Final Fantasy Hacktics

Projects => New Project Ideas => Topic started by: gatebuster202 on June 28, 2015, 10:49:54 am

Title: FFT: The Fifty Years War and FFT: The Lions' War Revisited.
Post by: gatebuster202 on June 28, 2015, 10:49:54 am
So this is a bare bones post as I start adding things into the game and get my ideas out of my head and become responsible to the community for implementing them.

Goals. 1. Produce The Lions' War Revisited. This is a vanilla edit. In the sense that the story is mostly unchanged, scenes will be added, but less then a half dozen or so. However, certain characters will have changed plots and events will be expanded to make a clear story. This will mostly be a balancing patch and a space to create my unique, balanced, job overhaul. The job overhaul will focus more on physical classes, with magic getting mostly repackaged. (This is both easy to do from a change perspective and it makes more sense from a reference material perspective.) (The Lions' War being The War of the Roses and the Fifty Years War being the directly preceding Hundred Years War.)

2. Produce The Fifty Years War. As above, I have the Hundred Years War as primary reference material on top of all the material given in the Vanilla and WotL games. This will be scratch built, with a new map, new unique jobs and covering multiple side story lines as well as Barbaneth's story.

Jobs Section: So far.
Equipment based on Generic Class. Unused Weapons will go on Unique Characters to be introduced.
Class Name: Description
Equipment Options


Knight: Noble soldier in service to the Crown. They swear loyalty to the commander who best champions the cause of the Crown.

Alchemist: After hunting in the wilderness, Alchemist began to pick up on what various herbs do in conjunction with various parts of the monsters they slay.

Blade Master: Knights who have trained exclusively with bladed weapons, they know how to throw enemies of balance and alter the flow of battle with a strike.

Hunter: A peasant who has spent many years stalking prey in the woods and providing for their families.

Monk: A Knight who has dabbled in foreign martial arts, and has honed their body to a strategic weapon.

Priest: The highest rank of non-Cloistered Magi in service to the Church of Glabados. Some may find these clerics to be disillusioned by the church, and have gone out on their own.

Elementalist: A Magi with experience casting many different forms of elemental and temporal magics.

Adept: A Master Magi, who has command over many of the laws of physics.

Cleric: A Church Magi, trained in front line combat and healing arts. They tirelessly support the troops around them.

Summoner: A Magi who has found the secrets to the Magicite. First a Master of Arcane and Divine Magics, these Magi now seek to understand our divine guardians.

Brigand: A Hunter, who uses their stalking skills to pilfer equipment and supplies from the enemy.

Defender: A Knight-Captain who bolsters his allies and demoralizes his enemies through various shouts.

Trapper: A Master Hunter and Alchemist, who's time in the wilderness has given them a mastery over the terrain. These Trappers make excellent scouts, laying Traps for their enemies.

Dragon:An exceptionally agile hunter, the Dragoon has spent many years studying the ways of the Dragons and Hydra's in the wild.

Spell-blade: A swordsman who has learned the secrets of exotic blades.

Ninja: A agile fighter who uses two weapons and fast reflexes to bring down their foes.

Apprentice: A young Magi who is just learning the magical arts.

Consecrated Knight: Men appointed by the Church and the Crown who serve as the Commanders of the war hosts.

Assassin: Women who serve the courts of nobles, they make short work of any hindrance to victory.


Character's that interest me: So far.
Barbaneth
Orlandu
Dyceadarg
Zalbaag
Vormav(And the Knights Templar)
Raffa and Malak's(Adoption)
Wiegraf and the Corpse Brigade
Larg
Goltanna
Louveria
Elmdor and Delacroix
Agrias
(A few new characters that won't see the end of the war.)


Things I wish to include: To be continued.
Xilfanie's Synthesis Shop. - This will be your primary source of consumables and base accessories via poach/ top tier gear that's normally only move-find, and all complex accessories. (Most Accessories in 9 were synthed so, this only seems fair. Also, you'll hopefully have to pick and choose.)
Xilfanie's Soldier Shop Hack - This will let you choose which starting class your soldier is. (And if I recall, you can pay a premium for levels too? I need to play around with the hack)

This section is my musings, and current projects, in the patch. If those observing have a quick answer, feel free to let me know. If not, no worries, I will find a solution.
EDIT:(6/28/15)
Older Problems: Can I change items to inflict (Negative) status 100% in patcher? (I think I have, haven't tested it. Have changes set to what I assume will work.)(Answered)
Can I change the Potion formula to inflict non-elemental Damage? If so how? (30, 65, 100 damage... or 30, 70 110, if I am locked into 10x increments...) (Game Balance will be critically effected, Potions will remain, Healing.)
Can I make books into shields? If not, well I have alternative plans for them, but as shields they'd have made great off-hands for my wizards and (Other classes)(Ignoring wants and just adding as a weapon...)
Title: Re: FFT: The Fifty Years War and FFT: The Lions' War Revisited.
Post by: Kurosabes on June 28, 2015, 04:48:17 pm
There's not really any distinction from positive and negative when it comes to inflicting status, you can inflict anything you desire.

