Final Fantasy Hacktics

Modding => Spriting => Topic started by: Jon on December 09, 2009, 05:15:18 am

Title: Jon's Sprites
Post by: Jon on December 09, 2009, 05:15:18 am
Firstly, did someone maybe already make a Mog/Moogle sprite yet? And what about this one? Can someone please (if it already exists) show me a Moogle and especially a portrait? Thanks![/img]
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Post by: VampragonLord on December 09, 2009, 05:45:32 am
***warning CoK Spoilers***
http://www.youtube.com/watch?v=_Gqz31OQAFQ (http://www.youtube.com/watch?v=_Gqz31OQAFQ)

Mr. Quick towards the end.
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Post by: Cheetah on December 09, 2009, 11:51:20 am
Yeah a moogle sprite has already been done, do a search for it I have no idea where it is. Your attempt is decent though.
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Post by: Kagebunji on December 09, 2009, 03:28:14 pm
Your attempt isn't bad, but wings and pon-pon look flat
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Post by: mav on December 09, 2009, 04:48:56 pm
That's actually pretty nice. A little too cutesy for my tastes, but still pretty well done. As mentioned earlier, there is [at least] one completed version somewhere around here. My only complaint about it (other than it not being submitted) is its portrait. It could really use something better...
Title: Jon's Sprites - Continuing Work on Zack
Post by: Jon on December 21, 2009, 11:32:05 am
Okay, I am attempting to make a Mandalia Plains map with an Airship flying in the sky. Right now it is close to impossible to upload maps into the game, but hey, maybe in the near future? My goal is to change the ship from Warjilis Trade City into an airship, and step one is complete. I sorta cut out the ship and got rid of all the background in Photoshop, and for me it took several hours. If someone has a quicker way of doing this, please by all means tell me! Next I will fix the ship just a little (the netting looks soooo crappy to me and an airship needs propellers) and then insert that onto Mandalia Plains. If in theory all goes to plan, one day I would like to see the airship actually functioning, and units being able to board the thing only through means of Ignore Height or Fly. Sorta like the lonely bridge at Zirekile Falls where units can go on or under it...

(http://i831.photobucket.com/albums/zz233/JonsBucketPics/Final%20Fantasy%20Tactics/airship2be.png)

Also, here is a somewhat small problem that I am working at: I am trying to make the Cannoneer from FF5 (GBA) into a special unit for FFT:

Original:
(http://i831.photobucket.com/albums/zz233/JonsBucketPics/Final%20Fantasy%20Tactics/FF5Cannoneer.png)

My Oracle-Cannoneer Problem:
(http://i831.photobucket.com/albums/zz233/JonsBucketPics/Final%20Fantasy%20Tactics/cannoneer.jpg)

Right, so any feedback or tips would be awesome. Please don't say oh man that is such crap right now because that I already know. Thanks![/img]
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Post by: mav on December 21, 2009, 11:55:36 am
The airship idea sounds ambitious, to say the least. I definitely like the idea, and you picked a good base; that ship from Warjilis looks awesome. I'm not sure how this will all turn out, but you're on the right track.

As for the Cannoneer, that could easily be a seriously awesome sprite. The execution, however, needs some work. I can warn you now that making that pirate-type hat look right is going to be extremely tough. A couple of the spriters here were working on a pirate (you can check it out here (http://www.ffhacktics.com/forum/viewtopic.php?t=4172)), but they haven't gotten too far. The male Oracle is a decent base, but your coloring is really strange. The blue is way too saturated and I can't tell what's going on with the shading. You might want to make his coat a little shorter and narrower too. And post your sprites in PNG format, if you can; JPEGs just ruin quality.
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Post by: Jon on December 21, 2009, 12:34:59 pm
First, Mav, please make me a portrait! Your portrait of the Pirate was purely awesome!! The unit character was more or less a monk with a oracle head? Not a bad idea, but how about Agrias's body with oracle head?(minus the female qualities...)I like actually all of the portraits of the pirate, I mean the different variations.

Don't worry too much about the airship, I was working on it just now for like 2 hours straight and it already has the poles where the propellers will be, just gotta make some propellers (was thinking the only windmill like thing from the Goug slums), use that and make it much, much larger, easy thing to do with Photoshop. Not bragging, but my airship is looking better! Wooo!

Also for my Cannoneer/Pirate (haha cannoneers look like fancy pirates imo) I think I will actually use FFTA sprites for reference when it comes to the hat, just think of the Hunter meets Blue Mage! Well maybe...however I am still very new to unit sprites, I like mapping far better. Lastly, I agree, jpegs mess it up, however it was a .bmp, but whatever, you are right, it is pngs from now on.
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Post by: jimmyjw88 on December 21, 2009, 12:46:47 pm
I like the idea of the airship. Interesting.
For the sprite, as what mav have said, blue is saturated, shadings need some work and etc. Good job though. Looking forward.
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Post by: Jon on December 21, 2009, 01:01:24 pm
Thank you. I will continue mainly on the airship, hopefully will get some serious results by next week...as for the cannoneer, I am gonna attempt to make a Kletian portrait (my fav FFT character) wearing that same hat as in FF5, which is my fav pirate/commodor hat. If anyone else would like to take a crack at the portrait, that would be magnificent, because I can tell you already what mine will look like: Total Crap! haha!
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Post by: SilvasRuin on December 21, 2009, 02:10:16 pm
Photoshop won't likely help you at all for the airship.  I think you need to take a look at the map creation tools that are available and see what can be done so far.  I'm willing to guarantee that just plugging an entire object into the game from Photoshop won't do jack shit.  The maps are a bunch of tiles with various information set about them and then skinned for 3D.  No matter how pretty it looks, I don't think Photoshop can do 3D.

Mav said about all there is to say about the cannoneer.
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Post by: Jon on December 21, 2009, 02:36:46 pm
Right, I hear you Silvas, but take a look at this. Also, it is good for cleaning up the ship, well imo...no offense, but Photoshop can do 3D...

(http://i831.photobucket.com/albums/zz233/JonsBucketPics/Final%20Fantasy%20Tactics/halfwaydoneairship.png)
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Post by: Jon on December 21, 2009, 02:38:59 pm
Now, which set of propellers should I use? Personally I like the highest one(in the middle). Also, Silvas or anyone, can I later plug in the finished airship into the map tools?
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Post by: SilvasRuin on December 21, 2009, 02:46:52 pm
So can you rotate the object and look at it from different angles?  If not, then it's not 3D.  Learn the difference between 2D made to look like 3D and actual 3D.  The FFT maps are the actual kind.  (I'm well aware that skins are 2D, not 3D, but you have to wrap an actual 3D object in those skins, so you still have to work with 3D to do what you want to do.)

Maybe I'm just seriously underestimating photoshop, but I HIGHLY doubt it's capable of an actual 3D model.  And if that image is supposed to be proof, if fails hard.  You can't prove something is 3D with a still image as still images are 2D.  "No matter how pretty it looks" and no matter how well shaded it is, 2D is 2D.

This isn't a jab at your photoshop skills.  I'm just pointing out what I'm fairly sure is a flaw in how you're perceiving the way program graphics work.
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Post by: Jon on December 21, 2009, 02:59:57 pm
Sorry, I misunderstood. You are right, but I plan to make the air ship from all angles, meaning a simple vertical flip for the right front (well I think...) and then I need to make just one of it from the back. I am not 100% sure, but I believe that is all I need...? 1 front view and 1 of the back and then vertical flip it in Photoshop...maybe I am just crazy. Also 2 from the R2 tilt view...? Is this enough or maybe I should give this one up and start anew with the tools, which I can't get to work ;_;
Either way, this right now is more or less an idea, let's see if I can even finish this simple Photoshop map (who knows, it could always be good reference for later use in the future)...
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Post by: Smash on December 21, 2009, 03:03:12 pm
True.



Perhaps.. That SketchUp program from Google along with using the ship textures could work for this, as to have a 3D preview model of how you want it.. Or maybe even Autocad, if you're willing to spend some time to get used to it.

Photoshop comes unessesary as fuck, as you can edit the pixeled textures in Paint.
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Post by: Jon on December 21, 2009, 03:11:33 pm
Yeah, I learned a bit of AutoCad and CADD way back when, when I was still in highschool. Never liked it too much, way to complicated to do the simplest things, no offense to anyone if you have a personal love of that program, but, Photoshop did come in major handy this time, I had to cut that ship out of the whole Warjilis town and I did that in like 3 minutes or something. Perhaps Paint can do that too, but I have Photoshop so I might as well use it. Plus, I know you hate PS or whatever, but really Smash, it saves time when you have 10 different brushes and layers...well at least for me...everyone has their own preferences I guess...I think PS is the fastest, but I am always open for something new...
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Post by: Jon on December 21, 2009, 03:12:43 pm
I just thought of something though: Smash you are probably right, because compared to you, my spriting sucks hahaha!
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Post by: Smash on December 21, 2009, 03:31:18 pm
Nah. Like I've always said, in pixeling, the programs used won't change anything at all.


Using paint just makes you look pro. Lol.
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Post by: mav on December 21, 2009, 05:17:34 pm
It's all about personal preference; some people prefer something simple (e.g. Paint), others prefer the more heavy duty stuff (e.g. Photoshop). I use a number of programs to get my stuff together, but that's just me.


The pirate body (and Cannoneer body) may work with Agrias as a base, but it sounds like a lot of editing work. Someone was able to adapt the Thief pretty well. Maybe that'd work for the Cannoneer...
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Post by: Jon on December 21, 2009, 06:20:43 pm
Hmm, I saw that Thief one, it is good, but I need a unit with a long coat...like Agrias, and then legs a little like Mustadio...hmm...
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Post by: Asmo X on December 21, 2009, 10:19:03 pm
So once you make this thing in PS what next? You can't just insert it into the game dude don't be ridiculous. If it was that easy we would have done it ages ago. Drawing it from "every" angle is absurd as well. When you rotate a map you're seeing it from countless angles before it "settles" on a new view. Are you going to draw your ship from every conceivable angle within this path? What about spells that show novel angles? This sounds pretty midguided.
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Post by: jimmyjw88 on December 21, 2009, 11:36:25 pm
Yeah, its just like sprite. You need quite some angles, not just front diagonal and rear diagonal. The map spins 360 degrees. So just that 2 frames won't really work.
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Post by: SilvasRuin on December 22, 2009, 03:29:12 am
It's certainly possible, but Photoshop won't help, as I've said.  You need to focus on what you can use with the existing map editing tools, and it will probably take a massive amount of effort to get working without any hiccups.  Hopefully other angles of the boat exist already so you can rip the graphics from that map and recycle it.  You'd then be on your own for the bottom of the boat though...  You might want to see about borrowing the windmill animation and see if it is possible to mimic it flipped on its side and then use that for your propellers.  To make things as easy for you as possible, you'll need to try and borrow as much as you possibly can from stuff already in the game.

Though now that I think about it... would it really hurt all that bad to just stick the windmill as-is on it and make all the "propellers" face forward instead of up?  I estimate two or three, and it would ultimately depend on if you do anything for wings.  The bottom of the map in the final battle might be just passable enough to work as the bottom of the airship, but I'm not very confident of that.
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Post by: Jon on December 22, 2009, 05:11:24 am
I hear everyone, Asmo, Jimmy, Silvas, right, I think I should do this over with the map editing tools. Asmo is right, every single angle? That would take ages for me. I have no idea for the bottom of the ship, I might have to do that part from scratch. Well who knows, if someone can figure out how to insert custom maps, I will probably finish the airship completely. For now, I will just make this simple version as a layout. And yes, the windmill would be awesome, and in Photoshop you can flip it, no idea with the map editing tools, I have to experiment around still a bit with them. I know that this is a fool idea, but I am just trying to make my crazy airship dream a reality. Now that I think about it, I don't think the airship would actually do that much anyways, it would just float silently over Mandalia Plains and serve as a nice Archer/gun user sniping spot... Thanks for the feedback.
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Post by: VampragonLord on December 22, 2009, 06:57:10 am
it wouldnt even do that very well, anyone below it would be invincible. and the archers/gunners up top would need to be magic'd down, so if one was unprepared, some battles would literally go on forever. 1 knight left alive hiding beneath the airship til the archer comes down it would also mess up the camera, making it quite hard to see units at certain locations. it sounds cool in general things sound cool kind of way, but in reality the airship would probably just muck everything up, for no real purpose even.
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Post by: Jon on December 22, 2009, 11:40:49 am
I know, it is just a weird dream of mine. Here is an idea of how I would like it to be in theory...all done in Photoshop, so it is not a real map yet:

(http://i831.photobucket.com/albums/zz233/JonsBucketPics/Final%20Fantasy%20Tactics/MandaliaPlainswithAirshipIdea.png)
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Post by: Jon on December 22, 2009, 11:51:08 am
Oh yeah, y'all know that zenith point where Lancers/Dragoons go when they jump? Wouldn't the propellers cut them to shreds (I know, not literally) but that could mess things up majorly. I think I really need to devote some time into learning the map editing tools...this is more or less a fan project, I really hope I get this going one day...anyone on here know a lot about editing maps? I mean someone I can ask if I totally screw up? Thanks!
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Post by: Jon on December 22, 2009, 01:51:31 pm
Ahh, Smash, thank you for the idea with a coat unit as a base for the Cannoneer- I think the male Mediator is the perfect place to start, all I have to do it get rid of the damn coat tails and change the hat...which by the way is a good reference for pirate hats (it doesn't look like a pirate hat but serves as a nice base) Totally over looked the mediator...
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Post by: Jon on December 22, 2009, 02:36:38 pm
Tell me what you think of Cannoneer and please please help with the hat!!

(http://i831.photobucket.com/albums/zz233/JonsBucketPics/Final%20Fantasy%20Tactics/cannoneerhatexample.png)
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Post by: Kagebunji on December 22, 2009, 03:36:43 pm
You have far too over-saturated colors, take palettes from existing sprites. I can't help you about hat, cause I ahd few attempts at doing pirate hat, and they weren't good, just replace those dark outlines with something brighter (around the hat).
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Post by: mav on December 22, 2009, 04:02:50 pm
Psst...Jon, in the future, use the edit button: (http://www.ffhacktics.com/forum/templates/subSilver/images/lang_english/icon_edit.gif), it'll keep things organized.

That mockup of the airship on the map looks really cool, by the way. Definitely experiment with the map-editing tools. I don't know how extensive they are, but I have a feeling that you'll enjoy working with 'em.
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Post by: Jon on December 22, 2009, 04:04:05 pm
Okay, I understand with the over saturated, but the dark outlines were the original colors from the mediator. Does the hat at least look decent?

Yeah 3 posts in a row by me XD
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Post by: Kagebunji on December 22, 2009, 04:12:20 pm
These colors may have been in mediator, but when you changed the 2nd outline to yellow and 1st outline was untouched, it looks bad, it's just too outlined. Well hat looks preety much okay I guess, just fix what I mentioned earlier.
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Post by: Jon on December 22, 2009, 04:17:18 pm
Will do, and whoa! Dude, Kagebunji, I saw some of your FF9 stuff, nice work! Shockingly good actually! In the Show/Hide box under your name, I like the 1st Steiner's body but the 2nd's coloring better. Zidane looks uncanny in FFT form, but I think (just my opinion) his tail is skinnier and longer. Awesome!
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Post by: jimmyjw88 on December 23, 2009, 12:55:03 am
The sprite, what Kage has mentioned. The airship is looking good. Well done. One thing though, the ship is looking bit slunt down on the front, compared to the map. Also, if you see the map, the shadow is going right side, meaning light source is on the left. Your airship shadow is good, but maybe move it a little bit more to the right?
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Post by: Jon on December 23, 2009, 07:11:16 am
New version, any better? (didnt change the hat much)

(http://i831.photobucket.com/albums/zz233/JonsBucketPics/Final%20Fantasy%20Tactics/cannoneermoreorlessfinished.png)
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Post by: jimmyjw88 on December 23, 2009, 08:36:56 am
First thing, change the colours. They are saturated. Once that is done, we can get a better picture.
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Post by: Jon on December 23, 2009, 08:50:51 am
Okay, I will try it. Also, thanks for the airship Jimmy, but yeah, with the shadow, it was just sorta a reference pic, never gonna be like that in game (well not in the near future). I still can't get the map tools to work correctly...crashes every time I load up a file...
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Post by: Jon on December 23, 2009, 09:13:20 am
-20 saturation:

(http://i831.photobucket.com/albums/zz233/JonsBucketPics/Final%20Fantasy%20Tactics/cannoneersaturation-20.png)

I can go more to like -30 (max), everything else starts looking too gray...
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Post by: jimmyjw88 on December 23, 2009, 10:05:48 am
Jon, please use the "EDIT" button on the top right corner.
As for the sprite, try use existing colours, example, Agrias, Wizard, Chemist or if you want purple-ish blue, Prince Larg perhaps.
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Post by: mav on December 23, 2009, 10:53:22 am
Just take colors from existing sprites, like Jimmy just mentioned. As for the sprite itself, it looks okay. It's hard to judge though, since you've only provided the forward-facing frame (which is always the strangest looking). I think you should raise the entire hat one pixel, make sure the three shades for yellows all look different (right now the two lighter shades are nearly identical), and make sure that there's not outlining or pillow shading.
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Post by: Jon on December 23, 2009, 02:07:37 pm
Okay thank you, I will do all that, but what is pillow shading? I don't know because I am new to spriting units...(or I am plain ignorant to this term). I was gonna use a combo of Agrias for the blue colors and a (Temple?)Divine Knight for the golden and yellow colors from the armor (Kletian or Izlude or Volmav, ect.) I am about half way done with the 3/4th view and will post that one up next. Hopefully, this sprite gets better and not worse, because I really really like Cannoneers/Pirates (it can be a pirate captain, can't it?) I will raise the hat 1 pixel, but that will mean more fore head or hair...bummer...
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Post by: mav on December 23, 2009, 03:05:02 pm
This (http://www.natomic.com/hosted/marks/mpat/shading.html) is a pretty decent guide that outlines what pillow shading is and how to avoid it.
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Post by: Kagebunji on December 23, 2009, 04:38:55 pm
Quote from: "Jon"Will do, and whoa! Dude, Kagebunji, I saw some of your FF9 stuff, nice work! Shockingly good actually! In the Show/Hide box under your name, I like the 1st Steiner's body but the 2nd's coloring better. Zidane looks uncanny in FFT form, but I think (just my opinion) his tail is skinnier and longer. Awesome!

Well the first Steiner is by Jimmy, 2nd is by me. Jimmy also did Vivi, Beatrix isn't done by any of us (as said in note), and all the rest is mine. With Zidane there are problems, his hair is hard to do, but I have one idea, about tail I cannot do a thing, it's already long, it may crash with other frames if it will be really bad. I personally like Garnet most. Thanks for kind words, but Jimmy is a part of this project as well so credits go to him too :)
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Post by: Jon on December 23, 2009, 06:03:23 pm
Nice work Jimmy for FF9 :)
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Post by: jimmyjw88 on December 23, 2009, 10:29:59 pm
http://www.natomic.com/hosted/marks/mpat/shading.html (http://www.natomic.com/hosted/marks/mpat/shading.html)
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Post by: Jon on December 24, 2009, 07:58:24 am
Haha thank you very much Jimmy, but Mav posted that first. Thanks anyways; this guide rocks! Oh horrors, oh tragedy! My sprite has pillow shading! Just look at the hat! I need help...I will redo it as best as I can and post it tomorrow or the day after(hopefully I will be done with the 3/4 view also). Actually, a question to you pro spriters: why do I need to use colors from already existing units? I made a custom Kletian with a blue robe and black armor on my own and he came out fine (well in game at least...)
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Post by: Kagebunji on December 24, 2009, 08:25:22 am
When you use existing palettes, you can be sure nothing wil be saturated, that's preety much all. You asked pro spriter though, but I'm not one :P
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Post by: Jon on December 24, 2009, 09:44:37 am
Here is the front and 3/4ths views. Thanks Kagebunji, I changed all the colors only to Agrias's blues and Kletian's armor gold(yellow-goldish). The rest are the Mediators original colors. Hope it is only 16...please please please tell me if the hat is alright and if you want, I mean if any of you aren't too busy...please take a crack at the hat and improve it if you can...you have no idea how hard it is drawing it from 3/4ths!! It's crazy! Merry Christmas to y'all!

