Final Fantasy Hacktics

General => Archives => Mercenaries => Topic started by: Skip Sandwich on September 23, 2009, 02:17:50 pm

Title: Monster Test Battle!
Post by: Skip Sandwich on September 23, 2009, 02:17:50 pm
Okay, so I finally got my special battle data from LD, and was able to see the new demi-human monsters in action, here's how it played out. Ramza was a Gambler, Rad was a Dragoon, and Gaff was himself, the enemy side had a Skeleton, Goblin, and Mind Flayer

round 1
00: Ramza uses Roullette, slows himself and the skelleton, eats a counter flood from something, taking 60~somthing damage, ouch

01: Gaff moves forward and heals up ramza with a body rune

02: Goblin moves forward slightly and defends

03: Squid moves forward slightly and defends

04: Skelleton moves forward slightly and defends, my turn again

05: Rad's turn, too far away to do anything useful, he advances slightly and defends

06: Gaff's turn again, walks up the stairs and uses Abraxsas on the Goblin for 30 damage, Goblin activates PA Save

07: Goblin moves forward and charges something that inflicts frog onto Rad

08: Squid moves out and Aqua Rake's Gaff for 25 damage


09: Frog drop resolves on Rad, deals 52 damage, no frog thankfully, and Rad activates Damage Split, haha!

10: apparently the goblin had initial: Shell and the skelleton Initial: Protect, they wear off now

11: Rad's turn again, he jumps on the goblin (little buggy with the timing of the damage numbers/sound effect, but still really awesome animation) Goblin activates PA Save again, I'll have to kill it quickly before it's next turn and it gets to melee range

12: slow wears off of Ramza and the skelleton, Ramza's turn now, goblin has 59 hp left, taking a chance, I have him use Coin Toss, it works, dealing 82 damage and killing the Goblin! Huzzah for the Gambler!

13: Gaff's turn, Ramza is low on mp from that Roullette earlier, so I use a Mind Rune to top him off

14: Skelleton's turn, it jumps into the air and rains unholy hell down upon Gaff and Ramza with Shadow Lance, before teleporting back to the ground, in what is quite possibly the single most awesome attack animation I have ever seen. Ramza and Gaff are hurting bad, but I don't even care because that attack was so cool. Oh, and Ramza triggers Gilgame Heart, Wee.

15: Squid jumps up onto the stairs and Mind Blast's Ramza and Gaff, it misses Ramza but Gaff is confused, crap...

16: Ramza's turn, I check the at list and see that the next two turns will be Rad and then Gaff, so I go ahead and attempt another Coin Toss to try and kill the Squid, Ramza ends up killing himself instead, dammit.

17: Rad attacks Gaff to break confusion, spear procs a mp drain effect

18: Skelleton hits Gaff with Shadow Lance again, get's bugged up and stays in the air, Gaff is now in critical, not looking good for me...

19: Squid staff whacks Gaff for the kill, it's now Rad vs. the world, you can do it Rad! I believe in you!

20: Rad's turn, he moves up and uses Dragon Breath to knock the Squid down to critical, go Rad!

21: Skelleton's turn, he drops down from the sky and melee's Rad for 30 damage

22: Squid runs away and Mind Blast's Rad, inflicting Berserk...we'll see how this plays out...

23: Rad attempts to melee the skelleton for a measly 39 damage, gets weapon garded and eats a counter flood that leaves him with just 3 hp...this isn't going to end well...

24: yup, Skelleton walks to Rad's side and melee's him down for the win, Me 0, Monsters 1, let's try this again

Round 2
~one load state later~

00: Once again, start the battle off by having Ramza cast Roulette, it misses all three of my units and hastes all three monsters...damnit...Ramza then advances up the stairs

01: Gaff's turn, nothing to do so he just advances and defends

02: Goblin's turn, it runs off to the top corner and defends

03: Skelleton's turn, it moves up and uses Shadow Lance on Gaff for 64 damage

04: Goblin's turn again, it adances one tile and defends

05: Skelleton's turn again, it advances to one tile away from Gaff, and Shadow Lance's Ramza for 48 damage, Gilgame heart activates woohoo...

