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Data
Event Instructions
I doubt that will be much of use to anyone unless they want to modify events.
Anyway, that will be useful for me at the least.
There are 11 instructions right now, a few unknown bytes but I'll add more as I find more. Stay tuned!
Interesting...
Isn't E2 for Text speed? That's the only instruction I know off-hand that wasn't on the list. This proves quite useful for me as well.
That's a text instruction; not event.
So then, how can one tell which is which? Is the type determined by context?
Yeah... if you use a text instruction in an event, the game will probably just crash.