(http://i831.photobucket.com/albums/zz233/JonsBucketPics/Final%20Fantasy%20Tactics/cannoneerfrontandsidefront.png)
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Post by: Kagebunji on December 24, 2009, 11:13:38 am
Good job Jon, it doesn't look that bad. If you want to see how many colors you are currently have, download GraphicsGale, this is quite good program for messing with palettes.
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Post by: Jon on December 24, 2009, 12:35:04 pm
Thanks! Also, yes, I have exactly 16 colors, what a relief ;) I have gotten rid of the almost black color trim around the hat, I think that was your advice Kagebunji, and now it looks better. I think (not 100% sure) that all the almost black color outlines on the units always only appear below something else (example hands, hats, between legs and under arms, ect.) so technically speaking, it would not make much sense if I outlined the Cannoneer's hat. Good idea Kage! Also, I plan to call this unit either Captain or Colonel...need advice on that, too haha...any ideas anyone?
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Post by: Kagebunji on December 24, 2009, 12:46:30 pm
Clolonel, yeah that's good, name the job Colonel, and I will name it Roy Campbell(Colonel from MGS). Also, I wanted to tell you, call me Kage ;)
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Post by: jimmyjw88 on December 24, 2009, 12:59:53 pm
2x / 3x please and thank you. I think its looking good.
And Merry Xmas to all.
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Post by: mav on December 24, 2009, 01:49:13 pm
This is surprisingly good. It's not perfect yet, but holy crap, this is one of the best first attempts I've seen in a while. Great work. My only suggestions thus far are to raise the hat one pixel (on both views) and remove the dark gray outline from above the hat. What sprite are you using as your base or reference? Male Oracle? Just be sure to keep the shading consistent.

Seriously, this is really nice. Keep up the good work, Jon.
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Post by: Jon on December 24, 2009, 01:53:26 pm
Okay, now I have a  problem - I can't for the life of me get the side view correct when it comes to the hat. I am desperate...I have been playing around with the hat for like 1 1/2 hours now (just the hat!!) *sigh* Someone please help...I made another example under the "?"...
(http://i831.photobucket.com/albums/zz233/JonsBucketPics/cannoneerhatsideproblem.png)

@Mav- Thank you very much! Besides that moogle I never finished and the cola bear, this is in theory (when I am done) the first real sprite I did(sprite sheet wise). It is the Mediator btw...
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Post by: Kagebunji on December 24, 2009, 03:16:39 pm
This hat will be used for Bikke when you will be done for sure :)

Looking good so far, about hat I can't suggest anything, I'm not too good at it.
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Post by: Jon on December 24, 2009, 04:31:20 pm
Finally, I hope this side view with that blasted hat is acceptable:

(http://i831.photobucket.com/albums/zz233/JonsBucketPics/Final%20Fantasy%20Tactics/cannoneersideview2.png)

Looks like a Mexican Sombraro (or however you spell it)...

@Mav- If I raise the hat 1 pixel, what do I do then? Add more dark brown as hair or make the lesser brown as fore head...? I have no idea whatsoever with that...
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Post by: mav on December 24, 2009, 04:53:59 pm
The hat is looking better (kinda) but what happened to the body? The gold outline should be similar to the shape of his arm, not a straight line. While you're at it, go ahead and remove the yellow line on the chest and make it blue (add shadows as necessary). By the way, you are editing this at the in-game size, right; not the blown up size? I'm noticing that some of the lines don't have the correct pixel length/size. Work on it to-scale or else things will get screwed up really quickly.
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Post by: Jon on December 24, 2009, 05:06:51 pm
No worries, that was a cropping mistake, and I will fix it later. Thanks for the info, I didn't even notice the arm... :)
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Post by: jimmyjw88 on December 25, 2009, 12:59:40 am
Looking good and what mav said. Good luck ^^
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Post by: Kagebunji on December 25, 2009, 07:16:37 am
I have a feeling that the gold outline could use one more shade, it looks kinda strange to me, what do you guys think?
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Post by: jimmyjw88 on December 25, 2009, 10:35:47 am
If still got space left, definitely yes.
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Post by: mav on December 25, 2009, 12:05:36 pm
I agree Kage, one more shade for the gold would be perfect, but I have a feeling that this is pretty much maxed out. He could share one of the existing hair shades though...
Quote from: "Jon"@Mav- If I raise the hat 1 pixel, what do I do then? Add more dark brown as hair or make the lesser brown as fore head...? I have no idea whatsoever with that...
I didn't see this earlier, but basically you should just fill it in with skin shades and add eyebrows accordingly and on the side view you may need to add some hair. The main thing is to make sure that the new eyebrows and the black shadow of the hat don't merge into a giant glob of pixels; use the darkest blue shade at the bottom of the hat and leave his eyebrows dark.
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Post by: Jon on December 25, 2009, 01:24:57 pm
Hmmm, I shifted the hat up 1 pixel and changed the black under color to dark blue, also I finished the 3/4 view of the back, please tell me what you think so far and what I should change. Thanks ;)

(http://i831.photobucket.com/albums/zz233/JonsBucketPics/Final%20Fantasy%20Tactics/cannoneer4views.png)
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Post by: Twinees on December 26, 2009, 02:00:00 am
Nice progress Jon. A few things you could do to get another gold colour, remove the colour that is only used on his front view for his face. You could probably use the dark brown from his skin tone as the darkest shade of gold/yellow. And you could use a colour for his eyes from his coat (blue) or his skin (brown). Oh and the darkest blue you have seems a bit purple, so u could lessen the saturation and make it a bit blueyer, it would look nicer.

Also, on his side view, it feels like the bottom part of his coat should continue left a few pixels.

Good luck.
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Post by: Jon on December 26, 2009, 04:12:16 am
Thank you Twinees, I will do all that by the next frame I post, I think I can change the colors no problem, in order to get another gold, just hope I don't screw up the shading then, because I am still very new to all this...thanks for the advice though :)
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Post by: Twinees on December 26, 2009, 04:21:52 am
Oh also on the front view it doesnt look like he has ears. So try to fix that :)
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Post by: Jon on December 26, 2009, 09:13:15 am
5 views of Cannoneer, we are definetly getting there:

(http://i831.photobucket.com/albums/zz233/JonsBucketPics/Final%20Fantasy%20Tactics/cannoneer5views.png)

I am deciding whether or not to shift the top part(front part) of the hat down 1 pixel in 3/4 view of the back...let me know what you think...
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Post by: Jon on December 26, 2009, 11:06:01 am
Yay! Done with the first row! 7 sprite views!

(http://i831.photobucket.com/albums/zz233/JonsBucketPics/Final%20Fantasy%20Tactics/cannoneer7views.png)

Also, I have attempted a portrait, which will never be seen on here, what I am trying to do is take Kletian's portrait and slap a Cannoneer's admiral like hat on...without success of course...ah well, no one will see it because it is embarassing haha.
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Post by: Kagebunji on December 26, 2009, 03:39:17 pm
Post smallest version of first frame, I will edit it for you a bit.

If you want a goos pirate hat, look at Mercenaaries section and find topic about Bikke, there is a very good portait with hat you might use for great results.
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Post by: mav on December 26, 2009, 03:42:38 pm
Hmm...these don't look bad, you just need to add some more shade on the hats. I know I said use the darkest blue, but you also need to add some of that second blue shade in between. And overall the views look flat: you have two shades of blue that are nearly identical. Replace the third blue (hex code #2F4C7A, RGB 47, 76, 122) with something a little darker (try hex code #284868, RGB 40, 72, 104) and then redistribute the colors accordingly.

The hat on the side view needs a lot of work...And just keep working on the portrait till you think it's ready for posting; we'll help you out from there.
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Post by: Jon on December 26, 2009, 04:37:00 pm
For Kage and thanks a million :) Here is that image btw, has a lot of black because that is the boundary for inserting it back in haha...

(http://i831.photobucket.com/albums/zz233/JonsBucketPics/Final%20Fantasy%20Tactics/forkagecannoneersideview.png)

To Mav: I will do that. But which blue should I change? Lightest, middle or darkest? I can't display hex code since I use Photoshop or maybe it can but I have no idea where it is located. Your support is much appreciated. I will not post the current sloppy chippity choppity Kletian portrait, because you will most likely barf on your computer...
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Post by: Kagebunji on December 26, 2009, 04:58:39 pm
Hehe, post please all 5 frames okay?
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Post by: Jon on December 26, 2009, 05:23:02 pm
Here ya go! :)

(http://i831.photobucket.com/albums/zz233/JonsBucketPics/Final%20Fantasy%20Tactics/forkage5views.png)

Jon used Steal Helm- he stole a whole portrait! Bikke got his portrait stolen! 12exp, 9JP, Job level up!! Level 2 Thief!
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Post by: Kagebunji on December 26, 2009, 05:43:18 pm
Here, I messed with the palette and fixed first frame for you, the rest remained untouched, he is still 16 colors.
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Post by: Jon on December 26, 2009, 06:32:50 pm
Thank you very much Kage, I can see the differences which are very hard to see, it is all in the color haha, very nice, I will be sure to use this :) Thanks again, and hopefully by tomorrow I will get a portrait up (don't blame me if it looks weird) and another winter sprite actually haha!
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Post by: Kagebunji on December 26, 2009, 06:39:22 pm
You are welcome. Those "hard to see diffrences" are usually most important ;)
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Post by: dwib on December 26, 2009, 09:11:17 pm
before you keep working on more frames try and shade the hat a little, you can CLEARLY tell you did custom work on the hat and simply recolored the outfit in those back views
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Post by: jimmyjw88 on December 27, 2009, 12:41:36 am
Basically, the side view really need to work. The rest is okay. Keep it up.
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Post by: Kaijyuu on December 27, 2009, 12:48:13 am
Light blue in the coat/hat is a little too bright, I think. Nice highlight color, but doesn't work when half the sprite is that color.

If you have any more colors, adding another shade of darker blue to the coat/hat would probably work.
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Post by: Jon on December 27, 2009, 07:47:12 am
I tried, I did, but I just can't seem to understand how it is done when it comes to portraits...just look at this crap:

(http://i831.photobucket.com/albums/zz233/JonsBucketPics/Final%20Fantasy%20Tactics/kletian2cannoneerportrait.png)
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Post by: jimmyjw88 on December 27, 2009, 08:30:33 am
The top hat looks good but not the bottom. That yellow is too saturated and flat. It should be curve rather than straight. Try observe closely of the Bikke portrait. Good luck ^^
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Post by: Kagebunji on December 27, 2009, 09:46:27 am
What Jimmy said, and one question, you will leave himm with those clothes or this portrait is just to show hat attempt?
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Post by: Jon on December 27, 2009, 10:46:53 am
Hat attempt. ;_; I am just not cut out for making portraits...oh yes, by the way, I added one more blue color, now there is the same light blue, the new blue which is just slightly darker than that, dark blue and then the dark teal blue that Kage changed. I will post it when I do another row or something...
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Post by: mav on December 27, 2009, 02:33:58 pm
That's certainly an interesting looking hat...Anyhow, the yellow/gold trim needs to be a little less linear (curve it out). Overall, the portrait could use some different colors: the yellows are too bright and the blues are too dull. Focus on the sprite first, then work on the portrait towards the end.
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Post by: Jon on December 27, 2009, 02:36:03 pm
15 views + all arms done (they are not all shown here though) + color problems fixed, works fine in Shishi

(http://i831.photobucket.com/albums/zz233/JonsBucketPics/Final%20Fantasy%20Tactics/cannoneer15views.png)
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Post by: Jon on December 27, 2009, 02:37:17 pm
I will probably just forget to make a portrait at all...I give up with portraits...lend me your skills Mav...
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Post by: Kokojo on December 27, 2009, 02:58:35 pm
Hahha, this admiral/captain/seems very well done, seriously !
The main bother is the leftmost view, with the hat ressembling.... well, a broken melon ?

Otherwise, It looks very nice.

I do plan on using it, with your permission, of course ;-)
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Post by: Jon on December 27, 2009, 04:55:07 pm
Hahaha! A broken melon indeed! Thank you and yes, I am working on the leftmost view, it bothers me beyond words. And of course, you may use it, but wait until it is finished, unless you only want a walking unit. ;)
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Post by: mav on December 27, 2009, 06:17:03 pm
Hmm, I took a look at the side view (keep in mind that I'm not much of a spriter) and this is my edit--I hope it fits...

The shading needs work, but my main goal was the shape.
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Post by: jimmyjw88 on December 27, 2009, 11:42:44 pm
Looking good Jon. Mav, that looks better. Though, maybe the side of the hat (frontside) move up a little bit.
Well done, keep it up ^^
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Post by: Jon on December 28, 2009, 06:23:22 am
Thank you Jim for the kind words and thanks Mav for the hat. I used your idea, but not the exact hat you made, and recolored the pillow shaded cap part. I really like what you did with the front, but for the back I will use my other new version. The front stays more or less the same as yours (changed the shading a smidge) so thank you. Also, finished all those middle weird half body things, finished 1 dead pose (which I am quite proud of, not to brag but that was a nightmare) and halfway done with the headless attack body poses. Probably will finish the Cannoneer off by either tonight or tomorrow sometime :) (I may still recolor and work with the shading, though)
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Post by: mav on December 28, 2009, 09:53:42 am
Once you get the basic sprite completed, you can always continue to touch up the shade and whatever else you see wrong with it. If you've made some more updates, I think we'd all like to see 'em. Keep up the great work, man. I'll take a crack at the portrait today, since I'm not really doing anything.
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Post by: Jon on December 28, 2009, 02:11:27 pm
Whoo yeah! Thanks a million! I probably would never be able to do diddly squat when it came to the portrait. Almost done now, just some attack poses (those are quite tough to get right) and wounded poses (practically done, did all back views). Tomorrow it will almost certainally be done, then I was thinking of doing something strange, tell me all what you think: I want to make a Leviathan out of Altima(the 2nd version), which will probably be extremely tough, but I don't care...Leviathan is the coolest boss and enemy besides Odin, haha...
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Post by: Kagebunji on December 28, 2009, 02:12:59 pm
The hat could still use some work, but it looks good, keep it up.
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Post by: mav on December 28, 2009, 02:25:34 pm
You know what, why didn't we just take Bartz's hat directly from FFV? He is the inspiration for this sprite, after all.
(http://img.photobucket.com/albums/v625/mavken/667aa627.png)

Take his hat, modify it, re-shade it, and you should be set.
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Post by: Kagebunji on December 28, 2009, 02:41:48 pm
Damn Jon, now I wanna do some summons sprites, first would be Odin, second Ifrit, I dunno what next, but this is certainly good idea :D
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Post by: Jon on December 28, 2009, 03:36:19 pm
@Mav- haha, check page 1, I did exactly that. I used Bartz's hat reference the whole time I worked on this. It helped tremendously for the front-side view, but not the left side view(1st pose)
@Kage- Yeah, let's do some Summons ;)

Here is my current standing with the Cannoneer, almost ready for combat now (ignore the reds please, those are my problem, no worries they will be gone):

(http://i831.photobucket.com/albums/zz233/JonsBucketPics/Final%20Fantasy%20Tactics/cannoneernearlydone.png)
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Post by: Kagebunji on December 28, 2009, 03:45:14 pm
You are moving preety fast with this, but you MUST do two things, first darken the second white, I did it in my attempt, the second thing is to lift the hat in the leftmost frame in first row by one, I did it in my attempt as well, I s'pose you didn't used it at all huh?
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Post by: mav on December 28, 2009, 03:59:42 pm
I was wondering why you didn't just use Bartz's hat directly for the left side view: Bartz is facing that exact direction. I guess it's because the hat appears to be at a bit of an angle, but I still think it's worth stealing...

Oh and I took a look at your palette, and replaced all the blues with the male Chemist's. The yellows, the skin tone, and the pant colors are still what you had them as, but I darkened one of the whites. You're at 17 colors right now (including that red shade that I think is just leftover from the Mediator).

(http://img.photobucket.com/albums/v625/mavken/9f22ce3d.png)

See how there's that extra shade on the back? It generally appears between the second darkest shade and the lightest shade--you need to use that shade on the hat on virtually every pose to blend in the shadows. On the subject of shading, the forward-facing frame (top row, third from the left) needs some work around the collar and the arms. And it looks like you've left the gold trim unfinished on the back pose. Thankfully there's space for it, so make sure to continue it.
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Post by: Jon on December 28, 2009, 05:47:50 pm
@Kage- I apolagize, I made a mistake somewhere along the line, I will do as you and Mav say; I will darken the white to more a grayish (this makes a lot of sense for the shadow coming down off of the hat) and I will change the hat (1st pose) by moving it one pixel up. I didn't realize that I did not shift it up 1 pixel already...(I change the colors though to yours, but I could not use the exact file that you posted because by then I had made more poses.)

@Mav- Thank you, I will use this, it looks better with the Chemist's colors (even though I like yours too Kage :)
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Post by: Kagebunji on December 28, 2009, 08:34:15 pm
I would suggest using Mav's palette change, then you should only lighten up the darkest blue a bit, you see on the second frame in first row the darkest blue clashes with his dark eyebrows, it make it look weird. You can be sure this hat will be stolen and improved by some of us later on(for example on Bikke sprite) ;)
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Post by: SilvasRuin on December 29, 2009, 03:38:45 am
You've come a long way with cannoneer.  That first attempt is hideous.  The only complaint I have now is that the palette just looks too danged bright to me.  (Which of course is a personal opinion.)  I have an itch to complain about the shading a little too, but I can't actually pick anything out in particular that I think needs fixing for that.  Might just be the bright palette messing with me.
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Post by: jimmyjw88 on December 29, 2009, 05:03:45 am
Keep up the good work.
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Post by: Jon on December 29, 2009, 05:14:57 am
Right, it is very hard to please everyone, so here is what I did: I changed the second white color to Mav's grayish white. I shifted the hat up 1 pixel in the 1st pose 1st row like Kage did and Mav also did posted above. As of now, I will leave my colors, even though I really like Mav's Chemist color change, I like the Cannoneer's colors a bit darker (which I originally got from Agrias and then Kage changed them to better). The reason I am doing this is because once I am finished (hopefully today) I will post both the .spr and the original spritesheet, so then people can change the colors to whatever they want. After all, it is a custom character...and maybe people want a green or red clothed Cannoneer, so actually colors don't matter too much, so long as they are the right shade. Maybe I will post variations once I finish. Oh, I think it would be cool to get a female version of the Cannoneer too, I can add some long hair and change the coat, dunno...thanks for the suggestions everyone! ;)
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Post by: Kagebunji on December 29, 2009, 07:36:49 am
Jon I suggest you create 8 palettes, then thic could be used for Mercenaries or CoP, but this is just my sugestion.