06: Ramza's turn, so I run up to the Skelleton and hit it with Coin Toss, which works and deals a good chunk of damage

07: Gaff's turn, so he moves to the other side of the skelleton and hits it with a Body Rune for 50 damage

08: Rad's turn, and he kills the Skelleton with Dragon breath with an 85% chance hit

09: Goblin's turn, and it's still just chillin up top and defending, not that I mind at all...

10: Squid's turn, and he again hits Ramza and Gaff with Mind Blast, this time, Ramza get's berserked and Gaff is unaffected

11: Ramza retalliates by taking an immediate turn and attacking the Squid, giving me my first glimpse of the new Card weapon animation, which is really awesome.

12: Gaff's turn, and he finishes off the Squid with Axabras, huzzah!

13: Goblin's turn, and it charges a Frog Drop on Ramza, which resolves immediately for 40 damage, no frog proc this time either, Haste finally wears off as well

14: Gaff's turn, he can't reach the goblin since the corpse of the squid is in the way, so he just heals ramza with a Body Rune

15: Ramza's turn, and he attacks the goblin, inflicting poison, the goblin counters twice for 13 damage a pop

16: Rad's turn, has nothing to do so he just moves forward a bit

17: Goblin's turn, charges Frog Drop on Rad

18: Gaff's turn, he impales the charging goblin for 72 damage leaving it at a measly 2hp

19: Frog Drop resolves, still no frog proc, and the goblin eats Damage Split and dies, a winner is me! Score is now 1-1, time for the tiebreaker match!

Round 3!
~Load State~

00: As per usual, battle opens up with Ramza casting Roulette, Gaff, the Goblin and the Squid get hasted, the Skelleton get's slowed, Ramza eats a counter flood from the skelleton for 65 damage, ouch

01:  Gaff's turn, he advances and waits

02: Goblin's turn, it advances a great deal and defends

03: Squids turn, it waits in place and defends

04: Skelleton's turn, my characters arent advanced as far forward, so it just moves towards the middle of the stairs and defends

05: Rad's turn, he can't quite reach the goblin, so I just have him defend

06: Gaff's turn, so I have him advance and deal first blood to the Goblin with Abraxas, triggers PA Save

07: Goblin's turn, so it starts charging a Frog Drop onto Rad (really seems to love that abillity)

08: Ramza's turn, he sees a charging goblin and attacks for a whooping 80 damage, but I forget about the goblin's counter, the first punch misses, but the second scores a critical hit for 44 damage, knocking Ramza into critical, ouch

09: Frog Drop resolves, and Rad is turned into a frog, not good

10: Gaff's turn, attempt to kill the goblin with a physical, but eat weapon guard, dammit

11: Rad's turn, lacking status healing, rad simply advances and tongues the goblin for 3 damage, eating a 30 damage counter punch, the second punch misses, but rad is down to 10hp now

12: Goblin's turn, and it turn punches Ramza to death

13: Squid finally get's another turn, and it aqua rake's Rad to death, Gaff is now on his own, i'm a little worried, but not as much as before, since he has Scrying secondary, so at least he can heal

14: Gaff's turn, so he advances and hits the Squid with Abraxas, need to take him down fast, before I get hit with berserk

15: Skellton's turn, the Squid is between me and it, so it just defends, rather then kill his ally to get to me with Shadow Lance

16: Squid's turn, it walks up and staff's Gaff for 20 damage, triggering Dragon Spirit, which is too little, too late, unfortunately, Haste does wear off of the Goblin and Squid though, which is a plus

17: Gaff's turn, and he Abraxas's the Squid down to critical, moving to keep the squid between himself and any potential Shadow Lances, since i'm pretty sure by this point he has good compat with the skelleton

18: Skelleton moves forward, and again, chooses to defend rather then kill his ally to hit me with Shadow Lance

19: Gaff gets a double turn here, I have him wait in place and use a Body rune on himself

20: Goblin moves forward and...turn punches the Squid? apparently turn punch deals water element damage, since the squid is healed for a small ammount

21: Squid's turn, and it Mind Blasts Gaff and misses

22: Gaffs turn, and yet again, a potentially killing blow on the goblin eats weapon guard, !#@$

23: Skelleton's turn, it moves into melee range and uses Shadow Lance for 64 damage on Gaff

24: Goblin's turn, and it Turn Punches the Squid again, it's now almost back to full hp

25: Squid's turn, and this time it moves up and uses Dominate to charm Gaff

26: Ramza crystalizes, no game over screen appears, i'm going to count this as a loss anyway, since it's pretty apparrent how the rest of the battle will go from here out

Final score, 1-2, Monsters win!

