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April 28, 2024, 02:55:37 am

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Messages - Ildon

41
The Lion War / Re: FFT - The Lion War
September 08, 2017, 10:57:18 pm
First I would like to thank the people that are currently working on this project as well as those that have in the past. 

From what I gathered from skimming over the posts this will be a patch adding nigh all of the best from the psp release to the original psx version.  (Aside from Luso being changed to a much better character imho.)

I'm guessing that the psx version simply cannot handle more than base + 4 roster size due to hard coded limitations and needing space for temporary guests.  Max of three in Ch.2 if I remember correctly.  However, that does mean that poaching your party is still much less tedious in Ch.4 than in base game.  =D 

Also, once this is out you say that it's fair game for modding?  Because I look forward to porting my mod over to the psx version if that is the case.  I figure it might take a quarter of the time to redo it. 

One concern that I have is whether there will be space to add even one unique class in addition to the extra content that has been added...
42
Quote from: January on April 22, 2017, 04:23:23 pm
Since this thread is already near the top, I thought maybe I'd just ask here.  When using a sprite with multiple palettes into a party member slot, is there a way I can choose which palette is used?


I understand that this reply may be a bit late to be of any use.  However, I do believe that by reordering the palettes such that the desired palette is first then your generic humans will use the desired palette. 

Take note that you will have to update the palettes for all relevant sprite sheets/portraits for this to have the desired effect. 

Below should be a link to a video that I watched earlier that was linked to from this site.  I realize that I should probably link to the thread where it came from, but I have been awake for too long to have the energy to hunt it down at the moment.
PSP - Zalera Boss Battle Hack

Edit:
You'll also have to update the UNIT.BIN and WLDFACE.BIN in order to update formation sprites/portraits.