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Question about hex editing

Started by dck, January 22, 2016, 11:47:15 pm

dck

January 22, 2016, 11:47:15 pm Last Edit: January 23, 2016, 12:04:21 am by dck
Hi, I would like to know how to access information when hex editing in a format similar to what this post http://ffhacktics.com/smf/index.php?topic=11036.msg208894#msg208894 displays. This seems like it would be terribly useful for making changes in the game, yet just opening the ROM on WindHex returns basically gibberish so I feel I must be missing some obvious step.
  • Modding version: Other/Unknown
  • Discord username: adri#1824

Kaijyuu

The tool you're looking for is probably called a disassembler (at least that's what I call such a thing in SNES hacking). I don't know much about tools for other systems so I can't point you to one.

Computers obviously work with raw binary data which is what you see in a hex editor. Assembly code is in string format, and needs to be assembled into opcodes and operands by a tool. A tool that converts it all back to assembly would "disassemble" it.

I know I ain't much help but I hope it at least points you in the right direction.
  • Modding version: PSX

dck

Nice, I've been looking around some and I've found a few tools that might do the trick. I don't have experience with this but since at the moment the only thing I want is to change the fixed AP gain Darthatron has already identified, hopefully I can wrap my head around it just fine.
Thanks for the heads up btw, it's hard to find specific stuff like this without knowing what it's even called.
  • Modding version: Other/Unknown
  • Discord username: adri#1824

dck

Yay it actually worked! http://a.pomf.hummingbird.moe/sixsoo.png
The AIO was a great starting tool and the nightmare modules are very complete, but this really does change everything!

EDIT: whoops I thought I pressed edit :P
  • Modding version: Other/Unknown
  • Discord username: adri#1824