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May 01, 2024, 08:47:03 am

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Please use .png instead of .bmp when uploading unfinished sprites to the forum!


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Messages - dbp

41
QuoteThe half frames are for the standing in water.

Oh, i see !

Xifanie, do you think it is possible to avoid them in your script ?
If not, i will be able to do it by hands in Photoshop.
So that's not a big deal.

Anyway, i will implement that sprite sheet as soon as possible !
Could you export Cloud ?
42
Hi !

I see, this script might be very very useful. Especially if we want to implement a new character very easily in my engine.

I don't know anything about what options you have to make this script, but i have few questions about it.

First, 768 * 1152 may just be a little bit too big in my opinion.
The fact is that its an online game, and more we add characters and more the downloading time will be huge for the user. (But if we have no choices, that may be fine.)

Also, there is still some half sprites. (Like charging position for example).
Is is possible to fix that ? I mean, is it possible to get the full sprite ?
At the end of the sprite sheet there is a lot of half sprites that i can't use in my engine, so maybe if we remove them, the size of the images may be good.
Is is possible to generate a kind of light version of this ?
With a sprite sheet that can looks almost similar as the sprite sheet i sent ?

Anyway this is just looking good. Thank you for your help.
I know what you a looking to do there.

If hopefully we can coordinate your sprite sheet script with my engine, implementing chars will be a piece of cake.

43
By the way, here is my plan for the next release.

- 2 Units on Map
- Attack implementation
- New Background
- Some bugs correction
- Internal code changes
44
Well it really depends on your preferences twinees. In fact, i don't really care.
The only FF7 character that looks hard to implement right now is Red XIII. But i may be able to implement it later.

So if you have any character that you want to implement in priority please tell me.
45
Good morning ! (Japan Time).

I am very glad that you liked it as i said your feedback is very important for me !
But more than feedback it is an exchange, i am still very surprise how kind and helpful is FFH community !

QuoteAs for the next steps:
1) What sprite would you like to have made up for you next dbp?
2) As far as the maps go, here is our wiki link for how maps are programmed in FFT, so perhaps you could make some kind of conversion. http://www.ffhacktics.com/wiki/Maps
3) Do you need weapon sprites? Or more attack animations?


1 - As i wanted to do a kind of remake of FF7, why not inserting a different FF7 character ?
2 - I'll have a look !
3 - this is find i think, i Twinees already gave me some good stuffs, i just need to program it.

QuoteAlso, I'm curious. Do you need MP3s or MIDIs for music? I can try and dig some up that might be useful to you.

I use modern MP3 :D


QuoteI'm very tempted to give this project a board, btw. It just needs an official name. ^_^

Waow really ? feel free to do it ! I would be very happy !

About the name i don't know myself : Final Fantasy Flashtics is not bad at all.
Final Fantasy Tactics Flash Edition (A little bit long ?)
Pain in the ass to program game ?
Final Fantasy Tactics Online ?



As i released the next demo, i feel like i can ask you some more sprites :D May i ?


Lets decide the next Character ! Why not Sephiroth ? :D
46
Next demo available !
As always check the bottom of my first post.
Thanks Twinees for the sprites, Cheetah for sounds and Eternal for English text correction.
Nice team work !

**Features**
The musics and sounds add a lot of depth to the game.
While Message box and Dialogs add some game-user interactivity.

This bring the demo to a new level.
Enjoy !

47
Here is the Sprite Sheet i use for Cloud.


But 2 warnings
- The Attack and 2 Units fighting on battlefield will only appear in the next next release.
- Also, this Sprite Sheet is not definitive and may change in the future

48
Hi !
Some news before the next release.
Sadly i could not implement attacks yet for a simple reason. It takes a lot of time. (Enemy sprite sheet, Basic Artificial intelligence, Charge Time system, etc) So maybe in the next next release.

My next post will be the next demo.It will be available tomorrow or during week end, so stay tunned !
See you soon.
49
Guys your messages are really funny :D
But i am very far to be awesome or god hehe.

I would be a little bit better than a standard guy if i can provide a really enjoyable game to play.
That is far to be the case.

Anyway, your support really boost me to continue and the feedback i got from you is really enjoyable.
It is really a long time project and i need to do it step by step. Fortunately my experience in game development help me to not do stupid mistakes. I take my time to think before acting.

