark Arrow: PA*15 - [Damns the arrow with unholy darkness.]
Soul Arrow: PA*20 - [Put your heart into the shot and let it soar.]

Monk
Chakra: CT - 6

Priest
Cure, Cura, Curaga: Reduced to Range 3
Protect & Protectra: Success Rate Switched, Protectra reduced CT & MP cost
Shell & Shellra: Success Rate Switched, Shellra reduced CT & MP cost
Wall: Success rate bumped up

Wizard
Fire Spells: Effect Area increased
Thunder Spells: CT reduced
Blizzard Spells: Range increased
Immune: Frog

Time Mage
Hastra & Slowra: CT & MP cost reduced
Stop: Success rate increased slightly
Float: Success rate increased
Gravi & Gravira: Changed to direct dark elemental spells
Immune: Stop

Summoner
Golem: Removed.
Spell Summon Ranks;
    • Moogle [Heal]
    • Shiva, Ramuh, Ifrit [All Damage]
    • Titan [Damage]
    • Fairy [Heal]
    • Leviathan & Silf [Both Damage]
    • Lich [Straight-Forward Damage - Dark]
    • Carbunkle & Odin (25% of inflicting Dead) [Both Damage]
    • Salamander [Damage]
    • Bahamut [Damage]
    • Cyclops [Damage]

Thief
Steal Voice: (SP+50)% - [Silence thy tongue by stealing it.]
Steal Magic: Absorb MP (PA*WP) - [Siphon an enemies magical energy.]

Beastmaster
Tamer's Tongue: (MA+X)%, Adds: Invite, Monster Only - [The Beastmaster uses his talents to command the beast to join their cause.]
Monster Care: Heal 10%, Add: Regen, Monster Only - [Uses the connection between human and monster to tend to the wounds of the beast.]
Quick Foot: (MA+X)%, Adds: Haste, Monster Only - [Commands the beast to go faster.]
Beast Shield: (MA+X)%, Adds: Protect + Shell, Monster Only - [Protects the beast using ancient magics.]
Beast Flame: (Damage_Faith(PA+MA*Y), Monster Only - [Uses ancient magics to burn beasts to ash.]
Beast Blizzard: (Damage_Faith(PA+MA*Y), Monster Only - [Uses ancient magics to freeze a beast's bones.]
Beast Light: (Damage_MA*Y) (MA+X)%, Adds: Petrify, Monster Only - [Uses ancient magics to call upon a light that incases beasts in stone.]
Beast Darkness: (Damage_MA*Y) (MA+X)%, Adds: Dead, Monster Only - [Uses ancient magics to call upon a darkness that slays beasts.]
Invigorate: Heal 10%, Add: Haste, Monster Only - [Uses the connection between human and monster to tend to the wounds of the beast.]
Immune: Charm

Paladin
Aspel
Blind
Faith
Innocent
Silence
Despair
Salve: Heal: Faith(MA*16), Target: Single Unit - [Use healing energies on either allies or the undead.]
Mend: Heal: Faith(MA*24), Target: Single Unit - [Use healing energies on either allies or the undead.]
Rejuvenate: Heal: Faith(MA*16), Target: Surrounding Allies (2 panels) - [Summon a healing aura to cure the wounds of allies.]
Shining Ray: Heal: 20% Max HP, Add: Regen, Target: Single Unit - [Call forth a holy light from above to either heal your allies or smite the undead.]
Immune: Fear (Chicken) & Undead

Ranger
Grease: Hit: (SP+50)%, Adds: Slow - [Ties to the land creates grease and slows now the enemy.]
Healing Waters: Heal: Faith(MA*10) - [Use nature's gift of water to heal another.]
Vines: Hit: (SP+40)%, Adds: Don't Move - [Nature's vines come from the ground and tie the enemy's feet to the earth.]
Incase: Hit: (SP+30)%, Adds: Petrify - [Liquid stone incases the enemy in stone.]
Quake: Damage: ((PA+8 )/2*MA) - [Causes a small quake to hurl stones up at the enemy.]
Wind Blades: Damage: ((PA+6)/2*MA) - [Vacuums in the air cause cuts all over.]
Flame: Damage: ((PA+12)/2*MA) - [Calls forth flames and burn the enemy.]
Quicksand: Damage ((PA+4)/2*MA), Adds: Slow - [Casts water into sand and causes pain trying to break free.]
Sand Storm: Hit: (SP+90)%, Adds: Darkness - [Sudden sand storms make it harder for the enemy to see their target.]
Ice Storm: Hit: (SP+35)%, Adds: Stop - [Summon an ice storm to freeze the enemy in place.]
Aiding Winds: Hit: (SP+50)%, Adds: Haste - [Winds come and aid allies along their journey.]
Lava Ball: Same
Immune: Slow & Don't Move
Innate: Lava-walking

Lancer[/u]
Immune: Don't Move
Innate: Ignore Height

Samurai
One Strike, Two Cuts: Damage: ((PA+Y)*SP/2) #HitRandom(1-2) - [Mastering the act melee combat, the samurai is able to draw energies from an Aura Blade.]
Waving Slash: Damage: (PA*Y), Linear - Using the energies of Koutetsu, one may creating a wave of energy.]
Waking Slash: Damage: (PA*Y), 3 Directions - [A wide arc is possible with the energies stored within a Bizen Boat.]
Senpuu: Damage: (PA*Y), 4 Directions - [Senpuu is an ancient whirlwind attack that uses a Murasame.]
Zenrei: Damage MP: (PA*Y) - [The energies from Heaven's Cloud sucks away the vigor and magical energies from another.]
Higure: Heal (PA*Y) - [The energy of the Kiyomori provides benevolent healing.]
Douten: Damage (PA*Y), Adds: Don't Move & Don't Act - [A powerful stunning attack that calls upon a Muramasa.]
Hitohana: Damage (PA*Y), 3 Directions - [Known as the flower attack, this ability draws energies from Kikuichimoji.]
Mugen's Moon: ((PA+Y)*SP/2) #HitRandom(1-15) - [Calling upon the energies of a Masamune, one can draw out the blade with godly speed.]
Iaijutsu: (PA*Y), Adds: Dead - [The ultimate draw skill. It's able to slay the opponent where he stands.]
Immune: Fear & Berserk

