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Messages - Aiolon

141
okay i understand the problems of AOE items. kept me wondering why no one did it before guess you just answered that
and yeah it would have an effect over healing / buffing skills. it would be OP

and thanks for the answer about exclusive poaching items guess i will have to murder chocobos more often.  :wark:



142
FFT: Parted Ways / Re: Monsters in PW 2.0
September 07, 2014, 04:36:52 pm

so the flans will act as buffers/debuffers well no problem i want to welcome those Bastards with rocks and sticks if necessary
Defense boost + Protect and the silcence debuff sounds like the perfect recipe for frustration but i'm sure i will have a lot of fun with them

as for Denmadas, im the kind of player that likes to have EVERY ITEM in the game so i'm always short of money and having to beat story line battles to earn some money was annoying to me and not enough considering the LARGE set of items in game so i could always make Ramza to waste months traveling to 1 place to another just to find a random party of humans to steal their items and wait for them to become chests or crystals to strengthen my units (yes i murder people for money that makes me a bandit but Ramza doesn't know so whatever). this had a lot of benefit later in game specially at chapter III because i poached to many monsters when i failed to get random battles with humans.
the moment i saw i got 0 gil from my first random battle was priceless.

As for poaching removing common/rare poaches its interesting by the way im mage user mostly so i dont have to many units with poach guess i should staff wack monsters to death more often  :lol:

Demi Marks YES TO THIS please. the reason of why i loved FFTA2 and FF12 was the mark hunting. nothing makes my day better than killing some badass monster and claim the reward for it. would love if you make them poach-able for very rare unique or powerful items but you said they are Immortal status'd so i don't think you make it happen

As for safeguard don't need to tell me.. i learned that when a FKING goblin stole a new helmet i just bought... was hoping to get it as a reward trophy after finishing the battle but i see what you are doing there lol

loved to poach hemogoblins when they reached 0 MP loled at that as for the undead bastards yeah ik about poaching being the legit way to kill them.
143
Alchemists huh, im worried about this:

QuoteALCHEMISTS:


I wouldn't worry too much about Alchemists. They're not like their CCP counterparts which can inflict Charm, Confuse, and other such effects. The Alchemists in PW 2.0 can inflict Poison, Blind, Slow, Haste, Protect, Shell, Regen, and Reflect, with Slow, Poison, and Haste requiring [highlight=yellow]items that can only be Poached, and the Reflect item being only available late-game.[/highlight]


makes me think you need to poach a lot to make them actually useful unless all you want are Potions, Eters and P.Downs.


Suggestion for an item:

Aoe Items (Potions,buff items)

considering the changes made on how to obtain items i suggest to give them stronger version of Potions and making an AOE effect Potion or skill that makes items aoe it would be awesome but to overpowered i think, specially for items such as Elixirs  :roll:
Alchemist its a very good class as long as you have the items they need.
having the items on shop its fantastic but with the changes mentioned starting to think i won't be using them until i unlock fur shop or maybe i misunderstood something.

Quote
Do you have any changes planned for Agrias?

She's my favorite character.



YES PLEASE! need more Love for Lady Agrias the +Holy Knight+ adding more skills to her awesome skill set, Stasis sword is awesome but she needs more badass skills (grand cross, Holy, random skills idk but if posible make her stronger just not like Orlandu the Chuck Norris of the game)
144
FFT: Parted Ways / Re: Monsters in PW 2.0
September 07, 2014, 03:25:05 pm
YES TO FLANS!!!

PW and Jot5 are probably my favorite patches but i find PW more challenging: (i have no Gil Hell Yeah!! time to hunt human units and steal their stuff)
elemental monsters are probably my favorite monsters in FF series specially because i like magic but i don't know if these will be elemental flans. But i love the idea of adding flans  :D

and im going to miss the behemots 1 hiting my party :l
also i find uribos and treants to be rare monsters not only on mods but on Vanilla too.
removing Minotaurs its interesting, they are commonly seen on chapter 1 as they are common monsters, also wondering how this will affect the skill set of Gerard  :?

still waiting for the day someone makes Cactuar sprite and make a party of 6 or 7 of them in zeklaus dessert using 1000 neddles that and Entite sprites from FFXII because those were my favorite monsters of the game loved to hunt them being low level <3



145
Spam / Re: First games you ever played?
August 31, 2014, 10:25:45 pm
Final Fantasy VII i was probably 5 years old so i couldn't understand the game but my dad used to play it a lot so i tried it.

Castlevania: Symphony of the night i loved that game i grew up in a family of RPG players.

Final Fantasy Tactics was my second final fantasy game but that was 2 years later and loved it (even if it was to hard for a kid)  knew the numbers so it wasn't to hard but the mechanics were a bit complicated for a kid specially the shop i emded buying 99 potions and no armor upgrades wahaha, those days i could'nt get pass dorter so my brother had to help me.  :cool:
guess that's why i find plataform games to boring and easy, games are not fun if they are not a challenge.

yeah im from the PSX generation not so old.