https://docs.google.com/spreadsheet/ccc?key=0Ara52EW0uBVJdHRVb0t0VW9XZk9SNGhKQVZ0OG0wTXc&hl=en_US
This is a rip-off! I demand payment!
POST RESERVED!
It's still coming along, but it's tedious as hell inserting monster stat info and special attack info. Don't worry, this'll be posted soon. :P
Master Guide is mostly done, only lacking info on Special Job/Monster skills, but everything else is there. Enjoy!
(I wasn't aware that Google was used for yet something else. Hunh. They really are everywhere....)
For the most part, this is rather useful. However, there appears to be a rather significant problem in that you're abbreviating things, when it comes to equipment at least, without providing a key what exactly those abbreviations are.
For instance, I was looking at Alchemist rather closely (for a number of reasons) and "ST, BK, HT, CL, SS, CK" means very little to me, even though I could eventually suss out the first four pretty easily. I'm guessing that SS is "Shoes" and CK is "Cloaks", even though those things aren't called by what they're abbreviated as in the sheet--they're "Boots" & "Capes", respectively--and I was unaware that you had separated access to Accessories so much; as such, even though I had considered the same thing (and still might do it when I redo equipment), I have no way of being sure about this.
So, yeah. I'd imagine a key would help.
Quote from: Eternal248 on August 26, 2011, 02:38:44 pm
It's still coming along, but it's tedious as hell inserting monster stat info and special attack info. Don't worry, this'll be posted soon. :P
Ugh. Don't remind me.
Not that you have to since my lazy ass is still doing it. Sigh.
Yeah, I expected that would happen. Expect a key in the next update.
(Having posted an update yesterday, asking about this will now come off as 100 times less hypocritical...though still hypocritical.)
So, is there any plans of updating at least the equipment and other stuff you've changed (for humans) that was already existent in the version above?
Hey guys! Superb mod! I just started Chapter 2 and I'm enjoying the hell outta this!
-Special character that early on was an excellent idea.
-Blue magic character :mrgreen:
-Balancing all equipment to add more strategy into the way your characters dress was brilliant.
-Enjoying all the new classes with non-linear skill sets that make battle strategies much more interesting.
I'm posting here because the guide up top isn't working properly. I don't really feel an entire guide is necessary, but if you have time from your other projects, could you simply post some 'hints' as to what I should be looking out for? Some examples from vanilla might be...
-Look to steal equipment at Limberry Castle
-Check Goug Machine City frequently in Ch. 4.
-Use Move-Find Item in the Deep Dungeon
Vague clues that will prompt me to explore your mod further. Does the Bar and it's Propositions hold any new value? Are their any new sub-quests to look out for? Do some fights have missable equipment/skills? Any hints are much appreciated, and I'm happy to offer feed back whenever you're ready to continue modding and polishing this game. Thanks for everything! Hope all's going well!
The download link is not working :(