Ninja
Shadow Cloak: (SP+X)%, Adds: Transparent, Self - [The ninja is able to cloak himself in shadows.]
Backstab: WP^2 - [Uses an assassination skill to bypass enemy defenses.
Quick Draw: SP*WP - [Draws the weapon quickly and uses grace instead of power.]
Sakasa: Damage: 25% Target's HP, Cancels: Oil - [The second part of this skill, it removes the mark from the enemy using dark energies.]
Kurojutsu: (SP+X)%, Adds: Oil - [Adds a dark and evil mark to the target.]
Flesh Step: (MA+X)%, Adds: Quick, Self - [Uses an ancient Jutsu mostly used for travelling and escaping.]
Dokumori: Absorb HP (Weapon), Adds: Poison, Female Only - [An ancient sword skill that is able to inflict poison and steal life.]
Raijin: Absorb HP (Weapon), Adds: Slow, Male Only - [An ancient sword skill that is able to steal life and vigor.]


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Credits
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• Zozma: Miluda Sprite & Aid with Agrias Sprite
• TheDamned: Suggestions
• Joeker/Itachi: Story Ideas
• Disco_Peach: Story Ideas
• Zodiac: ASM Hacks
• SentialBlade: Custom ASM Hacks
• Zephyr: Paladin's Shining Light ability
• melonhead: FFT Patcher, FFTacText, & Shishi Sprite Editor
• Lasting_Dawn: Ideas
Title: Re: Final Fantasy Tactics: Resolution
Post by: The Damned on November 04, 2008, 08:27:42 pm
Quote from: "Lydyn"There is a general goal to this though, in that it'll explain the stones more, Ramza's Ancestor, and an even deeper plot. I'm highly inclined to do a romance too (probably as a side quest) with one of the characters.

Since I'm a nitpicky bastard and in a bad mood, I would first like to get out of the way that you most likely mean "Ramza's descendant" not "ancestor", as that would mean a prequel*, not sequel.

Secondly, not to knock your writing ability (since I have no idea what it is), but I wouldn't try and offer a deeper plot right from the start, especially since some us can be utter fanboys when it comes to FFT (unsurprisingly) and plots that try to be (too) "deep" (which is an extremely nebulous descriptor anyway) can end up being seen as pretentious (*cough*Evangelion*cough*); similarly, a plot not need to be deep (or at least try conspiciously hard to be so) to be good or better than average (especially since "90% of everything is crap").

Next, I have to say right now that I'm not a big fan of romance in general, a particular dislike that has increased ever since I started working a bookstore and see that pretty much all Romance is either a)vampires (seriously) or b)bodice rippers/basically textual pornography. If you can pull off tactfully, then I probably wouldn't mind, but I'm probably in minority about minding so much about romance anyway.

Lastly, I will be glad to beta test for you since all I have is time (and, well, I now have another motive as you will see below) now for at least 7 months and I need something to prevent me from killing myself out of sheer crushing ennui. Please keep in mind that I'll still be beta testing Shuushin--I'll starting doing that again tomorrow--and that I still have to finish my normal playthrough of FFT 1.3 and its finalized DD.

So another playtester or two would be nice--this would probably do well for Shuushin as well.

P.S. I suppose, since it's relevant, I should get it out of the way here: I'm one of the people who liked/didn't mind FFT's nebulous ending as to whether Ramza (and co., Alma included) died saving the world from Altima.

However, I personally believe that they all did die. Ergo, I'm not sure how I would feel about there being a direct descendant of any Beoulve.



*Okay. So now we're at the end of this post. If you read this far (or skipped down like a lazy bastard out of curiosity when you saw the asterisk), then you're probably wondering what I've yet to say.

Well, since it's suddenly so relevant, I would like to announce that I'm currently in the very prelimnary stages of making a prequel (of sorts) to FFT that explains how a lot of things came to be in Ivalice. (I'll probably have to get around to playing Vargant Story if I can't get an accurate timeline of when it occurs.)

That's the patch that I've mentioned to you a couple times, Lydyn.
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Post by: Lydyn on November 04, 2008, 08:57:46 pm
No, I meant ancestor. Altima mentions this at the very end, about how he is the descendant of the one who beat him before. So, I wish to cover more information about this ... though I respect your view on how it ended, I personally believe they didn't die - or maybe rather I choose to believe they didn't die. To me it somehow seems heroic that he kept living secretly and out of sight for the rest of his days (well, excluding the story of this patch of course).

When I mean romance, I ... mean romance. Not anything to do with vampires or sex. About the emotions and relationship that goes into falling in love. I mostly want to do this as a side quest because I know not everyone is a sucker for such things as I am. I love it, myself though and I do want to include it. For those who don't do the side-quest will likely get hints too it, but probably won't ever see it bloom.

Despite this, I really am glad you're still willing to help beta test this while you have. Testing Shuushin will still be a huge help for this as well, shince I'm using it as a base (though lots of things will still change). Whether you're willing to help with this story or not, I'd be willing to help you with yours when it comes around or you need ideas. :)

Lastly, but not least, by deeper ... I don't mean in the sense it becomes more complicated. Well, it sort of does, but I usually tell my stories in a way that there are huge twists and shocks, but not often as much complication as the original FFT. It will go deeper, as in the plot thickens, but not more complicated. There's no reason for that.
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Post by: The Damned on November 04, 2008, 09:12:55 pm
Quote from: "Lydyn"No, I meant ancestor. Altima mentions this at the very end, about how he is the descendant of the one who beat him before. So, I wish to cover more information about this ....

