• Welcome to Final Fantasy Hacktics. Please login or sign up.
 
May 18, 2024, 06:05:47 am

News:

Please use .png instead of .bmp when uploading unfinished sprites to the forum!


Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - LastingDawn

61
PSX FFT Hacking / Re: Synthesis Shop 1.00
December 27, 2013, 02:33:48 pm
This is the most impressive (absolutely working) hack I have seen in a very long time! Great work Xifanie! I am certain it will find use in people's future mods!
62
Your theory is interesting, but a bit flawed. Holding the Espers through a Glyph and Having Affinity with the Zodiac Stones are two different things. One allows you to call their power and they become a separate being from the Bearer (FFXII makes clear note of this in showing the caster alongside the Esper). The other does not allow the Zodiac Stone Wielder to separate from the Lucavi (unless they are fully rejecting them, as was the case with Alma and Ultima), but instead the person and the Lucavi become one and the same. (Delaxcroix/Cuchulainn says something to this effect in the optional battle dialogue).

Why did the other six not appear? Simply because there was no Affinity with any of their wielders.. (Game-wise, its because they ran out of time, Lore-wise, the stones seem dormant as no one has the proper affinity to call forth the respective Lucavi)

You are correct in regards to St. Ajora though, she was waiting for him to die (or be forced into a position where he would have to call upon her) in order to possibly start the Cataclysm. The sinking of an Entire Empire is not just a localized event. (Mullonde was just the capital of the Holy Ydoran Empire).

Here are my thoughts on the Cataclysm... After FFXII the Espers stayed bound to their bearers until the bearer died, then the Espers could only exist in areas that held high concentrations of Mist as it was before they were placed into Glyphs, hence why they could not cause any amount of destruction. They then instead used Zodiac Stones, Auracite to try and reach out to break from their ethereal non-permanent forms and succeeded in this by beguiling Ajora and his followers, upon Ajora's death, Ultima due to Affinity with Ajora and the Wielders Affinity with possibly other Lucavi were freed to roam the world as well. (This is noted in the Zanmatou descriptions which mentions that it was used to bring down a Gigas, in FFT's original translation that was said to bring down a Warlock, its no coincidence, they're both likely referring to Belias)  The Holy Ydoran Empire was lost, and likely many other lands were ruined. We know that the scale of destruction caused by the Cataclysm was on a scale unfathomable as far as the world of Ivalice is concerned, as this destroyed the Aegyl, Moogles, and possibly other races.

The Hero King Mesa appears to be the only reason humanity survived this and may have been responsible for pushing the Lucavi back into slumber. (It is also interesting to note that in FFXII's time they are all known as Espers, yet by FFT they are called "Deceivers" (which is the translation of Lucavi from Russian into English)

My Ivalice-lore may be a bit rusty, so it may not be as complete as it should be. But I don't see FFXII's characters being the direct catalyst for the Cataclysm. (Now they may have inadvertently made it worse, by cutting off the world from the Occuria's control who may have been able to stop the Espers once again had they the means)
63
Being given a couple of hour to play around with this I have to say this is one of the most convenient tools I've used. So much is contained within and because it is a spreadsheet, more can be added. What really sells the Job Spreadsheet is the ability to input Pride's defense hacks from the start, as well as the pre-raw stat editor without any issues. But I am a little confused what UWEntries by Glain is though.

The Item worksheet contains many hacks placed into an easy to understand format that is so simple to understand and change accordingly. Needless to say this ease continues with the other tools as well.

You have really outdone yourself with this Raven, well done!
64
Now this is highly convenient! This makes sometimes tedious changes into a much simpler affair, well done!
65
I think Celdia and you have convinced me. It sounds like a really good idea. If you feel it is worth your time of course. I'd definitely make use of it. This can go step by step to replacing FFT Patcher which, don't get me wrong, has been one of the most incredible game editing tools I've ever seen, but with improvements few and far between, not to mention a little difficult to input new things into it's limitations.

