Use of ePSXe before 2.0 is highly discouraged. Mednafen/RetroArch is recommended for playing/testing, pSX is recommended for debugging.
Started by Elric, September 17, 2021, 12:03:36 am
QuoteNOTE: You will need to expand your clean image with Shishi before adding all the sprites, if you are creating a build from scratch. However, as of .493 B7, Shishi no longer needs to increase your image size to expand the iso, fixing several bugs.
Quote from: Amici on October 15, 2021, 07:41:55 pmHi there, I'm trying to build my own ISO of TLW 2.021 (to put in my own edits of Ramza's skills). According to the tutorial, by using Shishi 0.493 B7, there should be no need to expand the ISO.However, when I tried to insert Bremondt's sprite (Sprite>Import BMP...), I am met with this error:What am I doing wrong? I am using a BIN/CUE of FFT (with file size 541 315 152 bytes). I used the ShishiSpriteEditor.exe in /6. TLW ASM (Patch Last)/ASM (FFTP .493 B7)/. I was able to properly insert Aliste's sprite, then changed both SHP and SEQ to TYPE1. I proceeded with 3B - Bremondt Type 2.bmp, then I got the above-mentioned error.______________________________________Addendum:Also, according to the instructions here: https://i.imgur.com/o12AYZy.jpgI should use FFTPatcher 492 to patch only DATA xml. And yet, the included folder in the Resources download are only version 493 B7 and 482. The exact folder name inside the The Lion War 2.021 Resources.7z I downloaded is /6. TLW ASM (Patch Last)/DATA (FFTP .482)/. Is this just a typo? Apologies for being "neurotic" about the instructions, I am trying to follow the instructions to the letter but I am confused by some of the inconsistencies and errors I have encountered, since there's no mention of this in the tutorial.
Quote from: Elric on October 15, 2021, 09:56:05 pmThe tutorial does not say anything about not needing to expand the image. It tells you you DO still need to expand it. It just mentions that the expand method in newer shishi no longer increases the image size. You are misreading what was written...482 was originally mislabeled as 492, use the packaged resources as instructed and ignore the typo
Quote from: Mr. Misplays on October 18, 2021, 04:19:03 amPressing Select to bring up the help menu during certain segments of the sound novels can lock the game's controls after returning to the Brave Story.The sound effect will play as if a help menu was brought up, but no message appears nor does the game pause for it. After exiting the novel, the Brave Story menu turns dark blue as if the game thinks that a help message is currently being displayed. At this point the only thing you can do is replay the novel you're currently on, but the Select button becomes disabled for all future playthroughs. You can also back out of the screen that allows you to play the novel, but that will lock the player in place like shown in the picture and the only way out is to reset the game.For Diary of Nanai, this can happen when pressing Select during Nanai Valencia's segment at the beginning as well as the very last page of text in the ending.For Wyuvle, this can happen in a lot of pages, most notably during the true ending. Most common factors of this bug occurring in this novel are during pages with giant walls of text and where the tabs for the Square button to scroll and the Start button to pause on the bottom corners don't display.I've found no issues currently with the M-Fiction Novel.This was done on 2.021 using pSX and Duckstation. The only ASM applied was Xifanie's smart encounters.
Quote from: Elric on October 19, 2021, 07:05:31 pmCan you please provide screenshots of the pages this happens on?
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