Projects => Works in Progress => Topic started by: on December 31, 1969, 07:00:00 pm
Poll
Question: Been thinking of making more changes now that it's a few days later and I've gotten some rest. Should I continue this project?
Option 1: Yes, it needs a ton of work!
votes: 2
Option 2: Yes, but you should only make a few minor changes.
votes: 1
Option 3: No, it's fine the way it is.
votes: 0
Option 4: No, it's a waste of time and I don't like it at all!
votes: 1
Title: FFT: What Should Have Been
Post by: Seperest on May 12, 2014, 08:35:45 pm
This is what I believe vanilla should have been. Have fun with my vision!
- Abilities All abilities have had their names updated to match the current age Final Fantasy series Many abilities have experienced changes Gained JP UP has been removed from the game. Instead all player jobs will have it innate. Most abilities cost less JP then in vanilla (Some lesser abilities now cost 0 JP) 4th level magic has been removed from jobs used by players 3rd level magic has been removed from Priest and Wizard skill sets and placed in the new Sage skill set A few spells have been removed from the Time Mage skill set and placed into the new Sage skill set All magic has had CT shortened (slightly faster cast times) Altima has had her skill sets (both forms) changed around to increase difficulty in her battle New abilities have been added to the game (See Heroes section for a little more info) -Items All items have had their names updated to match the current age Final Fantasy series Many items have experienced changes Most items now cost less then they did in Vanilla Potions have been reworked and have experienced an overall lower healing effect Either and Hi-Either have been removed from the game Elixers now only restore HP (150 to be exact) Pistols have been added to the game. They are lower damage guns that can be dual wielded More Knight Swords have been added to the game and are obtainable earlier Knight swords no longer count as Knight Swords. They are now just Swords that force 2 hands usage Knight swords have had their WP lowered and innate statuses removed or changed (Mostly removed) Flails and Axes have been removed from the game Items with the "Transparent"" Status have had the status removed and replaced with another status Every weapon now has its own inherent attribute, these are based on weapon type Reflect Mail has been removed from the game -Monsters All monsters have had their HP growth stat increased All monsters everywhere (No matter what) will now grow in level according to your party -ENTD All storyline encounters will now grow in level according to your party With the exception of Altima's two forms. They will always be Level 99 All human type enemies will now have gear based on story progression (Before it was based on level and level was predetermined) All encounters with a specific kill target have had that kill target "beefed up" this includes gear, level, abilities, and skills Zalmo's 2nd encounter now has him with ???? status. Poor guy never stood a chance before All hero type enemies that appear during the series of final battles have ???? status Deep Dungeon has experienced many changes All enemies in the Deep Dungeon will now level with you (Party Level - Random) All human type enemies in Deep Dungeon will now have the best in slot gear Females will always have Ribbon type items and Perfumes -Heroes Ramza has experienced some ability changes Yell will now cast haste status on the target in stead of increasing speed by 1 Cheer Up will now cast Regen Status instead of increasing brave by 5 Wish will now resurrect fallen allies (similar to Phoenix Down) Instead of restoring HP at a cost of his own Scream will now cause a 10 brave loss to enemies nearby instead of increasing his Speed, PA, and MA by 1 and brave by 10 Ultima has been removed from Ramza's skill set (It was pretty weak for an Ultima spell anyway) Invitation has been removed from the Mediator skill set and added to Ramza's. He will be the only character in the game able to use this ability
Cloud has experienced minor changes in his Limits Limit skills no longer have a charge time (they are now instant) Limit skills now rely on Cloud's PA and WP instead of MA Limit skills have had their overall damage reduced
Beowulf has experienced an entire remake of his skills and job Beowulf is now a Mystic Knight instead of a Temple Knight Beowulf's skill set has had an entire rework All previous abilities except for Drain and Aspel have been Removed The following list of skills have been made from scratch and added to Beowulf's skill set Firaga Strike Fire based MA damage Thundaga Strike Lightning based MA damage Blizzaga Strike Ice based MA damage Flare Strike Non-elem based MA damage Holy Strike Holy based MA damage Ultima Strike Non-elem based MA damage Shockwave Pulsar Massive Non-elem based MA damage
Meliadoul has experienced an entire remake of her skills and job Meliadoul is now an Esper Knight instead of a Divine Knight Meliadoul's skill set has had an entire rework All previous abilities have been removed The following list of skills have been made from scratch and added to Meliadoul's skill set Hellfire Instant Summon Ifrit Diamond Dust Instant summon Shiva Judgement Bolt Instant summon Ramuh Gaia's Wrath Instant summon Titan Tidal Wave Instant summon Leviathan Black Cauldron Instant summon Lich Zantetsuken Instant summon Odin Megaflare Instant summon Bahamut
Rafa and Malak both have the same skill set now and have experienced an entire rework of their skills and jobs Rafa and Malak are now both Siblings instead of Heaven Knight and Hell Knight The skill set for both is now Family Arts and has had an entire rework All previous abilities have been removed The following abilities have been added to the Family Arts skill set Accumulate Chakra Shadow Stitch The following abilities have been made from scratch and added to the Family Arts skill set Speed Up Adds Haste status to the caster Flirt Charms target of opposite sex with 100% hit Pilfer Weapon Steals targets weapon with higher hit chance then Steal Weapon