It is slightly ironic though that FFT Patcher was built off of Spreadsheets and eventually replaced them and now Spreadsheets seem like they're prime to take the top spot again.
66
Non-FFT Modding / Re: Solon Jhee Sprite Edit
August 31, 2012, 12:21:27 am
I've... never even heard of Solon Jhee and when I clicked on the link my page protector warned me of the site.
67
It would all depend. What advantages or disadvantages would it have in comparison to FFT Patcher?
68
Now That is impressive! I had no idea we had this data uncovered? So glad to see you're making it easy for anyone to modify now!

Quote from: RavenOfRazgriz on August 29, 2012, 12:17:14 am
Sky is its own Terrain type.  I'm not sure which maps actually use it, if any, but it is its own tile type with its own uniquely associated Geomancy.  Has nothing to do with the Float Status, I am fairly certain.



Sky is used in one map (two?) If I recall right, it's the terrain type in the Gateway to Murond. I believe that the tiles underneath the entrance portal is called "Sky". Or it might be called "Nothingness". But if there is no Nothingness, Abyss, etc. Then that's where it is used.
69
Very nice work! That should help a lot with the balancing portions of people's mods.
70
Stupid question... does this also allow you to change which of the status bubbles show up? (Protect/Shell, etc) Or is that something else entirely?
71
Spriting / Re: Kagebunji's sprites- Moving on...
August 20, 2012, 02:21:07 pm
Adamantoise is looking pretty good!
72
PSX FFT Hacking / Re: Rfh ASM hacks...
August 20, 2012, 02:19:54 pm
Formula 2 changes a weapon's innate formula to an add 25% Chance of Spell (using the status byte as its identifier.)
73
PSX FFT Hacking / Re: Rfh ASM hacks...
August 19, 2012, 11:01:25 pm
Quote from: RavenOfRazgriz on August 18, 2012, 02:16:47 am
You get that because that's what it does.  He may have not been paying attention or had them with Two Swords, maybe.  :U

Alternatively, he had a self-procing skill where this wouldn't matter since each 'hit' is an entirely new skill cast.


Bahaha! Can't even remember my own abilities functions anymore. That's rich... Blade Flurry uses Performing. Not sure why I thought otherwise. You are correct then.
74
PSX FFT Hacking / Re: FFT PSX Mod Suggestion
August 16, 2012, 04:21:31 pm
Nice Cyan portrait! You might actually like Celdia's Class Change Patch then, it's different and a bit goofy but it's a lot of fun and provides a new way of playing the game. You may be able to patch it over FFT Complete without any issues.

Some of what you mention *should* be able to be done with FForgASM without much of an issue, since FDC and Glain fixed it up to assure that most of the hacks work in sync with one another.
75
Thank you Choto! Now Rad no longer has to be "invincible" to make sure he doesn't Crystalize/Treasure Box. He can die and cause a game over.
76
PSX FFT Hacking / Re: Rfh ASM hacks...
August 16, 2012, 04:15:59 pm
Eh? In Mercenaries, Lavian has a move called "Blade Flurry" which strikes anywhere from 2-5 times, and she uses her weapon in each of them so I can't see why Barrage would be so difficult, animation wise.
77
Spriting / Re: Kagebunji's sprites- Moving on...
August 16, 2012, 04:09:20 pm
Marilith! I fully approve of this idea. Now all you really need to do is give her two swords (forget having four arms, that would be... difficult) and we would basically have Marilith from FFI.
78
Help! / Re: Is there anyway to mod past the 999 stats?
August 12, 2012, 11:02:34 pm
What is Very important in these cases are Unit ID's make sure the Unit ID isn't that of any of the guests.
79
Help! / Re: Help with creating a new weapon .
August 12, 2012, 11:01:37 pm
I think even Invite status doesn't do that, I'm afraid. When you invite a unit, the game uses a textbox which says "X Invited!" Or something similar to that. So I'm afraid there's no easy fix to the issue.
80
Were you not using Shishi for this? That gives you unlimited space for sprite importing and nifty previews.