Not porting, remaking it all together from scratch. I know it's not a short term project. The engine has existing python scripts as well as others that can be imported to try what I have in mind. There are many "homemade games" that have been made by one person for this engine including a number of turn based rpg's. The 3D aspect of this(models,level design,animations) will be the easy part since I am already familiar with working in that area. I say "main obstacle" because I'm still learning the basic functions of C++ and other coding used for games. I don't see you as crapping on my hopes at all but as giving realistic and useful advice. Even if it doesn't work, I still figure the knowledge gained would be useful for future projects or at the very least I can say I tried.