Also the female version of Canoner would be sweet, add ponytails fromm Female Geomancer to front, some long hair to the back (agrias, Female Knight, Ovelia, and many others to choose) and cut her coat a bit then add a ribbon(not so sure about this though), and you will be done!
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Post by: Jon on December 29, 2009, 09:27:05 am
Final Cannoneer
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Post by: Kagebunji on December 29, 2009, 10:08:51 am
Nice, you don't mind if I work with this right?

Edit: You used one color for every shirt (grey), I fixed it for you:
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Post by: Jon on December 29, 2009, 10:45:07 am
Here is the sheet if y'all want it in that format:

(http://i831.photobucket.com/albums/zz233/JonsBucketPics/Final%20Fantasy%20Tactics/FinalCannoneerPNG.png)

And no worries, so long as it works in game, I don't care how much you change it :) Thanks!

Edit: Tested Kagebunji's and works fine! Use that one if you want a nice clean version from Kage! (Mine is nice and clean too)

Now I just need a portrait...please Mav if you have time...save the day...I mean gimme gimme please a portrait...thanks...
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Post by: Kagebunji on December 29, 2009, 10:47:45 am
I just looked at sheet and fixed it, but I can test it in Shishi
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Post by: jimmyjw88 on December 29, 2009, 10:52:09 am
If you don't mind, Jon, may I take a crack on the side view? ^^
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Post by: Jon on December 29, 2009, 10:56:09 am
Definetly, yes please Jim, by all means, if you want to improve anything, you of course have my permission ;)

By the way, this is a type 2 sprite, just thought I should let everyone know.
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Post by: Kagebunji on December 29, 2009, 11:05:40 am
Yeah I figured this out, cause his arms were in completely wrong places ;)
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Post by: jimmyjw88 on December 29, 2009, 11:07:57 am
Jon, you still have one colour spare but Kage fixed that right?
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Post by: mav on December 29, 2009, 11:10:37 am
Great work, Jon. You completed this sprite really quickly. I'll try and start a portrait for you today.
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Post by: Jon on December 29, 2009, 11:16:51 am
So, 1st, I am not so sure about 8 different palette variations, I was thinking of doing maybe 2-3 more (because I am lazy and also I don't know how to change portraits that well and I don't have a portrait- Mav help me help me I am drowning! Wait, that doesn't make much sense here...)Anyways, I want to make a female version, Mav could you maybe do a portrait of that too? Actually, I feel like I am putting a lot of pressure on one person here, so whoever has portrait skills, please lend me your help ;)
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Post by: jimmyjw88 on December 29, 2009, 11:20:03 am
Jon, you do know that you have two identical blues right?
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Post by: Kagebunji on December 29, 2009, 11:23:45 am
You don't have to give credits to me, all I did were some minor details, if we all were to credit for such things, Asmo should be credited in almost every sprite ;)
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Post by: jimmyjw88 on December 29, 2009, 12:07:05 pm
Alright Jon, I changed the blues and black a little bit. Here it is. Hope this help ^^
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Post by: Kagebunji on December 29, 2009, 12:24:08 pm
You could also do something about his hand, it clashes with gold trim, If you will do the same thing with coat as you did above hand it will look great. Good job on hat. IMO if you changed blues, you could change it on whole sheet.
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Post by: jimmyjw88 on December 29, 2009, 12:26:42 pm
Yeah, I changed the whole sheet. Just post the view to get opinions ^^
Alright, I'll do the hand too.
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Post by: Kagebunji on December 29, 2009, 12:31:52 pm
Ok then, sorry, I thought you only changed it on this one frame. I really like this current blue
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Post by: jimmyjw88 on December 29, 2009, 12:37:30 pm
Don't worry about it ^^
Here is the full sheet with sideview and changed blue and black.
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Post by: mav on December 29, 2009, 12:48:48 pm
The sprite looks good overall, you just need to tweak it a bit. For instance, the back of the coat could use a better design (or just finish the gold trim on it). And where did you get these blues from? They're kind of bright. And have you considered replacing the gold cuffs with white? That way the hands will look a little more natural.

Great work, everyone. Especially you Jon; you really put your mind to this and came out with a great sprite.


Oh, and I may not be able to get the portrait started today, but I'll try.
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Post by: Kagebunji on December 29, 2009, 12:52:07 pm
Shirt is one color or is this the shirt I worked with??
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Post by: jimmyjw88 on December 29, 2009, 01:18:46 pm
Well, I changed the black, the darkest blue for pants because the black and that dark blue are clashing, and the 3 blues for the shirt. The lightest blue for the shirt is kinda light, so I changed it. The remaining 2 blues for the shirt are clashing, so I changed that too. Sorry if they became worse.
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Post by: mav on December 29, 2009, 01:24:25 pm
They're not bad, they're just bright. Test them out in game and see how they look--I gauge with my eyes.
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Post by: Kagebunji on December 29, 2009, 01:28:52 pm
I was talking about white shirt, not blue coat :P
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Post by: jimmyjw88 on December 29, 2009, 01:32:17 pm
Oh, that. I just simply grabbed a light gray. Sorry. You can change that with the gray that you add ^^
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Post by: Smash on December 29, 2009, 04:33:52 pm
The sheet may need a few tweaks before submitting, like pallete ones (That blue burns the eye). I'll get edits up soon.


I'll give the portrait a go too, if you'd like.
Title: Re: Jon's Sprites and Maps (Cannoneer Finished w/out portrait!!)
Post by: Kagebunji on December 29, 2009, 05:31:40 pm
Jon rejoice, best spriter on FFH will take a crack at your sprite ;) And even portrait too!! *fap* *fap*
Title: Re: Jon's Sprites and Maps (Cannoneer Finished w/out portrait!!)
Post by: mav on December 29, 2009, 10:04:40 pm
Quote from: "Smash"I'll give the portrait a go too, if you'd like.
Fuck yeah, now I'm off the hook. So what are the palette ideas for this sprite?
Title: Re: Jon's Sprites and Maps (Cannoneer Finished w/out portrait!!)
Post by: Smash on December 29, 2009, 11:41:53 pm
More contrast, less sat for the blues, and anything else I could find.


Turns out im now overrated. Hell yeah.
Title: Re: Jon's Sprites and Maps (Cannoneer Finished w/out portrait!!)
Post by: jimmyjw88 on December 30, 2009, 12:12:20 am
Sorry about the blues ^^
Title: Re: Jon's Sprites and Maps (Cannoneer Finished w/out portrait!!)
Post by: Jon on December 30, 2009, 05:22:01 am
Thank you Smash, now this sprite will most likely become legendary if you help me, you are not overrated, you got a talent ;) This is a great community on here! I am so happy that everyone actually likes the Cannoneer. And Jim, very nice, but yes, it is a bit bright, but I like the direction you are going in, the Cannoneer needs improvements like this, so thank you! Keep at it! The hat is looking better and better in the side view.

Edit: Also, umm, when there is a portrait, may I use it as my avatar on here? (Cannoneer is my favorite FF job, even though they technically only appear in one game...)

Edit #2: I have decided to make maybe either a)complete trimming on the coat bottom, so the gold flows into 1 long trim, or b)make a design on the coats back, like a diamond or something...not too sure yet though, post ideas if you have some please ;)
Title: Re: Jon's Sprites and Maps (Cannoneer Finished w/out portrait!!)
Post by: mav on December 30, 2009, 12:10:46 pm
I prefer complete trimming on the bottom of the coat, but I say take one pose and do both designs and let us see how they look.
Title: Re: Jon's Sprites and Maps (Cannoneer Finished w/out portrait!!)
Post by: Jon on December 30, 2009, 02:43:46 pm
*Sigh* I have been trying unsuccessfully for hours to make a Leviathan sprite and now I am giving up. There is no way I can get Leviathan to work on the Altima2 because it is tall and has no width...Leviathan is the opposite...and also Queklain is too small and compact for the Sea God's long snake like body...if anyone else makes Leviathan, then I congratulate you because this is impossible for my level of skills...I guess I will try to make a Squall character now/tomorrow...
Title: Re: Jon's Sprites and Maps (Cannoneer Finished w/out portrait!!)
Post by: Jon on December 30, 2009, 03:49:06 pm
No Leviathan :(...ah well, enjoy this as I create another sprite...

(http://i831.photobucket.com/albums/zz233/JonsBucketPics/Final%20Fantasy%20Tactics/squallfront.png)

Sorry for the size. I'll post a larger one once I have some time for the forward side view...
Title: Re: Jon's Sprites and Maps (Cannoneer Finished w/out portrait!!)
Post by: Kagebunji on December 30, 2009, 04:01:35 pm
I will wait for bigger size, then say something.
Title: Re: Jon's Sprites and Maps (Cannoneer Finished w/out portrait!!)
Post by: Jon on December 30, 2009, 04:59:21 pm
After Cannoneer I will work on Squall from FF8. Here is what I made so far, but people, lemme tell you now, I have to go back to acting school on Jan. 4th and I won't complete Squall as fast as the Cannoneer. But yeah, here he is, please give me your comments and suggestions as always, thanks ;)

(http://i831.photobucket.com/albums/zz233/JonsBucketPics/Final%20Fantasy%20Tactics/squallx2.png)
Title: Re: Jon's Sprites and Maps (Cannoneer Finished w/out portrait!!)
Post by: Smash on December 30, 2009, 05:09:33 pm
And opinions on ths quick sketches.

(http://i97.photobucket.com/albums/l208/xavier2000/PhotobucketUpld-1019.png)

They look like FFTA2 guys.

How about bottom left?
Title: Re: Jon's Sprites and Maps (Cannoneer Finished w/out portrait!!)
Post by: Kagebunji on December 30, 2009, 05:14:52 pm
Yeah I like the bottom left most too.

As for Squall, where the fuck you have this black from? It's faaaar too dark, take black from my Shinobi. And take Izlude'shair colors for your hair. Right now I just can't see anything on the jacket and legs.
Title: Re: Jon's Sprites and Maps (Cannoneer Finished w/out portrait!!)
Post by: Jon on December 30, 2009, 05:44:15 pm
Bottom left looks amazing! Use that one please ;)

Also, very sorry about Squall, I took his colors directly...my bad...I will fix it, but do you like the face and way it is supposed to look? I mean the idea is good, right??
Title: Re: Jon's Sprites and Maps (Cannoneer Finished w/out portrait!!)
Post by: Kagebunji on December 30, 2009, 05:59:18 pm
No, it's left, not right ;)
Title: Re: Jon's Sprites and Maps (Cannoneer Finished w/out portrait!!)
Post by: mav on December 30, 2009, 06:36:58 pm
To Smash, the the bottom left looks the best, but all of 'em look great. I like the portraits more when they're facing angles; it makes 'em unique, but whatever.

To Jon, lighten up the palette a ton, and fix his hair up a little bit.
Title: Re: Jon's Sprites and Maps (Cannoneer Finished w/out portrait!!)
Post by: Smash on December 30, 2009, 07:36:53 pm
(http://i97.photobucket.com/albums/l208/xavier2000/PhotobucketUpld-2136.png)

The portrait didn't came exactly as expected, but better.

Also made edits to the sprite and changed the pallete. Has Rofel blues now.
These look so epic, I could play a walkthrough with them!


EDIT: Forgot to mention, you cant have cannoneer without the powder bag.
Title: Re: Jon's Sprites and Maps (Cannoneer Finished w/out portrait!!)
Post by: mav on December 30, 2009, 08:08:55 pm
HOLY FUCK, SMASH. I fucking love the portrait. Smart choice using Rofel's blues (I was going to suggest using female Samurai's, but it's all good). What are the plans for the other palettes? And that pocket thing...so good, so good.

Seriously, holy fuck. I'm shaking.
Title: Re: Jon's Sprites and Maps (Cannoneer Finished w/out portrait!!)
Post by: Xifanie on December 30, 2009, 08:18:42 pm
Why does he look so sad though? Was that planned?
Way better shading and color choice.
Title: Re: Jon's Sprites and Maps (Cannoneer Finished w/out portrait!!)
Post by: Cheetah on December 30, 2009, 08:35:02 pm
Thank you for fixing the colors on this Smash. Jon, you made a very good base but your colors and shading were just way to flat. Implement these changes and the sprite will be epic.

The hat is amazing in that portrait. Though like Zodiac was saying he looks sad and has an abnormally large brow because of how you were shading under the hat. I think you need darker shades of skin tone under the hat instead of a large section of the same tone. The eyebrows are an easy fix of changing the arch if that is what you want to do.

Amazing work.
Title: Re: Jon's Sprites and Maps (Cannoneer Finished w/out portrait!!)
Post by: Smash on December 30, 2009, 08:40:19 pm
Well, I was aiming at that sort of modest mood you would regularily see on some army commanders.

The one on my avatar is the most recent one. Lowered the right eyebrow a bit to take out the sad problem.. I think.


Jon wanted to use this as avi, so I changed to red. :P
Male orator's palletes work excellently for portraits, and sprites too.
Title: Re: Jon's Sprites and Maps (Cannoneer Finished w/out portrait!!)
Post by: Cheetah on December 30, 2009, 09:15:38 pm
So I adjusted the eyebrow a bit to look less sad and changed up the shading under the hat. This is really rough just to give you ideas of what to be adjusting and I might have been a bit pillowy with my shading.
Title: Re: Jon's Sprites and Maps (Cannoneer Finished w/out portrait!!)
Post by: jimmyjw88 on December 30, 2009, 09:58:13 pm
Amazing portrait!!! And yes, great blue.
Title: Re: Jon's Sprites and Maps (Cannoneer Finished w/out portrait!!)
Post by: dwib on December 30, 2009, 10:01:47 pm
Thank you very much for changing the palette. I can sleep at night now.
Title: Re: Jon's Sprites and Maps (Cannoneer Finished w/out portrait!!)
Post by: Smash on December 30, 2009, 10:58:16 pm
Well, here it is then.
Title: Re: Jon's Sprites and Maps (Cannoneer Finished w/out portrait!!)
Post by: Cheetah on December 31, 2009, 12:12:02 am
It looks much better. Any chance of adding actual white to his shirt from his eyes, or does it contrast too much?
Title: Re: Jon's Sprites and Maps (Cannoneer Finished w/out portrait!!)
Post by: Jon on December 31, 2009, 04:32:20 am
Sorry I didn't post sooner (I am in Europe's time zone)- Smash, like I said and will say again, you have a talent. Not only did you change the palette on the sprite to look better, you also made a wonderful portrait (which I will be much honored if you let me use it on here) and overall you made my character legendary! It is as if he existed all along in the game! I am simply shocked and amazed that there are so many awesome spriters on here! You have my deepest thanks! Thank you very much Smash! :)

Edit: Smash, your work is great! Would you be so kind and post the entire sprite sheet of your cannoneer? If not, I can change the colors too and post it. (Powder bag is a must haha) Amazing!
Title: Re: Jon's Sprites and Maps (Cannoneer Finished w/out portrait!!)
Post by: Jon on December 31, 2009, 05:20:20 am
I know this isn't a great way of saying thank you, but I made you a Smash the Cannoneer sprite sheet with the same colors as in the portrait:

(http://i831.photobucket.com/albums/zz233/JonsBucketPics/Final%20Fantasy%20Tactics/smashthecannoneer.png)

I figure you could probably make your own, better version, but hey, I gotta at least try ;)
Title: Re: Jon's Sprites and Maps (Cannoneer Finished w/out portrait!!)
Post by: Kagebunji on December 31, 2009, 07:12:52 am
Amazing portrait, Cheetah already said what there is to say. I am amazed :O
Title: Re: Jon's Sprites and Maps (Cannoneer Finished w/out portrait!!)
Post by: Jon on December 31, 2009, 07:17:14 am
I think we all are amazed Kage...he makes the portraits practically from scratch! How how how??? I wish I had that skill, hell, I wish I could shade better in the sprites...Smash, plain and simple, you rock man!! :D
Title: Re: Jon's Sprites and Maps (Cannoneer Finished w/out portrait!!)
Post by: Jon on December 31, 2009, 08:16:13 am
I did not fix the hair yet (I know, I know! I will...) but I changed the blacks, and getting the basic colors right is probably the first step to getting this Squall project on wheels, so lemme know what you think now...

(http://i831.photobucket.com/albums/zz233/JonsBucketPics/Final%20Fantasy%20Tactics/newcolorsquall.png)

To me, he looks too fat...btw, this is based off of Mustadio of all characters, wierd...
Title: Re: Jon's Sprites and Maps (Cannoneer Finished w/out portrait!!)
Post by: jimmyjw88 on December 31, 2009, 09:27:27 am
Sorry but everything is kinda flat.

1 - Hands are little to big.
2 - Pants look crazy with those random colours.
3 - What's that pink colour on his face?
4 - Shirt is too flat. 2 whites are definitely not enough.
5 - Hair colours are bit weird.

I suggest use Gafgarion if you want that fur collar.

EDIT: Sorry. Erm, if you're doing his coat, then I think 2 whites should be okay.
Title: Re: Jon's Sprites and Maps (Cannoneer Finished w/out portrait!!)
Post by: Jon on December 31, 2009, 09:43:55 am
To hell with Squall then! I am not ready for a sprite like this. Too many black variables and shading which I have only slight knowledge on. Okay, I have a tiny problem, you see, I am trying to change the weapon sprites and I got the first sheet (color wise, all weapons are blue) off of Shishi and I would really like to know please what guns those icons relate to. I think the top gun is the Romanda Gun that Mustadio has and the second one is the Blast Gun?? Does anyone have any idea which guns these are? Any help would be great ;)
Title: Re: Jon's Sprites and Maps (Cannoneer Finished w/out portrait!!)
Post by: jimmyjw88 on December 31, 2009, 09:58:17 am
I can't really help you with weapon sprite. Sorry. As for the sprite, I can help suggest a little bit:

1 - Use Gafgarion as the base (for fur collar)
2 - Custom hair (perhaps)
3 - Colours ~ 3 face, 2 white, 5 blacks, 3 browns, and remaining 2 more colours, I'm not sure.

I think this should be okay ^^ Hope it helps.

Smash, mav or others that are much pro than me will give better guidance and tips ^^
Title: Re: Jon's Sprites and Maps (Cannoneer Finished w/out portrait!!)
Post by: Jon on December 31, 2009, 10:06:05 am
Thanks Jim. Right now I don't feel in the mood to work on Squall, I will use Gaffy's fur of course, and I think I will need 3 white/greys, but yeah, right now I want to make a rifle and maybe a replacement over Save the Queen (?) the 7th or 8th sword from the top on the first color(blue) spritesheet. I will test this myself and report which gun is which on this particular sheet. Thanks for the help though :)
Title: Re: Jon's Sprites and Maps (Cannoneer Finished w/out portrait!!)
Post by: jimmyjw88 on December 31, 2009, 10:08:34 am
Alright then. Good luck.
Title: Re: Jon's Sprites and Maps (Cannoneer Finished w/out portrait!!)
Post by: Kagebunji on December 31, 2009, 11:04:58 am
If you want to make some sprites, look at Mercenaries section, there are some(quite a bunch) sprites to do, I will work on those sprites too, after I finish my current work ofcourse.
Title: Re: Jon's Sprites and Maps (Cannoneer Finished w/out portrait!!)
Post by: Jon on December 31, 2009, 11:47:55 am
I don't know exactly where I got the motivation to take on such a crazy project, I have no idea if I will ever finish it, but I will definetly try to at least (the bare minimum 1 chapter) make this fool's dream into a reality. Here is a short summary of what I have in mind:

Final Fantasy Tactics: The Fifty Year War

1st Scene: Young little Ramza, trying to lift Count Orlandu's sword, getting scolded at by his father Lord Balbanes Beoulve, and eventually crying for his deed.
2nd Scene: A man, with lowered head, sheathes his sword and departs reluctantly from a crying son who doesn't want his father to leave for war.
3rd Scene: Younger Balbanes (40ish) with 2 sons Zalbag (16ish) and Dycedarg (25ish) and a score of knights fighting on Mandalia Plains against the evil armies of the invaders.
4th Scene: Count Orlandu and Balbanes fighting overwhelming odds, Orlandu without his Excalibur, mind you, just a regular sword.