Changing the Healing portion of the formula to Damage is possible, but it's ASM.
Title: Re: FFT: The Fifty Years War and FFT: The Lions' War Revisited.
Post by: gatebuster202 on June 28, 2015, 06:07:24 pm
Thanks WKW. I'll head over to the ASM section tonight or tomorrow and see what I can find.

I figured that changing the Afflict from Cancle to regular would be enough, but good to know I don't have to patch it just to check it.

Everyone: I'm coming fresh into patching anything beyond other people's fixes, so just bare with me :) My sole coding experiance was a high school Java course. (I made a snowman, and a working 21 game... So, nothing much.) Hopefully I'll show growth as we get on with this.
I'm hoping to get something done daily.
Title: Re: FFT: The Fifty Years War and FFT: The Lions' War Revisited.
Post by: gatebuster202 on June 30, 2015, 01:20:55 am
A thought struck me as I was replaying through Vanilla.

Why does Ramza keep his squad from Chapter 1 to Chapter 2? These are all Knight Cadets, of rich nobles, serving Duke Larg... Why the heck would they all turn Mercenary, with Ramza, when they have stable jobs, in the employ of the Nobility.

Answer: (At least for my patch) They wouldn't.
To implement this, I'm thinking of giving the player, four squad members that they can see in the formation screen. They are the player's B-team, they will be level 5 at the Start of the game, kitted with basic gear. These guys are there to handle a random battle if it pops up, but I'll have them removed after Zeikden. This will include locking out the soldier shop til Chapter 2.

The A-Team, will be set for each battle, growing in level and skill. This is just til Zeikden. So, I might find a way to shorten this section, or make it awesome. (In a game full of choices, it will be hard to take away your options and set up a static squad. Hopefully this A-Team, which will have the same names, as B-Team, will have a story for you to get into.) Also, I'll hopefully create battles that have several solutions. (But not easy ones.)

What this will mean, post Zeikden. Rad, Alice and Lavian, are your three squad members. They will have some nice progression into the skill sets. The next thing then would be taking away the Soldier shop in Chapter 3... After Ramza is declared a Heretic... When the Glabados Church is the only religion, the kind of people that would accept a heretic's coin are... Well, their the social dregs in a society already fret with war.

So, the question would be. Do I have the soldier shop? Do I have it for just a chapter, or the whole time and anyone hired is left in the party if it is done before Zeikden? Do I just give Ramza a moderate hit rate Invite instead?(This is an option I've played with until I saw the Soldier Shop Hack...)

Anyway, an Update for the end of the Month.
Almost done with my first round of item changes to create a fresher battle experience.

Armors are now weak to Lightning, Helmets protect from Darkness and Confusion, in at higher tiers.
Most Robes are now weak to Fire, and Hats either boost PA, MA or Spd.
Clothing was, mostly unchanged

All Accessories, will start with the most basic item. Each one must be poached and provides a bonus that all other accessories in the same family. Then you take a few consumables and your base accessory to the synth shops and make the new accessory. Sometimes, you'll need a synthed accessory to hit the next tier. Still working that out on paper first before I implement the rest.
Boots - Battle Boots (Move +1)
Armguards - Power Wrist (Cancel: Don't Act)
Rings - Protect Ring (MA+1)
Armlets - Diamond Bracelet (PA+1)
Cloaks - Small Mantle (Cancel: Poison)
Perfume - Cherche (Permanent: Regen or Start: Haste)

Consumables. All consumables will need to be poached, including the potions... Now, this might seem a bit extreme, I'm buffing the items to compensate. All non-healing items are going to inflict statuses instead, and either hit at a high rate or be automatic infliction. (I haven't decided what I like better).

Weapons are still in progress. (Most things will see Pwr Reworks.)
Knives +1 Spd, Swords can't be dual wielded, and Coral Sword is Water-based. Knight Sword's can't be dual wielded, Ninja Blades are mostly untouched. Katanas are now Two-Handed only. They will probably get a group of elemental assignments. To match the new Draw Outs.
Axes may get a PA boost in-exchange for not being able to cast Sword Skills. (Which, two-three classes will use.)
Most Rods will protect vs. Silence.
Staves will boost MA as well as benefit from a Pwr increase.
I left off here as I closed the Patcher tonight.

I understand that item changes are the easiest to do and balance. However, putting up the progress helps me stay at a healthy pace.

The nineteen classes I want to create have been put to pen and paper. Now I have to code them. You can see their one-two line descriptions in the OP and their Equipment limitations.
Title: Re: FFT: The Fifty Years War and FFT: The Lions' War Revisited.
Post by: gatebuster202 on July 06, 2015, 05:23:54 pm
Monday Update.