I had a lot of fun with this, and want to thank LD again for giving me the chance to test this out
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Post by: Eternal on September 23, 2009, 02:28:47 pm
Glad you had fun with it. ^_^

Any chance that you can record a battle?
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Post by: SilvasRuin on September 23, 2009, 02:44:01 pm
Quote14: Skelleton's turn, it jumps into the air and rains unholy hell down upon Gaff and Ramza with Shadow Lance, before teleporting back to the ground, in what is quite possibly the single most awesome attack animation I have ever seen.
That makes me want to see it.
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Post by: Sephirot24 on September 23, 2009, 02:53:49 pm
That was a fun read ^^

It seems monsters can stand up on their own more than ever. Counter flood.. ouch. Now that HP is so much lower compared to vanilla or 1.3, not only we have to care about Magic's power value and weapons WP, but also stats like Ma and such, specially monsters who usually have insane stats.
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Post by: LastingDawn on September 23, 2009, 03:06:52 pm
Yes, we have Vanya to thank for that! His journeys into the world of the Animations tab has helped us a great deal and will allow us to have many more unique animation skills. Also though Skip Sandwich was the first to receive it he will not be the last! I will release this demo come Sunday (no way I can really fail with that... I mean, it's already done.)

But thank you very much Skip Sandwich, I am very glad to see you enjoyed the battle. And once again Congratulations on answering the riddle!
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Post by: Skip Sandwich on September 23, 2009, 03:30:26 pm
I like how the battle that started off with me hasting all three enemy monsters was the only one I ended up winning, it makes me feel better about my overall loss. Also, Coin Toss and the new Jump both kick ass, even though Coin Toss screws you over as often as not, when your fate is tied to needing someone to die NOW, well, the chance to backfire really can't end up with you being MORE screwed then you already were.
@LD
The public release sounds cool, I thought you might do something like that, but I wasn't expecting it to be so soon after I recieved my copy. Groovy.
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Post by: beawulfx on September 23, 2009, 05:48:53 pm
Oh snap. New demo. Public demo. Color me excited and definitely plan on me putting up a bunch of videos if you want LD. If you don't... then I won't!
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Post by: MiKeMiTchi on September 23, 2009, 06:58:09 pm
Good job on the riddle in the first place Skip!
Haven't read the whole thing yet, but they seem interesting!
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Post by: LastingDawn on September 23, 2009, 07:07:08 pm
It's only a savestate, haha! Nothing to be too excited about.
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Post by: MiKeMiTchi on September 23, 2009, 08:06:04 pm
Coin Toss all the way, Skip!

Quote26: Ramza crystalizes, no game over screen appears,
hmm.. intriguing..
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Post by: beawulfx on September 23, 2009, 08:12:19 pm
Quote from: "LastingDawn"It's only a savestate, haha! Nothing to be too excited about.

You should know by now it doesn't take much to excite me when it comes to Mercenaries :)
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Post by: Skip Sandwich on September 23, 2009, 08:27:42 pm
@MikeMitchi
i'm pretty sure that it wasn't immediate game over when Ramza crystalized because I was fighting on one of the tutorial maps that lacked the standard battle win/loss condition events to end the battle, the battle I won didn't end after I killed all the monsters either
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Post by: MiKeMiTchi on September 23, 2009, 10:51:06 pm
^ I see. Thanks Skip!

So, based on your opinion and experiences,
which skill(s) would consider to be good for Blue Magic, so far?
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Post by: Vanya on September 23, 2009, 11:47:39 pm
Quote from: "SilvasRuin"
Quote14: Skelleton's turn, it jumps into the air and rains unholy hell down upon Gaff and Ramza with Shadow Lance, before teleporting back to the ground, in what is quite possibly the single most awesome attack animation I have ever seen.
That makes me want to see it.