Oh, okay. I would have not remembered that even if I had known that you were alluding to something in the game. It's been a while since I've seen Altima's death (probably about a decade).

I'm completely fine with this project, then.

[For the record, I probably won't need that much help with me story outside of finding accurate timelines for things/things from the PSP version. I want to have a rough draft of it by around the time of December. Thanks though.]
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Post by: Vanya on November 04, 2008, 09:13:49 pm
I must interject on the point of Ramza & Alma's survival. The video showing the two of them visiting a grave after the funeral scene tells me they did survive. =)
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Post by: Archael on November 04, 2008, 09:17:21 pm
if you need help with this count me in!!

2 things; however

1) Don't call it Resolution.. horrible title!!

2) We're gonna need to come to a consensus on what happened to Alma and Ramza
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Post by: Lydyn on November 04, 2008, 09:35:41 pm
Whoa, Arch is helping!? :P Thanks. Uh, for the title ... you have a better idea? I looked up different words for "End" since the Sequel (or mine anyways) will show a true ending.

And yes ... we will. Like I said, I'd rather this be from prying eyes. ;)
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Post by: The Damned on November 04, 2008, 09:38:08 pm
Quote from: "Vanya"I must interject on the point of Ramza & Alma's survival. The video showing the two of them visiting a grave after the funeral scene tells me they did survive. =)

I must offer a counterpoint: They were only seen by Olan and just happening to be rapidly passing through, instead, you know, stopping to at least say something, anything.

If Balmafula had been there as well, then I would be more inclined to believe that they were alive at the end, but between the aforementioned and the fact that when Altima dies, she dies in a huge fucking explosion, I think they got toasted.

It's unfortunate, but I think that's truer to Ramza's general character as tragic hero than a "happy" ending where he ends having to hide out with Alma for the rest of his life and then dies of either old age or an assassin.
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Post by: Vanya on November 04, 2008, 10:11:29 pm
The contrary scenario would be the point of this patch.
In a general sense though I think I'll just agree to disagree. =)
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Post by: Lydyn on November 04, 2008, 10:14:15 pm
Yeah, well ... the whole idea to this is Ramza still being alive. So, I know Archeal is interested in figuring this out with me. Anyone else? :)
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Post by: The Damned on November 04, 2008, 10:16:18 pm
Yeah, I'll agree to disagree, Vanya.

I can't say I'll be of help on the Ramza surviving front (outside the obvious question of how Olan would have found about Murond Death City to write it down), but feel free to hit me up on anything else story-wise, if need be, Lydyn.

I'll at least try and help there.
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Post by: Lydyn on November 04, 2008, 10:25:19 pm
Quote from: "The Damned"(Outside the obvious question of how Olan would have found about Murond Death City to write it down).

Come again? When did he find this out? O.o

Edit: Those of you help (Voldemort at least), we need a way to talk about the story in private - in a chat room of sorts.
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Post by: Archael on November 04, 2008, 10:43:49 pm
FFH chatroom

I got some ideas

I will be traveling Nov 6-12th though so I might not be online much until I get back

but deff count me in
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Post by: Archael on November 04, 2008, 10:44:33 pm
going to add here that this must carry 0% of the original storyline events

meaning whoever edits the actual thing is gonna need to figure out how to change those

completely and utterly must not resemble original FFT.
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Post by: Lydyn on November 04, 2008, 10:48:37 pm
Well, I'm learning some of it, though it's confusing as hell. It may take quite a while without some help ... I'm amazed Lasting_Dawn is able to do what he does! :shock: One of the limitations I'm seeing already is the order of maps ... you'll still start out in the Magic City and follow the original path, which does bum me out.

Edit: I'm in the chat room right now. Dunno how we'd include multiple people in private conversations though.
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Post by: Vanya on November 04, 2008, 10:59:29 pm
I'll chime in from time to time and I can help with research. =)
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Post by: Lydyn on November 04, 2008, 11:03:49 pm
I'm having a hell of a time trying to figure out event editing ... and I'm sure I'm at a major disadvantage for not knowing programming. In fact, all I've done it look at the code and figure out what's what. I'm not sure how well I'm doing right now.
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Post by: Vanya on November 04, 2008, 11:13:46 pm
you might want to talk to Lasting Dawn & Zozma.
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Post by: Lydyn on November 04, 2008, 11:20:21 pm
I pray LastingDawn will explain this to some point of understanding ... Zozma & Cheetah have helped quite a bit, but it's still at the point where I'm staring at it and not knowing what exactly I should be doing. I'd hate to put this on hold ... well, at least the editing. I could at least get all the story down, ENTD events, classes, etc. done though. Of course anything after "Story" needs the story in order to be done. xD
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Post by: DarthPaul on November 04, 2008, 11:32:15 pm
ok *dusts and cocks sniper pistol* WHO THE F*** SAID NO WE WILL F ***ING GUT YOU LIKE THE FISH YOU ARE MAGGOT *shoots randomly* oops sorry vanya
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Post by: The Damned on November 04, 2008, 11:34:00 pm
Quote from: "Lydyn"Come again? When did he find this out? O.o

That's what I would also like to know.

However, it's an assumption that he did that given the fact that presumably everything (or at least most of it up to the point where Ramza meets Olan for the last time before the ending) we've find out about in FFT is told to us through the Durai Papers that Alazam (sp?) is using to clear Olan's name.
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Post by: Lydyn on November 04, 2008, 11:40:16 pm
Oh, oh, gotcha. Dunno ... could easily include that in this story though.
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Post by: Archael on November 05, 2008, 01:33:01 am
Lasting Dawn has taken the time to figure alot of things out for himself, perhaps we have alot to learn from him.



