Final Fantasy Hacktics

General => Archives => Old Project Ideas => Topic started by: Christopher Robin on May 25, 2008, 05:10:00 pm

Title: Jobs
Post by: Christopher Robin on May 25, 2008, 05:10:00 pm
Okay, on the job list, there's a couple of blank spots... is it possible to just add your own new job in those?  I know you can add new skillsets.

But I'm wondering what that does to sprites.
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Post by: Vanya on May 25, 2008, 05:24:57 pm
Pretty much the only thing we can do right now is add special jobs, or edit existing generic jobs. No way to add new generic jobs.
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Post by: Christopher Robin on May 25, 2008, 05:41:13 pm
Okay, but if I add a new special job, do I have to overwrite something if I want it to have a new sprite?

I'm not certain how'd you set the new clas as the 'base job' that would overwrite Squire.  Unless you worked it like a Zodiac and hey just can't access the job wheel...
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Post by: VincentCraven on May 25, 2008, 05:59:26 pm
You could just overwrite the dupe of Gafgarion or something.  But you have to replace something to add another sprite.
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Post by: Christopher Robin on May 25, 2008, 10:08:26 pm
Hm.  Odd.  Why does the game have Sprite Sets for all the characters from the Prologue battle?

Or rather, why does it have a sprite set in the list, but not actually HAVE them?  For instance, I set Rad to use the Rad sprite instead of the generic Male one, and he's a glitched chicken.  All of the characters from the battle have messed up sprites if you choose their own sets.
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Post by: Zozma on May 25, 2008, 11:15:06 pm
those are for the character name only, there are more actor names than special jobs, so they wont match up correctly.
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Post by: Christopher Robin on May 25, 2008, 11:18:48 pm
Alright, here's another question.  I could swear I saw another topic with about this but...

Anyway, I got new Alicia and Lavian sprites working, replacing the extra Cecila/Lede ones.  Those work fine.

But my new Rad sprite doesn't work in battle.  I replaced the extra Gafgarion, and he works fine.  Rad also works... during the church cutscene.  But he glitches during the prologue battle.

Anyone know how to fix this?
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Post by: Zozma on May 25, 2008, 11:26:39 pm
yes, there is a topic on this, each map is limited to only 9 different sprites at a time ( you cant see all of them but this is counting the chocobo, delita, and ovelia...) to fix this....:

change the chemist to a knight (this removes one of the "different" sprites from the battle) you shouldn't have a problem now...

but i also noticed that there was the first version of delita in this map too in the entd editor even tho u never see him, id remove that as well if whats posted above doesnt work.

also when i corrected the problem, i made it so rad was already present outside where he ends up standing when the battle starts... instead of how hes set up now "randomly present" i don't know if you HAVE to do that, but he wouldn't come out the door at all when i didn't put him there already.