These are just some weird random ideas I had, and I would love to make a game out of this, only 2 problems, I have no idea how to edit events easily (I do know how to change text but that is it) and also of course the sprites. I will devout some time to this because I have always felt that there is no back story to FFT. I am pretty sure that there are people who are already making a 50 Year War game, but I want to make my own version. Also, the main protaganist Balbanes will most likely look similar to an older version of Ramza, because Simon said he looks like his father in his youth, ect. If anyone knows where there is a decent guide to changing events in simple words, none of that super complicated crap, I would really like it if you post it. I think I will make a Balbanes sprite now...not sure on whom I should base it though...also I have no time for this project, but hey, its just a dream anyways...if you would like to help me, that would also be great! ;)
Title: Re: Jon's Sprites and Maps (Cannoneer Finished w/out portrait!!)
Post by: jimmyjw88 on December 31, 2009, 12:12:12 pm
Interesting ^^
Title: Re: Jon's Sprites and Maps (Cannoneer Finished w/out portrait!!)
Post by: Jon on December 31, 2009, 01:09:09 pm
Thanks Jim!

Ah, I searched, there are half completed but no full versions of Balbanes yet?? Maybe I should get involved some how? I wouldn't even know where to start with him. I agree with what the others wrote on the topic, that Balbanes needs some kind of jacket and not a robe...perhaps I could make a Balbanes version of the Cannoneer...He is wearing a coat...change the shirt to armor and viola...I will attempt this sometime....
Title: Re: Jon's Sprites and Maps (Cannoneer Finished w/out portrait!!)
Post by: Bloodthirster0 on December 31, 2009, 02:02:25 pm
Well,I started working on Balbanes again,it is 95% complete,just need a fix on a head and the death poses that Im thinking to ask Smash to make 'em.

After reading your ideas,I remenbered that I found a young Balbanes portrait a long time ago,but it needs to be revamped:

(http://i237.photobucket.com/albums/ff285/BloodThirster0/BalbanesYoungPortrait.png)
Title: Re: Jon's Sprites and Maps (Cannoneer Finished w/out portrait!!)
Post by: Jon on January 01, 2010, 07:51:24 am
Thank you, but Balbanes here still looks a tad bit old, which is fine, because I want my Balbanes aroud 40ish, but what happened to his ponytail thing? I think I might use this, after modifying it a bit... :)

Also Happy New Year everyone!!
Title: Re: Jon's Sprites and Maps (Cannoneer Finished w/out portrait!!)
Post by: Jon on January 01, 2010, 01:37:06 pm
(http://i831.photobucket.com/albums/zz233/JonsBucketPics/Final%20Fantasy%20Tactics/greenmaroonpurple.png)

(http://i831.photobucket.com/albums/zz233/JonsBucketPics/Final%20Fantasy%20Tactics/greenmaroonpurpleportraits.png)
Title: Re: Jon's Sprites and Maps (Cannoneer Finished w/out portrait!!)
Post by: dwib on January 01, 2010, 04:04:08 pm
Am I the only one that thinks this sprite needs a lot of work before it is submitted? The gold outline on the hat and coat looks sloppy at best, the shading is flat, and where are you getting these palettes from? They look awfully saturated and if you're planning on keeping these palettes then change the shades of gold because it doesn't work with the green and purple for sure. Try a different color trim than gold for your 5th palette also.
Take a look at Smash's edit and try to incorporate it for the rest of the sprite. Overall this is not a bad start on a custom sprite but put next to any other fft sprite in-game it would look gross
Quote from: "Smash"(http://i97.photobucket.com/albums/l208/xavier2000/PhotobucketUpld-2136.png)
Also made edits to the sprite and changed the pallete. Has Rofel blues now.

In other news, the portrait looks great for all colors
Title: Re: Jon's Sprites and Maps (Cannoneer Finished w/out portrait!!)
Post by: Smash on January 01, 2010, 07:11:20 pm
I think the portraits would look way better with the Male orator's colors.


Everything now is too saturated.
Title: Re: Jon's Sprites and Maps (Cannoneer Finished w/out portrait!!)
Post by: mav on January 01, 2010, 11:33:31 pm
Did you use existing palettes, Jon? These are really freakin' bright. Has the cleaned up version of the sprite been posted, yet?
Title: Re: Jon's Sprites and Maps (Cannoneer Finished w/out portrait!!)
Post by: Jon on January 02, 2010, 05:56:53 am
Okay, okay, forget those 3 color variations. They are crap. I like the color of both Smash's Rofel blue and also my Agrias blue, and I will change it around to Smash's asap. I wanna get this finished. Also, thanks for being honest and telling me that this stuff won't work, otherwise I would have left it as is. Whew, that was a close one. Oh yeah- I am not so good with the powder bag. That doesn't mean that I don't like it, because actually I think that it fits perfectly, but my powder bag edits also look junky...will post the new Cannoneer in a little...
Title: Re: Jon's Sprites and Maps (Cannoneer Finished w/out portrait!!)
Post by: Kagebunji on January 02, 2010, 08:14:17 am
Yeah those colors are a bit flashy. Do you still have some space left for colors? I would advise(again) using one more color for gold outline, and (if you have so many colors left) one more shade for white shirt.
Title: Re: Jon's Sprites and Maps (Cannoneer Finished w/out portrait!!)
Post by: Jon on January 02, 2010, 08:33:02 am
Yeah, I am working on the shading, but I am having a very hard time. I can't seem to get it right on all the poses...especially adding that powder bag...so this may still take a while. If anyone else has done the whole sprite sheet with better shading, please post it, because mine looks sorta funny- and I only did the first row! This is hopeless...I am a bad spriter...
Title: Re: Jon's Sprites and Maps (Cannoneer Finished w/out portrait!!)
Post by: Kagebunji on January 02, 2010, 09:08:23 am
Don't give up so easily. My first sprites were a big shit as well, and yours just have problems with shading.
Title: Re: Jon's Sprites and Maps (Cannoneer Finished w/out portrait!!)
Post by: Jon on January 02, 2010, 09:19:11 am
Ha! I never said anything about giving up, so no worries :(
Title: Re: Jon's Sprites Cannoneer: Portrait by Smash, 1/2 done sprite
Post by: Kagebunji on January 02, 2010, 01:31:21 pm
QuoteThis is hopeless...I am a bad spriter...
This sounded like you are giving up. But if you are not, then it's good. Post what you have so far :)
Title: Re: Jon's Sprites Cannoneer: Portrait by Smash, 1/2 done sprite
Post by: Jon on January 02, 2010, 02:35:24 pm
Haha! Using my own despair against me! It is true though, my shading is terrible, please don't laugh, I can hardly see any differences, once I finish this one, I will change the colors to Rofel blues too and post it. Also, I may make a different red version...the one I posted before is garbage. This is only done up to the 2nd row somewhere, but once I do the first 2 rows and wounded/dead, it is all copy and paste downhill from there.

(http://i831.photobucket.com/albums/zz233/JonsBucketPics/Final%20Fantasy%20Tactics/NewCannoneer.png)
Title: Re: Jon's Sprites Cannoneer: Portrait by Smash, 1/2 done sprite
Post by: mav on January 02, 2010, 02:40:04 pm
Don't worry about getting this done fast; just work at your own pace. Leave the palettes till the end too, if you can; if you're busy and no one else plans to finish the palettes, I can get 'em done for you in a couple minutes. Just take your time and you'll be happy by the end of all this. The only reason I asked for an updated version was because I thought Smash mentioned completing the sprite (he works incredibly fast, so I wasn't too surprised). I see your new version, it's just hard for me to tell what was changed...

Good luck, and keep up the good work.
Title: Re: Jon's Sprites Cannoneer: Portrait by Smash, 1/2 done sprite
Post by: Jon on January 02, 2010, 02:48:09 pm
Thanks Mav. Fact: it is hard to postion the powder bag in the back views. The second on top row (the forward-side view) is actually exactly the same as Smash's except the almost teal color of Rofel has remained the original blue of Agrias. But everything else (new hat, darkest purple/blue changed to darkest brown, black lines for legs, ect.) remain just as Smash guidelined them for me. However, perhaps someone with more skill should finish this up before I screw it up. If you or Smash or anyone really wants to, I would rather you do it. Not because I am lazy or something, because I came this far, but like I said- now I am talking in circles. I. Suck. At. Shading. Thanks to everyone who takes an interest still now in the Cannoneer :)
Title: Re: Jon's Sprites Cannoneer: Portrait by Smash, 1/2 done sprite
Post by: Kagebunji on January 02, 2010, 02:52:09 pm
What has changed? The only difference I can see is powder bag.
Title: Re: Jon's Sprites Cannoneer: Portrait by Smash, 1/2 done sprite
Post by: Jon on January 02, 2010, 02:54:44 pm
Look at it zoomed up: same as Smash's, only my blue and not Rofel's.
Title: Re: Jon's Sprites Cannoneer: Portrait by Smash, 1/2 done sprite
Post by: Kagebunji on January 02, 2010, 03:03:00 pm
Only that one frame, am I correct?
Title: Re: Jon's Sprites Cannoneer: Portrait by Smash, 1/2 done sprite
Post by: Jon on January 02, 2010, 03:04:50 pm
No no, well I tried up to the second row second one. All the ones with a powder bag. I know it looks like total crap, but I tried to incorporate Smash's to mine, probably a big mistake...
Title: Re: Jon's Sprites Cannoneer: Portrait by Smash, 1/2 done sprite
Post by: Kagebunji on January 02, 2010, 03:12:15 pm
I think I will just zoom in and look myself :)
Title: Re: Jon's Sprites Cannoneer: Portrait by Smash, 1/2 done sprite
Post by: Jon on January 03, 2010, 06:28:42 am
I will try to finish this today, my last free day :)

(http://i831.photobucket.com/albums/zz233/JonsBucketPics/Final%20Fantasy%20Tactics/halfdonecannoneerwithnewshading.png)

Edit #2: I downloaded Graphics Gale, and I can see why you guys use this! Very nice, especially that it can make .avi files (this is gonna be a load of fun ;) ), plus it is more or less a Photoshop with some uniques twists, like the rectangular selection for one, count colors tool for another and my favorite-hey wait a second! I can't get the replace color thing with this?? Where can I swap color for color exactly??
Title: Re: Jon's Sprites Cannoneer: Portrait by Smash, 1/2 done sprite
Post by: mav on January 03, 2010, 02:17:43 pm
Quote from: "Jon"...hey wait a second! I can't get the replace color thing with this?? Where can I swap color for color exactly??
On the palette window. You just change out the values and it will modify your image accordingly. The trim looked fine when it was two pixels--now it's a little hard to notice (mostly because it's so dark). If there are problems with it in-game, you may want to post some screen shots, just so we're all on the same page.
Title: Re: Jon's Sprites Cannoneer: Portrait by Smash, 1/2 done sprite
Post by: Jon on January 03, 2010, 04:35:13 pm
Ah thanks, Mav, but I meant that my version of Cannoneer doesn't look so bad in game with the current shading. The one I use is the one with Agrias blues and was reshaded by Kagebunji. Some people on here complained that the shading sucked, I suppose it does because it was mainly by my hand...I think Kage did a good job...I actually honestly can't see the shading details, maybe because I am new or because I don't have a trained eye like you guys. So please, I know that you all are working on your own things, but if one of you can shade this better than me or Kage's version, please do it so that Cannoneer will finally be completed. Thanks Mav for the GG help btw. Color swap is most important...I might make some .avi files haha!

Edit: Here is the one I use in game, the one forementioned with the shading done by Kage. No portrait, I insert that manually, I think most of ya can handle that ;) This is the one that I hope someday will be complete, doesn't matter what color you change the clothes to, leave 'em or change 'em to Rofel like Smash did...I can't work on this anymore, I gotta go back to school. Sorry...I feel bad and sad somehow that I can't finish this...

(http://i831.photobucket.com/albums/zz233/JonsBucketPics/Final%20Fantasy%20Tactics/kagecannoneerbettershading.png)
Title: Re: Jon's Sprites Cannoneer: Portrait by Smash, 1/2 done sprite
Post by: mav on January 03, 2010, 04:52:29 pm
Don't stress over it--I'm sure someone will polish this up a bit; you did all the hard work. And even if school or whatever gets in the way, you can always come back and complete it later. This isn't as far from completion as it seems.
Title: Re: Jon's Sprites Cannoneer: Portrait by Smash, 1/2 done sprite
Post by: Kagebunji on January 06, 2010, 02:18:32 pm
I will steal his hat if you don't mind ^^
Title: Re: Jon's Sprites Cannoneer: Portrait by Smash, 1/2 done sprite
Post by: Jon on January 07, 2010, 01:07:17 pm
Go right ahead Kage ;)
Ah, also, do me a favor and post the hat if you change it for the better please.
Title: Re: Jon's Sprites Cannoneer: Portrait by Smash, 1/2 done sprite
Post by: Jon on January 14, 2010, 01:46:08 pm
Okay, after not doing much of anything for a while, here is what's up: today I downloaded FontLab Studio 5, and I am currently making/working on (very slowly) a font, either for personal use or maybe we could use it for this site? Who knows, who cares. Here it is:

(http://i831.photobucket.com/albums/zz233/JonsBucketPics/FFTFontIdea.png)

Also, I have begun work on the Delita chapter 2 and 3 with Ramza's head, looking good so far. I won't post it until much later, because most of you can get a glimpse already in your heads how this is going to look anyways...thats all for now :)

Edit: Could someone please finish the Cannoneer? Mav, Jim, Smash, Kage, anyone?? If not thats fine, but I want to post this eventually finished...
Title: Re: Jon's Sprites Cannoneer: Portrait by Smash, 1/2 done sprite
Post by: Kagebunji on January 14, 2010, 02:39:30 pm
What needs to be done with Cannooneer anyway?
Title: Re: Jon's Sprites Cannoneer: Portrait by Smash, 1/2 done sprite
Post by: Jon on January 14, 2010, 05:37:17 pm
Well, people first complained that the shading was not good enough, even though technically it is the same exact shading as the original Mediator (all I did was replace the colors and chop off the coat tails) and also, try as I may, I cannot get the portrait of Smash's to work on the spritesheet, because there will be too many colors :) Much thanks for all help in advance ;)
Title: Re: Jon's Sprites Cannoneer: Portrait by Smash, 1/2 done sprite
Post by: SilvasRuin on January 14, 2010, 08:22:30 pm
Just checking, but you are aware that the corresponding portrait for each palette is actually on a palette of its own, right?  You aren't trying to paste the portrait into the first palette and make it look the way it should be, are you?
Title: Re: Jon's Sprites Cannoneer: Portrait by Smash, 1/2 done sprite
Post by: mav on January 14, 2010, 10:20:33 pm
I'll help you out with placing the palettes and portraits on the sprite. Remember, the first 16 colors (the first row) are for the first palette for the sprite. The ninth row is the portrait palette that goes with the first sprite palette: this means 16 colors for the sprite, 16 for the portrait; if any of that makes sense.
Title: Re: Jon's Sprites Cannoneer: Portrait by Smash, 1/2 done sprite
Post by: Smash on January 15, 2010, 12:11:54 am
I could tweak, but college just started for me fiercer than ever. Too many maquette (sp?) proyects to do, along with a test already.


I can't guarantee anything right now, not even for my own proyects.
Title: Re: Jon's Sprites Cannoneer: Portrait by Smash, 1/2 done sprite
Post by: jimmyjw88 on January 15, 2010, 12:50:11 am
I will try help out a little bit if I can.
Title: Re: Jon's Sprites Cannoneer: Portrait by Smash, 1/2 done sprite
Post by: Jon on January 15, 2010, 07:47:52 am
Here is the Ramza in Delita's armor complete, however, I think it has 26 colors- 10 too many...well, either way this is probably a good base.

(http://i831.photobucket.com/albums/zz233/JonsBucketPics/Final%20Fantasy%20Tactics/Ramza2Delita.png)
Title: Re: Jon's Sprites Cannoneer: Portrait by Smash, 1/2 done sprite
Post by: jimmyjw88 on January 15, 2010, 07:56:30 am
Whoa....that blue is bright....tone it down. Why 10 colours exceed??? ><
Title: Re: Jon's Sprites Cannoneer: Portrait by Smash, 1/2 done sprite
Post by: Jon on January 15, 2010, 07:58:44 am
Right, the other blues were better, weren't they? I guess I will use those then ;)
Title: Re: Jon's Sprites Cannoneer: Portrait by Smash, 1/2 done sprite
Post by: Kagebunji on January 15, 2010, 08:05:17 am
1. There is RamzaxDelita sprite in Knox's thread, look at it for some clues
2. Blue is faaar too saturated, you forgot to take palettes from other spr or what?
3. How the hell you have 10 more colors when it's just fuckin simple to select color of the armor and replace it, no need for adding more colors(at least in GraphicsGale)
These are my first thoughts when I look at it.
Title: Re: Jon's Sprites Cannoneer: Portrait by Smash, 1/2 done sprite
Post by: Jon on January 15, 2010, 08:41:06 am
I am embarassed of those blues myself so here:

(http://i831.photobucket.com/albums/zz233/JonsBucketPics/Final%20Fantasy%20Tactics/r2d.png)

Something must have gone terribly wrong, I never added any colors >_> How did this happen?! 26 colors!!
Title: Re: Jon's Sprites Cannoneer: Portrait by Smash, 1/2 done sprite
Post by: jimmyjw88 on January 15, 2010, 08:45:09 am
That's better. But why you have so many colours?
Title: Re: Jon's Sprites Cannoneer: Portrait by Smash, 1/2 done sprite
Post by: Kagebunji on January 15, 2010, 09:07:56 am
It is impossible that it have 26 colors, you must have added some, if not that then I can redoo Delita Ch2 &3 into Ramza in ten minutes without exceeding color limits. I'm still amazed how the hell it is possible without adding a colours to exceed the limit, maybe Delita sprite has some fault with this.
Title: Re: Jon's Sprites Cannoneer: Portrait by Smash, 1/2 done sprite
Post by: Jon on January 15, 2010, 09:57:25 am
Got it down to 17, almost done :)
Title: Re: Jon's Sprites Cannoneer: Portrait by Smash, 1/2 done sprite
Post by: jimmyjw88 on January 15, 2010, 10:22:52 am
Jon, a simple tip of spriting technique...well, at least that's what I do.