Balance Testing has begun. So I've got all the skill sets I want minus Archer/Hunter. Once I get that one together, I'll be moving forward to changing the ability graphics and start text editing abilities.

Once I have a full overhaul. Abilities, gear and text/graphics, I'll release the patch for better balance testing. From there I'll edit the script and start eventing.

A side note. It helps to have the most up-to-date version of FFTPatcher.

Current question. How do I add the Innate Weapon guard without overriding the Reaction Ability? (Yes I know it's a ASM, and one that has been published. So I need to look up the raw ASM tutorial. Just wishing we had a global ASM section of FFTpatcher that we could checkbox.)
Title: Re: FFT: The Fifty Years War and FFT: The Lions' War Revisited.
Post by: Jumza on July 06, 2015, 09:01:22 pm
Quote from: gatebuster202 on July 06, 2015, 05:23:54 pm
Current question. How do I add the Innate Weapon guard without overriding the Reaction Ability? (Yes I know it's a ASM, and one that has been published. So I need to look up the raw ASM tutorial. Just wishing we had a global ASM section of FFTpatcher that we could checkbox.)


You've checked out FFTorgASM right? It has the hack that gives weapon guard innate to all, you just check a box and apply the patch.
Title: Re: FFT: The Fifty Years War and FFT: The Lions' War Revisited.
Post by: 3lric on July 06, 2015, 09:28:56 pm
The xml containing this comes with orgASM. You could also remove all the xmls from the folder and this will come up in the default list of hacks that come with orgASM.

(We use the innate weapon guard all in Jot5)
Title: Re: FFT: The Fifty Years War and FFT: The Lions' War Revisited.
Post by: gatebuster202 on July 07, 2015, 12:14:48 am
I haven't had enough time to pour over Raven's FFT resources. (They weren't as straight forward.)
Once I take a look at those, I'll post some more questions. You guys are great!

Awesome though that I have it. While the Jot5 guys are here, would you guys mind sharing your Marks changes with us? I wondered, what limitations the marks had, and if I could tell sequential stories without coding Beowolf level sidequests.

Give select characters sidequests. (I want to remove Agrias, Worker 8, Cloud and Orlandu, from the party, but tell stories with them that make sense.) I also want to add a awesome Bard in chapter 3. A Beastmaster, to go with a monster rework, later on and one cool dude we saw very little of.

I'm also reading over old mercenaries posts and was wondering how much people still wanted to see Gaffgarion and Ramza travel together. Maybe a handful of battles (four before Orborne and one optional Mark in Dortor that turns Arguay into a much harder flashback?) and a dozen scenes or less. (I'm trying to figure out if I want to go for crazy in my final release of Revisited, or just let the party continue on with Ramza.)

I should also mention, I had a way better day with the NEWEST version of patcher. (I downloaded the .2xx version without knowing it initially.)
Title: Re: FFT: The Fifty Years War and FFT: The Lions' War Revisited.
Post by: 3lric on July 07, 2015, 12:40:45 am
They are just as easy/hard to setup as a beowulf subquest lol. Which is just lines of hex in the worldmap and attack.out spreadsheets.

I plan to make a tutorial on how to use the proposition hack soon. But basically they now use story progress versus shop progress, (both set via event command) this will make them show up in town set via fftp once the story progress (also fftp) that was chosen for that prop is reached. Once you select the proposition/mark it's variable is set to 2. Once beaten it's set to 3 via event code. You can also do checks to make sure a certain proposition variable is set to 3 before allowing it to show, if you wanted to have a sequence of props.

The only reason we do this, of course, is because rather than normal propositions we actually activate battles/events on the worldmap with these
Title: Re: FFT: The Fifty Years War and FFT: The Lions' War Revisited.
Post by: gatebuster202 on July 07, 2015, 01:38:59 am
@ Elric
I guessed you guys coded it that way. I was at a loss of how to insert it into the bars without ASMs way beyond my understanding. :D Anyway, I'll be looking forward to that tutorial and have so many to read through still. (Also, you captured the best gameplay part of FFTA with this system. So now I'll never play FFTA again.)

Once I get my general gameplay set, I'll fine tune things to go with Xif's synth shop.

I think I will follow your patch in turning all my non-healing items into Status Buffs. And up Potions- Xpotion costs and let those be the only shop items. Phoenix downs will be given as war spoils through Ch. 1, After that poach then yellow Chocos.

Guess I'll open up the Synth shop at Dortor and again follow Jot5 and have progression based on story.

Honestly Elric, you guys and your patch (Jot5) raised the bar to unseen heights.

