Final Fantasy Hacktics

General => Archives => Topic started by: Kokojo on November 29, 2009, 04:27:01 pm

Title: [Job] Luck Conjurers
Post by: Kokojo on November 29, 2009, 04:27:01 pm
All comments/Suggestions are welcome.

Male :
????

Female :
(http://img527.imageshack.us/img527/1356/luckconjurerprensented.png)


Luck Conjurer
Luck Conjurers are magic users that got shifted by the use of magic. Their attacks do random damage, and even as mages, they use armor, and long to charge spells.

Healed ? : Yes

HP : Normal
MP : High
Speed : Lower-normal
Move : 3
Jump : 2
C-ev : 14

Stats level 1 (Approx) : HP/MP/PA/MA/SP

12/8/1/2/11

Stats level 10 (Approx):

23/16/2/3/12


Equips :
Rod, Staff
-
Hats
Armor
Shoes/ArmGuard/Ring/Armlet


Skillset:

Open to Suggestions*


Lucky Star :

Description: Summons a big star to randomly crush someone under it.
Quote : "TBM"
Range: 0
Effect Area: 2
Vertical: 99
Inflit Status: -
CT: 3
Mp cost: 3
Formula: Dmg_((MA+Y)*MA/2) #Hit(Rdm(1,X))
(x=3)

Lucky Soul :

Description: The Luck Conjurer expands his magic field, hurting everyone around him.
Quote : "TBM"
Range: 0
Effect Area: 2
Vertical: 1
Inflit Status: -
CT: 3
Mp cost: 4
Formula: Dmg_((Rdm(1...X)*(PA*3+Y) NS

Lucky Infusion :

Description: Summon a ray of healing light that can heal randomly.
Quote : "TBM"
Range: 3
Effect Area: 0
Vertical: 10
Inflit Status: -
CT: 1
Mp cost: 5
Formula: Dmg_((MA+Y)*MA/2) #Hit(Rdm(1,X))
(x=3, Healing element)

Sanity Gamble :

Description: Appeal the god of darkness to get rid of everyone sanity.
Quote : "TBM"
Range: 0
Effect Area: 255
Vertical: 255
Inflit Status: Confusion
CT: 5
Mp cost: 3
Formula: Hit_(MA+X)%


Lucky 7 :

Description: An important magic wave punishes the target at random.
Range: 3
Effect Area: 0
Vertical: 3
Inflit Status: -
CT: 5
Mp cost: 5
Formula:Dmg_((MA+Y)*MA/2) #Hit(Rdm(1,X))
(X=7 !)

Health Gamble :

Description: Randomly gives illness or great health to the affected.
Quote : "TBM"
Range: 0
Effect Area: 255
Vertical: 255
Inflit Status: Separate : Regen, Poison
CT: 3
Mp cost: 4
Formula: Hit_(MA+X)%
Title:
Post by: Wasabi on November 29, 2009, 06:41:21 pm
Agrias redux is the female Luck Conjurer? D:

Lucky 7 sounds really powerful, and Lucky Star somewhat underpowered. Maybe switch the number of times they hit with each other? Like Lucky 7 will have a self-auto AOE of 2 that hits seven times, and Lucky Star will be a single target ranged spell that hits three times (both at random from {1...X}).
Title:
Post by: MiKeMiTchi on November 30, 2009, 06:46:57 am
QuoteAgrias redux is the female Luck Conjurer? D:

Uhm.. I was expecting something cuter. D:
..with bright and lightweight clothes..

hmm.. the current sprite kinda feels like it's more like bad luck conjurer to me.
but if it's just a placeholder, I won't mind.
Title:
Post by: Kokojo on November 30, 2009, 09:56:42 am
Hahaha, fine, it will be the current placeholder for them...

Swicthing the 2 lucky will be pretty difficult... Lucky 7 deals  low damage if it hits 2-3 times, but very high damage if it hits 7 times.... and it has a good JP and MP cost for it's usefullness.
Title:
Post by: Orlandu on November 30, 2009, 09:41:53 pm
she's too pretty to become a generic job =P

i think those sprite isn't right for luck conjurer.. more like heavy weight (armor user), not lightweight (cloth, robes)
Title:
Post by: Kagebunji on December 01, 2009, 12:03:16 pm
I would suggest turning the colors back to white, it looks just too dark.
Title:
Post by: Wasabi on December 01, 2009, 10:52:18 pm
Quote from: "Kokojo"Swicthing the 2 lucky will be pretty difficult... Lucky 7 deals  low damage if it hits 2-3 times, but very high damage if it hits 7 times.... and it has a good JP and MP cost for it's usefullness.

Well, if Lucky Star had formula 5E with a *sure* 3-hit random attack that deals decent damage, then it can work imo. I just think Lucky 7 may be a bit powerful if it's a single panel that has a chance to hit {1...7}, but if the job's MA growth/multiplier aren't too extravagant, and the formula's damage multiplier is low, then it's fine by me.