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Topics - Aiolon

1
HAPPY LAUNCH ANNIVERSARY JOT5

Hello, Elric and the other smart guys behind the development of JOT5. (I know most of your names but since im not entirely certain that i got all of them, i prefer to not mention them one by one since i honestly don't want to forget about someone and discredit them)

I would like to share a small, boring story with you!
7 years ago as i was browsing youtube a curious video of FFT with some odd stuff in it caught my eye. It was the Parted ways mod IRC.
As soon as i learned about this mod, i came to FFH for the first time and had some fun looking at the stuff you guys were creating here.
Lucky as i was back then, only a few days after i discovered this community, JOT5 launched its very first version and i, of course, went ahead and played it.

I was shocked and could have never, absolutely never imagined that one day i would be playing a game of my childhood but with Dante, Link and Solid Snake on it.
The first events, the way you portrayed each of the characters was incredible. I was fortunate enough to be given the chance to play and finish the respective games of each of those characters before JOT5 so i already knew what they were like and was honestly very curious to see how they got along with each other.
The moment the line "This sword looks like a piece of shit" dropped, i just knew i was going to love the mod and i was not wrong.


The first battle began, and it didn't take me long to notice that i was not playing the Orbonne or the Gariland fight from vanilla. I was legitimately getting my ass kicked but i managed to win  :cool: .
and so, after that horrendous victory, i went into the menu and studied each of the characters' skillsets. Excited, wanting to unlock them just to see what they look like and maybe pop a quote. I went ahead and fought the v1.1 of barius hill with the difficulty on: "Player must die" courtesy of Raven.

stuff happened, i won some fights, i lost some others, but wanting to continue and find out what was going to happen next, i had no choice but to get gud and win my way to the end. and i was of course wanting to see more but the little mod i had just finished left me very, very impressed and satisfied.

These days, 7 years after, as i got hit by nostalgia right after playing the predatory mobile crap that is FFBE:WOTV (wich i actually like)
I got FFT fever and decided to turn on my laptop and play some real FFT but... something was wrong. I noticed vanilla FFT bores me to death  :|
Must be because i have played and finished several mods and the fact i even made my own, but i remembered one in particular that was just "perfect": JOT5 of course. So i loaded it and BOY! i got just what i needed.

All in all. All i want to say is: THANK YOU VERY MUCH for this amazing experience! Having learned how to mod FFT i also learned how extremely time consuming, tiring and from a moder's standpoint: Overwhelming it is to make mod. its not the same when you know every bit of it, so the best part you get its not to play the game, but the praise you get from those who get to play it.

I couldn't bring myself to properly share the excitement and joy i got from this project back when it was hot and hype. I was very shy and back then, my English was nuts  :(  (It still is. But i've gotten better)

I have just finished another playthrough of this gem and i wrote this wall of text out of nostalgia maybe, but im certain this is not the last time i play it. Even if chapter 2 is never to come, i will forever treasure this slice of the cake.


Late Congratulations Elric.

With love and grattitude, from a random guy on the Internet  :oops:
2
Help! / Adding HP/MP to accessories posible?
March 08, 2020, 03:22:00 pm
Hello.
it has been a long time since i posted a question in this board but i am once again in need of knowledge.

the thing is i remember a mod where you had accessories that increased HP, MP and added other crazy stuff such as being able to proc reaction abilities or give support abilities. I believe the the reaction and support effects could be done with the ALMA spreadsheet but as ignorant as i am i can't seem to be able to find anything related to HP or MP.

I unfortunately do not remember wich mod had all this stuff and i could have probably imagined all of this.
I am also not very good at understanding how ALMA works (All i see there, is a bunch of numbers) so if what im looking for can be done with this hack i would love if you could tell me where i need to go and what i need to change. il be fine once i get the gist of it. I only need to be sure that im not touching something entirely different.

to resume it. is it posibble to add HP y MP to accessories? if yes, can i get a hint on how it's done?
Thank you in advance.


EDIT: so after spending a few hours playing around and understanding how ALMA works. It turns out i was right and i learned how to use it. Unfortunately, it would seem that this amazing hack only works on epsXe and not on psX (my main platform)
A shame, but at least now i know there is a way.

this thread is now solved
3
Spriting / Custom Sprites WLDFACE.BIN and UNIT.BIN
February 01, 2018, 09:48:26 am
The purpose of this thread is to share some of the WLDFACE.BIN and UNIT.BIN (Formation screen) files that i have made for some of the custom sprites that can be found on the site.
the main reason to do this its because some people have a hard time understanding how this works and it can be a tedious thing to do if you dont know what you are doing. i still encourage people to learn how to do it by themselves. this can help a lot
http://ffhacktics.com/smf/index.php?topic=6702.0