Yay! I'm glad my research caused a rain unholy hell on the player!
I feel strangely accomplished by this. ^_^
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Post by: MiKeMiTchi on September 24, 2009, 07:17:47 am
So far, I think FROG DROP would be great blue magic. :P
And..

that Shadow Lance!!! Can't wait to see how it will look like!
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Post by: Skip Sandwich on September 24, 2009, 10:02:39 am
Frog Drop and Aqua Rake both seem like they'd be good Blue Magics, they both deal decent damage, though in the battle Aqua Rake was dealing less damage, though that may have been due to faith or compat issues.
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Post by: LastingDawn on September 24, 2009, 11:34:23 am
Hmm, probably compatability, Frog Drop is MA * 8 (all monsters have had their MA adjusted to ordinary levels now) and Aqua Rakes is MA + 5/ 2 * MA, so while it might be weaker at earlier levels, it'll pass Frog Drop in time.
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Post by: Luminar on September 24, 2009, 11:42:51 am
did anyone make a video of this, or is it a no spoiler thing?...
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Post by: LastingDawn on September 24, 2009, 11:46:32 am
The savestate itself will be released in a week, but if Voldemort gets ahold of it he can make a fast video.
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Post by: Luminar on September 24, 2009, 11:50:00 am
Quote from: "LastingDawn"The savestate itself will be released in a week, but if Voldemort gets ahold of it he can make a fast video.


awesome, i have a feeling mercenaries will be completed faster then we think.
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Post by: LastingDawn on September 24, 2009, 11:51:10 am
Don't... count on it, we're still working out some rather large problems over all.
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Post by: Luminar on September 24, 2009, 11:53:55 am
ahhh, i see, then maybe i can finish 1.3 then, i just made chapter 2, wanna complete 1.3 first before i try something else on here, lol.
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Post by: Wasabi on September 24, 2009, 03:46:21 pm
I really can't wait to see more videos of Mercernaries. ESPECIALLY with these new monster skills! Just reading Skip's post has me whet in anticipation! :P
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Post by: jimmyjw88 on September 25, 2009, 12:16:03 am
After reading all the posts of Skips' battle, I'm really anxious and can't wait till the next release!! I'm really looking forward to this and can't wait to see...
QuoteSkelleton's turn, it jumps into the air and rains unholy hell down upon Gaff and Ramza with Shadow Lance, before teleporting back to the ground, in what is quite possibly the single most awesome attack animation I have ever seen.
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Post by: MiKeMiTchi on September 25, 2009, 03:50:03 am
All monsters should have something cool at their disposal..
Like this, the skeleton, which I will more likely to like than others because of that animation. hahaha..
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Post by: jimmyjw88 on September 25, 2009, 01:07:22 pm
Yea. I agree, Mike but it would be abit troubling because all the monsters needs something SPECIAL, which it isn't going to be easy though. I mean, the skeleton special animation did by Vanya, isn't easy right? ^^
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Post by: Wasabi on September 25, 2009, 03:03:00 pm
I think he stumbled upon it when he was messing with the animation tabs corresponding with Monk and Lancer animations. Which, by the way, is pretty exceptional progress for something you can probably call a "fluke"? :P
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Post by: LastingDawn on September 25, 2009, 03:38:12 pm
Well it's the Jump "type" and Teleport To animation, which Vanya mentioned in his thread.
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Post by: jimmyjw88 on September 26, 2009, 06:43:25 am
Ah...Jump and Teleport...I see. I've actually changed the animation for Monk's Earthslash to Jump and use Quake for the skill effect which looks not bad too ^^
But Jump and Teleport...Hmm...Nice.
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Post by: SilvasRuin on September 26, 2009, 05:35:04 pm
Very creative use of animations then.
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Post by: LastingDawn on September 27, 2009, 11:23:13 am
Alright, today is Sunday and I am Finally going to live up to a release date!

This is the release of the Savestate Monster Battle. It presents a few strategies, and it might not be too difficult, but please, do enjoy regardless.



