See, I've used it to give me every event in the game, and to be fair, even though I've edited all the character names, I still can't change sentences such as "The guards have arrived Princess Ovelia" to change the names or structure. Does the decompiler allow me to do this, or can I just use it as a reference.
Nah, it cannot recompile currently. The only way to edit events right now is via hex editing.
Ah... ah well. Is there a point where you think you'll br able to do it without hex editing? Beacuse I really have trouble with the use of it (Not that good a mathmatician)... And no one seemed to want to teach me... Agh, I'm useless...
I was actually wondering the same thing, glad you asked that question.
So for us laymen, the event decompiler is mostly for gee-whiz info and not anything really practical right?
Not to diss your program BTW, I still think its cool and interesting.
well in priority:
- The site
- ASM hacking
- The event decompiler
I DO plan to turn it into an editor, but it would be nice that during this time people discover the uses of unknown instructions.
Awesome. I will use my Jedi pateince to wait for that day...
Till then, is their anyone who's good as Hex Editing that can give me a low down?
Quote from: "Nagafen"(Not that good a mathmatician)
Basic hex editing doesn't require math. PM me and I'll teach you the basics.
Btw, I found a few tidbits while editing the first Zodiac battle:
4D xx: causes map to fade in (without this, screen stays black)
8A...8B: shows an animation sequence. May also do other stuff as it is essential for the proper functioning of the battle vs Queklain.
11 00 00 02 00 00: stops all unit movement
I've only tried this in one event, so I won't be sure until I've done this with other events.
So by substituting various numbers, you can change what kind of introduction occurs? Neat.