Part 1 (Some generics)
4
Help! / Random Unit JP
April 16, 2017, 10:51:48 pm
Okay i've been wondering this for a long time and im a little embarrassed to make such a  dumb question but..
how exactly is JP assigned to random units? :?

im tired of messing with ENTD to create new encounters adding lots of units trying to add some challenging encounters with very powerful generic units but 90% of the time it ends up with dissapointment as the units will always use the first or the weakest abilities   for their respective job, in other cases they wont do anything but attack or use weak abilities from secondary and thats no different than fighting normal units, i have tried messing with the ability learning % setting it to really high numbers (unless im mistaken thats the thing that allows randoms to have x ability learned)

i added a encounter with 5 white mages all 10 levels above the party to my surprise when injured all they did was use cure and protect instead of a really poweful ability heck not even raise or esuna maybe they were really unlucky (or lazy as fk white mages)

tried it with 5 black mages and same results~ bolt ice fire and 1 of them had ice2 but thats it

soooo if theres a way to manipulate this manually i would love to know because this only happens with randoms i dont have this issue in main story battles in fact i get my ass kicked really hard sometimes with black mages casting level 3 magic and white mages spamming cure3 and raise, even the units with custom jobs get to use pretty strong abilities but im guessing this is related to attack.out or... not?
5
The Lounge / Bad Habits and stupid things i do.
August 16, 2015, 01:47:06 am
Lets be real we all do it! those silly stupid and embarrassing mistakes following us everywhere! those fails that make us facepalm and  make us say:im a retard... but the worst thing is that WE CANT STOP DOING IT!
and no im not talking about your adictions or the twisted and weird things you do when you are alone.

here are mine all 100% legit and 100X10^9999% Stupid

1. "Cooming" new word
cant help it i know the word its "coming" but i just dont know why my brain keeps writing the information as cooming, i think its because i usually see the word with a sOOn that has double o and maybe thats why but i swear i need to edit the cursed word every single time because i always write it or type it as cooming <_< (and it sounds WRONG.. really wrong)

2. Where the hell are my glasses? oh there they are.. :oops:
common mistake.. i have myopia so i only wear my glasses when i need to read or when i watch TV but sometimes i forget to take them off and 10 minutes later im desperately looking for them and then.. oh im still wearing them... derp

3. Sometimes i dream that i fall off my bed.... damn i did it again
im 19 years old and i fall off my bed twice per month~ not kidding it became an habit and now i sleep on a quilt to prevent more injuries but yeah i still fall.. dont ask how

4. maybe you should use apostrophe more often - NO
i can't help it i never use apostrophe even if i know when and how to use it but i just don't see the point if people understands, i know some people find it annoying and i have tried to make the use of ' an habit but i have failed many times :/ oh well blame spanish for not using it but spanish has something worse: " á é í ó ú "

5. Muack -3-
...this is the most embarrassing thing i do. thanks to this habit some random dude almost punched me in the face but well he had a reason. whenever i see people getting their faces close to share a kiss i inmeadiately and instintively proceed to do a "muack" sound yeah the very same sound of a kiss then i cover my mouth and walk away slowly. i remember i was waiting for my niece at her school and then a guy kissed his sexy girlfriend and i did the "muack" way to loud so he heard it and he was like: you wanna kiss my gurl? what if you kiss my fists fking psycho gtfo before i break your face... i was dying i couldnt say anything but sorry and then walked away dying in the inside. i was 17 then and i still do it with more discretion but still its just wrong.







6
Help! / Uploading error?
July 31, 2015, 06:54:15 pm
Posting here again omg ._.

i finished the beta for my patch (yay) and i wanted to upload it as an attachment and i get an error message saying the attachment could not be saved because the load took to long (1 minute 37 seconds everytime) or because the file is to big for the server.

the PPF file is 9.03 MB but i compressed it with winRar and the file is rar format and the size its only 4MB but i keep getting the error.
i have tried diferent configurations but the error its the same so im guessing its because my Derpy internet connection (54mbps) or i dont know but i really dont feel like using one of those sites for file hosting i have really bad experiences with those sites

now wondering what is the cause for the problem? i have tried both rar and zip and before trying .7z i would like to know if there is a necesary configuration for the attachment to be saved or if my connection speed sucks for the upload.
if i need a program, an app or something just tell me what it is and i try to get it ASAP.


why must this happen everytime i finish something why??? :gay:
7
    Final Fantasy Tactics:
    The Durai Records


    The same story, Another Version.