Title: Re: FFT: The Fifty Years War and FFT: The Lions' War Revisited.
Post by: 3lric on July 07, 2015, 02:24:42 am
Haha thank you very much. Though the true praise lay with Xif and Pride for the prop hack. I only came up with the idea, which originally came from the Bounty Hunting and Guild Quests from Arc the Lad 2 :P
Title: Re: FFT: The Fifty Years War and FFT: The Lions' War Revisited.
Post by: gatebuster202 on July 07, 2015, 09:10:50 pm
Arc the Lad looks awesome... Shame of the age, I'll have the hardest time finding a legit copy...
Title: Re: FFT: The Fifty Years War and FFT: The Lions' War Revisited.
Post by: 3lric on July 07, 2015, 10:56:36 pm
You'll have better luck finding a copy of Arc the Lad collection, but it's sooooo worth it. The 3rd game ain't great, but the first one is amazing and your character data transfers to the second game. There is also a way to get monsters after a certain point in the second game ala a invite type move. These monsters can be used as regular characters and can also be used on Arc Arena (another game in the collection) to battle and upgrade them, and still continue to use them in Arc 2
Title: Re: FFT: The Fifty Years War and FFT: The Lions' War Revisited.
Post by: gatebuster202 on July 08, 2015, 11:58:50 am
@Elric I haven't ordered it yet, but found several copies on Amazon. The collection looks awesome, and it's great when a previous game has an impact on sequal.

Update. I love All of the Mod tools. (Since I now have all the up-to-date tools and all in one folder. Organization is Key.)

Design Ideas Implemented
We have 10 Gil per level per battle.
We have global evasion and Weapon Guard as well as overall buff to HP and a slight decrease in WP.
Dual Wield has seen severe limitations.
Each Basic Spell is Unevadable, and Single Target.(Minus Fire.)
Fire has growing AoE's
Lightning is faster but weaker.
Ice is single target til Lv.4 but stronger.
All buffs and debuffs have higher hit rates but are single target. (Few Exceptions.)
Reduced overall power and mp costs to summons. Uniform MP costs. (Summoner are now final tier casters. Requiring near mastery of both Arcane and Divine Magic.)

Magic Oriented Jobs.
Apprentice (Base Job. Casts Tier 1 Magic both black and White, Poison, Protect, Shell, Don't Move, Float(Which now cancels don't move as well.) Blind and Confusion.) Fire/Ice/Lightning are Unevadable.)
Elementalist (Offensive T2-3 Haste/Slow/Reflect/Demi/Frog/Spell Absorb)
Cleric (Armored-Cure 2-3 Regen/Raise/Protect 2/Shell 2/Most Mystic Spells.)
Adept (Offensive 4's Death/Flare/Dark Holy/Haste 2/Slow 2/Demi 2/Quick/Stop)
Preist (Robes again. Cure 4, Raise 2/Wall/Reraise/Esuna/Holy/Petrify/Dispel Magic/Zombie.)
Summoner (Rebalanced but unchanged...)
-Because you have to earn access to top tier and you can't skip around, I am slashing JP costs to reflect this. Top tier classes will still have Nothing you can learn on unlock, the expectation is that you will continue to use the previous class abilities. At increased stats.
Magic Classes have almost uniform stats between the two tiers(None of this Mysitc:Oracle crap)

The same should be said of all classes. You learn your skills you want and move on. No sitting around in Knight, because every other class done something better. Now hit trapper and you might stay for some good PA and Speed Growths, or Ninja for Speed alone, or Divine Knight for Health and PA. Summoner is the top tier magic class, you want MP MA you'll sit their from 30 up.

I've about to start my first full play through, seeing how the new class concepts work together. Only thing I haven't finished is ENTD and Poach list.

I am not overhauling monsters before my first release of the patch. They'll probably die horridly. That's fine for now.

Oh. Last note, haven't installed Synth shop yet. Need to put the Fur Shop into Chapter 1 progression and do that.
Title: Re: FFT: The Fifty Years War and FFT: The Lions' War Revisited.
Post by: gatebuster202 on July 10, 2015, 01:18:26 am
Summoner Overhaul... In progress. We are switching over to Magicite people.

So Katana's in name are gone and we have ten summons and 16 free ability slots.

Aiolon provided the idea and helped me mentally organize my thoughts.
Title: Re: FFT: The Fifty Years War and FFT: The Lions' War Revisited.
Post by: Nyzer on July 22, 2015, 11:14:30 am
QuoteThese are all Knight Cadets, of rich nobles, serving Duke Larg... Why the heck would they all turn Mercenary, with Ramza, when they have stable jobs, in the employ of the Nobility.