Monster Battle Demo (http://www.megaupload.com/?d=SY4Z08VT)


EDIT: http://psxemulator.gazaxian.com/ (http://psxemulator.gazaxian.com/)

This is the link to the PSXfin emulator, just use your BIOS from ePSXe for it and you should be fine.
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Post by: jimmyjw88 on September 27, 2009, 11:25:48 am
ALRIGHT!! GREAT!! DEMO!!! I'll definitely enjoy this ^^
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Post by: LastingDawn on September 27, 2009, 11:27:29 am
Note! It is a PSXfin savestate and I am not sure if it works in the others, if it doesn't post here and I'll see what I can do.
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Post by: jimmyjw88 on September 27, 2009, 11:28:48 am
Wait...Its psv. file...How do you load this? ^^
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Post by: LastingDawn on September 27, 2009, 11:30:08 am
Do you have PSXfin the emulator?
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Post by: jimmyjw88 on September 27, 2009, 11:43:08 am
Erm...No. So need that to load it? Alright. I'll download it. Thanks ^^
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Post by: LastingDawn on September 27, 2009, 11:49:39 am
A new link is supplied for download to the emulator itself.
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Post by: jimmyjw88 on September 27, 2009, 11:56:22 am
New link?

EDIT: Sorry, I saw the link. Thanks.
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Post by: Luminar on September 27, 2009, 11:58:44 am
cool music and lightning effect, my game did crash after i tried viewing rad's abilities etc....
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Post by: LastingDawn on September 27, 2009, 12:09:46 pm
Sorry about that everyone... You NEED to have an extended ISO to test this, meaning that you will need to load it in Shishi, and update it.
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Post by: jimmyjw88 on September 27, 2009, 12:17:38 pm
I've an error saying unhandled exception...save a crash dump....Well, I just click on the load state and load it...Is that correct?

EDIT: Put the file in the saves folder?
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Post by: Luminar on September 27, 2009, 12:27:02 pm
how do u extend the iso, i'm new to this btw, when i hear shishi i think of sprite editor, lol, tutorial link anyone?...
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Post by: LastingDawn on September 27, 2009, 12:41:52 pm
It is the Sprite Editor, yes. Once you load your iso into the Sprite Editor it asks to restructure the ISO which in turn expands the ISO.
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Post by: Luminar on September 27, 2009, 12:49:02 pm
Quote from: "LastingDawn"It is the Sprite Editor, yes. Once you load your iso into the Sprite Editor it asks to restructure the ISO which in turn expands the ISO.


ahhh, i remember doing this a few times when i was changing sprites and classes around, thank you so much, looks like i can enjoy this now.  :)
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Post by: Luminar on September 27, 2009, 01:13:08 pm
very fun, it's nice how undead has there own sword skills, the goblin's frog skill is very deadly, i like the new jump animation as well looks like Kain's from FF2, Gafgarions "Dark Storm Gauntlet" is my favorite ability so far, lol.
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Post by: Fein on September 27, 2009, 01:29:47 pm
That was simply amazing. Gafgarions skills are great, and I really like the gambler's skills as well. I didn't get use Rad too much, because he fell victim to Frog Drop, and then got killed.
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Post by: lochdos on September 27, 2009, 01:30:19 pm
I gotta simi-crappy rec for those of you who cant get it to work

http://www.youtube.com/watch?v=PeNXuonRpNc (http://www.youtube.com/watch?v=PeNXuonRpNc)
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Post by: MiKeMiTchi on September 27, 2009, 06:00:47 pm
It looks like it'll take time for it to work for me. :(

QuoteI gotta simi-crappy rec for those of you who cant get it to work

Thanks.
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Post by: SilvasRuin on September 27, 2009, 07:23:12 pm
The jump attack of the skeletons' looks fantastic.
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Post by: mav on September 27, 2009, 07:54:42 pm
Quote from: "lochdos"I gotta simi-crappy rec for those of you who cant get it to work

http://www.youtube.com/watch?v=PeNXuonRpNc (http://www.youtube.com/watch?v=PeNXuonRpNc)
Nice vid. Many thanks for posting it. The enemies definitely got beefed up, I see. Their equipment seems to make sense, and it looks like the game's been given a new edge. Fantastic work, everyone.
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Post by: MiKeMiTchi on September 27, 2009, 08:08:33 pm
Although this is a demo to show off monsters, I still want to show my
observations.

COMMENTS:
----Gamble-----
-Straight's animation should include throwing the cards.
-Coin Toss needs some delay! I think wait for at least 2 secs before the damage. Or do some animation before the damage.
-Hmm.. Dice blow.. hm.. should be a single cast.. is that possible? (no casts in-between damage)
-By the looks of it, Darts is not finished yet.
-Roulette has the best animation for the Gamble skillset. Very useful and cool skill.