    This Project is Currently an unfinished thing( NOW IT IS FINISHED :D) and not just an idea. I AM 100% about finishing this project with or without help. this is NOT just another dream of a guy that had fun with FFTP and other tools. i have spent hours on this and im going to make them worth even if it is only for entertainment. i have all i need (ASMs)(Hacking tools)(Sprites)(Imagination and creativity)(A LOT of free time)(Love for FFT) all of the editing and hacking tools Provided by the awesome community and the rest by Magnificent Game Developers with Amazing Ideas that became Fantasy.



    The idea for this patch started when i decided to make my own story patch but with the lack of experience i decided i should start of playing around with the hacking tools using a simple vanilla mod made for testing that eventually became bigger and after the hours and hours i spent on it i made my mind and decided to make it an official work with the capacity to become something bigger than just a personal project.


    Ok lets get started so what is this about?

    MAJOR CHANGES

    these are the BIG things that changed from the original game.
    This is a list of what this patch will offer.

    1- Several Job changes   (Sprites , Skillsets , Growth and Attributtes)
    every job of the game has been edited while some sufffered minor changes and nerfs several jobs habe been replaced for a totally new job. Special jobs have also received changes.

    Job Data

    First of all im not a Spriter or Pixel artist, every Sprite and portrait used in this patch was not made by me and they are the work of different artists.
    Before i go into details here are the jobs that have been removed :<

    Thief       (removed due to the removal of Steal skills)
    Mediator    (Replaced with assassin)
    Monk        (Replaced with Caster)
    Samurai    (Not really removed just modified)
    Calculator  (Replaced with Warrior/Riskbreaker)
    Bard         (Skills moved to songstress but made an innocent bard into an evil sorcerer)

    SPECIAL JOB REMOVED

    Soldier "Cloud" (Replaced with Alucard from Castlevania: Symphony of the Night)

    MONSTER REMOVED

    Flying birds (Cockatrice, Juravis, Cocatoris we will not miss you or maybe we will...)


    Returning jobs

    Squire

    Squire is now a less boring class, instead of just throwing rocks they can make use of two new abilities that remain useful even after ditching squire. squire is still the best job for JP farming and its skillset is guaranted to remain useful for other physical based jobs. if one of their new abilities is used with the right weapon it can deal some devastating damage.
    Weapon Equip: Knife, Swords, Rod, Crossbow, Axe, Flail
    Armor Equip: Clothing

    Chemist

    As useful as always Chemists return with new Items at their disposal. while single debuff removing items have been removed now they get new items that add buffs such as protect, shell and wall
    Weapon Equip:Book, Crossbow, Gun, Knife
    Armor Equip: Clothing

    Knight

    Knights have been reworked to be real tanks. their really high HP and evasion equipment makes them hard to kill but they have lost attack power. let them get close to you and get your armor broken.
    Weapon Equip: Sword, Knightsword, Shield
    Armor Equip: Heavy Armor

    Archer

    Archers suffered no changes other than getting their stats tweaked.
    Weapon equip: Bow, Crossbow
    Armor equip: Clothing

    Wizard

    Wizards have been rebalanced considerably. many of their stats have been increased. the magic power of their skillset has been reduced considerably due to the 0 CT feature, they can no longer use LV4 Magics (Fire4, Ice4, Bolt4) they can now use Poisoning spells and Astral Spells, they have also lost non elemental spells such as Death and Frog.
    Weapon equip: Books, Rods
    Armor equip: Robes

    Priest

    Priests have their MP multiplier and growth increased considerably. their abilities suffer a notable impact from the 0 CT magic mechanic but they are still the best support job.
    Weapon equip: Book, Staff
    Armor equip: Robes

    Lancer

    Lancers experienced minor changes.
    very powerful units with a very limited equipment.
    Weapon Equip: Spears
    Armor Equip: Heavy Armor

    Geomancer

    As the powerful job they are they did not suffer any changes.
    Weapon equip: Sword, Axe, Shield
    Armor equip: Clothing

    Arcanist

    Oracles are now Arcanists. they have lost a few skills such as zombie, Berserk, Chicken, and Innocent but gained Powerful AOE spells capable of inflicting Dark elemental damage.
    weapon equip: Book, Rods
    Armor equip: Robes

    Time Mage

    They have returned with a small rebalance on their stats. additionally their skillset was heavily buffed with 0 CT mechanic making them valuable support units that get to see more action and utility in combat.
    Armor Equip: Robes

    Ninja

    Ninjas have been NERFED... yes, while i like ninja i always felt this class overpowered and while i know its not easy to unlock it seems to be the class of choice in terms of power. the changes however are minimal and only affect their skillset.
    learning 2-swords now cost more JP and they can only throw Shurikens, balls and special throwing knives, all other throwable item skills have been removed. they can now equip crossbows.
    (2-Swords now changed to Dual wield and now it works with guns, crossbows, books, rods and staves)
    Weapon equip: Ninja sword, Knife, Crossbow
    Armor Equip: Clothing

