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May 17, 2024, 07:36:54 am

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Messages - RandMuadDib

341
alright well sorry about the hiatus. Moved a couple of weeks ago and now i finally have internet. Just been so busy. So, once i sludge through all the new posts over the last few weeks i'll get working on this again. good to be back.
342
Old Project Ideas / Re: FFT - No Love for Generics
March 31, 2011, 11:10:04 pm
shit i rarely use ramza's set. i gave him lightning stab to make him interesting.
343
that's what shishi's is for. loffrey, folmarv etc. never appear in your formation screen so FFTEVGRP won't help you there.
344
Spam / Re: Attack on Domeliapolis.
March 30, 2011, 11:53:37 pm
Red Leader here. Please send coordinates for the target.
345
Old Project Ideas / Re: FFT - No Love for Generics
March 30, 2011, 10:56:29 am
Quote from: Darkholme on March 29, 2011, 04:10:49 pm
(The remainder of chemist abilities get pushed onto other classes).


This was the phrase i was focusing on and i assumed you meant the item abilities, not R/S/M. My bad for misunderstanding you.
346
Old Project Ideas / Re: FFT - No Love for Generics
March 29, 2011, 11:25:19 pm
One problem with using items in other skillsets, it won't work. Item is a special command type like math skill, jump, throw item, etc.
347
Spriting / Re: RandMuadDibs Sprites - Cactite
March 28, 2011, 01:37:02 am
Double post for teh suck

Yeah its not for the community, though I will prolly submit when I'm done. I really like this sprite (or will when it stops looking like shit) and plan on using it for my ch4 ramza in my patch. Excited for hashmal sheet, looking forward to its completion.

At any rate, i think i figured out... no fixed.. what was going screwy with the sprite sheet. to say i figured it out implies i knew what was wrong, which is not the case, i just tried to fix it and somehow succeeded. I also managed to fix a lot of pixels that were trying to reference the portrait palette instead of the palette they were supposed to be. Take a look and see if anything else needs fixing, my eye is not as keen as many of yours.

Edit: Alright i threw it into tactics to use while checking some work i had done on cactite, and the white is really bright on his shoulder, and that needs to be fixed. Also, apparently the portrait is screwed up too. i know how to fix that as well but i'm lazy and it will take time. In the meantime, here are the critical and dead frames for cactite.
348
Spriting / Re: RandMuadDibs Sprites - Cactite
March 27, 2011, 10:46:55 pm
Alright so wtf. I tried loading my sprite sheet into shishis, and it got all craptastic. Any idea why?

Using .478 and it only happens with this sprite sheet, no other ones.
349
Help! / Re: Please help me
March 26, 2011, 10:36:49 pm
the newest one.

(.478)
350
I don't necessarily think its a good idea to give the undead status immunity, because the ai would not understand that it needs to remove undead from the player to kill it properly. Otherwise undead becomes a multi-use reraise. Personally I say only critters that are innate undead should have immune crsy/treasure
351
yeah as i understand it, bonus damage is added if the target is weak to at least one of the elements of the ability.
352
Spriting / Re: RandMuadDibs Sprites - Cactite
March 23, 2011, 05:17:45 pm
Sweet are you planning on just keeping it a gif or are going to do the full sprite? If you're doing the full sprite id love to use it in my patch the fft hashmal(um) is stupid.

Edit: also going to take a short break on cactite to fix my white knight ramza. I was new when I did that head swap and I can't stand the errors anymore. Gotta get rid of the yellow scarf, fix the hair color to ramzas natural color, and many of the heads need reworking. Especially the eyes that get discolored when he attacks.
353
Spriting / Re: RandMuadDibs Sprites - Cactite
March 23, 2011, 10:17:04 am
Sad, i'd like to see a new hashmal.
354
what you did in your tabletop makes the  most sense to me, if a designer allows multiple elements. like you said though, calculations are nasty, and must be more than difficult to code.
355
Spriting / Re: RandMuadDibs Sprites - Cactite
March 22, 2011, 03:41:16 pm
Okay i've added jump, heal, and got hit frames. Take a look.

Edit: Added charging frames.

Edit 2: Dodging frames. Last edit for tonight.
356
You might want to ask FDC over in the BATTLE.BIN mapping thread, see how he's handling multiple elements in his formula hack.
357
Help! / Re: A Glitch in FFTPatcher?
March 20, 2011, 06:37:32 pm
Yeah you have to extract resources.zip and then edit the files within. Don't know about jump glitch though never noticed it myself. Ill take a look at it when I get home from work
358
PSX FFT Hacking / Re: Terrain/Movement data
March 20, 2011, 06:07:27 pm
Ooh that's exciting
359
Spriting / Re: RandMuadDibs Sprites - Cactite
March 20, 2011, 09:52:29 am
Alright that actually helps a lot i think, especially when i compare them to the original three. Now i kinda know what i have to do to finish those other frames. I appreciate it twinees!

@RavenOfRazgriz: This will be finished. Might take two months (hopefully going to be moving in two weeks) but it will be finished.

Edit: Okay so here's what i've got so far. I've taken out the browns on the hands, removed the needles, used the extra frames from twinees and added the extra back frames that i made myself. I've also added the 'got hit' frames. Please ignore the numbers, they're so i can test stuff and won't be in the final product. Also, for both front and back, 1, 3, and 5 are from the RW sprite, 2 and 4 have been created as filler frames, 3 is the 'standing still' frame, and the sequence is 3,4,5,4,3,2,1,2 (repeat). It would probably be easier to picture/visualize if i used the numbers -2, -1, 0, 1, 2, but i'm too lazy to change them now.
360
Spriting / Re: RandMuadDibs Sprites - Cactite
March 20, 2011, 12:02:30 am
lol got frustrated trying to make more walking frames.