I think Lydyn you are the best man to edit this project because I know you put a lot of time and effort into your work and you are not the type to leave something un-finished no matter how long it takes.

I think this is a wonderful idea and a good chance to show what FFH is made of.


and YES

map order needs to be changed

this is of utmost importance

(GO OBAMA!! WHOOOO FUCK YEAH SEA KING!!!!!!!)
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Post by: Lydyn on November 05, 2008, 01:39:43 am
Well, the best I can say now is ... let's deal with what we know we can do now and I'll see what I can do about learning event editing. I'm pretty sure I'll be okay once I get the hang of it, but it's getting the hang of it that'll be the problem. ;P As for map order, that may not be possible ... at least Cheetah said it wasn't. I'd love to do it though. I'll probably be in the chat room tomorrow ... around 12-1 PM (-7 GMT) time. Have to see what other jobs I can apply to before doing anything else.
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Post by: Archael on November 05, 2008, 08:39:48 am
it won't be anything like a sequel with the current map order

same map order = fail

must find a way
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Post by: Russelldrome on November 05, 2008, 08:56:08 am
Hi i know this is my first post, but if you need any in-game testers il be willing to help if needed as this sounds like a great project!!
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Post by: Lydyn on November 05, 2008, 08:35:16 pm
Not at the moment, but I'll keep you in mind. Trying to get an outline of the story and spriting while Voldemort is in New York and then more discussing when he gets back. ;)
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Post by: boomkick on November 05, 2008, 09:18:31 pm
Ill be a tester but this an idea to keep some part of Ramza is alive or not up to the player.

Instead of making Ramza's descendant, or son (or daughter o.O), make it so that the main character gain's Ramza's soul. Like how someone complimented Ramza in inheriting Balbanes' soul.

And the classes and such may be entirely the same. I refuse to post story suggestions in public since that may spoil many many events and things, but i'm willing to send them through PM and other forms of story telling.

This is an ENTIRE revamp of the game, from events and linking maps. New characters, new everything except a few classes.

O yeah, another idea would to put the deep dungeon as an extra area where you can find Ramza's ghost o.O.
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Post by: Archael on November 05, 2008, 09:27:56 pm
Hmm

not a bad idea

also because "the one who defeated Altima before" is Ramza's descendant

a beoulve
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Post by: Lydyn on November 05, 2008, 09:35:11 pm
Uh ... I think everyone is misunderstanding. The aim was that Ramza is still the main character. I want to focus on Ramza's Ancestor (as in, who he was, why was he the one who defeated St. Ajora before) because at the end when you fight Altima, s/he says, "You're the descendant of the one who killed me before..."

The aim is to have a story that continues from when Ramza defeated Altima, which covers the origins of the Zodiac Stones, Ramza's Ancestor (same as above), what happened to Delita, and what happens after he does defeat Altima.
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Post by: Archael on November 05, 2008, 09:42:17 pm
if you already have the story layed out you should post it so people stop discussing storyline ideas
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Post by: Lydyn on November 05, 2008, 09:44:11 pm
I don't have the whole storyline down.
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Post by: Archael on November 05, 2008, 10:11:27 pm
Quote from: "Voldemort7"if you already have the story layed out you should post it so people stop discussing storyline ideas

layed out, I said

post the story lay out so people stop discussing storyline ideas which will not go in
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Post by: Lydyn on November 05, 2008, 10:17:23 pm
Oh, sorry, misunderstood.

Well, the general layout (without too many spoilers) is you start off with Ramza and Alma in your party at first with an introduction paragraph. You run into Agrias and battle issues.

You find out she's branded as a traitor for trying to kidnap the princess. As the story progresses, you find out that Ramza was able to keep hold of four Zodiac Stones from the explosion, but you're finding some of the others in other's possession. As you continue, you start to unravel the mystery of the stones, the origin of Ramza's ancestry, and the true goal of a new appearing villain. You also confront Delita within the story, as King of Ivalice.
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Post by: ArkDelgato on November 05, 2008, 11:41:10 pm
But Lydyn, the princess is dead!
Or is it Delita's daughter/
Which stones did he keep?
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Post by: Lydyn on November 05, 2008, 11:46:22 pm
Quote from: "ArkDelgato"But Lydyn, the princess is dead!
Or is it Delita's daughter?
Which stones did he keep?

That's only implied ... really, we can take it any way we want. It simply scrolls up and you hear a scream. It can be assumed they both died, really, but we're not assuming that in this patch.

What stones did he keep? I don't know yet, I'll have to research which ones came from where and how.

Edit: Sorry, wrong scene. Oh well ... there's still ways around things. Though I'm finding out everyone is so set on both of them dying, even though there is ways around this. This stubbornness is slightly disappointing & frustrating.
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Post by: philsov on November 06, 2008, 12:24:45 am
As far as general settings go, recall that when the first Altima was defeated Ivalice had steam-ish levels of technology and airships (I'm guessing FF6-ish) which really opens up a lot of doors from the basic medieval bit.  Plus, you can have moogles.  Yay moogles.

Addtionally you can probably throw in the real Ajora/Germonik/Golgarond bit if the timelines align just so.

QuoteWhat stones did he keep? I don't know yet, I'll have to research which ones came from where and how.

Almost positive all of em but Virgo, since that was in Hash/Vormav's possession until he killed himself and then died all Tellah-like.  Its enough of a blur that you can claim Ramza + co got them all or that that one was lost and then SUDDENLY REAPPEARED IN THE HANDS OF AN EVIL man.  It can really go either way, though its safe to assume Ramza + co have 12 total (even Serp, thanks Edi).  You can possibly bend the story a bit and say they each got handed back out to the company of the Holy Knights, Rafalak, etc.