    Songstress (FEMALE ONLY)

    The Songstress its a mix of Dancer and Bard and no one can stop their magical dances or silence their alluring songs. masters of buffs and debuffs.
    Weapon equip: Books, Knives, gun, crossbow
    Armor equip: Clothing
    Innate: Immune to: Silence, Don't Act

    Summoner

    Summoners have been strenghtened in terms of MP they have the highest MP growth and multiplier. a few summons have been reworked but unlike Magicians, Summoners need to CHARGE their summons but they remain as powerful as before.
    Weapon Equip: Staff, Rod
    Armor equip: Robes


    These are all of the returning Jobs, there are many unmentioned changes and many of the jobs listed here are subject to receive modifications or fixes.

    New Jobs


    Warrior AK Riskbreaker

    The warriors are a very powerful PA based job inspired after the riskbreakers of vagrant story, they can use the break arts that are powerful skills that consume the life of the user but in this patch it will consume MP instead.
    Unlike Knights they cannot equip shields but they equip swords, Knightswords and Axes in both hands to pack a real punch that is guaranted to do Heavy damage. a strong class in terms of Physical power but they lack magic power and have a very low MP multiplier limiting the use of their powerful skills.
    Skillset: Break Arts
    Weapon equip: Swords, Knightswords, Axes
    Armor equip: Heavy armor

    Hunter

    *I borrowed or ..stole this sprite from another patch that im sure many people will recognize, i hope its not against the rules  :|*
    The Hunters are versatile Ranged units with a very very useful and varied skillset. their skills can deal aditioal damage, apply elementals, cause poison, reaching far away targets, canceling buffs and even increase stats.
    SKILLSET: Hunting
    Weapon Equip: Bow, Crossbow, Knife
    Armor equip: Clothing

    Caster

    The casters are another magic based Job that can use wind magic and AOE status magics. they learn 4 abilities that involve MP restoration and are the only MA based job that wear light clothing.
    SKILLSET: Elemagic
    Weapon equip: Rods, Books
    Armor equip: Cloting, Robes

    Dark Sorcerer (MALE ONLY)
    Masters of Debuff and Crowd control the sorcerers are vile magicians with knowledge of forbidden magic that can rapidly immobilize an enemy and leave it totally defensless just to finish them with their powerful dark swordskills. Hard to unlock but absolutely worth it.
    SKILLSET: Dark Arts
    Weapon equip: Book, Rod, sword, Knightsword, Staff
    Armor equip: Robes, Heavy Armor, Hats, Helmets

    Magiciter

    The Magiciter its an scholar that discovered the power of magicites: magical stones born when the soul of monsters cristalizes leaving pure energy traped in an orb magic power that can be released by chanting series of magic words.
    Very skilled in combat the magiciters can equip swords and staves. they are very fast and can easily dodge enemy attacks but their low HP can make a simple blow a big damage for them.
    SKILLSET: Magicite (Draw out. Magicites always break after use)
    Weapon equip: Swords, Ninja swords, Staff, Book.
    Armor equip: Clothing

    Assassin

    Assassins are... well... assassins. they are the top tier job of the versatile jobs. they have unique skills that are deadly and of of them can take down several units in record time however they are extremely weak in terms of defense and can be killed with ease. Kill or be killed.
    SKILLSET: Assassination
    Weapon equip: Ninja swords, Knives, bows, crossbows, guns, Axes.
    Armor equip: Light clothing


    Special jobs

    Demon Knight (New character)

    Castlevania players and fans will thank me for this. Alucard from Castlevania: simphony of the Night will join the player party after an event that will be added in the final version (that when i get more used to eventing) but it is posible that i will add Alucard to the beta without an event but either way it will not come near end game and level 1 like cloud. Also Alucard will give the player a sidequest similar to the original game = Find all of the alucard set.
    gotta find em all~
    Alucard equipment can be obtained via move find item skill and the locations for each piece will be hidden in Maps that can be accesed more than once but WARNING: Move find item was made an innate skill for every unit and this means enemies can get to find them too. i will give hints for the legit players of where to look for pieces.(i say legit because i know there will be bastards that will open the iso in patcher and spoil everything..)
    Alucard will be a very powerful unit that will rival the stats of orlandu but not to the point of being ultimately broken and all run solo super saiyan lightning stab 9999. his skillset is Fully inspired in the original skillset he had in castlevania games and i did try to make the skills look like the original. here is a small preview showing many of the Alucard skills