I always just saw it as that Ramza and Delita filled their group with like-minded people who respected Delita as an equal despite his birth, and they were just as disgusted by the actions at Ziekden. But honestly, without any special-job characters to voice this opinion on behalf of the generics, that's a stretch, and I definitely prefer your way. Even a rotating squad of people would be pretty neat: one set for the Gariland battle, one set for the trip to Eagrose, Zalbaag and maybe some Knight for the trip to the Dorter Slums to check up on his spy, said spy and some other generic guests for the rest of the chapter? Hell, make the spy Balmafra and that could justify her sprite for once. :P
Title: Re: FFT: The Fifty Years War and FFT: The Lions' War Revisited.
Post by: gatebuster202 on July 22, 2015, 01:09:39 pm
Quote from: nyzer on July 22, 2015, 11:14:30 am
I always just saw it as that Ramza and Delita filled their group with like-minded people who respected Delita as an equal despite his birth, and they were just as disgusted by the actions at Ziekden. But honestly, without any special-job characters to voice this opinion on behalf of the generics, that's a stretch, and I definitely prefer your way. Even a rotating squad of people would be pretty neat: one set for the Gariland battle, one set for the trip to Eagrose, Zalbaag and maybe some Knight for the trip to the Dorter Slums to check up on his spy, said spy and some other generic guests for the rest of the chapter? Hell, make the spy Balmafra and that could justify her sprite for once. :P


Balmafra has full animations if I recall. And hell, she's a devout Church spy. Zalbaag is nearing Inquistior/Confessor status himself. Them having a relationship and deeping the Church's role in the conflict... I like this line of thought.

Currently I am just play testing all my changes and trying to balance the job system. Once I'm done, put all the correct animations in place, I'll work on implementing new and reviewed events and story.

Special Characters in Revisited, that I will focus on. Algus/Tetra (Chapter 1), Mustadio (Chapter 2), Olan, and Alma (Chapter 3) Agrias, Orlandu, Meliadoul + Mystery Character(Chapter 4)
Title: Re: FFT: The Fifty Years War and FFT: The Lions' War Revisited.
Post by: gatebuster202 on August 11, 2015, 01:11:55 am
Current Work. (For Revisited.)
Patcher:Consolodating Inflict and Item Attributes to make more, unique Items an abilities.
Spriting: Locating Sprites with good looking animations in battle to add to the game.
Eventing: (Still in Infancy) - Consolidating Events. (Once I do this, adding events is then doable. From there I just keep gaining skills.)
Plot: Character's Storylines written. Special Character skillsets in progress. Removed Agrias, Rafa, Malak, Orlandu, Cloud, Worker 8, Beowulf, Reis from permajoining.

Special Characters Joining. Mustadio and Meliadoul are the only returning characters with expanded/altered kits. + 3 other characters.

No adding generics. You get Rad/Alice/Lavian/+2 more. You are free to recruit monsters via Tame or Enemies via Ramza, (he gains Invite Ch. 2.)

Percent Complete. 12% of Beta. Roughly 60% of Patcher before ENTD and same for TacText.
Any assistance on locating and converting sprites to save me time there, would be welcome. Mostly the portrait and formation screen. Shishi's is of course, simple enough.
ETA... Christmas? Or Valentine's Day.

Beta Goals.
Balanced Combat System.
Synth Shop (Whatever the current version will be.)
Full main story (Including almost thirty planned events.) with Vanilla subplots left intact. (Without the characters joining.)

Full project goals.
"Marks" ala Jot5 to help tell a larger story of the Lion War and the Durai Herasy. Basically, when I release the Beta, I will have everything done, for the main story, and each side character will have marks released, probably in three seperate waves. While I'm doing that, EVERYTHING will be polished and perfected.

Final Release of my Vanilla Expansion, Winter 2016: Predicted.
Then the combat system and work will move to the Fifty Year War!
Title: Re: FFT: The Fifty Years War and FFT: The Lions' War Revisited.
Post by: 3lric on August 11, 2015, 02:05:34 am
(http://quotesfans.com/wp-content/uploads/2015/04/Funny-You-Can-Do-It-Meme-5.jpg)
Title: Re: FFT: The Fifty Years War and FFT: The Lions' War Revisited.
Post by: Mudvayne on August 11, 2015, 04:57:13 pm
You have a lot of work ahead of you but I'm very interested to see how this progresses. You have my support man!

You dream big. I like that. I can't believe you're willing to tackle all of this (mostly) without help. Best of luck either way.
Title: Re: FFT: The Fifty Years War and FFT: The Lions' War Revisited.
Post by: gatebuster202 on August 11, 2015, 09:26:50 pm
@ Elric, thanks :)

I'm both stupid and patient, Mudvanye. Eventually it will pay off :)

As our wonderful mods love to point out, if you build it, people may help. (I'm not holding out, for anything, but I'll pray for a spriter.)
Title: Re: FFT: The Fifty Years War and FFT: The Lions' War Revisited.
Post by: gatebuster202 on August 31, 2015, 02:12:28 pm
As it has been pointed out to me, I haven't gotten any events up yet!!! I promise I am getting to them. I scrapped my last Patcher File at this point. I'm not even Touching it til I put chapter 1's new events in and condense the entire game's event files.

I have all my tools to make the work happen, but I am also enjoying Arena, working 40 and trying to put a 2 year old on a schedule. I hope to have this milestone done by Thanksgiving.

