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May 21, 2024, 10:12:49 am

News:

Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


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Topics - reyhan37

1
I've read Celdia's spriting tutorial I don't know how many times. I've tried to watch all the spriting videos I can find. Maybe I'm missing a step, but I can't figure this out. My menu portrait and sprite come out fine.

My battle portrait comes out messed up.

2
Wondering if anyone else has encountered something similar. I'm working with the PSX version.

I created a special character with a unique skillset that includes all the 'Draw Out' actions. I modified all of the abilities but for Ashura specifically

  • changed the Y-value in the damage formula

  • Inflict status: Dead


Don't know if this had anything to do with it but I also changed the WP and shop availability of the Ashura katana.

When I tried my character in Gariland, he can use the Ashura ability even though I don't have an Ashura in my inventory. When he used the ability, another sword (mythril sword?) appeared, but not directly above the character as it normally does. Otherwise, Ashura animated correctly.
3
Help! / Selecting guests for random battles
August 03, 2015, 04:29:25 pm
I adjusted all enemies in the event battles to scale with the player's party level. Then I realized a player who grinds could end up with some really wimpy guest characters.

Is there a way to select your guests during random battles? I would have liked to use Delita more during Chapter 1 so he can hold his own at Fort Zeakden.
4
I got the idea for implementing equipment weight from a few posts on the forum. I found that FFTPATCHER does not allow (to the best of my knowledge) for negative values. To implement weight, I would have to give speed bonuses to lighter equipment, which throws a whole bunch of other stuff off (long bows come to mind).

I'm not sure if this is a feasible mod, or already in the works, but I thought I would put it out there.
5
I apologize in advance if there is already an answer to this somewhere on the forum. I tried searching the forums and found nothing exactly like what I'm asking.

I've made a few edits, like Ramza's chapter 2 & 3 base job renamed to Vigilante, and following Jon's Character Creation Tutorial to the letter adding my own unique to the Gariland battle.

When I open my patched ISO in FFTactext, all my edits are there. When I open my patched ISO in FFTPATCHER all my edits are there. When I run the ISO, it still plays like the vanilla FFT. Ramza is still a "Squire" in that first battle outside Orbonne, the one archer is still named "Dish" instead of a random name, my unique character is no where in the Gariland battle. I tried playing through the whole battle to see if I would be prompted for him to join at the end. Nope. I checked the formation screen after. He's not there either.

Why isn't my patch working even though FFTACTEXT and FFTPATCHER both tell me my ISO has been patched?
6
Has anyone got this error before when trying to import a PSX ISO into TacText?

QuoteError loading file: A generic error occurred in GDI+.


I'm using the PSX version. I've tried it over and over again using a clean ISO (just unzipped from my zip file). I've tried both version 0.482 and 0.457. I keep getting this error.  :x

*Update

FFTacText v0.482 and v0.457 could not open the ISO giving me the error
QuoteError loading file: A generic error occurred in GDI+.


I just downloaded FFTacText v0.478 and it opened the ISO just fine.  :mrgreen: