First I would like to thank the people that are currently working on this project as well as those that have in the past.
From what I gathered from skimming over the posts this will be a patch adding nigh all of the best from the psp release to the original psx version. (Aside from Luso being changed to a much better character imho.)
I'm guessing that the psx version simply cannot handle more than base + 4 roster size due to hard coded limitations and needing space for temporary guests. Max of three in Ch.2 if I remember correctly. However, that does mean that poaching your party is still much less tedious in Ch.4 than in base game. =D
Also, once this is out you say that it's fair game for modding? Because I look forward to porting my mod over to the psx version if that is the case. I figure it might take a quarter of the time to redo it.
One concern that I have is whether there will be space to add even one unique class in addition to the extra content that has been added...
From what I gathered from skimming over the posts this will be a patch adding nigh all of the best from the psp release to the original psx version. (Aside from Luso being changed to a much better character imho.)
I'm guessing that the psx version simply cannot handle more than base + 4 roster size due to hard coded limitations and needing space for temporary guests. Max of three in Ch.2 if I remember correctly. However, that does mean that poaching your party is still much less tedious in Ch.4 than in base game. =D
Also, once this is out you say that it's fair game for modding? Because I look forward to porting my mod over to the psx version if that is the case. I figure it might take a quarter of the time to redo it.
One concern that I have is whether there will be space to add even one unique class in addition to the extra content that has been added...