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Eventg Decompiler: How do I use it?

Started by Nagafen, July 27, 2008, 07:44:46 am

Nagafen

July 27, 2008, 07:44:46 am Last Edit: December 31, 1969, 07:00:00 pm by Nagafen
See, I've used it to give me every event in the game, and to be fair, even though I've edited all the character names, I still can't change sentences such as "The guards have arrived Princess Ovelia" to change the names or structure. Does the decompiler allow me to do this, or can I just use it as a reference.

Xifanie

July 27, 2008, 11:13:26 am #1 Last Edit: December 31, 1969, 07:00:00 pm by Xifanie
Nah, it cannot recompile currently. The only way to edit events right now is via hex editing.
  • Modding version: PSX
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Anything is possible as long as it is within the hardware's limits. (ie. disc space, RAM, Video RAM, processor, etc.)
<R999> My target market is not FFT mod players
<Raijinili> remember that? it was awful

Nagafen

July 27, 2008, 11:19:22 am #2 Last Edit: December 31, 1969, 07:00:00 pm by Nagafen
Ah... ah well. Is there a point where you think you'll br able to do it without hex editing? Beacuse I really have trouble with the use of it (Not that good a mathmatician)... And no one seemed to want to teach me... Agh, I'm useless...

IronJustice

July 28, 2008, 01:41:49 am #3 Last Edit: December 31, 1969, 07:00:00 pm by IronJustice
I was actually wondering the same thing, glad you asked that question.

So for us laymen, the event decompiler is mostly for gee-whiz info and not anything really practical right?

Not to diss your program BTW, I still think its cool and interesting.

Xifanie

July 28, 2008, 08:37:34 am #4 Last Edit: December 31, 1969, 07:00:00 pm by Xifanie
well in priority:
- The site
- ASM hacking
- The event decompiler

I DO plan to turn it into an editor, but it would be nice that during this time people discover the uses of unknown instructions.
  • Modding version: PSX
Love what you're seeing? https://supportus.ffhacktics.com/ 💜 it's really appreciated

Anything is possible as long as it is within the hardware's limits. (ie. disc space, RAM, Video RAM, processor, etc.)
<R999> My target market is not FFT mod players
<Raijinili> remember that? it was awful

Nagafen

July 28, 2008, 11:24:05 am #5 Last Edit: December 31, 1969, 07:00:00 pm by Nagafen
Awesome. I will use my Jedi pateince to wait for that day...
Till then, is their anyone who's good as Hex Editing that can give me a low down?

Vanya

July 28, 2008, 02:51:31 pm #6 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
Quote from: "Nagafen"(Not that good a mathmatician)

Basic hex editing doesn't require math. PM me and I'll teach you the basics.
  • Modding version: Other/Unknown
¯\(°_0)/¯

VincentCraven

July 28, 2008, 03:01:57 pm #7 Last Edit: July 28, 2008, 08:14:38 pm by VincentCraven
Btw, I found a few tidbits while editing the first Zodiac battle:

4D xx: causes map to fade in (without this, screen stays black)

8A...8B: shows an animation sequence.  May also do other stuff as it is essential for the proper functioning of the battle vs Queklain.

11 00 00 02 00 00: stops all unit movement


I've only tried this in one event, so I won't be sure until I've done this with other events.
I changed jobs and that has made all the difference.

Nagafen

July 28, 2008, 03:08:22 pm #8 Last Edit: December 31, 1969, 07:00:00 pm by Nagafen
So by substituting various numbers, you can change what kind of introduction occurs? Neat.