    Alucard its a Knight job so he will be able to equip: Swords, Knightswords, shields and heavy armors.
    (Note: My eventing level its still Noob level so it might take a while to add an event for him)[/size]

    Magus,Spellcaster and Warlock


    yes i named Ramza lechugo i think its funny its the same as Cabbage guy.
    Ramza is the son of a legendary knight and so his brothers are knights but i always tought of ramza's mother to be more like a mage oriented job just like Alma and i always wanted to make him an special mage job instead of another squire. the fact that he doesnt want to be like his brothers and that he never gets to be a high level Knight and becomes an heretic i decided i would like to give him something more meaningful and so it was born Magus Beoulve.... just kidding he is still Ramza or whatever you want to name him.
    Ramza mage will be used in the beta while i think of a way to release 2 final versions (1 with a Magic Ramza and another with an Strategist Ramza)
    that depends on player opinion tho.
    Ramza mage skillset will change as the player progreses in the story Ramza will be able to learn new powerful magics while keeping the old ones.
    As a special magician he can equip not only Rods and Robes but he can also equip swords and as the player unlocks new chapters he gets to equip heavy armor.

    Holy Knight

    Agrias has been strenghtened and her skillset its now a mix of holy sword + mid level white magic this was to make her more useful and competitive as a special character.
    Skillset: Holy sword+
    skillset preview

    Heaven Knight

    Rafa its not a character i use but maybe some people do and with the skillset given to the Mahoutsukai job the Heaven skill loses its meaning and for that reason rafa skills have been reworked and now she gets Illusionism.

    Just like in FFTA illusions are very powerful skills that hit every enemy in the battle just like  Galaxy stop but the diference being elemental Damage and said that every skill in the set does the same amount of damage with the diference of elemental used in each skill. of course a powerful skill requires a lot of MP and it will require the player to use Rafa in a few fights to gain enough JP to unlock at least one skill.
    Rafa can equip Staves as weapons and Robes as armor




    2- ENTD Changes and Batles reworked   (Monster Encounter revamp and new Special Battles)
    Quote
    Monster Encounter Changes
    The point of this is to allow the player to find Variety in random encounters not just the same boring stuff you encounter every time (chocobos , goblins and squids) this patch has every random battle modified to increase the amount of enemies the player can find while respecting 9 sprite limit and offers more variety for the player to poach them or just kill them all. with this in mind dont expect to find the very same boring stuff everytime.
    -Changelog-
    ° The player is expected to find high tier monsters such as Dragons more often starting from chapter 2
    ° The player will run into battles containing at least 5 enemies (no less) unless the player runs into a challenge encounter.


    Special Random Battle encounter

    -Changelog-
    ° Every map now has at least 1 or 2 random Battles of high dificulty that can be accesed by entering the map from an specific direction and the player should start finding them from chapter 2
    ° Succesfully Winning the fight will reward the player with high amounts of gil and a chance to winnRARE item. the player is free to try encounter the special battle again to try to win more of the same reward.
    ° Warning! The fights offer considerably dificult even if the enemy party its of 3 units 1 of them AK the BOSS will be equiped with really powerful equipment and outstanding skills that can obliterate the player party if unprepared. make sure to save often
    *NOTE* the Special tier 5 Battles of the original game HAVE NOT BEEN MODIFIED, you can still expect OP groups of dragons , 10 monks, parties with guests and that stuff with the only change made as the war trophies.




    3- Major change to Magic mechanics and MP Usage  (0 CT for magic and all class MP usage)
    Quote
    No charge Magic 0 CT

    -Changelog-
    YES this is a CRAZY and super Risky Move I KNOW but the reason for this is to make Magic classes more useful late game and not just posers that stand in the same place charging a "powerful" spell for 8 Turns just to get some dude or mob to 1 shot you and never cast a spell that would do just decent damage when you have a ninja that 1 shots everything by just attacking. BALANCE MUST BE PRESENT.
    °All kinds of Magic now have NO CHARGE TIME the magics will be casted instantly. the skillsets affected by this are:
    Black Magic
    White Magic
    Arcane Magic
    Time Magic
    Elemental Magic

    ° EVERY SINGLE MAGIC that has 0 CT has been adjusted to do Balanced Damage, Balanced MP cost and or Succes %
    if your Firaga(Fire 3) used to do 150 Damage when charged now it will do something close to 90 Damage, this is only a Vague example but dont expect Uncharged magic to do the same damage they used to do when charged.
    YES I have balanced this and tested it was fair so that the player will not abuse magic but then again a very good geared unit will always destroy but this applies to all kinds of jobs not just magic based.


