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Messages - Reks

61
FFT Arena / Re: Discord Discussion
May 05, 2016, 03:18:20 pm
You guys love to decide to have the discussions on my work nights, don't you? :P

Kidding, I know you don't plan it that way. Just my bad luck that they all seem to be planned for when I have to work. Alas.
62
Quote from: Corosar on May 04, 2016, 10:39:34 pm
Thank you very much for the match. Though i have quite a few things to mention about the team before i give off my outcome voice. Mostly my mindset when i designed each unit of the team.

Team as a whole is meant to be completely focused on Melee based methods of dishing out attacks. there are alot of things i failed to work on with it and forgot about it completely before i uploaded it. mainly because i wanted to see what worked and what didn't.

Lancer - With the lancer i wanted to have him bouncing about like tigger on crack.. obviously that idea failed with nurse being added on along with southern cross. i am gonna have to figure out an alternative to paladin as the secondary. Most likely item or something. need a bit better support of the team. The equip clothes was a way for me to increase speed a bit more.. i have to think of that a bit more.

Samurai - The key reason this unit has a huge MA pool and no spells is because of the fact that i wanted her to try and deal out alot of damage with melee pole whacks. Since the MA was very high i also decided to make her the key reviver of the team. This team is not meant to use magics other than to bring back the dead so as such there will be no offensive spells at all in the future. As for fury.. seriously. last i heard was that samurais didn't rely on that. I guess i may have mistaken that advice. I will have to set this to 70 when i have the chance.

Ninja - Ahh my debilitation unit. This ninja was meant to rush in and stab all the butts. quickening was added simply in case he has the idea to do so. I didn't want to add on the steal heart ability simply because of the fact that i didn't want him to focus on using it. all i wanted him to do is stab and stab and stab. Though i could do with a bit more damage.

Monk - This is the unit i need the most work on in my opinion. I was thinking of the tons but now that i realize it.. those are not exactly melee abilities. Woops. Though the key reason he has ninja was because i wanted to see if martial arts effected shirikens to help bolster the damage output of them. Obviously not. this was a relic of my tests previously i forgot to remove. Because puncharts are a melee only ability set so i am gonna be adding in alot more of them. Part of me was thinking of putting on two swords but thought against it because of martial arts. Not sure how that will work or not.As for kagesougi. again another relic of tests that i forgot to remove. I doubt he will be ninja secondary for long after this.


Well that ended exactly how i expected.. i got reked



Lancer: If you want them to Jump more, remove redundant skills and lower their Move with Move-1. It forces them to deal damage via Jumping more often, but do keep in mind that they'll not be able to move much. Good if you wanna design the other three units around each other, and just have this one for Jumping damage. A Dancer might be better, in that case.

Samurai: It's REALLY hard to do melee and support on one unit, especially since she'll be having to revive so often. The Draw Out skillset itself does not rely on Fury and Faith: regular attacks always will. MP Restore can be handy here since Samurai are usually tanky enough to survive being attacked, and if you want her to melee as well, it can work out since she'll be in damage range more often than not. Just beware it can be redundant if she's attacked a lot.

Ninja: As Truelight pointed out, Quickening will not be used unless a unit has at least three skills, with Quickening being the only one that costs MP. Otherwise, he's pretty solid and his status, if it lands, can be lethal.

Monk: Even with the fluke, those Shuriken still hurt like hell. He could be better, but he's damn good as he is now.
63
Celdia's Complete Patch / Re: CCP - Battle Logs
May 04, 2016, 03:30:47 am
Part 36: Visiblink

64
FFT Arena / Re: Discord Discussion
May 02, 2016, 12:43:12 pm
Quote from: Barren on May 02, 2016, 12:23:33 pm
Are people going to be available for a discord discuss tomorrow night around 7 PM EST? We can pick up from where we left off from last time


Might be able to wake up in time for it, but we'll see. Sounds great, if I'd be able to.
65
FFT Arena / Re: Discord Discussion
May 02, 2016, 09:51:04 am
Quote from: Gaignun on May 02, 2016, 09:35:28 am
Are these Discord discussions going to replace the Balance discussion thread?  Concerning 1.40, there is a wealth of arguments in the Balance thread that have been thought out and reasoned by many people over the course of nearly two years.  It would feel a little regrettable to jettison it.


Discord just seems like it's been for active discussion, rather than slowly doing stuff over time.

I do agree that stuff shouldn't just be jettisoned, though.
66
FFT Arena / Re: Discord Discussion
April 30, 2016, 09:01:20 am
Ahh, I'll probably miss most of the discussions and whatnot just due to that I usually sleep until 8 or so CST, and work at 10

So don't worry about me making it or not: I'll read logs and whatever and just vault my own ideas afterward
68
FFT Arena / Re: Discord Discussion
April 29, 2016, 10:11:02 am
Quote from: Andrew on April 29, 2016, 09:46:26 am
Oops, yeah, forgot a couple of things, including what Reks just mentioned:

Quickening: if kept, becomes self-haste.

Lancer: Gaining robes.

I think that's about it.  All added to my original post.


Wizards proposed 13 MA as well :P
69
FFT Arena / Re: Discord Discussion
April 29, 2016, 03:06:01 am
Quote from: Andrew on April 29, 2016, 12:51:42 am
What we ended-up covering today:


SQUIRE - Defend: When activated, grants Defend to entire team.  200 JP cost?

PALADIN - 5% C-Ev; gain flails, but lose katana.

MONK - 1 less PA.

PRIEST - 4 base Move.

WIZARD - Access to knives?

