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April 24, 2024, 09:10:20 pm

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Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


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Messages - Kib

21
New Project Ideas / Re: Final Fantasy, Monster Hunts
October 06, 2015, 08:52:19 pm
Do not be confused Elric, if your confused then I'm totally doomed. What I mean is using FFTPatcher like this for example.

Magic City Garliand battle: Team vs Bandits
I edited the bandits to contain a unit named Rad with a custom job, that when the battle is won joins you, giving a story based reason for Rad being more then just another mercenary for Gaffy.
Then replaced all instances of Rad's squire job with the custom job and gave him a new sprite.
Then during the Chap 2. opening event I removed Rad's join up option to avoid having a duplicate.

or

With the battle with Zalera
Instead of summoning two undead Knights he summoned Gaffy, Chap 1 Wiregraf and his Sister, and Algus to fight you.

I've done a few things like this, but all of them lacked any text and would be horribly confusing to anyone but me playing the mod.
22
New Project Ideas / Re: Final Fantasy, Monster Hunts
October 06, 2015, 08:40:32 pm
Hmm, before I can complete the variables for that calculator, Ill have to flesh out what exactly needs to be edited. I've thrown 200+hours into personal mods between the research and planning and actual editing doing just simple job,class,item,abilities and the simplest of event editing (all in FFTpatcher) but with the learning curve I expect to be invested for close to 2 years.

Unless something happens in RL, Ill be here asking questions and working on this till its done.  :D

I'm going to try and do a simple event tonight an see how that goes. Wish me luck!

23
New Project Ideas / Re: Final Fantasy, Monster Hunts
October 06, 2015, 08:14:26 pm
Sigh,your right, but learning is hard lol. guess I know what I'll be doing tonight lol. Turtorials here I come.
24
New Project Ideas / Re: Final Fantasy, Monster Hunts
October 06, 2015, 08:04:21 pm
I actually downloaded the programs and started to learn them, I hope to at least be able to do a simple edit for most of it. I have seen a lot of projects start and fail here some of which I loved the premise, and I cannot promise life won't slow down my progress but I have always wanted to make this idea and I figured I'd give it a shot.

My story idea would follow along the same story as the game but be a companion, ie. Instead of following the zodiac stone side, out group would be following the reports of dangerous monsters and demons endangering local communities. And ultimately lead up to a unknown zodiac monster fight with one of Lucavi.

Or

It would be set x number of years later and the zodiac stones have started to reappear in the world and one of the Lucavi, possibly ultima have found a new host and is starting to twist the world for a new attempt at world domination. 

I actually prefer the later but those were my two ideas.

I started after I posted this to flesh out the job classes and item list, and I'll post my progress later.

Thank you for the responses.

25
New Project Ideas / Final Fantasy, Monster Hunts
October 06, 2015, 01:29:44 am
So, I've been playing and using others mods for all of our favorite game for years now. Recently however I thought it would be a cool idea to change the story from what is and make a FFT based around the monster hunter premise. To elaborate, remove the majority of story content and replace it with a story based around "hunts" that would work similar to how they did in final fantasy 12. I will still allow for some of the story characters, like Beowulf and Reis, Mustudio, Rad (with a custom job), and have Olan and the Swordsmen be guest during some battles instead of permanent characters.  The point of this post is to gauge if this is something that could be more then a personal mod, and possible see if I could get some help with it or if there is already work being done for it. If I can get some response for this, I'll post more details and such.