    MP Usage now Global

    -Changelog-
    °ALL jobs with the exception of jobs that make use of a special Resource (Items , Magicite , HP) WILL now need MP to cast a skill! YES! while every class excels at something its not fair that some consume MP and some other while stronger doesnt. every unit skill in the game will now consume a fair amount of MP the main reasons for this are:
    - So that the player thinks before it acts.
    - to render skills as supportive and not just spammeable exploits. (-cough- Swordskills sand other special job skills -cough-)
    - To make Ethers consumable and not just useless items colecting dust in your inventory.


    4- Completionist and item collecting changes  Move-find item, Synthesis shop and poaching)
    Quote
    Move Find item changes

    -Changelog- *UPDATED*
    °Update: Move find item has returned to the game but now every valuable or very rare item will have 100% chance to be adquired. equipment items have returned as rare find items that will require shop progresion and this means the player can get high level equipment or next tier early in the game.


    Synthesis Shop

    -Patchlog-
    °This will be a PUNISHING job for game completionist and item collectors. the synthesis shop hack provided by Xifanie  will offer some of the most powerful pieces of equipment but the challenge will come by colecting the materials you need to make this Balance-breaking equipment. this was made to encourage player to DO RANDOM ENCOUNTERS because 90%of the items required for sysnthesis will come from items adquired from Poaching.


    Poaching

    -changelog-
    °EVERY single monster of the game now drops as a Common item a Magicite ot a consumable item (More detailed info in the item rework section)and as a rare drop a Powerful piece of equipment that can be tier 2 or 3 and that is very likely to be an ingredient for sysnthesis. while it sounds hard as fk its pretty similar to vanilla said that if you played MMOS or other massive grinding games such as FF12, Vagrant Story and other several RPGS this should be easy.



    5- FULL Item Rework(Every single item of the game has been reworked)
    Quote
    All equipment balance

    not only the Item icon and the in Game graphics changed, the way equipment works now changed as well and im not going to lie with this: the hardest was to balance equipment. This patch will not use linear equipment.
    every piece of equipment will be similar to other piece of equipment of the same type. lets say a leather helm and an iron helm.   Leather helm     VS     Iron helm
    HP  50                      HP 70
    MP  15                      MP  0
    The items however do get stronger as the player progreses but this is only a small diference.
    now the items have been divided by tiers:

    Tier           Power                               How to get
    Standard  (weak and common)                Start with or buy from shops usually super cheap
    Tier 1      (Strong and uncommon)           Buy from shops for moderate prices. may require story progression
    Tier 2      (Very strong and Rare)            Buy from shops for moderate prices. may require story progression
    Tier 3      (Overpowered and very rare)    Rarely from shops. Primarily obtained as the rare drop of poaching monsters
    Tier 4    (Special and also rare)              Extremely rare and obtained through item synthesis.


    But what changes?
    for every type of item this works diferent as not every item has up to 4 tiers mostly up to tier 3 but that will be in detailed information later.


    NOTE: with this equipment mechanic the player will find monsters Super easy and mostly 1 hit-able in the first chapter of the game. this is normal because monsters can't equip items and they depend on their stats but as the player level up so the monster will and they will be getting considerably stronger and eventually harder. Human units however will be more challenging now.

    okay lets get started with the item Setting but first these are the items that been REMOVED:
    Katanas - replaced with magicite
    Poles - used slots for more weapons of diferent types
    Harps - used slots for 3 more books
    Bags - used slots for more weapons of diferent types
    Cloth - Removed as weapon now it works as a material
    if you liked any of these well im afraid to say you wont see any of them in this patch.


    ASM Hacks Used in this patch



    -Raven's Workbooks : Weapon Battle Graphics (weapons should look similar to their item icons when used in battle)
    -Xifanie Synthesis Shop Hack (Because this awesome hack deserves to be used)
    -20 Bonus Money per level (if you want to be rich then go spam kill inocent monsters)
    -Weapon Guard Innate All
    -Move Find item Innate All (With the changes made to Move find item the skill has been removed and placed as an innate )
    -X button skips events (another miracle made by xif, press the X button to fly through events ans skip l i t t l e  m o n e y.
    -Smart encounters (if you want a random encounter move to the desired area if not then simply move to a town or city and you wont run into undesired random encounters)
    these are are some of the hacks used in this Mod.
    if you'd like to know more about Xif's amazing ASM hacks go here: http://ffhacktics.com/smf/index.php?topic=953.0

    current version COMPLETE VERSION 2.0

    Posted complete version and removed the beta patches.


    Known Bugs.

