Final Fantasy Hacktics

General => Archives => Topic started by: Xifanie on September 25, 2007, 06:50:37 pm

Title: Official FFT v1.2 Bugs listing
Post by: Xifanie on September 25, 2007, 06:50:37 pm
Let's face it, 1.2 is not perfect. If you see anything unusual, please tell us so we can fix for the next version.
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Post by: Fiska on September 25, 2007, 07:36:27 pm
Never finished 1.1 (didn't feel like cheesing Zalera to death, maybe should have), but I'll start up with 1.2 right now, ignoring the current bugs with Ninja/Calc (I'll just not use them, and the fix hasn't been uploaded to my knowledge.

I'll check back if anything makes me say "hmm... interesting."

EDIT: Currently in Sand Rat Cellar. Not sure of the cause, but an enemy Knight (he, another critical Knight, and a critical Archer are alive) elected not to move next to one of my units, even though Ramza was in range and critical. Not sure if this is somehow caused by a bug in the patch, more than the fact that there were several units in the area (recently revived and cowardly Delita, a friendly Knight, a Chemist).

Regardless, that tipped the scale on this battle, I might have had to reset had he killed somebody (other than Delita). Lots of cat and, uh, mouse in that battle.

Other notes: No resets at Mandalia, 2 resets at Sweegy (rushed in for the Self Destruct and wave of kills afterwards, stupid me), none at Dorter, one at Sand Rat Cellar.
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Post by: Argg0 on October 01, 2007, 01:43:30 am
- Double Strike doesn't work how it should (Slasher).
- Ancient Sword sprite is now a Cursed Ring.
- Coral Sword palette is now whitish.
- Diamond Armor gives Always Berserker.

and no, this D armor berserker wasn't meant by phil...

Diamond Armor now protects against Petrification and Darkness.

This is what he wanted.
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Post by: Xifanie on October 01, 2007, 07:03:04 am
No PA bonus either I suppose?
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Post by: Argg0 on October 01, 2007, 12:51:09 pm
PA bonus on what?
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Post by: Pixy on October 01, 2007, 01:01:20 pm
I think the Diamond Armor was supposed to have a PA boost.
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Post by: Argg0 on October 01, 2007, 04:54:47 pm
If it was supposed to, it wasn't listed.
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Post by: Xifanie on October 01, 2007, 04:56:17 pm
TELL US OH Almighty Phil!
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Post by: philsov on October 01, 2007, 05:02:44 pm
Current bugs include:

- Calcs with CT / Ninjas with cure
- Diamond armor with berserk
- Sprite/Palettes on Coral/Ancient Sword
- Speed on Swordskills (screenshot sent via email O.o) -- dunno if it's a display error or they actually have a CTR now
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Post by: Xifanie on October 01, 2007, 05:57:55 pm
I got the pic too. But not only is that amount of Speed is not possible (Speed is calculated 100/Ctr, how the hell can you get 64, 32, 16???), It shows 00 for me in all columns.
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Post by: VincentCraven on October 13, 2007, 09:11:38 pm
Hey, does anyone know if philsov plans to fix the bugs in v1.2 or is he saving the corrections for v1.3? CT in place of Cure is mildly annoying...
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Post by: Xifanie on October 13, 2007, 10:52:43 pm
Who knows? looks like philsov's internet activitity is extremely restricted these days. I suppose he can only upload/post from work.
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Post by: VincentCraven on October 21, 2007, 08:52:29 am
QuoteCurrent bugs include:

- Calcs with CT / Ninjas with cure
- Diamond armor with berserk
- Sprite/Palettes on Coral/Ancient Sword
- Speed on Swordskills (screenshot sent via email O.o) -- dunno if it's a display error or they actually have a CTR now

Ninjas with shuriken (was Cure)
0x55488: FF (was 7F)
0x5548B: 7E (was 01)

Calculator with Cure (was CT)
0x554A1: 00 (was 80)
0x554A4: 01 (was 9E)

Diamond Armor without berserk
0x55253: 00 (was 08)

Changes made to patch using Winhex
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Post by: Prinygod on October 30, 2007, 01:26:25 am
these are some that i posted on gamefaqs chocobo and goblin do not have counter. some times with chocobo is lists choco ensuna as its reaction, beowulf moves have range of 3 instead of 4 like normal. dryad skills are still caster immune, and while are more useful the terrible speed and move makes them still useless. Grease touch stops not slows.