----Hawk Eye----
-Skills look pretty good. :)
-animations w/ multiple casts are bugged, i think, ..unit should not walk in-between casts.
-Dark Storm Gauntlet's animation was awesome as usual. Same goes to Dark Wave.
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Post by: LastingDawn on September 27, 2009, 09:34:38 pm
Quote from: "MiKeMiTchi"Although this is a demo to show off monsters, I still want to show my
observations.

COMMENTS:
----Gamble-----
-Straight's animation should include throwing the cards.
-Coin Toss needs some delay! I think wait for at least 2 secs before the damage. Or do some animation before the damage.
-Hmm.. Dice blow.. hm.. should be a single cast.. is that possible? (no casts in-between damage)
-By the looks of it, Darts is not finished yet.
-Roulette has the best animation for the Gamble skillset. Very useful and cool skill.

All of those are programmed that way, unless you fellows want to delve into the confusing world of Effects, nothing can be done about that.

Quote----Hawk Eye----
-Skills look pretty good. :)
-animations w/ multiple casts are bugged, i think, ..unit should not walk in-between casts.
-Dark Storm Gauntlet's animation was awesome as usual. Same goes to Dark Wave.

What you mention with the "card pierces through" nothing can be done about that. Also the multiple cast thing isn't a problem that can be fixed easily, that's another effect dealing. Also I am pretty sure the original game has that "glitch" as well with the Ice Brand and the like.
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Post by: Wasabi on September 27, 2009, 09:37:13 pm
Thanks for the video lochdos. :)

Shadow Lance and Aqua Rake look great. Was the goblin dualwielding knives, and did the knives have 25% extra attack applied to them? So far so good. I'm pleased with what I'm seeing here.
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Post by: LastingDawn on September 27, 2009, 09:41:50 pm
50% Extra attack actually. Knives are very useful items in Mercenaries.
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Post by: PX_Timefordeath on September 27, 2009, 11:11:23 pm
Monster Battle Testing! (http://www.youtube.com/watch?v=cHRB9cvnV-Q)
Second battle (http://www.youtube.com/watch?v=td_7CCdjafI)
Enjoy!

LD Edit: This is so far the definitive version, this one displays skills and shows what the enemy is capabale of, also Mind Flayer's have been fixed, they were never meant to have only one range with Aqua Rake, it's meant to be Summon Ranged.
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Post by: jimmyjw88 on September 28, 2009, 02:02:21 am
I'm still having problem loading the file. Do you need to insert CDimage? Or just Load the savestate?

EDIT: Anyway, I've watched the video and very nice Sir LD, very nice.
That Shadow Lance animation is amazing! That Aqua Rake is interesting too and that Frog Drop...Haha. Great choice of effects ^^
Ah...Dragon Roar and Dragon Breath ^^
That's what I edited for my lancer's skill; I used Mimic Titan for Dragon Roar. What do you used for your Dragon Roar? ^^
Also, what did you used for Wisdom's Downfall? I used Cure 4 as Reis Wind from Freya, FFIX ^^
And Dragon Lord?? Wow...I'm curious with that ^^
Oh, by the way, that Dark Shadow Gauntlet, the effect is part from Kanbabrif's Starry Frog right? May I know what effect is that from? ^^
Overall, amazing!!
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Post by: Vanya on September 28, 2009, 12:27:35 pm
LD, what values did you use to get Rad's jump to work right?
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Post by: LastingDawn on September 28, 2009, 01:46:41 pm
I used the Ancient Worker 8 trick from Eons ago, I should probably fix that, yes.
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Post by: Vanya on September 28, 2009, 02:04:34 pm
Hum? IIRC Worker 8 has an ability that looks just like a normal Jump, right?
Which one was it? I can just copy the animation values from it directly.

Edit: Never mind I found it.
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Post by: jimmyjw88 on September 28, 2009, 11:44:30 pm
Anyone can help me for that savestate thing to work? ^^
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Post by: LastingDawn on September 28, 2009, 11:48:56 pm
You're using in on a PSXfin, right? With an extended ISO?
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Post by: jimmyjw88 on September 28, 2009, 11:58:27 pm
Yup. I'll print screenshots. Wait a sec..