TIME MAGE - Access to shields (if battlemages are not introduced)?

SUMMONER - base MP boost of 20-40 OR Scholar's base PA and access to swords?

THIEF - HP lowered; Quickness: removed; Steal Heart: 40-45%; Bad Luck --> "Roulette": Random Dead - Reraise - Haste?; Gil Toss --> Pseudo Cover Fire 4 range, 0 AoE; Weapon Break --> "Steal Weapon": PA+35% chance, evadable?, 300JP.

MEDIATOR - Stall: JP corrected in master guide; new skill that adds Reflect; Mimic Daravon: vertical lowered to 1; Monster Talk: Increases Talk Skill success rate by 5%~; Refute: ignores Finger Guard.

ORACLE - Blind: Smart-targeting 0 CT; Spell Absorb: 0 CT; Life Drain: 0 CT; new --> Pray Faith and Doubt Faith, 1 AoE, MA+60 and MA+65% chance to land; Petrify: 5 CT?

GEOMANCER - Base stats: 10 PA/8 MA and 8 PA/10 MA; non-elemental skills become PA+4.

LANCER - Jump skills use Jump instead of Speed, with their base Speed becoming 9 and base Jump becoming 4.

SAMURAI - Gaining spears/bows?; Koutetsu: Lower vertical by 1?; Bizen Boat: Lower vertical by 1 and MA7  OR  1 AoE range  OR  triggers MP Restore; Murasame: MA*8 AND Regen (if Murasame loses Regen)  OR  1 AoE range  OR  1 lower vertical range  OR  MA*9; Heaven's Cloud: smart-targeting  OR  3 AoE range and losing its Slow proc  OR  adopting Asura's formula; Muramasa: MA*8 and/or 33% chance to proc Death Sentence?; Masamune: Lose Regen, become 1 AoE and affecting caster?;  Meartbone Slash: 100 JP?; Two Hands: 350 JP?


Also Squires possibly dropping Flails instead of Books for Poles

Since Prismatic Rod covers all of the elemental Flails and they have access to Poison Rod, which makes Scorpion Tail obsolete
70
FFT Arena / Re: Arena battle videos and discussion
April 28, 2016, 01:19:15 am
Sorry for the delay! (I fell asleep before uploading)

71
FFT Arena / Re: Discord Discussion
April 27, 2016, 09:02:48 am
Quote from: Barren on April 27, 2016, 08:50:57 am
I was thinking for Regenerator what if you get a 25% or 33% of Max HP heal then regen. That I think would help make regenerator more viable. Anyone here agree or disagree?

Little heal and Regen is FAR better than just Regen. I can agree comfortably with at least 25%.
72
FFT Arena / Re: Arena battle videos and discussion
April 27, 2016, 06:08:42 am
Glad to have you back, Zotis!

I can get around to recording a match for you when I'm off of work.
73
Quote from: ArkthePieKing on April 26, 2016, 03:40:42 am
First off, Reks I'm so sorry to have stopped updating right after you just subscribed and gave me such high praise. It's really appreciated and I feel like a heel.

Secondly, I've got really good news, and really bad news. The really good news is my grueling overtime at work is finally on hold after 12 straight weeks of it, which means more free time to do the things I love. I'm going to be getting back to this. However, this leads me directly into my bad news. My computer has started restarting whenever I do anything graphically intensive, and by 'graphically intensive' I mean League of Legends. I haven't tried it with PPSSPP yet, but I'm worried that it'll still explode when combined with my recording software. So I'll be attempting another video at some point this week, but I don't really have high hopes for it surviving the attempt. Thanks very much for your patience with all this. Your support has seriously meant the world to me. I'm used to putting out my videos and getting silence in return. Feedback, especially positive feedback, has just been incredible.

Not a problem!

My own are much the same: mostly for friends and thus direct feedback

I really am looking forward to more, and no worries, I know how full-time/overtime feels when you wanna do stuff
74
Final Fantasy Tactics / Re: I made a comic
April 25, 2016, 09:26:44 am
Silly, but still good :P

Gave me a lot of chuckles at work, so thank you~
75
FFT Arena / Re: FFT Arena Stream day
April 23, 2016, 06:12:48 am
I normally would work, but I just got asked to be set up for full time, so I was gonna request my days off (since they're set) be Monday and Tuesday

Coincidentally it lines up with the stream, should I wake upin time to catch it anyway.
76
Celdia's Complete Patch / Re: CCP - Battle Logs
April 23, 2016, 03:25:32 am
Part 35: Faith Fight

77
The Lounge / Re: Let's Play! With Reks
April 22, 2016, 09:16:40 am
Part 2: Tropical Dwarven Deeps?



Sound messes up a little a few minutes in. Not sure what caused it.
78
The Lounge / Re: Let's Play! With Reks
April 21, 2016, 04:51:49 pm
I'll continue the Tactics Ogre LP another time, as it takes so goddamn long to play though.

Instead... I started one for Secret of Mana!

Part 1: Miscommunication Breeds the Apocalypse

79
Celdia's Complete Patch / Re: CCP - Battle Logs
April 21, 2016, 07:58:40 am
Part 34: The Book Thief

80
Celdia's Complete Patch / Re: CCP - Battle Logs
April 18, 2016, 02:16:19 pm
Quote from: Celdia on April 18, 2016, 12:25:46 pm
Thematically appropriate? I suppose if we're talking about him killing Zalera... :P


Well Ramza does Vanquish all of the Zodiac 'fiends'... :P

Belmonts aren't exclusively vampire killers~

Also next video.

Part 33: Ganged on Gaffy


Edited cause I did a dumb