The Events of Chapter 1, include
Obornne - Dialoge rewrites to make a little more sense.
Gariland - To be a little more "mature".
Save Algus - You will have to save Algus. Your honor a a Beoulve demands it!
Igros. - Every scene has a rewrite.
The Plains - (Additional Scene) *New
Gariland - (Additional Scene) *New
Sweegy Woods - Changed the Battle (New Character Added)
Dortor - (Altered Battle and Scene to involve new Character. Additional Scene)
Sand Rat's Cellar - (This felt, too small/easy, admittedly the climax of the chapter is not here yet, but in Vanilla, there is great importance on rescuing Elmdore. So, it's a two-part fight, with an additional map added. (And not the standard desert either.) Gustav and Wiegraf see some dialogue alterations. The Iconic Line shall be left unharmed.)
Scenes on the return to Igros
Sweegy - Additional Story on our new Character
Gariland - Algus backstory
Plains - Teta/Delita backstory
Igros it's self. - Dyce and Larg almost unchanged. Second Scene added.
Plains - (New Battle) - Involves New Character, Algus and Delita w/Ramza
Thieves Fort - Significant dialogue rewrite. Both scenes
Plains - (Death Corps Scene.)
Igros - Dialogue rewrite
Plains - Small rewrite. (No real changes)
Gariland - Meets Rad'cliffe' (Rad has his own job, and story in Chapters 1 & 2) (He also gives you a fourth body for you party.)
(Proceeding three fights see additional dialouge for New Character, Delita, and Algus.) (Slight changes of course. Minor plot twist.)
I'll allow players to continue to the Falls, as I only have a few dialogue changes planned. Once you rescue the Princess, your game will then open up Zaland. Zaland will lack the Mustadio and subsequent events. (They'll be dummied out.) Instead you'll get a rumor, when I release Chapter 2 that allows progression. This gives people an opportunity to test more aspects of the combat system and the job tree. Also I plan on releasing 4 "side quests". All of them are time sensitive and important for magic users.

So, when I get "all" this done. I'm going to do all my Patcher work. None of my scenes are fancy. (See anything Dante in Jot5) so, once I get the basics of Eventing I should be able to crank them out. Also half my events are done for me.
Title: Re: FFT: The Fifty Years War and FFT: The Lions' War Revisited.
Post by: Xifanie on August 31, 2015, 03:12:19 pm
(http://www.mememaker.net/static/images/memes/4284582.jpg)
Title: Re: FFT: The Fifty Years War and FFT: The Lions' War Revisited.
Post by: 3lric on August 31, 2015, 08:55:47 pm
O_o how do you intend to 'add' events to the already full vanilla?
Title: Re: FFT: The Fifty Years War and FFT: The Lions' War Revisited.
Post by: gatebuster202 on September 01, 2015, 12:27:51 am
I'll be condensing events down. By eliminating the setup events, removing choices and going to two discs. Nuking Chapter 3 & 4 and vice versa. I'm hopefully going to have everything "condensed" in a few weeks and then see how much space I really have. I have to leave DD and the Tuts intact. So for Chapters 1 & 2 that will be less overall space. I do want to almost double the game in length. I am even considering multiple iterations of DD since I am going to have access to Warjilis on both discs.

I personally felt like the three weeks between Lionel and Delita and Ovelia arriving in Zeltinna to declaring outright war for the Crown, were overlooked. Those three weeks, Ramza can encounter Oran, and experience the early parts of going to Lesalia, (except he goes to Igros.) I can then use those moments to tell more of Alma's story. I have mentioned earlier, I like our side characters to feel like characters, not the MacGuffins that Square made them. (Alma, Oran, Delita, Ovelia, Agrias, Mustadio, Orlandu, and Meliadoul.) I want to use chapter 1 and 2 to tell more story, give more insight. I also want to incorporate that this is Az's life work. The man is a historian who has uncovered his family's secret, and he's TELLING a story. we should see footnotes pop up, not Ramza's thoughts. As a History major I want a bit more realism in the story telling, so I will be finding a way to incorporate that.

All of this is eventing. And can honestly be done in the Vanilla combat.  It won't be, but the above is my vision, not the combat.

Thank you for asking though.
Title: Re: FFT: The Fifty Years War and FFT: The Lions' War Revisited.
Post by: Xifanie on September 01, 2015, 12:41:56 am
Double the length?

I'm sorry, but with such an overambitious goal, can you let me question your motivation given that you didn't jump right into eventing and still haven't done so?
Title: Re: FFT: The Fifty Years War and FFT: The Lions' War Revisited.
Post by: 3lric on September 01, 2015, 12:44:12 am
How do you intend to do 2 discs? :P

Also, you have to leave the tutorials intact whether you wanted to or not :P
Title: Re: FFT: The Fifty Years War and FFT: The Lions' War Revisited.
Post by: Angel on September 01, 2015, 12:47:24 am
Gonna back my wife up here; she isn't trying to dissuade you from or prevent you from seeing your project to completion. Just... Elric is at least 3x more active than any other member here, shouldering the majority of the workload on Journey of the Five, and works on it all day long every day with few exceptions. Elric started with events, which is a big part of his success... Xifanie is just trying to keep your head in reality. It is a massive undertaking. Truly massive. The sort of thing you spend years on. Xifanie isn't being rude, she's making you look at reality vs ideal.