    1- Graphical
    - Female warrior formation sprite and portrait are innacurate (green instead of blue)
    2 - Gameplay
    - Sometimes critical hits from abilities that display damage twice can knockback the targeted unit twice and into walls or into innaccesible areas. this is such a rare bug that you don't have to worry about it.
    3 - Text
    -  english is not my main language but i try hard. Expect bad english and nazi grammar when reading the descriptions for some jobs, items and abilities. please forgive me if i make you cringe :/

    Thats all but im sure some pesky bugs managed to get away from me so if you encounter suspicious stuff or stuff not doing what the description text says then please report it.

    FEATURES THAT ARE NOT BUGS.
    Human units will not transform into crystals or treasures after their death counter reaches 0. this is intended so you can only get game over if all your units die (and let me tell you this can happen).

    Current version 2.1.3 (Fixes Bethla Garrison sluice bug, Chapter 2 Mustadio joining with rafa Sprite and Mustadio's Secret ability)
    Thanks to Paladin679 for reporting this mess. the Mustadio-Rafa bug appeared after i finished my test run so i didn't experience it when it happened.
    Very sorry about that one.
    [/list]
    8
    Hello again. no im not gone forever still here with more complex questions but this time related to graphics (Sprites, skill effects, palettes) and with sprites and skills theres always a job.


    i have succesfully learned and edited sprites (formation and in battle) but as always there are questions related to the "what if i..."
    you know...   :?

    Decided not to edit my previous thread because its in my opinion a totally diferent topic as that is refered to game mechanics and mostly fftpatcher and ASM but this one will not include anything related to formulas or ASM.

    1. yeah sure maybe some people find sprite/portrait editing a load of fun but i totally hated it >_> okay the question.
        i noticed that the portrait in formation screen changes but in batle it doesnt D: i modified a female priest to female priest with cat ears and while the sprite worked fine in both formation and batle the portrait did not change in batle -_- then after i noticed there was more than 1 female priest spritesheet so.. DO i have to modifiy ALL OF THEM?
    :v/:


    2. OK before i do something stupid i shall ask this. i hate cokatrice monsters so i tried to swap them with Flan sprite :D
    while i know this involves a lot of changes (Moveset,Job Growth,optional ENTD,Atributtes and a lot of text edit) what im worried about is how is it going to work.. the cokatrice has 3 palettes and flan has 4 palettes does this mean only the first 3 palettes will replace the 3 cokatrice palette? i wouldnt like all the monsters messed up because of 4 flans
    :v/:


    2.5 How is it going to work? is the sprite made to be compatible with actions? such as casting magic , melee striking , charging attacks? im uncertain because mon sprites do not show animation.
    :v/:


    3. This one i would apreciate to be answered ASAP. I decided to leave many generic jobs intact, maybe only a sprite change but i am going to change 1 or 2. My plan is to kill Mediator (because other than invitation preach and the brave thing.. i find it useless)
    and use its room to make a Dark Knight. already got the sprites both female and male but here the question.
    Is it posible to totally change talk skillset? More specific by a totally diferent effect. EXAMPLE if i wanted to change Invitation by editing a skill that uses as effect a custom version of Fire2?
    the skills i edited all i did was to recolor not interested into graphic change yet but i wonder if its posible to totally swap an effect by another such as placing an Edited BIN of Fire2 in the BIN spot of Invitation so that i would have 2 similar recolored effects [1 would be the original unchanged Fire2] and the other would be [The custom Fire2 taking the place of Invitation].
    yes im familiar with the whole process this involves and with this i mean i know about filesize and hex paste
    :v/:

    3.5 AND finally is talkskill also a mess to change? because editing geomancer skills didnt seem posible to me, only the effect changed but the way skills are used are still coded to work depending on territory
    :v/:

    4.If i wanted to add a special character with his respective special job would i need to replace one? cough cough.. Cloud.. cough
    :v/:


    4.5. if 4 was yes is Limit skillset also complicated to edit or works just like guts,magic,batle skill? im aware you need materia blade already changed that with an ASM that changes Swords as requirement instead of Materia blade and not a problem because the character i want to add will use swords.
    :v/:

    thats all the questions i have for now. sorry if im being annoying but im learning as fast as i can so i can stop bothering peoples :/

    if you know the answer to any i would apreciate if you shared that knowledge with me :D


    9
    Hello.
    First of all i apologize for any typos or nazi grammar, my main language is not eng and im using virtual keyboard because my laptop board died today -.-
    i will try to be direct and explicit with my questions, i don't like to ask for help but nobody is born knowing and while i could try to find out how to do by myself i would break the game for sure so it would be both better and faster to get help from experienced people.

    i have the fft patcher suite and i have familiarized with the basic stuff of the tools it has
    so yeah i know how to edit items and i made a basic vanilla patch and GOD!!
    item edit with the proper description text edit and ENTD all batle edit TOOK FOREVER!!
    But there are things my noob brain can't understand and i have been working on my small patch non-stop and thanks to it now i understand why making patches takes so damn long and im doing only basic stuff, im hoping to learn eventing once my vacation starts and that will be in 1 week so i can fully dedicate to that and start making my own story.

    but now i would like to settle things before moving to eventing so my questions are the next. i would apreciate if you could write wich tools i need or what i need to do to make it work, im a fast learner but well explained answers are allways apreciated.
    NOTE i will use references of patches i have played, after all they are what inspired me to learn moding.