Always set your palettes before start to sprite. That way, you don't have to worry and get frustrated of throwing the excess of colours and losing its details.
Title: Re: Jon's Sprites Cannoneer: Portrait by Smash, 1/2 done sprite
Post by: Jon on January 15, 2010, 10:26:20 am
Thanks for the advice Jim, I will be sure to keep that in mind next time. Here is the finished Holy Knight Ramza, now all we need is someone to whip up a decent portrait and this sprite will be done :)

(http://i831.photobucket.com/albums/zz233/JonsBucketPics/Final%20Fantasy%20Tactics/FinishedHKRamza.png)
Title: Re: Jon the Cannoneer's Sprites
Post by: Kagebunji on January 15, 2010, 10:33:06 am
Try giving this Ramza a chest armor and this sprite might be worthy something. Now it's just Ramza in Delita armor, zero creativity :/
Title: Re: Jon the Cannoneer's Sprites
Post by: jimmyjw88 on January 15, 2010, 10:33:59 am
Good. Well, swap Ramza's head with Delita's and voila. ^^

EDIT: I would suggest using Smash's Cavalier's armor.
Title: Re: Jon the Cannoneer's Sprites
Post by: Jon on January 15, 2010, 10:49:10 am
It is true that this has 0% creativity, but until now I have not seen anyone actually making this / posting it so... it could be quite useful for future reference, especially if it is using Ramza / Delita. Also, so dude wrote me a while ago that he wanted to see Ramza in Delita's armor, that is why I made this, otherwise I probably wouldn't have. Hmmm, Kage you say chest armor, what kind do you have in mind? Tell me and I will try it. This is by far the easiest  full spritesheet I have ever done ;)
Title: Re: Jon the Cannoneer's Sprites
Post by: Kagebunji on January 15, 2010, 10:51:49 am
Jon, this guy also wrote to me, it was some newb, and this sprite will be probably used for his own purpose or lolpatch. You can try Squire's armor
Title: Re: Jon the Cannoneer's Sprites
Post by: Jon on January 15, 2010, 10:59:06 am
Okay, Squire armor it is. Also, why didn't that guy just make it himself? This project takes about 3 hours tops anyways, I probably would have finished it yesterday but it was getting late and I wanted to watch a movie...
Title: Re: Jon the Cannoneer's Sprites
Post by: Kagebunji on January 15, 2010, 11:02:50 am
Newbies never wan't to do sprite by themselves, I was the same when I joined :P

Also, Squire is kinda common though, try Smash's Cavalier or Zozma's masterpiece, Zozma did a bunch of sprites that wear armor
Title: Re: Jon the Cannoneer's Sprites
Post by: Jon on January 15, 2010, 11:05:49 am
Fine, but you know what? I don't really want to waste anymore time with the Ramza in Delita's armor. If anyone wants to strap armor on him (I don't mean you now Kage) then do it yourself. This idea is so lame to begin with...
Title: Re: Jon the Cannoneer's Sprites
Post by: jimmyjw88 on January 15, 2010, 11:07:12 am
Lol. The new guy. He pmed me too but I just replied set the palettes, swap the heads and voila.

As for the armor, since its Holy Knight Ramza, I actually like to see Cavalier's armor. Squire is a little bit normal though. Its just my opinion, anyway. So, up to you, Jon ^^
Title: Re: Jon the Cannoneer's Sprites
Post by: Jon on January 15, 2010, 11:11:07 am
You all want me to make a Ramza headed Cavalier? No problem. That I could do. But the one I finished just now stays as it is, because imo Holy/White Knights suck. I like Dark Knights much better.
Title: Re: Jon the Cannoneer's Sprites
Post by: Kagebunji on January 15, 2010, 11:12:54 am
The guy that PM'd me was named aln (or something like that), I replied to him and said I'm too busy, and to ask Jimmy or Jon :D

Yeah, screw that sprite, it's lame. But if you were to give him armoe and cape, then it might turn out good.
Title: Re: Jon the Cannoneer's Sprites
Post by: jimmyjw88 on January 15, 2010, 11:16:28 am
Well, only the chest, not the whole body, in my opinion. Well, just send that sprite to the guy. Don't bother about Cavalier chest unless you want to.
Title: Re: Jon the Cannoneer's Sprites
Post by: mav on January 15, 2010, 11:25:12 am
So what all needs to be done with the Cannoneer? I noticed it's at 20 colors or so. I can pull it down, add the portrait, and then add all the palettes, but is that all you need, Jon?
Title: Re: Jon the Cannoneer's Sprites
Post by: Jon on January 15, 2010, 11:28:02 am
Well, there is a Balbanes sprite I have here that was made by Bloodthirster (I think) with the Cavalier's armor, which means that pretty much all of the hard work was Smash's, that I could use as a base, but only if someone really wants a Ramza in cavalier armor. Otherwise, I want to work on some of my other projects, like some of the older FF jobs that never made it into FFT. If anyone wants a certain job made, just tell me (as long as I like it/want to make it) but it has to be from the older games (FF9 and down).

@Mav- that would be awesome! Thank you very much! I believe that Kage's shaded version is at 16 colors, that is the one that I use...if it is over 16 please let me know which ones I should change, if that is not too much trouble for you. Cannoneer will finally get finished and submitted :)
Title: Re: Jon the Cannoneer's Sprites
Post by: jimmyjw88 on January 15, 2010, 11:31:37 am
Alright then, forget about that Cavalier Ramza.
Title: Re: Jon the Cannoneer's Sprites
Post by: Kagebunji on January 15, 2010, 11:37:40 am
Definitly remake female ninja ;)
Title: Re: Jon the Cannoneer's Sprites
Post by: Jon on January 15, 2010, 11:46:38 am
Have any of you played the remake of FF5 for GBA? That is where I got the idea for the Cannoneer. I am pretty sure you all know the original jobs in that game, like Mystic Knight, Blue and Red Mages, Elementalist, Ranger and so on that never made it to FFT, but the newer ones, Cannoneer, Gladiator, Necromancer, and Oracle(different version) are what I am really interested in. I want to definetly give the Gladiator and Necromancer a chance. Unless of course some one else has already made them. I think I will make those 2 sprites next...lemme know what y'all think please :D

@Kage- will think about remaking the female Ninja, that's a great idea!
Title: Re: Jon the Cannoneer's Sprites
Post by: jimmyjw88 on January 15, 2010, 11:52:17 am
Honestly, I only played FF7, FF9 and FFT. The others, never touch before >< Wasn't a FF fan previously. Am now but kinda late. Haha. But the idea sounds good and interesting ^^ Looking forward.
Title: Re: Jon the Cannoneer's Sprites
Post by: Jon on January 15, 2010, 12:03:31 pm
Ah, that is too bad Jim. I recommend (if you have time) to play some FF4, FF5 and FF6, because those Final Fantasies are really really good. They are all on the SNES btw. You will probably unfortunetly have to play them on the computer though through emu and roms...

Edit: So here it is, the original sprites which I will base my next 2 serious projects on-

(http://i831.photobucket.com/albums/zz233/JonsBucketPics/Final%20Fantasy%20Tactics/FF5Necromancer.png)     (http://i831.photobucket.com/albums/zz233/JonsBucketPics/Final%20Fantasy%20Tactics/FF5Gladiator.png)
Title: Re: Jon the Cannoneer's Sprites
Post by: Kagebunji on January 15, 2010, 12:12:04 pm
Or if you have psp, then download an emu of GBA for PSP, FF4, 5 and 6 all came out on GBA ^^

I beated 1, 4, 5, 6, 7, 8, 9, 10 and a lot of others non-mainstreams, I liked FF since I was a child :( *cry*
Title: Re: Jon the Cannoneer's Sprites
Post by: Jon on January 15, 2010, 12:19:23 pm
Good job Kage! I also beat almost all of them, never had a PS 2 or 3 though, but yeah, same as you up to #9 and tons of the side ones. (Just for your English Kage, 'beat' stays the same in past tense, *I beat or I have beaten*, just thought you might like to know) ;)
Title: Re: Jon the Cannoneer's Sprites
Post by: jimmyjw88 on January 15, 2010, 12:25:05 pm
Ah, those sprite looks interesting. Looking forward guys.
Title: Re: Jon the Cannoneer's Sprites
Post by: SilvasRuin on January 15, 2010, 12:27:09 pm
Since those Gladiators are in a way in the same vein, I would prefer sprites made of these two:
(http://images1.wikia.nocookie.net/finalfantasy/images/5/53/Summon_Dragoons.jpg)
Supposedly scrapped main character designs for IX.  They must have been considering using a V style job system or something.
Title: Re: Jon the Cannoneer's Sprites
Post by: jimmyjw88 on January 15, 2010, 12:31:00 pm
Wow...interesting. Looks great. If able to pull this off, becomes great additions to the sprites for various use.
Title: Re: Jon the Cannoneer's Sprites
Post by: Kagebunji on January 15, 2010, 12:46:00 pm
Those sprites would be used for patches without a doubt. Great find SilvasRuin, try your best now Jon :)

And thanks for lesson, but I'm not good in english, so prepare to give me more lessons.
Title: Re: Jon the Cannoneer's Sprites
Post by: Jon on January 15, 2010, 01:01:33 pm
Very interesting. Okay first things first, I will make simple forward side views of everything, just as a base idea. This Bahamut Dragoon and Leviathan Dragoon are almost too good to be true :)
Title: Re: Jon the Cannoneer's Sprites
Post by: mav on January 15, 2010, 01:08:58 pm
Those are seriously badass, Silvas. They look tough though--you guys better help each other out like crazy, cause we could easily get a really nice sprite outta this. The Gladiator and Necromancer look pretty cool too; I wouldn't mind seeing any of these four concepts turned into sprites.
Title: Re: Jon the Cannoneer's Sprites
Post by: Jon on January 15, 2010, 01:40:56 pm
Oh, I will definetly try the Dragoons, but here is what I was making in the mean time (and I know it doesn't look too good...)

(http://i831.photobucket.com/albums/zz233/JonsBucketPics/Final%20Fantasy%20Tactics/necrofrontandside.png)

Next I will try my hand at the female Dragoon. Tell me what y'all think of the Necromancer's first stage!
Title: Re: Jon the Cannoneer's Sprites
Post by: Kagebunji on January 15, 2010, 01:47:30 pm
Oooooh shit, the green thing on her chest and legs is totaly a big shit. Whole shading is bad. Helm/Hat is flat and wrong placed, don't blame you, it's a hard sprite, but you are talented, so you will fix it...maybe :)
Title: Re: Jon the Cannoneer's Sprites
Post by: mav on January 15, 2010, 01:54:58 pm
I assume you're working on shape first, so I'll critique that. The forward facing frame looks okay, but the diagonal frame needs work (especially on the hat). The right horn (our left) needs to be moved up and to the right pixel and consider making the skull a little smaller. The horns are a good size though. Alternatively you can move the entire hat down a pixel on both frames.

As for shading, you're extremely flat: either drop the green and add another shade for white, or combine colors left and right. Good luck.
Title: Re: Jon the Cannoneer's Sprites
Post by: Jon on January 15, 2010, 02:01:26 pm
Yeah, perhaps I should hold off with the Necromancer until my talents increase to a proper level...also, I think Agrias will be the base for the female Leviathan Dragoon, because her whole upper body is somewhat similar, and inserting the male Dragoons head (yes, seems weird now, but...) is easy enough. That leaves the legs...wonder what I should use...for the female Dragoon I am gonna need a while...
Title: Re: Jon the Cannoneer's Sprites
Post by: SilvasRuin on January 15, 2010, 02:15:19 pm
That diagonal hat for necro is horrible.  The horns look like they are in the same positioning they are in for the front facing view.    Effort was made for the skull design, but it looks like you positioned it based on the horns which are screwed up to begin with.    I somehow doubt you'll have enough colors to shade all of that.  It's also very complicated.  My recommendation is to drop some detail.  Hell, remove that weird design entirely and make it more true to the source.  There's no reason for you to be making it so much more complicated.  From what you did do for that attempt, I'm sure you can do it and the base is a nice choice.  You're just trying to make it too "interesting" and making it far more busy than it has to be.
Title: Re: Jon the Cannoneer's Sprites
Post by: Vanya on January 15, 2010, 05:00:29 pm
Quote from: "SilvasRuin"Since those Gladiators are in a way in the same vein, I would prefer sprites made of these two:
-img-
Supposedly scrapped main character designs for IX.  They must have been considering using a V style job system or something.

I've been looking for those for years!
I had forgotten which game they were supposed to have been scrapped from so I could never find them.
Thanks for posting it!! ^_^

Do you have any others?
Title: Re: Jon the Cannoneer's Sprites
Post by: SilvasRuin on January 15, 2010, 06:06:11 pm
Nah, I got those from that FF wikia thing, and I haven't seen any others.  I actually had a bit of trouble finding them again, but since I knew they were on that site, I first looked through the FFIX page and then the Dragoon page.  Found it with the dragoons.
Title: Re: Jon the Cannoneer's Sprites
Post by: jimmyjw88 on January 15, 2010, 07:08:01 pm
Alright. Here are some tips that may help make the sprite better.

1 - The horn is too thin. Looks almost disconnected. Add a pixel for both. Move a pixel or two lower for his left horn on diagonal frame.

2 - The skull angle is bit off. Try remove a pixel on his top right skull on diagonal.

3 - The design is too much. Keep it simple, just like the sprite. A strap of yellow/gold line on the coat and add the red thing. Also, remember to change the collar too.

4 - Its better to use Summoner as the base due to the large coat.

Good start. Keep it up.
Title: Re: Jon the Cannoneer's Sprites
Post by: dwib on January 15, 2010, 11:13:35 pm
Everyone has already covered the helmet (misplaced, not shaded at all, horns don't look like horns) so I will move on to the clothing
The pink line is way too saturated... are you still making your own palettes? Cannoneer had similar color issues till smash fixed that. And what is up with the gold colors you are using? There are 2 very VERY similar colors that do not look different when zoomed out.. the yellows on the shoulders on the front view are ok... but you don't translate that to the diagonal view... why did they turn purple? keep with the gold and use that color for the robe too instead of those green/golds

Focus on quality over precision... you work so hard to keep this at 16 colors that you sacrifice shading and honestly it looks like crap. Obviously this is a first draft, but you definitely have your work cut out for you. On a positive note, the purples look fine and I'm confident you'll make improvements
Title: Re: Jon the Cannoneer's Sprites
Post by: mav on January 17, 2010, 11:24:06 pm
Once again Jon, sorry for the delay. And on top of that, I'm even more sorry how these palettes turned out. I think the sprite got a bit tarnished during the color reduction process. I don't know if it was the sprite's shading or my color choices, but almost all of 'em (the second palette especially) look terrible to me. If these are unsuitable, then disregard 'em. I'm posting the SPR, if you need the BMP, let me know.
Title: Re: Jon the Cannoneer's Sprites
Post by: Smash on January 18, 2010, 02:43:55 am
Got a PNG copy?

I could take care of the final tweakings, if needed.
Title: Re: Jon the Cannoneer's Sprites
Post by: jimmyjw88 on January 18, 2010, 02:50:24 am
Here:

EDIT: Also, I notice you didn't change the side view, Jon.
Title: Re: Jon the Cannoneer's Sprites
Post by: Jon on January 18, 2010, 05:56:53 am
Thank you Mav and Jim ;)

(http://i831.photobucket.com/albums/zz233/JonsBucketPics/Final%20Fantasy%20Tactics/Cannoneerpng.png)
Title: Re: Jon the Cannoneer's Sprites
Post by: jimmyjw88 on January 18, 2010, 06:05:53 am
You didn't add in my change for the side view?
Title: Re: Jon the Cannoneer's Sprites
Post by: Jon on January 18, 2010, 06:10:51 am
Wait, what change? I changed the hat...what do you mean Jim??
Title: Re: Jon the Cannoneer's Sprites
Post by: jimmyjw88 on January 18, 2010, 06:38:19 am
This:

The back is too straight.
Title: Re: Jon the Cannoneer's Sprites
Post by: Jon on January 18, 2010, 06:47:18 am
Will change and post. Thanks for posting Jim :)
Title: Re: Jon the Cannoneer's Sprites
Post by: jimmyjw88 on January 18, 2010, 06:50:03 am
No prob. I thought you didn't like it or something ^^
Title: Re: Jon the Cannoneer's Sprites
Post by: Jon on January 18, 2010, 07:10:46 am
Didn't like it?! Haha! You are a funny guy! of course I liked it, I just forgot to add it. I did change it just slightly (the new coat) but it is more or less the same as yours.

@Smash- If you have the time, it will look great thanks to your skill :) Also, could you maybe add the powder bag? I couldn't get it right on all the poses, and you might wanna change the ones I already did...many thanks Smash!

(http://i831.photobucket.com/albums/zz233/JonsBucketPics/Final%20Fantasy%20Tactics/Cannoneerpngnew.png)
Title: Re: Jon the Cannoneer's Sprites
Post by: Vanya on January 18, 2010, 11:01:48 pm
The side view of the hat needs a bit of work. It looks very awkward and doesn't jive right with the type of hat. That sort of hat, as is plainly obvious from the front view, is generally given that folded shape by fastening the rim to the top. SO the side view should look more 'attached'.
Fix that and I think you'll be golden. Either way, cheers, mate!
Title: Re: Jon the Cannoneer's Sprites
Post by: Kaijyuu on January 19, 2010, 04:55:59 am
Now you need a female version :)
Title: Re: Jon the Cannoneer's Sprites
Post by: Jon on January 19, 2010, 05:42:08 am
@Vanya- You have a point, ummm, Smash, if you do fix up the sprite, could you find a solution for that too please? Either way, how often do we actually see the side view of a unit anyway in combat, probably not too much to worry about it ;)
Title: Re: Jon the Cannoneer's Sprites
Post by: jimmyjw88 on January 19, 2010, 07:19:17 am
Well, for female, the coat will be the main feature. Short coat and sexy? xD
Title: Re: Jon the Cannoneer's Sprites
Post by: mav on January 19, 2010, 08:00:43 am
The male Cannoneer needs some serious shading work (you can blame me, due to the color reduction). Look at the messiness of the forward-facing frame's coat. What is that dark stuff by the arms? Even some of the other poses need some shading revision: the intermediary shade is relatively absent all over.
Title: Re: Jon the Cannoneer's Sprites
Post by: Jon on January 19, 2010, 08:39:28 am
Yep, that is why I am leaving it all to Smash ;) I know that this is probably laziness, but I have no idea how to shade properly. Smash, please save this sprite! Also, Jim, that is a good idea. How about the female version has long hair and sorta has a Tifa-like upper body with what you said, a small/short coat, like Squall wears or something and then a dress like the female Mediator? Any ideas are welcome, this is most likely the next sprite I will do along side Vivi (if I don't screw him up too much...)
Title: Re: Jon the Cannoneer's Sprites
Post by: jimmyjw88 on January 19, 2010, 09:27:37 am
For female version, here's what I have in mind:
- A hat, either same as male or different a little bit.
- Long hair.
- Show her half of upper body, breast or V shape.
- A short skirt.
- A coat from Mediator/Oracle, most probably Mediator; Oracle is kinda big.
- Long sleeves, short or sleeveless.
- Not sure about boot yet. Maybe Female Archer, Geomancer or something.

Roughly like that. ^^
Title: Re: Jon the Cannoneer's Sprites
Post by: Jon on January 19, 2010, 12:04:44 pm
Sounds good. I think like this:
-same hat
-definetly long hair
-similar upper body as Tifa
-short skirt is good, or sorta like Agrais has it, half skirt in back with pants
-short coat that goes only down to where her stomach is
-long sleaves
-depending on skirt depends on shoes

Also, for now you can make the Cannoneer a generic unit by replacing the joyfully-weak Bard, but it would be awesome if at one point (after it is complete 100%) that I will make color variations. That way we can get rid of the Geomancer...
Title: Re: Jon the Cannoneer's Sprites
Post by: mav on January 19, 2010, 03:08:55 pm
That sounds kind of impractical for a Cannoneer. Why not base it on Faris's design from FFV? Check it out:
(http://img.photobucket.com/albums/v625/mavken/5f73d56f.png)

It may be tough to pull off, but I think a bust enhancement and color modification of the male Thief will work for the basic jacket design. Then just do whatever you want with the hair and boots.
Title: Re: Jon the Cannoneer's Sprites
Post by: Jon on January 19, 2010, 04:31:03 pm
Mmmmm, I smell the day when we can add total custom battle animations created from scratch approaching...okay, most likely not...still, here are all the FF5 Cannoneers with cannon poses too. It would be so great to see a cannon in action on a FFT battlefield *sniff*, such a wonderful thought...

(http://i831.photobucket.com/albums/zz233/JonsBucketPics/Final%20Fantasy%20Tactics/Cannoneersx3size.png)

...I think Lenna or Cara would be better than the masculine looking Faris...oh snap man, Faris doesn't even have 'The Hat'. It must be in both male and female versions, that is just a personal must for me...
Title: Re: Jon the Cannoneer's Sprites
Post by: mav on January 19, 2010, 05:52:47 pm
Hmm...yeah, I can see why you'd rather go with Lenna or Cara; they're perfect examples of feminine Cannoneers...those hats just seem challenging. I'm not doubting your skill level, I just want you to go with something very feasible. If I had to pick one of the two, I'd go with Lenna: Cara's outfit looks like an unnecessary hassle, and on top of that it's more kiddish than feminine.
Title: Re: Jon the Cannoneer's Sprites
Post by: jimmyjw88 on January 19, 2010, 07:19:39 pm
Ah, you already have reference. In that case, I would definitely go for the red one.
Title: Re: Jon the Cannoneer's Sprites
Post by: Smash on January 19, 2010, 10:28:04 pm
Lenna all the way.


I once read that Faris was more fitting to sport a piratey look (Erm.. what may be the correct word.. duh..?) instead of the traditional french army cannoneer look.
Title: Re: Jon the Cannoneer's Sprites
Post by: Cheetah on January 19, 2010, 10:36:47 pm
Yeah Lenna definitely looks like a great female Cannoneer. Though I'm not a fan of the pink hair, but easy to change if needed.
Title: Re: Jon the Cannoneer's Sprites
Post by: jimmyjw88 on January 19, 2010, 11:03:18 pm
Well, pink hair is kinda unique though. No pink hair in FFT so far. Excluding Zozma's Melodia that is...
Title: Re: Jon the Cannoneer's Sprites
Post by: Jon on January 20, 2010, 07:56:08 am
Naw, a generic is a generic. Lenna it is, but with the typical dirty blondish brown hair like all the rest, then whoever wants can edit that and make a special unit out of it :mrgreen: )...if that is alright with y'all...
Title: Re: Jon the Cannoneer's Sprites
Post by: mav on January 20, 2010, 08:05:44 am
Hmm...I don't think the male Cannoneer's hate would look good on a woman, but it's all up to you.
Title: Re: Jon the Cannoneer's Sprites
Post by: jimmyjw88 on January 20, 2010, 08:12:29 am
Well, its your sprite. So its your call, though I have to agree that this is a generic. So with pink hair will make the sprite stand out too much, which equivalent to being special.

EDIT: And about the hat, use that Lenna's hat. Don't use male's hat. Not gonna fit nicely.
Title: Re: Jon the Cannoneer's Sprites
Post by: Smash on January 20, 2010, 10:24:43 pm
Quote from: "jimmyjw88"EDIT: And about the hat, use that Lenna's hat. Don't use male's hat. Not gonna fit nicely.
This.


I could take some minutes off and work the hat out. *Im being fusilated with a crapload of math tests, design class work, and history of arch. tests along with goddamn essays all in one week..! sdfsadgsdgasdgasdag*
Title: Re: Jon the Cannoneer's Sprites
Post by: jimmyjw88 on January 20, 2010, 11:27:53 pm
Whoa...Steady...Well, sprite can come later. Real life first.All the best.
Title: Re: Jon the Cannoneer's Sprites
Post by: mav on January 21, 2010, 08:10:48 am
Righto, always let real life come first: this is a hobby, after all. So what pieces should be used to make this sprite? Agrias, a custom hat, and what?
Title: Re: Jon the Cannoneer's Sprites
Post by: Jon on January 21, 2010, 04:34:45 pm
Hey! What the hell am I paying you for, Smash?!! Get back to work!! Oh wait, I ain't paying you...haha...take all the time you want with the cannoneer sprite :D Jim, Mav and Kage, you all in college/uni too?? )
Title: Re: Jon the Cannoneer's Sprites
Post by: jimmyjw88 on January 21, 2010, 07:41:06 pm
Yes for me.
Title: Re: Jon the Cannoneer's Sprites
Post by: Jon on January 22, 2010, 05:05:07 am
I am getting the feeling that everyone on here is 20+ years old. Probably because FFT is so old...it says on the FFT cd 2001, but I bet it was released first in Japan like 2-3 years before that...old...
Title: Re: Jon the Cannoneer's Sprites
Post by: mav on January 22, 2010, 08:19:57 am
Yeah, I'm a university student as well--I think I'll be trucking through this nonsense for a while.

By the way, how are the sprites going?
Title: Re: Jon the Cannoneer's Sprites
Post by: jimmyjw88 on January 22, 2010, 10:16:07 am
Yeah. Have you start the Female Cannoneer?
Title: Re: Jon the Cannoneer's Sprites
Post by: Jon on January 22, 2010, 11:23:57 am
Honestly, I wish I could, but right now I only made plans in my head...my only free day now is Sundays, so I will begin work on her then ;)
Title: Re: Jon the Cannoneer's Sprites
Post by: jimmyjw88 on January 22, 2010, 11:29:42 am
Alright. No worries.
Title: Re: Jon the Cannoneer's Sprites
Post by: Jon on January 22, 2010, 11:37:30 am
My main concern/problem is the base. I want just one solid character as a base, because that is the most comfortable way for me to work. I am looking at all the female units, and Dancer is talking to me, plus Agrias and actually Reis...which one will become the future Cannoneer...?
Title: Re: Jon the Cannoneer's Sprites
Post by: mav on January 22, 2010, 04:25:31 pm
Definitely Agrias.
Title: Re: Jon the Cannoneer's Sprites
Post by: Jon on January 22, 2010, 06:13:20 pm
The problem with Agrias is the armor. She has armor on her legs (knee pad things) and on her chest. Cannoneers (should) are lightweight warriors, in the sense that they would/should be similar to Mustadio, just clothes as armor and hats, no knight armor or helmets, and no robes...but I can bet people will do whatever they want anyways with FFTPatcher...also, I don't think Agrias' hair is appropriate, but yeah, as a base it is a good start. I am working a bit on it right now, hopefully I can post something(anything) soon :)
Title: Re: Jon the Cannoneer's Sprites
Post by: mav on January 22, 2010, 06:30:29 pm
Simple solution: replace the legs with something more appropriate (anybody's boots should do), replace the arms with the female Mediator's, do something with the chest (that sounds raunchier than it is), and finally replace the hair and add the hat. Remember, you're a spriter now: you'll be doing lots of body modification, so don't think about whether the base works right away; that defeats the purpose.

GGGGGGGGGGood luck.
Title: Re: Jon the Cannoneer's Sprites
Post by: jimmyjw88 on January 22, 2010, 09:49:35 pm
Yes, what mav said, Jon. Good luck.
Title: Re: Jon the Cannoneer's Sprites
Post by: Jon on January 23, 2010, 06:15:33 pm
Here is an idea of a female cannoneer. No hat, no trimming on coat (where the zipper/buttons would be) and I think the legs aren't working right for this:

(http://i831.photobucket.com/albums/zz233/JonsBucketPics/Final%20Fantasy%20Tactics/femalecannoneeridea.png)

Tell me what you think and whip some ideas at me. Personally, I like the purple colors of jacket, so that might stay.
Title: Re: Jon the Cannoneer's Sprites
Post by: SilvasRuin on January 23, 2010, 06:35:41 pm
I can barely see what's going on in that sprite, and that chest looks quite flat.
Title: Re: Jon the Cannoneer's Sprites
Post by: jimmyjw88 on January 23, 2010, 08:06:52 pm
Wait, I thought you follow Lenna? Anyway, yes, chest is flat. The purple is okay but I'm not sure if purple is the right colour. Blue is okay but I have a feeling its not right. Hmm.... And yes, legs aren't working. Perhaps is the boot?
Title: Re: Jon the Cannoneer's Sprites
Post by: mav on January 23, 2010, 08:52:46 pm
Have the shirt cover her midriff, give her pants and boots, and drop the dark blues and fit in some better colors (perhaps for the boots or just to add more depth via shadows).
Title: Re: Jon the Cannoneer's Sprites
Post by: Smash on January 23, 2010, 11:14:38 pm
I beg you to redo.


I took an old sprite I had laying around and edited it to look like the cannoneer concept I had in mind.

(http://i97.photobucket.com/albums/l208/xavier2000/TBG-2.png)

This could help. When making stuff up, it's best ot have the concept art at the ready. (Unlike FFT)
Title: Re: Jon the Cannoneer's Sprites
Post by: jimmyjw88 on January 23, 2010, 11:32:24 pm
Wow...Amazing!! As usual ^^
But yes, this is perfect as reference.
Title: Re: Jon the Cannoneer's Sprites
Post by: Jon on January 24, 2010, 05:18:42 am
No problem, I will start all over because I only made that one pose anyways. Smash, I will use your reference if you don't mind, including the colors. I can attempt to make Agrias' hair longer, but for the hat, I think I will leave that part blank for now. The red is really working for me, as are those blue/dark teal colors. The legs are hard for me, next time I post a version, could someone maybe help me get the legs right? Thanks for all your comments :)
Title: Re: Jon the Cannoneer's Sprites
Post by: mav on January 24, 2010, 12:48:33 pm
Very nice, Smash, that's a great rendition of what we need. It looks tough, but doable: I would take Meliadoul, remove the hood, replace the leg's with the female Thief's, replace the arms with the female Mediator's, add the female Mediator's ponytail, and modify the back of the coat to resemble the male Cannoneer's.
Title: Re: Jon the Cannoneer's Sprites
Post by: Jon on January 25, 2010, 04:09:52 pm
Here is attempt # 2, hope it is better:

(http://i831.photobucket.com/albums/zz233/JonsBucketPics/Final%20Fantasy%20Tactics/FemaleCannoneer2.png)
Title: Re: Jon the Cannoneer's Sprites
Post by: dwib on January 25, 2010, 04:49:44 pm
It is better looking now, although it needs work... namely it needs shading on the gold outline of the coat as that looks really flat. Also have the coat hang down further rather than flare out to the side. Otherwise it is not too bad, would prefer a hat to get rid of the strong Agrias vibe though
Title: Re: Jon the Cannoneer's Sprites
Post by: jimmyjw88 on January 25, 2010, 10:39:08 pm
Yeah, looks better but what dwib said; gold trim. For the legs, use Female Thief as what mav suggested or Balmafula.
Good luck.
Title: Re: Jon the Cannoneer's Sprites
Post by: mav on January 26, 2010, 08:06:54 am
In retrospect, I'd go with Balmafula: the female Thief's legs look really dainty. This version is a little better, but it looks flat.
Title: Re: Jon the Cannoneer's Sprites
Post by: Kagebunji on January 26, 2010, 12:18:07 pm
Do as everyone sid (I'm with Mav on balmafula legs), and try changing hair and face to sumthin other, you can try some of Zozma"s sprites hair, they are awesome.
Title: Re: Jon the Cannoneer's Sprites
Post by: Jon on January 26, 2010, 01:59:46 pm
Just to start, those are the female Thief's legs with Agrias shoes minus the black outline in parts. About the coat, Dwib has a point with the coat length (I knew the yellow/gold trim was flat, this was just a very quick version, about 15 minutes). But it seems that the concern here are the legs, I will try to make tomorrow(no time now, sorry) a new version with Balmafula so y'all can compare. Just have a question: is the coat, skirt and upper body flat? Keep in mind that I did not change any shading...
Title: Re: Jon the Cannoneer's Sprites
Post by: Jon on February 01, 2010, 02:11:36 pm
I made these a while ago but never posted them, but I guess people on here have already done this sort of thing many times by now:

Blue River Chocobo
(http://i831.photobucket.com/albums/zz233/JonsBucketPics/Final%20Fantasy%20Tactics/bluechocobo.png)

Green Mountain Chocobo
(http://i831.photobucket.com/albums/zz233/JonsBucketPics/Final%20Fantasy%20Tactics/greenchocobo.png)

I know, this probably won't help anyone, unless you really want more chocobos or you can't figure out how to swap colors in any art program XD
(I should really be working on my Agrias Cannoneer...)
Title: Re: Jon the Cannoneer's Sprites
Post by: Smash on February 01, 2010, 02:14:47 pm
I could try making a base, but then it'd be hard to replicate due for being custom..


And I suck making sprite fusions, tbh.

The irony.
Title: Re: Jon the Cannoneer's Sprites
Post by: mav on February 01, 2010, 03:52:12 pm
Good stuff, Jon. I like the color choices, but they may be a tad bit too bright for Chocobos. A lot of members have embarked on making new monster palettes, few have done well.
Title: Re: Jon the Cannoneer's Sprites
Post by: Jon on February 02, 2010, 05:26:42 pm
Thanks for the kind words Mav, but really isn't this actually about as simple as it gets? I think I made these right after male Cannoneer, don't remember...but if anyone ever wants recoloring of existing sprites, I can always do that in about 2 minutes, so just request it here...and yeah they are a bit bright, but should be fine in game...

Also, Smash, don't worry about it, I just need a bit of time ;) Can you do the final work on the male Cannoneer please? I think it is just about finished as is...but a touch of Smashiness will make it legendary (just like the portrait is now)...btw, is that a mountain under your signature?
Title: Re: Jon the Cannoneer's Sprites
Post by: mav on February 02, 2010, 05:29:32 pm
Quote from: "Jon"Thanks for the kind words Mav, but really isn't this actually about as simple as it gets?
One would think so, but picking appropriate colors and applying them well isn't always a priority for people.
Title: Re: Jon the Cannoneer's Sprites
Post by: Jon on March 12, 2010, 01:35:42 pm
Haven't done anything new for a while, and I realised that the Cannoneer never really was 100% finished to post, because I never added a powder bag on all the poses. So here is a final version without the bag, because some people might want a pirate character and this would serve probably as a great base, and adding a powder bag is easy enough for those people who really want one. Consider this project now closed, if anyone wants to edit/improve this or use this in a patch, please be my guest ;)
Title: Re: Jon the Cannoneer's Sprites
Post by: jimmyjw88 on March 12, 2010, 05:26:28 pm
For now, my only request is change the side view. His back is too straight. If you look back at my attempt, I fixed that. So, I hope you'll fix that, Jon.

EDIT: You fixed it previously. So, fix this too, since its final.
Title: Re: Jon the Cannoneer's Sprites
Post by: Bloodthirster0 on March 12, 2010, 05:55:11 pm
also Jon,you forgot to apply the changes to many frames,look at the water walking,attacking bodies,damaging,charging and dead(not sure about ths one)
Title: Re: Jon the Cannoneer's Sprites
Post by: Smash on March 13, 2010, 02:37:05 am
Might I mention the hat on the back poses?


I might do, but college keeps hammering me down.
Title: Re: Jon the Cannoneer's Sprites
Post by: Jon on March 13, 2010, 06:22:47 am
Thats my reason why I am finishing this up now, because I have a ton of school time. I see some mistakes too, might change them soon :)

edit: I hear ya Bloodthirster, but I think some of those poses are fine, because I tested it in Shishi (and it is type 2...) but thanks for the heads up. I'll see what I can do.

edit #2: Okay, I was sorta lazy and dont want to change the trim of the coat on the water walking frames, because now I dont have any time. I changed some small things that were wrong, like the side frame and one of the shoes didnt have the yellow color...so here is now the final final version (even though there might still be final final final versions coming out in the future.)

(http://i831.photobucket.com/albums/zz233/JonsBucketPics/Cannoneeredited.png)
Title: Re: Jon the Cannoneer's Sprites
Post by: mav on March 13, 2010, 11:11:30 am
I may be able to get some palettes working, but it's gonna take me a little while. Expect them some time next week.
Title: Re: Jon the Cannoneer's Sprites
Post by: Jon on March 13, 2010, 02:01:34 pm
Sounds good and cool, thanks Mav :)

edit: Out of boredom, and now that I have a smidge of free time next week, I was thinking of taking Orlandu and turning him into some kind of a Jedi Knight, because I am a huge Star Wars fan. Maybe I should figure out how to change weapons graphics and get a simple Lightsaber going too...if anyone knows how to change the weapons please tell me how in detail...I tried once to make a sniper rifle and failed when I reinserted the weapon spritesheet...
Title: Re: Jon the Cannoneer's Sprites
Post by: Jon on May 15, 2010, 02:00:27 pm
Well, it certainally has been some time that I posted anything, so here are 2 new things I made. First, the Lightsaber made practically only from Save the Queen's weapon icon (I had a reference of a saber handy):

(http://i831.photobucket.com/albums/zz233/JonsBucketPics/Final%20Fantasy%20Tactics/savethequeen-lightsaber.png)

Moving on now to this, it is not FFT, rather Final Fantasy 4(or 5 for that matter), a Cannoneer for the overworld, if anyone knows what I am rambling about. This actually took a while to make believe it or not, because I had to think in 32x32 pixels and I am quite pleased with it ;) Enjoy:

(http://i831.photobucket.com/albums/zz233/JonsBucketPics/Final%20Fantasy%20Tactics/FF4-Cannoneer-Double-Big.gif)
Title: Re: Jon the Cannoneer's Sprites
Post by: Kagebunji on May 15, 2010, 02:15:29 pm
I saw this lightsaber somewhere before, I can swear. You better work on sprites again!
Title: Re: Jon the Cannoneer's Sprites
Post by: Jon on May 15, 2010, 03:17:00 pm
The Lightsaber was posted but then Zodiac changed the site somehow and that post got deleted. You probably saw it right before that happened, Kage.
Title: Re: Jon the Cannoneer's Sprites
Post by: Lijj on May 15, 2010, 05:17:12 pm
It's the Atma Weapon!
Title: Re: Jon the Cannoneer's Sprites
Post by: Zozma on May 15, 2010, 07:38:58 pm
if you are going to use agrias' head for that female sprite, i think you really need to give her a hat... its so obviously a cut of agrias that I for one, wouldn't use it simply because it would take away from agrias being a unique character.
Title: Re: Jon the Cannoneer's Sprites
Post by: Jon on August 13, 2010, 12:59:06 pm
Hi yall, its been a long, long time. Here is what I am working on, and btw the colors are correct (its Game Boy Advance after all) but will be changed to blue when the sheet is finished. I hope this is okay to post on here, this is FFHacktics, and FFTA sorta counts as FFT too in a way. Maybe there should be something that hacks FFTA? Alright, nevermind, this is getting off topic.