EDIT: Alright. Here's how I open...
(http://i623.photobucket.com/albums/tt312/jimmyjw88/PsxfinTest.png)
Open Psxfin Emu
(http://i623.photobucket.com/albums/tt312/jimmyjw88/PsxfinTest1.png)
Insert ISO
(http://i623.photobucket.com/albums/tt312/jimmyjw88/PsxfinTest2.png)
Extended ISO
(http://i623.photobucket.com/albums/tt312/jimmyjw88/PsxfinTest3.png)
Loaded
(http://i623.photobucket.com/albums/tt312/jimmyjw88/PsxfinTest4.png)
Load savestate
(http://i623.photobucket.com/albums/tt312/jimmyjw88/PsxfinTest6.png)
Loaded again
(http://i623.photobucket.com/albums/tt312/jimmyjw88/PsxfinTest7.png)
Open one of my save files
Is this correct?
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Post by: LastingDawn on September 29, 2009, 12:24:39 am
Loadde again? Hmm? It's supposed to take you straight there...
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Post by: jimmyjw88 on September 29, 2009, 12:29:41 am
What do you mean by "take straight there"? But I just load Extended ISO and haven't load the savestate yet...
If I just load the savestate without loading the ISO first, it'll crash saying "Unhandled exception crash"...
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Post by: LastingDawn on September 29, 2009, 12:50:19 am
You load the iso, then the savestate.
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Post by: jimmyjw88 on September 29, 2009, 12:55:03 am
Meaning what I did above is correct? Hmm...
Also, once I load the savestate, just continue? I don't think its new game right? Neither tutorial too right?
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Post by: boomkick on September 29, 2009, 01:37:51 am
savestate is one of the F# buttons on top (or from file menu). Different from save file.
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Post by: MiKeMiTchi on October 04, 2009, 05:59:40 am
Here's what I did:

0.) Extended the ISO using ShiShi.
1.) Download the .psv file
2.) Download PSXfin
**Then, copy the BIOS file to PSXfin > bios
3.) Placed the .psv file into: PSXfin > saves
4.) Open PSXfin
5.) File >Insert CD image
6.) Loaded my ISO (which was extended)
7.) Then,
8.) File > Load state > Monster Battle Demo.psv
9.) Done.
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Post by: jimmyjw88 on October 04, 2009, 08:32:22 am
Haha. So sorry for all the trouble I'd caused. I can't open savestate because the savestate is in the save folder. So, when I load that, it just load to the title screen. Now, I loaded the savestate from another folder, it works. Thanks again everyone ^^
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Post by: Delano on October 04, 2009, 06:19:31 pm
I make what you say MIke MITchi and works, but I discovery  it's possible extend a iso using
the extend iso patch(located in this site download section).

Just associate the iso or bin (you already have associate with other ppf) with the extend iso ppf.

I know this cause the Call of Power(kokojo project) did'nt extend using the shishi spirite editor...
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Post by: MiKeMiTchi on October 04, 2009, 10:48:39 pm
Yes, that's possible.
I'm into sprite editing so I downloaded ShiShi instead. 3 in 1. :P
Note that you have to download the latest ShiShi. (from .457? fftpatcher)
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Post by: jimmyjw88 on October 05, 2009, 12:19:58 am
Latest Shishi will expand the ISO for you. Previous Shishi doesn't which is why previously, we need to use PPF O-Matic to patch the original ISO with the Extend ISO Patch.
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Post by: Delano on October 07, 2009, 05:58:56 am
Now the demos are working (tanks to Mike Mitch, LD and Jimmy).

Now I'm editing spirites but I want known how I create new spirites.
My Shishi is the Last pacht, 457 like MIke Mitch says.
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Post by: Delano on October 07, 2009, 08:11:36 am
Need some help:

>How I use the PSXFIN memory card and the must, how I use the saves of internet ?
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Post by: jimmyjw88 on October 07, 2009, 12:13:12 pm
Well, first of all, sprites and portraits are in 16 colours only, I think you know that. Try take a look around spriting section and you'll get it.
As for PSXFIN memory card, just use ePSXe's memory card save.