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August 19, 2022, 03:29:00 pm

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Ultima and Altima sprites, same screen equals glitch

Started by ParryPupPup, April 04, 2022, 07:00:29 am

ParryPupPup

The "Angel Form" and the Skeleton forms I mean. Having both on screen glitch one or the other out. Is there ANY workaround to this or is it hardcoded under 19000 terratons of coding?
  • Modding version: PSX
  • Discord username: Puppy

Elric

Quote from: ParryPupPup on April 04, 2022, 07:00:29 amThe "Angel Form" and the Skeleton forms I mean. Having both on screen glitch one or the other out. Is there ANY workaround to this or is it hardcoded under 19000 terratons of coding?

Likely a limitation of VRAM. The game could very well only be able to handle one of those at a time, or possibly be coded to only allow one at a time. No idea
  • Modding version: PSX
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Xifanie

Considering what you're experiencing, I can only guess that KANZEN/KANZEN2's SHP/SEQ are allocated to the same memory address. It might require sacrificing something else in order to load both...

Either way, some fairly tedious ASM hacking would be involved.
  • Modding version: PSX
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Anything is possible as long as it is within the hardware's limits. (ie. disc space, RAM, Video RAM, processor, etc.)
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