Dragoon Idea
(http://i810.photobucket.com/albums/zz26/jonsbucketsprites/dragoonidea.png)

Also, this hopefully will look like that Dragoon pic that was posted on here a long time ago, you all know the one: with the Bahamut Dragoon Male and Leviathan Dragoon Female.
Title: Re: Jon the Cannoneer's Sprites
Post by: Wolfran on August 13, 2010, 02:16:34 pm
I think you are wasting your time in FFTA sprites because as far as I know there isn't a sprite editor for FFTA to insert custom sprites.
Title: Re: Jon the Cannoneer's Sprites
Post by: Kagebunji on August 13, 2010, 03:00:32 pm
Ditch this, Jon. Like Wolf said, no point in doing FFTA sprites since there is no editor that were to replace sprites. I cannot remember those Bahamuth and Leviathan dragoons too well, could you post them if you have those?
Title: Re: Jon the Cannoneer's Sprites
Post by: Vanya on August 13, 2010, 04:38:23 pm
I have those.
These are actually early FF9 designs that were later changed when they decided to go a different route with the game.
Trivia: The Bahamut Dragoon is actually Zidane before he was redesigned as a Genome and the Leviathan Dragoon is an early incarnation of Garnet/Dagger.
Title: Re: Jon the Cannoneer's Sprites
Post by: Jon on August 13, 2010, 04:46:04 pm
I would normally never do something that was pointless. I am going to use the sprites for my own game, so no worries. I sorta learned to code, taught myself and it took like half a year to become decent. I think to make a game that emulates FFT would be really hard, but to make something like the Legend of Zelda is no problem. I am planning on using the GBA Dragoon for a Zelda like FF game, you know like that old Final Fantasy Adventure for Game Boy (when there were only shades of gray and black.) Hopefully if all goes well, my game will look like FFTA.
Btw, thanks for posting this Vanya :)
Title: Re: Jon the Cannoneer's Sprites
Post by: Vanya on August 13, 2010, 05:09:27 pm
Two things:
I had an idea for remaking FF1 as a Zelda-style adventure game years ago, but I never did anything with it.
FFAdventure is actually the first Secret of Mana game, but does use enough FF1-3 styled graphics to be a good example of what FF would be like as an adventure game. Another game that might be a good reference is Crystalis actually.
Title: Re: Jon the Cannoneer's Sprites
Post by: Jon on August 14, 2010, 07:30:40 am
Haha, your absolutely right. I actually played Secret of Mana for the GBA first and then much later FF Adventure, and I suddenly realized I was playing more or less the same game! Shocking! What happened to the chocobo in Secret of Mana though ;_; I miss my chocobo ride! Also, I never heard of Crystalis, is it any good? Anyway, I will post later sometime the newer improved version of a Human Male Dragoon for FFTA, not that anyone would likely use it. I changed his armor to Cid's armor, and also fixed the sloppy looking helmet. Soon I will have the 6 movement poses, so until then...
Title: Re: Jon the Cannoneer's Sprites
Post by: Jon on August 14, 2010, 09:14:53 am
Done with the 6 movement poses, please tell me whatcha think. (Again, the colors are unimportant because you can change them on the fly with anything really.)

(http://i810.photobucket.com/albums/zz26/jonsbucketsprites/dragoonidea2.png)

edit: Oops, didn't realize the size I posted. Oh well, who cares? I noticed that the helmet shading is not in perfect sync with the armor, or vise versa. I think I'll fix that up next and hopefully post some attack animations.
Title: Re: Jon the Cannoneer's Sprites
Post by: Jon on August 14, 2010, 11:26:00 am
Here it is, with 2 battle poses:

(http://i810.photobucket.com/albums/zz26/jonsbucketsprites/dragoonidea3.png)

Also, I was wondering if it will/would be possible at some point to also do FFTA and FFTA2 stuff on this site? I think this would expand the site and enhance it, but thats just my opinion. Maybe too many people hate FFTA because the story was so "kiddy" like. I hated the story too, but to use FFTA and make our own patches and sprites would seem like a good idea to me...
Title: Re: Jon the Cannoneer's Sprites
Post by: Smash on August 14, 2010, 12:44:25 pm
Subforums only, I would think
Title: Re: Jon the Cannoneer's Sprites
Post by: Jon on August 14, 2010, 03:50:31 pm
Subforum? Nah, it should have its own forum by itself. I wonder if it would be difficult to make something like a FFTA editor and a Shishi sprite editor, because it would be really cool to change the ridiculous story to something more mature and change many of the game elements. Like I totally hated that no one ever dies, except when you enter those lawless jagd places. Also the fact you don't get Ritz or any good special characters except after you finish the main game made me angry because they give you special characters that either have set abilities or start with nothing at all (and sometimes a few crap abilities learned). It would be awesome to change the story around to something more like the original FFT. I mean a magic book that sends the reader to Ivalice? What were they thinking at Square Enix? It shoulda been a magic book that once you open it up sends you to hell or something, even if not that the story shoulda had more "scary" elements in it, think FF5 when they go into the haunted ship or FF6 when they ride the Phantom Train. FFTA didn't even have chocobos! Someone should probably make some editors if they got the skills, I would if I could but can't. FF Hacktics and Hacktics Advance...? Okay, I said enough.
Title: Re: Jon the Cannoneer's Sprites
Post by: Vanya on August 14, 2010, 06:23:58 pm
Quote from: "Jon"Haha, your absolutely right. I actually played Secret of Mana for the GBA first and then much later FF Adventure, and I suddenly realized I was playing more or less the same game! Shocking! What happened to the chocobo in Secret of Mana though ;_; I miss my chocobo ride! Also, I never heard of Crystalis, is it any good? Anyway, I will post later sometime the newer improved version of a Human Male Dragoon for FFTA, not that anyone would likely use it. I changed his armor to Cid's armor, and also fixed the sloppy looking helmet. Soon I will have the 6 movement poses, so until then...

Crystalis is arguably one of the all-time classics for NES. At least among  old-schoolers like myself. You should give it a go and see what you think.
Title: Re: Jon the Cannoneer's Sprites
Post by: Jon on August 15, 2010, 04:28:59 am
This project is finished. All I would havta do is change colors to whatever, like blue or green. Lemme know whatcha think:

(http://i810.photobucket.com/albums/zz26/jonsbucketsprites/dragoonidea4.png)
Title: Re: Jon the Cannoneer's Sprites
Post by: Phlashblazer on August 15, 2010, 07:21:50 am
Wow that sprite looks really cool you sure it's not Kain? Lol jk, really great sprite.
Title: Re: Jon the Cannoneer's Sprites
Post by: Jon on August 15, 2010, 07:29:08 am
Well, here are some color variations. Please let me know what you think, because the colors to me are very important on a dragoon sprite. If only I could insert them into FFTA, too bad...

(http://i810.photobucket.com/albums/zz26/jonsbucketsprites/dragoonidea5.png)

@Vanya: Okay, I'll try out Crystalis, I'll take your word for it if you say its good :)
Title: Re: Jon the Cannoneer's Sprites
Post by: Lijj on August 15, 2010, 08:29:22 am
Fine but this whole concept I see as a flaw on the marketing end. This is very juvenile sht! Nothing against you Jon but even the original arts for FFta looks childish and lighthearted
Title: Re: Jon the Cannoneer's Sprites
Post by: Jon on August 15, 2010, 08:42:50 am
To be honest, I agree with you Lijj. Like I wrote before though, the story is the worst part. The sprites aren't that bad, I have seen much, much worse, believe me. FFTA at least has a style which it sticks to and obeys. But yeah, why in the world did Square Enix target 8-12 year old kids when they made FFTA? It makes me so sad...
Title: Re: Jon the Cannoneer's Sprites
Post by: Asmo X on August 15, 2010, 10:21:18 am
Theres nothing wrong with the FFTA sprites. It's just a different style. They seem to work pretty well given the space restrictions.
Title: Re: Jon the Cannoneer's Sprites
Post by: Jon on August 15, 2010, 11:17:27 am
I especially like the backgrounds in FFTA, in my opinion they are better than FFT. Can't get that scene outta my head where you first see Cid in the town, if thats not eye candy (considering the space restrictions) I don't know what is. I just thought the story was totally whack and there shoulda been male and female versions of all of the races. (Ha, wonder what a female Bangaa looks like...)
Title: Re: Jon the Cannoneer's Sprites
Post by: Smash on August 15, 2010, 09:02:20 pm
This man speaks the truth. ^^^^

FFTA has good potencial, and the style seems delicious -and simple- to experiment. The battlefield consisting of pixel art is a great plus too.
Title: Re: Jon the Cannoneer's Sprites
Post by: Jon on August 16, 2010, 06:21:31 am
There would be only one slight problem, which most people wouldn't really care about anyways, since this is a question of the will, but in FFTA a normal generic sprite has between 58-64 poses, whereas in FFT a generic has roughly 34, give or take a few. A huge difference is that (everyone knows this, I know) FFT spritesheets have the characters diced into pieces, like when you look at it you see tons of floating arms and bodies cut in half and it sorta looks like a mess, and I just counted 166 seperate "pieces" that make up the male Dragoon in FFT. 166! Plus the portrait. Opposed to 58-64! I think it would be cool to have a forum on here just dedicated to FFTA, we would probably see many new and exciting sprites in that style. Smash, didn't you once make a pose of Cecil (Paladin) in that style? I can't remember the style clearly, but I know it was awesome. I am 99% sure it was FFTA style...regardless, the idea that IF there was an editor I think a lot of people would switch over, defeating the purpose of this site dedicated to FFT. I think I'll ask Zodiac sometime though...
Title: Re: Jon the Cannoneer's Sprites
Post by: Jon on August 16, 2010, 03:12:06 pm
Female dragoon idea, lemme know whatcha think. I am sure Kage will be just thrilled...

(http://i810.photobucket.com/albums/zz26/jonsbucketsprites/dragoonidea6.png)
Title: Re: Jon the Cannoneer's Sprites
Post by: Kagebunji on August 16, 2010, 03:50:02 pm
Come on, FFTA isn't as cool as FFT! And besides, sprites are too easy to do in FFTA! Anyway, concept is good, but she should be more armored she is a dragoon afterall.  Now do FFT sprites again.
Title: Re: Jon the Cannoneer's Sprites
Post by: Jon on August 17, 2010, 05:46:29 am
I was thinking of doing some FFT sprites, but FFTA to me is more fun. Also, I wanted to base the female Dragoon off of the picture provided by Vanya (above). Don't worry about the colors just yet, that takes a few seconds to change. More armor? Like upper body armor, and shoulder guards? I agree, but dunno where to get them from, maybe from the Bangaa Dragoon actually, well who knows...hey! Check this out, it could be a nice Cannoneer base, and we all know how much I love Cannoneers! Haha!

Bomb: "Grrrr..."
Cannoneer: "You want a bomb, huh? Here, chew on this! Booooom!"

(http://i810.photobucket.com/albums/zz26/jonsbucketsprites/cannoneerbase.png)

Lemme know whatcha think like always please :)
Title: Re: Jon the Cannoneer's Sprites
Post by: Asmo X on August 17, 2010, 12:28:56 pm
I think it would be cool to work on some FFT sprites but in a completely different style
Title: Re: Jon the Cannoneer's Sprites
Post by: Jon on August 17, 2010, 12:33:30 pm
I want to make Leviathan, I had hell trying to make just 1 pose. A sea-snake that big is quite a challenge.
Title: Re: Jon the Cannoneer's Sprites
Post by: Kagebunji on August 17, 2010, 12:36:25 pm
I remeber you wanted to try once, yeah. I suggest using Altima spritesheet(her sexier form), from experience I know it is the best for such things.
Title: Re: Jon the Cannoneer's Sprites
Post by: Jon on August 17, 2010, 05:09:55 pm
Yeah, thats true, I would need a "large enemy" spritesheet since Leviathan is huge, but to make a snake-shaped creature that size is hard. I was thinking of using Elidibs snake thing he carries (actually I tried) but it looks ridiculous. I think this one will havta be made from scratch, I'll post some ideas in the next few days, maybe some of you can help me a bit (with crits and sprite changes), I haven't done a FFT sprite for something like 6 months. I have a really good reference pic I want to base it off of (the one I posted on the Sprite Requests) plus I will check Spriters Resource for snake sprites as a base. I am gonna start work on it now. Oh yeah, would that work for a suitable base for a Cannoneer that I posted?
Title: Re: Jon the Cannoneer's Sprites
Post by: Jon on August 18, 2010, 02:51:06 pm
Just wasting time, thought I'd practice at something simple. Got rid of the hat on this guy.

(http://i810.photobucket.com/albums/zz26/jonsbucketsprites/highwhitemage.png)                                           (http://i810.photobucket.com/albums/zz26/jonsbucketsprites/highwhitemage-1.png)
Title: Re: Jon the Cannoneer's Sprites
Post by: Kagebunji on August 18, 2010, 03:00:19 pm
Hey, this looks decent, yet another priest to use! Do a port and he is ready. I wonder why there are no priestess in FFT...
Title: Re: Jon the Cannoneer's Sprites
Post by: Cheetah on August 18, 2010, 03:33:54 pm
The last walking frame still has the hat. Plus he might need a few more pixels of hair/head for the rear walking frames.
Title: Re: Jon the Cannoneer's Sprites
Post by: mav on August 18, 2010, 09:55:42 pm
Not bad, Jon. Just fix what Cheetah mentioned and he'll pretty much be ready.
Title: Re: Jon the Cannoneer's Sprites
Post by: Jon on August 19, 2010, 05:39:31 am
Oops, now I feel foolish. Forgot a frame xD

In the meantime, enjoy another Cannoneer, haha!

(http://i810.photobucket.com/albums/zz26/jonsbucketsprites/FFTACannoneer.png)

And a bonus hat for pasting in case you want it (which you sadly probably don't ;_;)

(http://i810.photobucket.com/albums/zz26/jonsbucketsprites/cannoneer_head_and_hat.png)
Title: Re: Jon the Cannoneer's Sprites
Post by: Jon on August 19, 2010, 05:54:12 am
Sorry for double post, but I fixed the white mage/priest up there, and I agree with the hair, but I just used the icon from the total upper right hand corner, 2nd one down. This was just practice, simple head swapping, you can use him as an apprentice to Funeral or as a young Simon, I thought someone did this by now. Also, if anyone wants to take a crack at making a portrait, that'll be great. Thanks for your crits!
Title: Re: Jon the Cannoneer's Sprites
Post by: Jon on August 21, 2010, 10:37:04 am
This isn't quite done, but check it out, a Pheonix!

(http://i810.photobucket.com/albums/zz26/jonsbucketsprites/pheonix.png)
Title: Re: Jon the Cannoneer's Sprites
Post by: Kagebunji on August 21, 2010, 10:42:59 am
damn...my...eyes...SATURATION!!
Title: Re: Jon the Cannoneer's Sprites
Post by: GeneralStrife on August 21, 2010, 11:08:33 am
Quote from: "Kagebunji"damn...my...eyes...SATURATION!!
rofl
Title: Re: Jon the Cannoneer's Sprites
Post by: Jon on August 21, 2010, 01:11:49 pm
Yeah, yeah, yeah, I know! Its not done yet! Those are the existing palettes from FF5, I think I should use FFT from now on...I wonder how this looks in game though, once I tested a totally saturated version of the good ole Cannoneer and it looked pretty good actually. Any ideas how I can make the Pheonix look fiery and at the same time not burn people's eyes out? Maybe less red and more orange? Any suggestions are much appreciated. I need a bird on fire!
Title: Re: Jon the Cannoneer's Sprites
Post by: Kagebunji on August 21, 2010, 02:35:31 pm
How about simply using red from Knights cape?(The Lionel palette). And recolor by itself is not enough, try adding some custom flames somewhere(example: when he flies, attacks etc.). Maybe Bomb can help you, if it won't PM me.
Title: Re: Jon the Cannoneer's Sprites
Post by: mav on August 21, 2010, 03:22:52 pm
Just use the Bomb's palette if you're going for the on-fire look, then just modify the white on his chest and the palette will be set. As for adding flames yourself, it shouldn't be too tough. Take a look at the Bomb or any of the Fire spells for inspiration.
Title: Re: Jon the Cannoneer's Sprites
Post by: Zozma on August 21, 2010, 04:35:29 pm
Quote from: "Jon"Just wasting time, thought I'd practice at something simple. Got rid of the hat on this guy.

(http://i810.photobucket.com/albums/zz26/jonsbucketsprites/highwhitemage.png)                                           (http://i810.photobucket.com/albums/zz26/jonsbucketsprites/highwhitemage-1.png)

this already has a portrait (unit number 14) final alma, has it as a menu portrait
Title: Re: Jon the Cannoneer's Sprites
Post by: Jon on August 22, 2010, 07:51:50 am
Zozma, you are absolutely right, and I think I found it. Hope this is the one you mean:

(http://i810.photobucket.com/albums/zz26/jonsbucketsprites/whitemageportrait.jpg)

Umm, can someone please attach the portrait? I never figured how to do that correctly. Much thanks in advance.

Also, I am going to use the Bomb colors, everyone is right, they look fiery and perfect for the Pheonix.
Title: Re: Jon the Cannoneer's Sprites
Post by: Kagebunji on August 22, 2010, 09:08:30 am
Remeber to add some flames when he flies or attacks, this will make him look great. I will add that portrait, but upload it as png or bmp, right now it is jpg and looks messed up when you zoom in.
Title: Re: Jon the Cannoneer's Sprites
Post by: Jon on August 22, 2010, 09:50:51 am
Sorry Kage, here is a better cleaner version:

(http://i810.photobucket.com/albums/zz26/jonsbucketsprites/whitemage.png)


And now, a history lesson:

Every spriter in his life has to once in a while fight an inner battle with himself, which spritesheet to use, and that battle rages on like an unstoppable army climbing up a mountain to kill condors just for the hell of it. Why do they want to kill a mama condor and its babies? Because the mountain is rich with energy. Yes, the spriter faces the same mountain and when he reaches the top of it, he realizes that there are no condors, oh no, only a different, wildly strange bird:

(http://i810.photobucket.com/albums/zz26/jonsbucketsprites/pheonix1.png)                    (http://i810.photobucket.com/albums/zz26/jonsbucketsprites/pheonix2.png)


(I prefer the left one.)
Title: Re: Jon the Cannoneer's Sprites
Post by: LastingDawn on August 22, 2010, 11:43:10 am
Indeed, the red one looks good!
Title: Re: Jon the Cannoneer's Sprites
Post by: Jon on August 22, 2010, 12:00:31 pm
Thanks LD :)
However, this is just the color types, I still need to make adjustments like sparks flying out when she flaps her wings, ect.
Title: Re: Jon the Cannoneer's Sprites
Post by: mav on August 22, 2010, 12:21:46 pm
Quote from: "Jon"Umm, can someone please attach the portrait? I never figured how to do that correctly. Much thanks in advance.
I could attach it in no time, but learning to do it yourself will be very valuable as you continue to sprite. Read up on this tutorial (http://ffhacktics.com/tutorials.php?id=10) and see if you can pull it off.