Edit 2:

QuoteYou find out she's branded as a traitor for trying to kidnap the princess. As the story progresses, you find out that Ramza was able to keep hold of four Zodiac Stones from the explosion, but you're finding some of the others in other's possession. As you continue, you start to unravel the mystery of the stones, the origin of Ramza's ancestry, and the true goal of a new appearing villain. You also confront Delita within the story, as King of Ivalice.

Then its not really about his ancestor then, huh? :'(
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Post by: Lydyn on November 06, 2008, 12:35:39 am
Quote from: "philsov"
QuoteYou find out she's branded as a traitor for trying to kidnap the princess. As the story progresses, you find out that Ramza was able to keep hold of four Zodiac Stones from the explosion, but you're finding some of the others in other's possession. As you continue, you start to unravel the mystery of the stones, the origin of Ramza's ancestry, and the true goal of a new appearing villain. You also confront Delita within the story, as King of Ivalice.

Then its not really about his ancestor then, huh? :'(

No, no it isn't ... it's supposed to be about what happens to Ramza after he defeats Altima.

I'm starting to get really frustrated about what I can do though. Everyone seems so set in stone that Delita (and Ovelia) have to die in order to stay close to the story that it's leaving me with little options about good plot twists and admitting annoying me some because I think Delita - at least - should survive if I continue to plot onwards.

Seriously, I need some good, creative ideas what to do with this.

Edit: Nevermind, Joeker (in chat) came up with a really good idea for a work-around.
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Post by: philsov on November 06, 2008, 01:27:38 am
But Delita DID live.  King Delita lived on to have a prosperous and peaceful reign, if I'm recalling the quote correctly.
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Post by: Zozma on November 06, 2008, 01:32:14 am
no that b*tch got him good, he dead!
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Post by: Lydyn on November 06, 2008, 01:47:31 am
Well, in this one he does live - regardless. It's actually very important he does for what I have in mind, but I am trying my best to do it artfully and not in some lame cliche way.
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Post by: philsov on November 06, 2008, 12:21:33 pm
Quotebut I am trying my best to do it artfully and not in some lame cliche way.

So Delita's not a Lucavi? Whew.
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Post by: Lydyn on November 06, 2008, 01:02:16 pm
Haha, that would be lame.
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Post by: Lydyn on November 06, 2008, 06:33:57 pm
Okay, it's time to ask ... what would everyone interested in this like to see done with classes? Any suggestions are fine but I can't promise I'll use them. I'm thinking of using theme-based classes of the types of factions you run into and the like. Not sure how that will work yet though. Some of my own suggestions would be to make Calculators into a different class all together ... taking away Invite from Mediator and giving it to Ramza Chapter 2&3/4 (which fits the feel of what I'm doing anyways). Otherwise ... go! Any other help is welcome too, like maybe random encounter ideas, or sprite ideas/submissions (I'm not an expert at Sprite editing yet, so some may not be possible for my skill level yet).

Also, the new story layout;

Well, the general layout (without too many spoilers) is you start off with Ramza and Alma in your party at first with an introduction paragraph. You run into Agrias and battle issues.

You find out she's branded as a traitor after trying to see the new queen, Ovelia. As the story progresses, you find out that Ramza was able to keep hold of four Zodiac Stones from the explosion, but you're finding some of the others in other's possession. As you continue, you start to unravel the mystery of the stones, the origin of Ramza's ancestry, and the true goal of a new appearing villain. You also confront Delita within the story, as King of Ivalice.

How did Delita survive? Why is Agrias a traitor? Is Ovelia still alive? What are the origins of the stones? Why are they in Ivalice again? Who was Ramza's ancestor, whom Altima claimed to have been beaten before by? Who's this new threat that appears? Hopefully this patch will answer all of these questions. ;)
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Post by: The Damned on November 07, 2008, 10:07:16 am
Well, class-wise, since this follows directly after FFT, I personally would fine it weird if you did a major overhaul of classes other than maybe making Archer not suck Skillset-wise.

I mean, with my patch, I'm changing about a quarter of generic classes, but four of those are for in-story reason and the last one is just because I don't think Chemists should be a battle unit in and of themselves.

However, that's my patch, so I'll shut up.

But, yeah, giving Archers a much better skill set is the only thing that I want that I think would be feasible within the storyline.
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Post by: Lydyn on November 07, 2008, 12:18:12 pm
I'm thinking of revamping them into more traditional medieval type versions of themselves. Especially something like the Samurai. The whole thing about Samurais was that they were low defense, but high offense (they concentrated on one-hit kills). I'll have to think about it though... and the Calculator is just broken.
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Post by: boomkick on November 07, 2008, 08:51:52 pm
I can give almost an entire story on the ancestor, but i'm afraid to post it due to maybe-spoilers, but ill do it anyways.

Saint Ajora, or Ajora, the Arch Angel, was not the saint that everyone thought she was. She was, in fact, truly and angel. But she was not one of High Angels of Heaven...

She was called Bloody Angel, one who destroys and annihilates anything she wishes.

In times long ago, Bloody Angel Ajora rampaged across Ivalice and subjected many to do her bidding. She called demons as servants to kill those who disobey her. She invoked fire upon her enemies and lightning on her foes. She commanded the highest magic available to the mortal (and immortal) world. She lead a reign of terror and destruction across Ivalice, and many believed she could not be stopped...

But throughout time and patience, men and women hid in magical fortresses underground, protected from the seeing eyes of Ajora's minions. They forged alliances, trained heavily in the limited arts they hold, and hope for the prophecy to come true.

The prophecy was...