    1. formula: 07 Heal_[weapoN] NS NE. im trying to make staves to heal+ add buff on hit but i have noticed buffs will not trigger with this formula because of NS.(no status infliction possible) wich formula could i use to make it work properly? or do i need an ASM?

    2. Is it posible to replace equipment items with consumable items? im guessing i need an ASM because as far as i can tell ffpatcher doesnt let me do it and i would like to make a secondary item user job while keeping chemist job intact.
    Ej: job Item Mage, skillset: Alchemy  Instead of healing items like chemists it would use buffing and debuffing items but for that i need more item slots, willing to sacrifice katanas.

    3.How to add innate abilities to equipment? ej. shoes with innate  move HP up  :v/: this one has been solved

    4. which formula do i need to make a shuriken that drains HP on hit? i tried using blood sword formula but it didnt work , guess its because of how shurikens are coded :/ any ideas?

    5. is it posible to make generics have special jobs while keeping a generic sprite? i tried by adding a boss-like fight random encounter on ENTD by placing a pro geared holy knight generic but o surprise it was ramza sprite i think its because that job was not compatible with any of the generic sprites so i tried using miluda sprite for female and golagros for male... did not end well (miluda ended as a 10 year old woman and golagros as an abomination lol) :v/: solved

    6. how to change ability animations for items? i know its posible for normal skills but items as far as i know cannot be given to work with the animation of an actual skill ej. i can make fire to look like cure but cant make a potion to look like fire after using it. .....its only a vague example. :v/: solved.. kinda

    7. would love an ASM to earn 0 gil after a batle.. i want to keep gil exclusive to war trophies.
    Eternal sensei care to SHARE?  :v/: solved

    thats all the questions i have i will try to answer as soon as posible in advance thanks for answers.

    P.S(fk you hardcoded stuff restrictions)


    special thanks to
    ccp loved jobs(belmont+mystic knight) love you celdia yours was the first patch i played
    cop Arcade-like fft... i finished and wanted moar i even went survival like mode xD TY Kokojo
    PW: all i have to say is i loved the balanced mix and match equipment feature and i took that idea for my small project ,Eternal you are my sensei
    Jot5. AWARD to best storyline and best freaking suspense it took 1 chapter to kill vanilla main story. its been almost 3 year and im still hyped for chapter 2 thinking about doing sorcery to make elric post an update.
    thanks xif for your super sexy synt hack and raven for many of the tools and jot5.
    and thanks to all of the amazing ffh community for the hacks the help and for not letting fft die.

    EDIT: Most of the questions made here are now solved thanks to this awesome people. however some do not have a solution yet mostly stuff related to hardcoded stuff D:
    but the answers here did help thanks guys :D
    10
    hello after finishing PW, CCP, Jot5 (like 5 times now) and CoP i got enough inspiration to make my own patch but i think the best thing for a beginner like me was to make a patch using Vanilla original Jobs and sprites

    so far i have changed things for a balance, added-removed skills from jobs, changed all equipment to be balanced and not linear (thank you Eternal for this i loved that of parted ways) killed move find item because i hated that and set the poachings BUT!

    i ran into some things i can't figure out maybe im blind or simply a total noob but thats why i ask for help ._.

    so im at the point where i want to change stuff for battles and i can't get rid of things here...

    1. How do i change battle rewards (Gil, war trophies)? i cant find this anywhere and i want to make sure i dont get rich after 2 or 3 battles
    considering the shop prices had been set maybe i should have started with that oops

    2.i tried playing with effects and after messing up a few things i prefer to stay away from them but some items i changed have an odd animation effect and i would like to be sure on how to change them before crashing my game again.
    lets say i have an item (Lunar curtain) that adds shell but the item slot i used was Antidote so the animation is the same of antidote of course. if i want it to be shell do i need to mark all the [] that the spell has onto the Animation of Antidote? asking because last time i tried something similar and crashed my game whenever i used the item.

    3.is there an ASM to add fur shop in chapter 1?i couldnt find it in orgASM i would love to have it in chapter 1


    thats all the questions i have right now and i know the 3rd question has probably been asked like 5 times before but im lazy D: sorry im still nub ;l
    in advance thanks for answers c: