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May 13, 2024, 01:22:25 am

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Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


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Messages - kaikaiser

1
Help! / Re: samurai and heaven/hell knight questions
March 09, 2016, 01:26:32 am
Thank you guys so much!! That worked perfectly! !
2
Help! / samurai and heaven/hell knight questions
March 06, 2016, 03:39:52 pm
Hi everyone. I was wondering how do you change the samurai draw out skill so they do not break.  Also how do you change the heaven/hell knight skills to not be random. If it targets only one that's OK and if it hits only once that's OK too. Thanks for your help.
3
Thanks I'm getting more ideas now. I don't mind doing a story mod and thinking outside vanilla. Maybe I can do an entire story around an idea like this.
4
Cool thanks for the advice elric. Maybe I'm just thinking too big. If I scale this idea way back do you have any suggestions how I could do an idea like this? Any advice would be appreciated.  Again thank you for your help!
5
Hmm mm wonder if that is something that could be worked on......

Thank you for the event idea I think I'll use that for now. I wanted to use this idea for a few characters so I will just created an event or something to Introduce  those  character hidden powers and just switch sprites for certain battles or scenes. COOL THANKS!
6
 Hello everyone. I wanted to say awesome job on all of this. This is my first post here and it's probably a question that has been asked a hundred time so I apologize in advance and thank you for taking time to help me with it so here goes: I want to create a sprite (dart from legend of dragoon) that has an ability that when used in battle will turn the dart sprite into the dragon man sprite (just like he would in legend of dragoon). This sprite would have different abilities. Is this possible? And if so could it be for a limited number of turns? If not that's OK maybe an ability to turn him back instead. Thank you so much for your help!