-Generic Jobs The Calculator job has been completely reworked The calculator is now known as the Sage The Sage has all the best stat growths from the jobs Priest, Wizard, and Time Mage The Sage has an all new skill set. All calculator abilities are gone The following skills have been added to the Sages 'Mastery' skill set Firaga Thundaga Blizzaga Curaga Full-Life Reraise Wall Hastega Slowga Quick Melt Tornado Quake Meteor Ultima (second version) Dark Sword The Sage will be able to use the following equipment Knife Sword Rod Staff Book Pole Hat Clothing Robes All accessories (unless gender specifies otherwise)
Squire Squires can now equip Shields and Crossbows
Archer Archers can now use Guns
Priest, Wizard, Time Mage, Summoner These classes can now use Books
Mediator Mediators can no longer use Robes
Lancer Lancers can no longer use Armor
Samurai Samurai can no longer use Robes
Ninja Ninja can now use Poles
-ASM's used Units start with 0 MP Regain 10% of Max MP after each turn No zodiac compatibility Random unit gear based on story progression Random unit equipment more selective Generic skill set fix No monster breeding Poison damage is 1/8*Min(999,MaxHP) Regen heal is 1/8*Min(999,MaxHP) Change % HP formulas to use Min(999,MaxHP) Undead units receive 25% max HP damage from Phoenix Down Divide Gained Exp in 2 Divide Bonus money by 2
- Abilities Lowered speed of Cyclops summon. With a slower party it was instant casting
- Items MP added by clothes, robes, hats, and women's ribbon has been increased to make casters more reliable
- ENTD Edited the fight in Yardow Fort city Removed daggers from the ninjas and gave them Poles Edited the fight in Colliery Third Floor Gave the chemists pistols Edited the fight in Colliery Second Floor Gave the chemists pistols Edited the fight in Colliery First Floor Gave the chemists better rifles Edited Deep Dungeon All monsters have had their version of their type increased
- Heroes Meliadoul's Esper Sword skills have experienced a small MP cost increase, with the exception of Megaflare Rafa and Malak's Flirt ability will no longer always hit. Chance to hit is still higher then Steal Heart Rafa and Malak have had their starting gear updated to reflect their new jobs Every enemy hero job has Maintenance as an innate skill. This allows bosses to have more powerful equipment without giving the player access to this equipment
- Bug Fixes Fixed the tooltip for Ramza's Scream ability. Said it added Confuse before In some situations, Ramza's Scream ability would have no effect. This has been fixed
From here on I will only be posting links to the most updated version of this patch.
Without further adieu, I present:
Final Fantasy Tactics: What Should Have Been
Download link below. Enjoy! http://www.mediafire.com/download/g724n278oucwugr/FFT+WSHB+1.1.ppf
Title: Re: FFT: What Should Have Been
Post by: Xifanie on May 15, 2014, 02:29:40 pm
Attempting to give a damn... Damn not given.
Title: Re: FFT: What Should Have Been
Post by: 3lric on May 15, 2014, 02:36:26 pm
Quote from: Seperest on May 12, 2014, 08:35:45 pm If you encounter bugs, I am warning now that I have stopped work on this project. If you feel like fixing bugs and posting those fixes, feel free!
Possible Future changes: -Add more pistols. Hope to make these a viable endgame weapon at some point. Or at least something that will piss off players if a boss uses. -Rebalance the Samurai class. It is very OP right now. -MOAR balance to Esper Knight! Seriously, this is totally broken. -Remove all skills to gain MP, except for natural regen, react skills, support skills, and move skills. -Make some of the more powerful skills need MP. -Change T.G Cids stats around to be more normalized. -More work on Rafa and Malak's new skillset and classes. -Maybe find out how to sprite and use some new sprites. Seriously, is spriting that hard to explain or am I just retarded?
"Oh wait, yes I am"
You musta played through it a third time, eh?
Sad but true.
Title: Re: FFT: What Should Have Been
Post by: Darkholme on May 15, 2014, 05:04:47 pm
What *Exactly* Does this patch change, why would others be interested in platying it, and how i it better than vanilla?
You've given very little in the way of details.
That's not saying it *ISNT* better than vanilla. It may be. I have no idea.
Title: Re: FFT: What Should Have Been
Post by: Seperest on May 15, 2014, 07:11:19 pm
@ Xif: I thought it was a funny gif is all... @ Elric: At the time I posted it I wasn't planning to change anything, but nothing is ever perfect. I would be up to making changes if people try it out and suggest things that might be better. @ Dark: I never kept a log of changes because this patch was originally not meant to be distributed. Near the end of it I thought it would be nice to share it and let other decide if it was good or not. To be honest I've forgotten a lot of the changes I've made to it... The log I've posted now might not be complete but anything left out is so minor it probably won't be noticed. Sorry I wasn't to descriptive in the short list I posted. @ Tosh: Thanks for moving it to the appropriate section for me! :D
Title: Re: FFT: What Should Have Been
Post by: Angel on May 15, 2014, 08:25:12 pm
Moving to to Progressing Patches.
Title: Re: FFT: What Should Have Been
Post by: Seperest on May 18, 2014, 02:27:33 am
Ver 1.1 Is out! Enjoy everyone! :D
Title: Re: FFT: What Should Have Been
Post by: ruwin on September 10, 2016, 07:48:11 pm
I'll be checking this one out. Good luck with this project!
Title: Re: FFT: What Should Have Been
Post by: Leon on July 02, 2018, 03:09:25 pm
My friend, its a good try i say!
But i would consider changing some things. Like, give polearms to Samurai, and robes to Ninjas XD
After all, who mostly goes to battles with light armors are in fact ninjas and all kind of considered "assassins". And Samurai did used kind of lances, like "naginata" weapon.
Also.. the critical thing in my opinion, dont give swordskills to any kind of typical mage. Even a Calculator/Sage is much more a Wizard than fighter and so, it is out of their role, heavily.
I liked very much what you did to Ramza, tough, it gave him so much character! And a little more decerved power.
:)
Title: Re: FFT: What Should Have Been
Post by: Nyzer on July 02, 2018, 03:42:12 pm
This is a topic from 2014, about a mod that was only ever updated once, less than a week after release, by someone who hasn't been on the forum for a year.