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April 27, 2024, 03:23:09 pm

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Messages - Bladegrasp1997

21
Thanks, I really didn't have much wooden textures to work with so I thought the crates would suit the "slum" theme of the level. I was going to use the carpeted tile but it looked horrible combined with the wooden sides. Most definitely interested in helping out with Journey of the 5. Let me know where to start.
22
Thanks :cool:, I wanted to see if it would prevent the jump ability from being used and to try and simulate a close quarters feel. Here's a couple more test maps. If anyone has any suggestions for edits or would like some custom levels I'd be glad to help. Thanks again for the help.
23
I finally got it to load without anything missing in ganesha. I had to remove the book cases. Here's another edited map. In order to test them in game I would have to play through until I get to the level or could I just rename it as another level that appears in the early missions?
24
I meant missing polygons, I think adding a second floor is what overloaded the limit.
25
Thanks guys, I have not tested them yet. Map27 loads fine in ganesha so I think I would be able to use that one. I will have to redo the library map because every time I reopen it in ganesha it loads with more missing faces.
26
Thanks, I couldn't find another tile the same size as rest of the chimney. I'll try to lower it enough so that it blends in to the roof. I think I may have added too many poly's for the library because when i try to open it in ganesha there's tons of missing faces. It seems to work fine for map2gl. Is there a limit to how many faces can be added?
27
A couple of completed maps made using ganesha.
28
Still trying to learn how to code, here's a tutorial on isometric levels. I'm not sure but I think FFT uses similar coding? If not I figure it might be useful for a reference.
https://www.youtube.com/watch?v=go1qrWFw_bs
29
Thanks, glad you like it Jumza :v/:. I'm still working creating levels that are based on SOTN. Problem is trying to find maps that are similar texture wise.
30
I havn't tried importing textures yet. I'm still trying to get the hang of editing poly's. Here's the map I'm making for Jumza. There's still a lot more editing to do, but I like the way it's going so far.
http://postimg.org/image/g8occc9rv/
31
What kind of stuff do you have in mind? Do you have any concept art or current levels you want customized?
32
I guess I can focus on making use of the current state of the program. Thank you for the advice and information, I never thought I would get this far concerning what I originally had in mind. If anyone would like some custom maps I'd be glad to help.
33
Well, that sux.  I'm pretty sure the answer to this question is No, but does anyone have any idea how I might be able to contact him? If not, since Ganesha uses python scripts would someone who understands python coding be able to add the function?
34
I'm able to see the animations when I export them to other modeling programs but have no way of adding them back to Ganesha. Here's the completed level, I still need to fix the textures but I think some of them actually look good out of place. Not sure what files need to be uploaded so I just zipped the MAP004.GNS file. If there are more files that need to be uploaded please let me know which ones.
35
Like when fighting Gafgarion you can step on a certain panel allowing a gate to be raised. Can poly's be scripted to move or rotate like the propeller in the Goug level? Or like the windmill when you first fight Wiegraf?
36
So in regards to effects on the map everything is done using event instructions. Does this include animating polygons? Thanks.
37
The best way to have a rain/snow mission would be to edit a level where it is already set? Like the Beowulf missions or Orbonne? Here's an update to the arena map. Now that I've gotten a better understanding of the controls in Ganesha I might use another map with more objects. Maybe one that doesn't have as many texture palettes so that importing textures would be a little easier.
38
I guess I should just stick to editing the poly's for now then. I will try working on a few more before I start with importing textures. Is there a way to add rain or snow in Ganesha? Or is that done by event editing?
39
Thanks :o. I was going to replace the whole map texture using an edited one but I think setting them to the right palette would be better. I used 6x24(originally 6x12) for the map because I wanted to try to make the center and left side of the arena while keeping the 2d aspect that Sotn levels have. I don't plan on making map sizes on the 256 level, maybe just adding a little more detail to the regular maps.
40
Using the clone method in Ganesha. I'm familiar with other 3d programs so using the XYZ buttons was easy and made it possible to quickly place them where I wanted. I think I should have tried a different level with more objects so there would have been more to work with. I still need to try editing the levels after importing different textures for the maps. What is the biggest map that has been made? 15x15?