To be continued... (EDITED o.O lol)
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Post by: The Damned on November 07, 2008, 09:43:43 pm
Quote from: "Lydyn"I'm thinking of revamping them into more traditional medieval type versions of themselves. Especially something like the Samurai. The whole thing about Samurais was that they were low defense, but high offense (they concentrated on one-hit kills). I'll have to think about it though... and the Calculator is just broken.

Well, revamping Calculator is a given, so I didn't say anything.

That said, I would personally rather have Draw Out stay over Iaido being brought in, if only because it seems like it would be difficult to have Iaido be balanced. I mean, if you wanted everything to resemble Iaido "realistically", then seems you would have to make every thing under Iaido have a chance, however small, of adding All Dead.

Besides, the Samurai sprites of FFT are rather heavily armored, so....


That aside, if you could make Squires better and Ninja less boring (probably just using the same changes in Shuushin, at least for the later--I promise I'll get around to playing the latest beta tomorrow; I've just been busy with my own patch and work), that would good to.

(Also, getting rid of some of the more broken reactions is also a given.)

Quote from: "boomkick"The prophecy was...

To be continued... (EDITED o.O lol)

Geez, what lame psychic is this? Sylvia Brown?
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Post by: Lydyn on November 08, 2008, 12:06:36 am
Gots me some Sprite Previews on the main page. Any other progress so far as been the story at the moment ... which is only viewable via a few people. ;)
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Post by: Cheetah on November 08, 2008, 03:36:50 am
I really like Alma's white dress. Can you change the shoulder pad color though, it just blends in with her hair too much right now.

The other characters look good too.
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Post by: Nagafen on November 08, 2008, 12:34:50 pm
This looks great Lyd. I can't wait to see this expand... and I like the Sprite preveiws on the first page as well.

Just out of interest, how heavily involved are you getting Delita in the storyline this time around, compared to FFT?
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Post by: Lydyn on November 08, 2008, 01:33:19 pm
Quote from: "Cheetah"I really like Alma's white dress. Can you change the shoulder pad color though, it just blends in with her hair too much right now.

The other characters look good too.

I'll try (didn't notice it myself).

Edit: Here, I'll keep working on it though.

(http://i156.photobucket.com/albums/t28/Lydyn_Whirlwind/AlmaPre2.png)

Quote from: "Nagafen"Just out of interest, how heavily involved are you getting Delita in the storyline this time around, compared to FFT?

Well, more than the original storyline, that's for sure. The simple fact he's king sort of makes it difficult not to, but I also want to sort of explain and put closure to the relationship between Ramza and Delita as well.
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Post by: Lydyn on November 08, 2008, 08:49:10 pm
Okay, the new Alma!

(http://i156.photobucket.com/albums/t28/Lydyn_Whirlwind/AlmaPre3.png)
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Post by: Cheetah on November 08, 2008, 09:05:45 pm
Oh yeah, much better.
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Post by: Lydyn on November 08, 2008, 11:25:39 pm
Okay, I some new ideas for some of the classes, but there would be three major changes I'd like to ask opinions on. For future reference, I don't think the sequel should have all the same classes, but some new ones and some old ones.

Anyways, here's the line-up as I see it;
Squire -> Warrior
Chemist -> Chemist
Knight -> Knight (D&D Version? - This version is a sort of Defender and Honorable Combantant, meaning either replacing Break [Equipment] skills or Replacing Break [Stats] skills. I feel this is a good change, myself, but...)
Archer -> Ranger
Monk -> Monk
Priest -> Priest
Wizard -> Wizard
Time Mage -> Time Mage
Summoner -> Summoner (Rebalance summons? - Most likely, giving Carbunkle, Lich, & Silf damage)
Mediator -> Beastmaster
Oracle -> ? (I really never used this class, so I'm not sure. I was thinking of a Magic Shield, mixture of the physicalness of Beast Master and Cure arts - making sence why you get the Beastmaster. You know, using calm magic towards monsters and focusing more on physical)
Geomancer -> Geomancer (Martial Arts? - Should this be added? I think it's an interesting twist myself.)
Lancer -> Lancer
Samurai -> Samurai (Redo Draw Out? - Having more Iaido skills, but not so realistic as to add "Dead" to all skills)
Ninja -> [??? - Not telling. :P]
Calculator -> Arch Mage
Bard/Dancer -> Ninja
Mime -> [Discluded, sadly I need the sprite for something, but it's not that useful anyways]
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Post by: The Damned on November 09, 2008, 12:14:46 am
Quote from: "Lydyn"Knight -> Knight (D&D Version? - This version is a sort of Defender and Honorable Combantant, meaning either replacing Break [Equipment] skills or Replacing Break [Stats] skills. I feel this is a good change, myself, but...)

I've never played D&D, though I was briefly interested it for a while.

I thought they only had Paladins alongside Warriors (which is what Squires apparently are)?

While I think that Paladins suck arse harder than a gay version of Airman, I have to admit that it would be nice change of pace. (Unless you're one of those people that say that Holy Knights are already Paladins.)

QuoteArcher -> Ranger

Eh...?

Ranger seems more fitting over Geomancer if anything....

QuoteSummoner -> Summoner (Rebalance summons? - Most likely, giving Carbunkle, Lich, & Silf damage)

...Won't those changes make Summon Magic even better? (Lich already does damage, anyway, unless you mean damage that isn't a fixed percentage.)

If you really want to rebalance Summoner, then I think you should start by either nerfing the hell out of Golem or getting rid of it entirely.

QuoteMediator -> Beastmaster

Double eh...?

This seems like it would be hellish with the formulas....

