I just recently finished chapter 1, I made sure not to power level so the base chemist, Wizard, Knight and Outlaw were the roles available to me. Knight in particular I really enjoyed, I'd even say your version of Knight is my favorite now, they do good damage, have good damaging range options, are bulky but are limited by their move and speed; as they should acid strike and fire strike before seemed out of place though, as they are just a slightly stronger attack with no side effects and now that knight's have charge blade and bolt sword I don't know why you'd ever spend jp on them.
For the most part I enjoyed the first chapter but there was one move that I think is absurd and that's frost bomb; this skill is really strong and the enemy having so much access to it made some fights very frustrating, its decent chip damage, the accuracy is based off your weapon (and evasion is really low in chapter 1), and it always slows, since outlaws have it they will move first, slow all your units, and start double turning your units unless you slow them back.
This is really prevalent in the Thieves' fort fight and Dortor trade city fight in chapter 2 beginning, the outlaws will slow you and the mages will blow you up. On the players side I made sure to abuse this to, my comp was Ramza as a knight, 2 more knights and a chemist, Ramza had frost bomb, one knight had frost bomb and my chemist had frost bomb, alot of fights my strat was to frost bomb every enemy until I double turned, enemy knights felt very weak once slowed.
the 2nd Miluda and Wiegraf fight felt pretty easy and frost bomb was the reason, Wiegraff is just not a threat when hes perma slowwed and he getting double turned
I would suggest either making frost bomb cost more jp so it appears later, make the slow a chance to happen, or make the small cape the player can buy give immunity to slow.
some other notes:
-Chocobo A.I is weird, they heavily prioritize spreading their buff, and since it has a low chance to land (45-50% on neutral compat) they waste alot of time, maybe could use a buff, they also sometimes run to enemy units and then wait, I think the A.I is trying to use choco attack, but you replaced it with wing slash maybe height has something to do with it(It's only happened when there was a height difference even if by 0.5).
-it could be an emulator issue but my units get no spill over jp (I use epsxe, I know I should really switch, if this is specific to epsxe you can prob ignore)
-During the dortor city battle sometimes agrias and gaffgarion have not learned any abilites, could be because I was under leveled, I was level 9.
For the most part I enjoyed the first chapter but there was one move that I think is absurd and that's frost bomb; this skill is really strong and the enemy having so much access to it made some fights very frustrating, its decent chip damage, the accuracy is based off your weapon (and evasion is really low in chapter 1), and it always slows, since outlaws have it they will move first, slow all your units, and start double turning your units unless you slow them back.
This is really prevalent in the Thieves' fort fight and Dortor trade city fight in chapter 2 beginning, the outlaws will slow you and the mages will blow you up. On the players side I made sure to abuse this to, my comp was Ramza as a knight, 2 more knights and a chemist, Ramza had frost bomb, one knight had frost bomb and my chemist had frost bomb, alot of fights my strat was to frost bomb every enemy until I double turned, enemy knights felt very weak once slowed.
the 2nd Miluda and Wiegraf fight felt pretty easy and frost bomb was the reason, Wiegraff is just not a threat when hes perma slowwed and he getting double turned
I would suggest either making frost bomb cost more jp so it appears later, make the slow a chance to happen, or make the small cape the player can buy give immunity to slow.
some other notes:
-Chocobo A.I is weird, they heavily prioritize spreading their buff, and since it has a low chance to land (45-50% on neutral compat) they waste alot of time, maybe could use a buff, they also sometimes run to enemy units and then wait, I think the A.I is trying to use choco attack, but you replaced it with wing slash maybe height has something to do with it(It's only happened when there was a height difference even if by 0.5).
-it could be an emulator issue but my units get no spill over jp (I use epsxe, I know I should really switch, if this is specific to epsxe you can prob ignore)
-During the dortor city battle sometimes agrias and gaffgarion have not learned any abilites, could be because I was under leveled, I was level 9.