*points at other story mod patches and their current states*

That's all I have to say. If you have that sort of dedication, I look forward to it.
Title: Re: FFT: The Fifty Years War and FFT: The Lions' War Revisited.
Post by: gatebuster202 on September 01, 2015, 01:24:52 am
Right, no problem and in fact welcome the questions and will have no problem justifying my goal. Two discs. I'll tackle that first. Very simple in theory. Write everything so that upon completion of chapter 2's end it does what Jot5 did and ends. When you load the second Iso, and load that save file it will pick up in a event that unlocks everything on the world map to that point and has the right shop progress.

For the eventing standpoint, the final event ends, prompts a save and calls Event 101, (or whatever) which is just a blank screen on disc 1, on disc 2 it's, now, the next event and then we go back to the next event. (I assumed that's what Jot5 planned to do.) I'd have to use the same Patcher file an the same everything else of course. Only the events commands would be different.

To Xif/Toshiko. I've played this game since I was six. I've bought seven total copies of Vanilla and WotL. (I broke my first two PSX copies due to sheer use in and out of the disc drive.) All before I found hacktics. I have time and patience. More then my activity promises. I might be looking at a five to six year project before I am done. Don't get me wrong. And I only tried eventing once before my job kicked into high gear, and my daughter went from sweet little girl to terrible Twos. I then took up recording for Arena, because I need the experiance recording before I record my own events. I will be here as long as the lights stay on, promise. I might take a month or two sabaticle, don't get me wrong but then Jot5 saw a year of few updates. These things happen. I will have my first chapter out in a year, that part isn't hard. Chapter two will see more content by far. Though I am working with a lot of my work done for me. I am keeping all but three generic sprites. For example. I'm not going ASM hunting or creating as all have been used in other successful patches. I'm not shooting for epic events where my awesome Dante sprite does an awesome Fatality on a BBE. That's not me as much as telling the sadder, somber moments, engaging the soul of the player to feel for characters like Delita and Agrias more. To give a damn about Oran, to understand Izalude's blind devotion to his father.

One parting thought. Did Alma's kidnapping leave you a sense of urgency and a need to solely hunt for her, or did you have time to grind the DD with little to no remorse, to help another wayward knight reunite with his love, to unearth a Iron Giant. I want you to feel mournful for Zalbaag's death, not like you just killed your douchebag older brother who should have listened.
The only emotional response I ever got in FFT was Ovelia, and that brutal ending. Where was THAT all damn game. It was the War of the Roses FFS!!!

Ps: I am working on eventing, I just get little time at my computer and I did promise to record this season's SSC matches. After this next block of matches I am almost done or done recording and will have time to work on eventing.
Title: Re: FFT: The Fifty Years War and FFT: The Lions' War Revisited.
Post by: 3lric on September 01, 2015, 01:42:30 am
Whoa now. Jot5 is always recieving updates. They are just generally not public :P

Also Jot5 is no longer two discs. Cuz Xifanie is a sorceress
Title: Re: FFT: The Fifty Years War and FFT: The Lions' War Revisited.
Post by: gatebuster202 on September 01, 2015, 05:24:04 am
That's what I meant, sorry, I did get a mite defensive.
Title: Re: FFT: The Fifty Years War and FFT: The Lions' War Revisited.
Post by: 3lric on September 01, 2015, 08:17:34 am
You didn't feel sad when you had to kill DEB? That's some cold shit right there.
Title: Re: FFT: The Fifty Years War and FFT: The Lions' War Revisited.
Post by: gatebuster202 on September 01, 2015, 11:51:46 am
LoL- Sadly I never did. Character we see for less then a dozen screens I just asunecare plot MacGuffins.

In seriousness.
I felt like the man had walked into it. Will never feel for Caesar, in the Senate floor either. Now, if DEB gets some human moments, sure I can. Both brothers got what's coming to them, in my opinion... I'd really like both men to be more involved. I want to Z to learn the reality of the Church and his brothers' true goals. I want D to descend in character until we can understand why the Eldest does not love his Father, Family, or respect it's values and honor. (You get told why in the chronical. In any other Square game, that's an FMV moment.) I wish to show more. Jot5 makes excellent use of the Chronical, with it's letters, and few bonus scenes. (BTW I hope you keep that going through out, as those features really made that section come alive.) I want to do similar, with adding more events/"side quests"
Title: Re: FFT: The Fifty Years War and FFT: The Lions' War Revisited.
Post by: Tails_Doll_Prower on September 17, 2015, 06:27:42 pm
Quote from: gatebuster202 on June 30, 2015, 01:20:55 am
A thought struck me as I was replaying through Vanilla.

