Let's face it, 1.2 is not perfect. If you see anything unusual, please tell us so we can fix for the next version.
Never finished 1.1 (didn't feel like cheesing Zalera to death, maybe should have), but I'll start up with 1.2 right now, ignoring the current bugs with Ninja/Calc (I'll just not use them, and the fix hasn't been uploaded to my knowledge.
I'll check back if anything makes me say "hmm... interesting."
EDIT: Currently in Sand Rat Cellar. Not sure of the cause, but an enemy Knight (he, another critical Knight, and a critical Archer are alive) elected not to move next to one of my units, even though Ramza was in range and critical. Not sure if this is somehow caused by a bug in the patch, more than the fact that there were several units in the area (recently revived and cowardly Delita, a friendly Knight, a Chemist).
Regardless, that tipped the scale on this battle, I might have had to reset had he killed somebody (other than Delita). Lots of cat and, uh, mouse in that battle.
Other notes: No resets at Mandalia, 2 resets at Sweegy (rushed in for the Self Destruct and wave of kills afterwards, stupid me), none at Dorter, one at Sand Rat Cellar.
- Double Strike doesn't work how it should (Slasher).
- Ancient Sword sprite is now a Cursed Ring.
- Coral Sword palette is now whitish.
- Diamond Armor gives Always Berserker.
and no, this D armor berserker wasn't meant by phil...
Diamond Armor now protects against Petrification and Darkness.
This is what he wanted.
No PA bonus either I suppose?
PA bonus on what?
I think the Diamond Armor was supposed to have a PA boost.
If it was supposed to, it wasn't listed.
TELL US OH Almighty Phil!
Current bugs include:
- Calcs with CT / Ninjas with cure
- Diamond armor with berserk
- Sprite/Palettes on Coral/Ancient Sword
- Speed on Swordskills (screenshot sent via email O.o) -- dunno if it's a display error or they actually have a CTR now
I got the pic too. But not only is that amount of Speed is not possible (Speed is calculated 100/Ctr, how the hell can you get 64, 32, 16???), It shows 00 for me in all columns.
Hey, does anyone know if philsov plans to fix the bugs in v1.2 or is he saving the corrections for v1.3? CT in place of Cure is mildly annoying...
Who knows? looks like philsov's internet activitity is extremely restricted these days. I suppose he can only upload/post from work.
QuoteCurrent bugs include:
- Calcs with CT / Ninjas with cure
- Diamond armor with berserk
- Sprite/Palettes on Coral/Ancient Sword
- Speed on Swordskills (screenshot sent via email O.o) -- dunno if it's a display error or they actually have a CTR now
Ninjas with shuriken (was Cure)
0x55488: FF (was 7F)
0x5548B: 7E (was 01)
Calculator with Cure (was CT)
0x554A1: 00 (was 80)
0x554A4: 01 (was 9E)
Diamond Armor without berserk
0x55253: 00 (was 08)
Changes made to patch using Winhex
these are some that i posted on gamefaqs chocobo and goblin do not have counter. some times with chocobo is lists choco ensuna as its reaction, beowulf moves have range of 3 instead of 4 like normal. dryad skills are still caster immune, and while are more useful the terrible speed and move makes them still useless. Grease touch stops not slows.