I hope that what i said make sense because sometimes i feel like my English is really bad.
In fact my English teacher really hated me back in school days, so i wasn't very much motivated about learning English.
But that is another story :D
50
Glad you liked it guys  :D
Thank you for your support.

Regards.
51
Some WIP
I am working on all kind of box display right now.

Simple Display Box
Dialog Box (Portrait on right or left)
Menu Box (Background disabled menu change colors).

I can also handle typewriter effect on any kind of display box.
I made some progress but it need more work to display long list menu etc...
52
Cheetah, my apologize !
I must be really blind ! (Or too lazy to not even click on the link you provided to me).

This is totally awesome !
I will add sounds also in the next demo !
Regards.
53
Thank you guys for your help.
Very appreciated.
QuotePS: I made a comment in your "Help" thread questions about ripped sound effects and provided a useful link.

Thank you ! I just saw it !
But i don't know if i can make work all these stuffs on Mac ?
I leave in Japan and only have a Mac laptop with me. I don't have bootcamp yet so i cannot run windows program for the moment sadly...

QuoteCan flash piece together sprites? I feel like we understand the coding which builds the sprites and I would think it would be faster to implement that then create a completely new animation system.

QuoteI'm bad at artistic stuff sorry, but I do know a bunch of sprite generators, if you want them.


Yes, Flash can do pretty much anything you want, the problem is i really need to make my own system here.
If my goal was to make a FFT Engine i would do so, but my gaol is to do a kind of reusable Tactical RPG Engine. Not only for FFT.

But believe me, it will be a piece of cake to implements new chars.
Regards !
54
Hi guys !
Thank you for your comments !

Sorry, my English is not that great, what does mean npc characters ?
The height of the panels are a little bit tricky to handle, i have to add work on it, so i am not going to add them right now.

In fact i am working on the attack and implementing some dialogs.
Also, i have replaced the Sprite Editor by a simple .png file.

As soon as Cloud will be more complete, i will show you the file i am using, so fortunately, all people will be able to implement their own character very easily ! (At least if you know a little bit how to use photoshop or any other image editing program).

Implementing the background, pathfinding and stuff what a quite painful. So right now i want to have a little bit more fun.
But i also need to create a king of "AI" for the computer, and that not going to be that easy...

*Edit*
MysticKnightFF5 Thank for your help ! For the moment the programming part looks ok, but i need some 3D designers to help me make some FF7 background for the game.
Like Midgar or some cool spots to fight !
Also, do not expect to be able to play this version as you play FFT game. I cannot achieve that, it is clearly impossible goal.
This will be more something like a very very light version of FFT with a lot of extra chars and extra quest.
Even if the game is the game will be limited, i hope i can make something fun for the user experience.
55
Help! / Re: Rip Sounds
January 27, 2011, 07:23:35 am
Yeah, i already have the ost :D
For the sounds, i will check later what is possible to do.

I plan to add many many new features for the next release, so please tell me if anyone had already ripped some sounds that i could use.
Regards.
56
Help! / Re: Rip Sounds
January 26, 2011, 09:19:23 am
Hey !
Thank you for your answers !

I have seen that its possible to disable the BGM while having sound effects still enabled.
Maybe it can help ripping sounds.

Its not essential to my project right now, but sounds effect and musics add so much to a game.
Good musics and good sounds effect can change a game literally i think.

Anyway :D
57
Help! / Rip Sounds
January 24, 2011, 12:01:03 am
Hi !

I know that you guys can change a lot of things and get a lot of informations of the FFT CD.
But, is it possible to extract the sounds effects ?

I would need some for my project.
Thank you very much in advance for any answer.

Regards.
58
I did a little update. I think that the Change Tab Glitch has been corrected. (But i am not sure).
If you guys can try on different browser to see if the bug is still there.

Also, the demo run in 640 x 480 for a better visibility.
59
Spriting / Re: Twinees' Sprites - Red XIII
January 17, 2011, 07:27:33 pm
Quoteremeber that the poison nail animation is pretty much the only animation that will work with Red's attack animation.

That is why i will do my best to propose an alternative with Flash.
So you could do the animation that you want.

Very very great work on Red XIII.
Totally amazing.
60
Cloud is finally on the battlefield !

Now you can see a real concrete example :D
The next release will be only some internal coding changes.
I need to do some clean up of the code.

See you very soon !
Regards.