QuoteOracle -> ? (I really never used this class, so I'm not sure. I was thinking of a Magic Shield, mixture of the physicalness of Beast Master and Cure arts - making sence why you get the Beastmaster. You know, using calm magic towards monsters and focusing more on physical)

How the hell did you never use Oracle? You mean to tell that you never even played tested Oracle to see if you should keep it in Shuushin either despite it being one of the few "Oriental" classes?

....

QuoteGeomancer -> Geomancer (Martial Arts? - Should this be added? I think it's an interesting twist myself.)

They're dirty hippies.

Hippies are not well-trained in anything except for smoking drugs and being whores. Hippies are not martial artists.

I say thee nay.

QuoteSamurai -> Samurai (Redo Draw Out? - Having more Iaido skills, but not so realistic as to add "Dead" to all skills)

Remember that you can't mix and match with Draw Out, so you have to either go all Iaido or just revamp Draw Out.

And there's only so many "I dashed past you and time has paused dramatically before your death" type of techniques that can be done in, especially in FFT.

QuoteNinja -> [??? - Not telling. :P]

Bard/Dancer -> Ninja

...Wait, what?

QuoteMime -> [Discluded, sadly I need the sprite for something, but it's not that useful anyways]

Triple eh...? You're out.

Why does everyone hate on the Mime except for Skip and I?


I still say that having a lot of changes in such a small time period doesn't make that much sense, class-wise, unless you're going to have Delita order that too. (I could understand about the Paladins, but the other stuff....)
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Post by: Lydyn on November 09, 2008, 12:27:55 am
Quote from: "The Damned"I've never played D&D, though I was briefly interested it for a while.

I thought they only had Paladins alongside Warriors (which is what Squires apparently are)?

While I think that Paladins suck arse harder than a gay version of Airman, I have to admit that it would be nice change of pace. (Unless you're one of those people that say that Holy Knights are already Paladins.)

Agrias will be a Paladin, but it's only a text change. Knights in D&D are more of the one-on-one fighters and defending allies type of fighter. Not sure what the skills would be yet though.

Quote from: "The Damned"
QuoteArcher -> Ranger

Eh...?

Not sure how it's confusing. I'm thinking of taking away the Charge Skillset ... it's so bland and only Charge 1-5 are really worth using.

Quote from: "The Damned"...Won't those changes make Summon Magic even better? (Lich already does damage, anyway, unless you mean damage that isn't a fixed percentage.)

If you really want to rebalance Summoner, then I think you should start by either nerfing the hell out of Golem or getting rid of it entirely.

Well, yeah, this is all rough draft. I'd obviously rebalance the whole skillset.

Quote from: "The Damned"
QuoteMediator -> Beastmaster

Double eh...?

Yet again, not sure how this is confusing. Was playing with the idea of having a Beastmaster. It's pretty much self-explanatory.

Quote from: "The Damned"How the hell did you never use Oracle? You mean to tell that you never even played tested it see if you should keep it in Shuushin either despite it being one of the few "Oriental" classes?

I know not to keep it in Shuushin, since status aliments were much more important in that patch. And I have used them, but found out that either damage or using the Time Mage greatly outweighed anything I could with the Oracle. Besides, when was an Oracle enemy really that dangerous? The AI opts for damage, but they don't do much and usually what they cast on you is fairly useless and they're dead before they cast anything useful. Besides, I still enjoy the idea of having supernatural status effects being more powerful and rare ... though, I guess it doesn't matter much with the Chemist staying as they are.

Quote from: "The Damned"They're dirty hippies.

Hippies are well-trained in anything except for smoking drugs and being whores. Hippies are not martial arts.

I say thee nay.

Respected and noted.

Quote from: "The Damned"Remember that you can't mix and match with Draw Out out, so you have to go all Iaido or just revamp Draw Out.

And there's only so many "I dashed past you and time has paused dramatically before your death" type of techniques that can be done in FFT.

There's actually quite a bit that could be done with this. Personally, I'd rather Iadio.

Quote from: "The Damned"
QuoteNinja -> [??? - Not telling. :P]

Bard/Dancer -> Ninja

...Wait, what?

This is the only way to redo Ninjas, so I turned Ninjas into something useful, but for enemies only. It's a secret ... what other classes are free to replace Ninjas anyways?

Quote from: "The Damned"Triple eh...? You're out.

Why does everyone hate on the Mime except for Skip and I?

I don't know. I have a much better fight in mind for these sprites anyways then having a unit that can mimic things. It can be really useful, but ultimately ... other people and I would prefer straight-forward classes.

Quote from: "TheDamned"I still say that having a lot of changes in such a small time period doesn't make that much sense, class-wise, unless you're going to have Delita order that too. (I could understand about the Paladins, but the other stuff....)

Just for something new. There doesn't need to be a huge ... in game reason for all this changing. Not to mention, most of the changes do come from other Final Fantasies, so I think it fits just fine. *Shrug* I don't see much conflict with this, myself.
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Post by: The Damned on November 09, 2008, 12:44:27 am
(Argh. Why do I never see all the typos before someone quotes it?)

As for the in-story reason, that's a valid point. I think doing my own patch right now is coloring my perceptions of your patch right now, especially since you're keeping your story secret (and rightly so).

As for Ranger and Beastmaster, I edited in the reasons that it seems like they would be a pain or out of place.

With regards to Bard/Dance, I'm assuming you're mean that you're just using the sprite like in Shuushin again, then, right?
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Post by: Lydyn on November 09, 2008, 12:55:46 am
My plot isn't revolved around the classes as perhaps some others, so I don't really think it has a big of an impact as some others. Not to mention, I do think it'd be for the betterment of the patch to give a more medieval feel to it and this is what I thought up.

Beastmaster -> By the time I even have a beta released, I'm sure SentialBlade would've been kind enough to make [BlaBlaBla] If Monster or ELSE MISS. *Shrug*

Ranger -> Maybe so. I'll have to talk to Disco to be sure I don't copy him ... and then give Archer's more bow-based attacks.