Why does Ramza keep his squad from Chapter 1 to Chapter 2? These are all Knight Cadets, of rich nobles, serving Duke Larg... Why the heck would they all turn Mercenary, with Ramza, when they have stable jobs, in the employ of the Nobility.

Answer: (At least for my patch) They wouldn't.
To implement this, I'm thinking of giving the player, four squad members that they can see in the formation screen. They are the player's B-team, they will be level 5 at the Start of the game, kitted with basic gear. These guys are there to handle a random battle if it pops up, but I'll have them removed after Zeikden. This will include locking out the soldier shop til Chapter 2.

The A-Team, will be set for each battle, growing in level and skill. This is just til Zeikden. So, I might find a way to shorten this section, or make it awesome. (In a game full of choices, it will be hard to take away your options and set up a static squad. Hopefully this A-Team, which will have the same names, as B-Team, will have a story for you to get into.) Also, I'll hopefully create battles that have several solutions. (But not easy ones.)

What this will mean, post Zeikden. Rad, Alice and Lavian, are your three squad members. They will have some nice progression into the skill sets. The next thing then would be taking away the Soldier shop in Chapter 3... After Ramza is declared a Heretic... When the Glabados Church is the only religion, the kind of people that would accept a heretic's coin are... Well, their the social dregs in a society already fret with war.

So, the question would be. Do I have the soldier shop? Do I have it for just a chapter, or the whole time and anyone hired is left in the party if it is done before Zeikden? Do I just give Ramza a moderate hit rate Invite instead?(This is an option I've played with until I saw the Soldier Shop Hack...)

Anyway, an Update for the end of the Month.
Almost done with my first round of item changes to create a fresher battle experience.

Armors are now weak to Lightning, Helmets protect from Darkness and Confusion, in at higher tiers.
Most Robes are now weak to Fire, and Hats either boost PA, MA or Spd.
Clothing was, mostly unchanged

All Accessories, will start with the most basic item. Each one must be poached and provides a bonus that all other accessories in the same family. Then you take a few consumables and your base accessory to the synth shops and make the new accessory. Sometimes, you'll need a synthed accessory to hit the next tier. Still working that out on paper first before I implement the rest.
Boots - Battle Boots (Move +1)
Armguards - Power Wrist (Cancel: Don't Act)
Rings - Protect Ring (MA+1)
Armlets - Diamond Bracelet (PA+1)
Cloaks - Small Mantle (Cancel: Poison)
Perfume - Cherche (Permanent: Regen or Start: Haste)

Consumables. All consumables will need to be poached, including the potions... Now, this might seem a bit extreme, I'm buffing the items to compensate. All non-healing items are going to inflict statuses instead, and either hit at a high rate or be automatic infliction. (I haven't decided what I like better).

Weapons are still in progress. (Most things will see Pwr Reworks.)
Knives +1 Spd, Swords can't be dual wielded, and Coral Sword is Water-based. Knight Sword's can't be dual wielded, Ninja Blades are mostly untouched. Katanas are now Two-Handed only. They will probably get a group of elemental assignments. To match the new Draw Outs.
Axes may get a PA boost in-exchange for not being able to cast Sword Skills. (Which, two-three classes will use.)
Most Rods will protect vs. Silence.
Staves will boost MA as well as benefit from a Pwr increase.
I left off here as I closed the Patcher tonight.

I understand that item changes are the easiest to do and balance. However, putting up the progress helps me stay at a healthy pace.

The nineteen classes I want to create have been put to pen and paper. Now I have to code them. You can see their one-two line descriptions in the OP and their Equipment limitations.


Because Ramza was in charge of the Squad, Duke Larg made sure that Ramza has his own Personal small army. They follow Ramza's orders, a Noble must have a army, or a decent amount. If Ramza never turned Mercenary, the Duke could order the Cadets to follow anyone who pleases. "The Generics" have no Idea what they are doing. They follow orders without questioning them. But if the Cadets were to switch sides with Argath, they could be under Zalbag's command. Although there under no one's command. Then Ramza's they remain Ramza's Officers in training.
Title: Re: FFT: The Fifty Years War and FFT: The Lions' War Revisited.
Post by: gatebuster202 on September 22, 2015, 02:36:36 am
Another valid reason. I've been busy at work and am refusing to post much f anything til I get some REAL work done. Eventing...
Title: Re: FFT: The Fifty Years War and FFT: The Lions' War Revisited.
Post by: 3lric on September 23, 2015, 11:45:21 am
(https://dl.dropboxusercontent.com/u/53561892/im-wile-e-coyote_o_287374.jpg)
Title: Re: FFT: The Fifty Years War and FFT: The Lions' War Revisited.
Post by: Jumza on September 23, 2015, 05:01:18 pm
Elric's not wrong man, if you really want to get work done, do it. Even if it's just an hour or two every few days, and it takes you a week to get your first event the way you want it, it feels awesome when it's done, and you'll be motivated to keep going. Plus you can share it with the community to show us you aren't dead :P