As for Bards/Dancers, yes the same I did in Shuushin. Seems to be the most elegant solution at the moment.
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Post by: Russelldrome on November 09, 2008, 02:08:25 pm
i was bored and reading brave story entries for Zalmo and i know its not directly linked to the church and might not fit in anywhere but what about having a Pagan examiner as a boss or a character in the story who is after agrias for trying to talk to the princess or after ramza after hearing he survived the blast after defeating altima... only a thought
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Post by: Archael on November 09, 2008, 02:17:54 pm
They're dirty hippies.

Hippies are well-trained in anything except for smoking drugs and being whores. Hippies are not martial arts.



lol
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Post by: Lydyn on November 09, 2008, 02:43:43 pm
Quote from: "Russelldrome"i was bored and reading brave story entries for Zalmo and i know its not directly linked to the church and might not fit in anywhere but what about having a Pagan examiner as a boss or a character in the story who is after agrias for trying to talk to the princess or after ramza after hearing he survived the blast after defeating altima... only a thought

Don't worry, the church will still play it's part.
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Post by: Russelldrome on November 09, 2008, 03:00:05 pm
Quote from: "Lydyn"Don't worry, the church will still play it's part.

cool good to hear that..... a bit off topic but does anyone know what the "one incident" is which caused simon to resign from been a pagan examiner??
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Post by: DarthPaul on November 09, 2008, 06:29:36 pm
Good question I always just figured it was him finding the scriptures or something of enlightenment but that doesn't make a whole lot of sense.
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Post by: Russelldrome on November 09, 2008, 09:06:20 pm
Quote from: "darthpaul"Good question I always just figured it was him finding the scriptures or something of enlightenment but that doesn't make a whole lot of sense.

i think your right maybe it was him finding the scriptures (just read the scriptures) and it seems to make simon question the teachings of the glabados church and so he keeps the book to himself to keep his library :?
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Post by: Lydyn on November 10, 2008, 09:42:03 pm
Don't worry, for those interested, this is still being worked on. Just all behind the scenes and a little slow, due to me being new to graphics & sprites. :P
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Post by: Lydyn on November 12, 2008, 12:13:13 am
Calling for help!

While I'm doing decent on my own for FFT: Resolution, I'd really appreciate some help on my project from anyone who can commit a decent amount of time to it. Disco_Peach and Zozma have helped a ton with some story ideas and spriting, but this is a rather big project. I could use any spriters (I know these are rare) and storyboard/idea people at the moment. I'll probably put a limit though, as to keep secrets ... secret.

Storyboard/Ideas
1) Disco_Peach
2)
3)
4)
5)

Spriters
1)
2)
3)
4)
5)
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Post by: Nagafen on November 12, 2008, 04:40:21 am
I'd love to be a story-board ideas guy, Lyd.
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Post by: FFMaster on November 13, 2008, 02:27:14 am
I would love to see this being done. I would also help, but I know very little of hacking FFT and can't write a good story to save my life.
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Post by: Lydyn on November 18, 2008, 12:53:45 am
Yay! My first video is uploaded. Show off some of the sprites in action and a lot of the alpha abilities (by alpha, I mean first version, they're not 100% complete).

Check it out! Resolution Alpha 1 (http://www.youtube.com/watch?v=lenKsKUWpT8)
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Post by: Lydyn on November 18, 2008, 06:55:23 pm
All right, another update. The original post is updated with some goals and more skill previews of the classes.

Also! Another video; Promotional Video (http://www.youtube.com/watch?v=z0LWf9UzR7E)  :)
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Post by: Lydyn on November 23, 2008, 12:56:02 am
Ah, well ... with the delay in Zodiac's event editor and me failing learning how to edit events directly (though my thanks for those who tried) this probably won't be going anywhere fast.

Thought I'd just post this to let others know that this'll either end up on hold or going very slow until event editing can go my way in some manner. Thanks for the ideas and help thus far though everyone. I still want to do this sometime in the future when I'm able and will likely be working on somethings slowly.
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Post by: Disco_Peach on November 24, 2008, 12:47:30 pm
Don't give up, bro.
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Post by: Lydyn on November 24, 2008, 02:27:31 pm
Well, I'm not ... it's just on hold until I can get a hold of event editing in some manner.
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Post by: Gamesoul Master on November 24, 2008, 03:18:14 pm
I wish I could help in some way, because I would absolutely love to see this project come to life.
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Post by: Zuka on December 09, 2008, 02:16:53 pm
I'l be happy to beta-test this version, and i happen to have a chat-room that is constantly empty on my website http://shattered-angel.co.nr (http://shattered-angel.co.nr) so let me know if you guys wanna use that for a meeting place, it's open for you, and I'd be happy to post a page for scheduled meetings and already agreed upon changes, I can even implement a password system so only the testers and designers could view the new info... Get back to me.

(Edit): I've been a writer for 20 years, and a die-hard tactics fan since it's initial release on PSX so feel free to bounce story ideas off of me, or if you'd like, send me stuff that you would like phrased more appropriately for the time-line.
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Post by: HatterMadigan on February 14, 2009, 01:08:57 pm
When you say Beatrix... do you mean that FFIX will play a part in this story? Also, is this going to be in Ivalice? Pronunciation (EE-va-LEECE or eye-va liss)?
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Post by: DarthPaul on February 14, 2009, 01:11:17 pm
I like the pronunciation EE-va-li-chay.

Just a joke note I truly say "iv-a-lis"
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Post by: Dominic NY18 on February 14, 2009, 02:08:55 pm
I don't think Lydyn's around anymore (joined the Air Firce). So I'll have to close this, at least for the time being.

Lydyn, if you do come back and are still interested in doing this, just PM me.