As for the Phoenix, I prefer the palette on the left as well, but something still looks strange. I wanna say the colors are too saturated, but it really does look like the bird's on fire. Check the palette in game to make sure it's not too wild.
Title: Re: Jon the Cannoneer's Sprites
Post by: Kagebunji on August 22, 2010, 12:49:46 pm
I share Mav's opinion, Is it trully Bomb's palette? Cause it looks somewhat weird. I suggest you make his feathers flame red(look at Knights cape), and make the fur orange, there will be more fiery look to it. And like I said it numerous times before, FLAMES!
Title: Re: Jon the Cannoneer's Sprites
Post by: Jon on August 22, 2010, 01:30:32 pm
Okay, I'll learn a new thing today hopefully! It is truly the Bomb's palette, no joke. I used the exact colors. I will change it around and yes I know, there will be flames and embers and such, especially for attack and wing flapping. I'm gonna go do the 'High White Mage' first, though.
Title: Re: Jon the Cannoneer's Sprites
Post by: Kagebunji on August 22, 2010, 03:02:20 pm
What you wanna do more to that WM?
Title: Re: Jon the Cannoneer's Sprites
Post by: Jon on August 22, 2010, 04:07:18 pm
(http://i810.photobucket.com/albums/zz26/jonsbucketsprites/highwhitemage-2.png)

Done! Mav, the guide you wrote is great, but I think you left out a few things, but nothing too serious, I managed to figure out what to do anyways. Like step #10, it says to change it back to 8bpp, and I assume you leave the default 256 color thing alone. Also, I don't know why you save the sprite's pallette, all you need is the portrait. Other than that, it taught me something new and now I can do my own portrait attachments, so thank you :)
Title: Re: Jon the Cannoneer's Sprites
Post by: Jon on August 22, 2010, 05:02:56 pm
Yay! A double post of sprites for y'all! Thanks to Mav's guide, I fixed my Cannoneer to 100% now, 100% meaning Smash's wonderfully awesome portrait attached correctly. I actually never finished it to completion, believe it or not. Zodiac told me that the portrait wouldn't show up, the reason being was that I attached the portrait of the old version with Photoshop, not Graphics Gale. Here ya go:

(http://i810.photobucket.com/albums/zz26/jonsbucketsprites/cannoneer.png)
Title: Re: Jon the Cannoneer's Sprites
Post by: GeneralStrife on August 22, 2010, 05:34:36 pm
Yes! Now submit it fixed.
Title: Re: Jon the Cannoneer's Sprites
Post by: mav on August 22, 2010, 09:50:54 pm
Atta boy, Jon. Inserting portraits is a necessity in sprite completion, I'm glad you took the time to figure this out. And I've been told to clean up and/or elaborate that tutorial by a handful of people, I'll try and get to it soon.
Title: Re: Jon the Cannoneer's Sprites
Post by: Jon on August 23, 2010, 05:11:40 am
Thanks for writing a guide. I would have never figured it out...both sprites have been submitted. Enjoy! ;)
Title: Re: Jon the Cannoneer's Sprites
Post by: Jon on August 23, 2010, 03:13:51 pm
Young Funeral, not too happy with it, but this ends my sprite practice. Time to make new stuff! Tell me if I should submit this or not.

(http://i810.photobucket.com/albums/zz26/jonsbucketsprites/youngfuneralfinished.png)
Title: Re: Jon the Cannoneer's Sprites
Post by: Kagebunji on August 23, 2010, 04:15:47 pm
I thought that portrait was for Young Simon. Anyway, color of hair on sprite doesn't match the one on port. I say don't submit it, it is a recolor after all. But it is practice, so do what you wish with it.
Title: Re: Jon the Cannoneer's Sprites
Post by: Jon on August 23, 2010, 04:36:23 pm
I'll tell you what I'll do with it: trash can! Haha!
Title: Re: Jon the Cannoneer's Sprites
Post by: mav on August 23, 2010, 05:03:28 pm
Hey, that ain't bad. If you keep working on it, you might get something nice outta this.
Title: Re: Jon the Cannoneer's Sprites
Post by: Jon on August 24, 2010, 12:36:18 pm
I like Kage's moogle, but I just want to tweak a few things here and there, just for my own style. Where can I get a reference like these toys?!

(http://i810.photobucket.com/albums/zz26/jonsbucketsprites/moogletoys.png)

I like the Crystal Chronicle ones, they have no arms though! They are nice and chubby like the pigs at least, maybe I'll work something out.

P.S. - Kill the swine in FFT!!
Title: Re: Jon the Cannoneer's Sprites
Post by: Jon on August 24, 2010, 01:30:18 pm
I am not too pleased with the other variations, but some of them are better imo than Kage's nose and eyes. Sorry Kage, but I hate the nose particularily. No offense, but its just to long and pig like. Alright, a rundown on the heads. 1st one is almost the same as Kage's, eyes extended and nose shrunk a bit (around the edges by 1 pixel). 2nd is with the "classic eyes" and a FFTA style nose. 3rd (which many on spriters on here will probably hate) is almost a pure FFTA style moogle face, note the eyes like humans have more or less. 4th is a weird version that I don't like and won't talk much about. Please everyone, help me get this right, I want to make a different more moogle head. Also, Kage I shouldn't have to tell you this, but you only used 12 colors plus the black! They give you 15 colors and black, so use them! Man! So it would be really easy to give this little fella some purple wings, or for the female a purple vest, just like in FF9. One last thing: the FFTA moogle and the FFT "schwein" are about the same size, the pig is only a few pixels bigger. Its probably possible to actually somehow get FFTA moogles to work in FFT (the style at least), then we would really be rolling.

(http://i810.photobucket.com/albums/zz26/jonsbucketsprites/moogleheads.png)
Title: Re: Jon the Cannoneer's Sprites
Post by: mav on August 24, 2010, 01:47:17 pm
The shrunken nose is a good start, but you have to be extremely careful with those eyes. Look at the FFTA-based one. It's gonna look shapeless and strange when it's down to size. The second and fourth are too cartoony and really don't convey the depth that you need. This leaves the first one. If you follow the shading style that Kage used, you can probably pull of a pretty nice set of eyes.
Title: Re: Jon the Cannoneer's Sprites
Post by: Jon on August 24, 2010, 05:57:54 pm
Which nose is a good one (the first one)? And I agree, the eyes should stay like Kage's original one (was thinking just a bit longer) or something like what the chocobos have.
Title: Re: Jon the Cannoneer's Sprites
Post by: Kagebunji on August 24, 2010, 07:45:14 pm
Hey! My moogle isn't done yet! Stop working on him! Kiddin, work on him as much as you want. Mind you that I am not done with him yet, so I will change things to my moogle (mainly nose and ears). Btw, I was wrong about nose, 3rd one looks good, smaller and better, way better than your last attempt with "black nose", hehe.
Title: Re: Jon the Cannoneer's Sprites
Post by: mav on August 24, 2010, 08:56:08 pm
I prefer the first nose. The perfect square nose looks like, well, a square. The other nose has some decent shape.
Title: Re: Jon the Cannoneer's Sprites
Post by: Jon on August 25, 2010, 07:37:49 am
No worries, then I'll go with nose #1. Kage don't you think the third nose looks a bit square, too? The ears to me look fine in size, way better than the FFTA bunny rabbit ears moogles have. I think I will still try some different eye styles until I find one that I am totally happy with.
Title: Re: Jon the Cannoneer's Sprites
Post by: Jon on August 25, 2010, 09:07:47 am
Had to upload my latest here, not through Photobucket, stupid maintainences...

I am comfortable with the moogle like this now, I need crits though. Purples from Draclau, eyes like the Treant, nose #1 from before. Please lemme know whatcha think. Thanks!
Title: Re: Jon the Cannoneer's Sprites
Post by: Jon on August 25, 2010, 02:29:04 pm
Changed the nose again, and now its done fully:

(http://i810.photobucket.com/albums/zz26/jonsbucketsprites/mooglefinished.png)

If you allow it Kagebunji, I will post the .spr, credit all to you (you did do the portrait, right?) recoloring and editing to me.
Title: Re: Jon the Cannoneer's Sprites
Post by: mav on August 25, 2010, 02:31:30 pm
Not bad, not bad. I feel like the nose could still be raised a bit, but that's fine. The wings look pretty damn nice. What are you doing about the other palettes?
Title: Re: Jon the Cannoneer's Sprites
Post by: Kagebunji on August 25, 2010, 05:31:51 pm
My eyes are different by two shades, I thought you were aiming for other design for eyes? Well I kinda like the square nose, it makes it seem smaller, and you never know how it will look in-game. Don't post it, I am not finished with this moogle yet, I will post it myself when it is done, okay? No rush.
Title: Re: Jon the Cannoneer's Sprites
Post by: Jon on August 25, 2010, 05:52:04 pm
Those are different eyes, different by about 2 pixels haha. Also, should I make the nose even smaller Kage? Could get rid of the lowest rightest dark red pixel and viola, a square nose, which might actually look alright. Mav, hold on if you want to do some different pallettes because if Kage isn't 100% happy for posting it, then its not done. Did y'all like the purple wing color (also in the portrait?) The purples are from Draclau on the sprite, and Reis the Dragon in the wings (Reis's portrait, not sprite). Okay, I'll post another version soon, can you post some ideas (like one frame) of what you want changed that you had in mind? I got time, I can redo it correctly. This lil fella is almost ready imo. ;)

Edit: Bleh, I meant the highest light red pixel for a square nose XD
Title: Re: Jon the Cannoneer's Sprites
Post by: Jon on August 26, 2010, 06:45:14 am
Skills! (Well maybe not...)

(http://i810.photobucket.com/albums/zz26/jonsbucketsprites/cactuaridea2.png)

I'm not entirely happy yet, there is still some shading and cleanup work, but this is a pretty decent pose and shape.
Title: Re: Cactuar!! by Jon
Post by: mav on August 26, 2010, 06:57:59 am
Interesting start, it's just extremely messy. It has no depth either--for whatever reason it looks flat as paper. And you have so many shades of green on there that it looks like it's suffering from lossy compression.
Title: Re: Cactuar!! by Jon
Post by: Jon on August 26, 2010, 07:49:57 am
Thanks to Photoshop, Mav. I first made the cactuar at a right angle, then rotated him, and this is the result. I like the frame, but now I have to recolor him pixel for pixel, but this won't take too long. Also, I could use any advice or tips to give him 3 dimensionality. Why does photoshop change 5 colors (I only used 5) and make over 256 out of them(on the whole spritesheet)?? Okay, back to work, this has potential...
Title: Re: Cactuar!! by Jon
Post by: Jon on August 26, 2010, 10:20:19 am
(http://i810.photobucket.com/albums/zz26/jonsbucketsprites/cactuaridea3.png)

Round 2, still not looking too great, but now has under 16 colors (like 8 or something) and a bit cleaner. I think I need some help though, I just can't seem to get it to look right...please gimme some ideas! Thanks :)
Title: Re: Cactuar!! by Jon
Post by: Jon on August 26, 2010, 10:39:48 am
Triple post! Moogle idea 2:

(http://i810.photobucket.com/albums/zz26/jonsbucketsprites/mooglefinishedwithsquarenose.png)

Notice how he only has 4 pixels for a nose now, not 5.
Title: Re: Cactuar!! by Jon
Post by: SilvasRuin on August 26, 2010, 03:10:14 pm
Might match the portrait better if the nose was moved up higher a little, closer to the eyes.
Title: Re: Cactuar!! by Jon
Post by: Jon on August 26, 2010, 05:47:11 pm
That might actually be it, but I tested the moogle in a patch, just to see what it looks like in game, and I noticed right away that the grayish white outline on his right side of the face (our left) makes it look a bit sloppy in battle. I think the whole forward facing heads may need to be redone. Right now I am concentrating on the cactuar, so the moogle is on hold. Could everyone please tell me how I might be able to change the cactuar (2nd posted one) for the better? Its almost ridiculous how difficult something that seems simple is to make. I thought the cactuar was going to be easy, man was I wrong. Only easy part was his shape, which right now I am pleased with. The dark green stripes running down his spiky desert body are really hard to do right. Overall the coloring looks to my eyes a bit outta whack. I want to get at least this 1 frame done, the rest will be a lot easier then.
Title: Re: 1000 Needles by Jon
Post by: mav on August 26, 2010, 06:16:04 pm
Hmm, zoomed out this Cactuar looks better, but when you look at it in standard game size, it's still a mess. My suggestion is to leave off the lines right now: get the shading down using his lighter shades. You need to give him depth. Look at this Cactuar:
(http://img.photobucket.com/albums/v625/mavken/fffbe37c.png)
Imitate the gradient, the subtle use of light shades, the thinness of the lines, etc. Good luck.
Title: Re: 1000 Needles by Jon
Post by: Lijj on August 26, 2010, 08:52:27 pm
Oh Cactaur is so fucking cute!!! I'm wondering how you'll put a 2 frame animation into 5. You might have to change the way it runs a little. I see it's a challenge to get the stripy textures if you can afford it lighten or darken some of it to achieve more depth.
Title: Re: 1000 Needles by Jon
Post by: SilvasRuin on August 26, 2010, 09:18:43 pm
The animation should be easy enough.  Just copy-paste the two frames to alternate through the five.
Title: Re: 1000 Needles by Jon
Post by: Jon on August 27, 2010, 07:08:40 am
Thanks Mav, you gave me a good idea how to do this right. Also, I was thinking the cactuar needs 1 frame just like Mav's post up there, one where he is moving his arms and legs which I would use twice, 1 frame for his back, 1 frame of back movement, 1 frame for near dead and 1 frame for dead. Thats a total of 6 frames. Maybe this is too few because he might need a "spell casting/skills" frame, but overall once I get just 1 frame perfectly right, this will be easy peasy. Thanks everyone for giving me critiques, I really really need them ;)

Edit: I know already that Kage and Mav will say use existing pallettes, but none of the colors I want exist, so forget it, I'm using cactuar colors! Also, I decided to first get the frame right, so here it is, lemme know what I should fix.

(http://i810.photobucket.com/albums/zz26/jonsbucketsprites/newcactuar.png)     edit2: (http://i810.photobucket.com/albums/zz26/jonsbucketsprites/mavscactuar.png)

Bear with me, I know its tiny, but if you take Mav's post and shrink it to FFT size with a horizontal flip, it actually makes a very nice frame.
Title: Re: 1000 Needles by Jon
Post by: Kagebunji on August 27, 2010, 08:41:44 am
Cactuar colors? Nah, use Thief's colors, and if you will need one more, do it yourself basing on Thief's green values, it will work. Overall I wonder, why do you do forward facing frame? You should do forward side view frame instead, what I mean is, the angle is wrong. I remember Lydyn tried doing Cactuar some time ago, search for that topic, it should be easy to find. His Cactuar was a lot smaller, but the angle was a spot-on. Anyway, good luck with this, every sprite that is not a human is a pain :/(my net sucks, I can hardly write here anything, expect less activity from me)
Title: Re: 1000 Needles by Jon
Post by: Jon on August 27, 2010, 10:30:15 am
Here is a decent finished 1st pose:

(http://i810.photobucket.com/albums/zz26/jonsbucketsprites/finishedcactuar.png)

@Kage: Yeah, I saw Lyndn's cactuar, was really ugly. Who says it has to be at 45°? I have never seen a cactuar at 45° to begin with, they always fight side to side like them old Mario games, only left right, front back. I could do a side view one, but that I believe would ruin the essence of the cactuar.
Title: Re: 1000 Needles by Jon
Post by: Kagebunji on August 27, 2010, 11:41:54 am
Mhm, it was ugly, but angle was perfect. Runing the essence or not, this is FFT, side-view is required, IMO it will look even better at side-view. Looks good nenotheless. I wish I could post my monsters :(
Title: Re: 1000 Needles by Jon
Post by: mav on August 27, 2010, 12:38:02 pm
Looks okay zoomed out, but the zoomed in version is such a mess. I think you're in the right direction now though. The sprite just needs to be combed over once or twice to reduce pixelization. Keep at it.
Title: Re: 1000 Needles by Jon
Post by: Cheetah on August 27, 2010, 12:54:56 pm
I'm liking that an attempt is being made, that is for sure. Like mav said it definitely needs some cleaning up. I would think that there would be at least two shades of black for the eyes and mouth.
Title: Re: 1000 Needles by Jon
Post by: Jon on August 27, 2010, 01:32:48 pm
His right (our left) knee looks a bit skinny compared to the left (our right) one. Also his right arm is a bit chubbier than the other. Cheetah, I definetly agree with you on the 2 shades of black, but a small problem is that this is 15 colors already plus the white background, which later will be changed black on the final spritesheet...maybe I can change 2 greens around or something. Honestly, the zoomed out version is all that is important in the end, right? I could be wrong, but isn't it best to see the sprites always at the size that they will be in game? I apologize if this offends anybody. Ah, I just noticed that also the rightest (our right) needle on his head seems a bit off, gotta change that. Okay, I'll keep choppin away! ;)

(This should go on sprite request, oh well)- Is anyone interested in doing a portrait of the cactuar for me? I think we all know by now how much I suck at portraits, so if anyones willing, much appreciation!
Title: Re: 1000 Needles by Jon
Post by: Jon on August 27, 2010, 01:56:10 pm
Edited cactuar:

(http://i810.photobucket.com/albums/zz26/jonsbucketsprites/editedcactuar.png)

Notice his arms and legs are the same size to each other and the needles have been fixed. Now there are 2 blacks thanks to GraphicsGale. Question: should I get rid of the needles? The cactuar looks good without them and they are only 1 pixel in diameter...
Title: Re: 1000 Needles by Jon
Post by: SilvasRuin on August 27, 2010, 02:13:25 pm
The needles currently do not look good, but they are iconic...

The mouth is obviously zigzagging.  Try a middle-ground color between the black and the green in the jagged areas.
Title: Re: 1000 Needles by Jon
Post by: Jon on August 27, 2010, 02:52:40 pm
Okay, will do. Thanks for the tip Silvas!

New Dark Knight Ramza I did for fun:

(http://i810.photobucket.com/albums/zz26/jonsbucketsprites/darkknightramza.png)
Title: Re: 1000 Needles by Jon
Post by: Zozma on August 27, 2010, 04:23:24 pm
if you're going for cecil colored armor, you might as well go all out and make the boots and gauntlets match in color, then perhaps add that little patch of red and yellow that he had in the ff4 battle sprite lol
Title: Re: 1000 Needles by Jon
Post by: SilvasRuin on August 27, 2010, 04:37:04 pm
I'm pretty sure all he did for color was make the helm he added the same color as the armor.  I can't say I ever cared much for that armor design in the first place.  It doesn't have the depth and sharpness of detail of other armors in the game.
Title: Re: 1000 Needles by Jon
Post by: Jon on August 27, 2010, 05:47:08 pm
FF4 Cecil, yeah I didn't think of that, I was just doing what Silvas said, equipping Ramza with Gafgarion's helmet, but making a Cecil sounds more fun, so yeah, I'll recolor him like Cecil. There are 2 overworld DK Cecils, one on the SNES which was a bluish color and the remake on GBA that was purple. When I first saw Ramza in the chapter 2 armor, I thought cool, it has spikes on the shoulders. The armor could be better, but those jagged sharp pieces of death potruding out of his shoulders are pretty awesome imo. As for the color of the armor, I'll do both, but first things first, gotta finish the cactuar. I know what you mean btw with the little patches of yellow and red, I'll try to figure that stuff out after the coloring though, Zozma. As for the cactuar, I need still to do what Mav said, get rid of the pixelization. I think that means to change all the dark pixels that appear anywhere that should be hit by the sun, not sure to be honest, but I definitely see things that are off kilter with it. Alright, back to work for me, more stuff on the way.

@Kage: Yeah, post some monsters! People practically only do humans or humanoid like characters, I barely see any monsters up on here. Monsters!! Mwhahaha! Besides that, FFT is missing some of the "essential" monsters, like the Flan family, Moogles (which technically is a summon, and also you're doing one...), Pheonix (which I tried), Wolves (from FF1 and many others, guess they figured panthers were more cool or some such nonsense), Sahagins (I think that's how its spelled, I mean the water creatures), 4 Fiends which are Lich (technically represented as a summon), Marilith, Kraken and Tiamat (which in FFT isn't good enough, Tiamat is a giant greenish dragon with like more than 3 heads), Minataur, Zombies, Hedgehog Pies (the thing Frog Cid has to get past in FF9), a portrait for the "Frog" status effect (so people can make frog enemies), Antlion, Adamantoise, a Gargoyle would be cool, a regular Lilith, maybe a alligator/crocodile for the lack of water beasts, Bats (I mean there is a difference between a normal bat and an Ahriman, every FF game has bats...), Calcabrina and other evil dolls, Medusa, Chimera (which was very popular to my FF9 characters every time he venomed them >_>), Ryu type dragons, Giant Soldiers and Iron Giants (I think someone was working on something like that), Octapus enemies, Scarmiglione, Cagnazzo, Barbariccia, and Rubicante, a Demon Wall (like in FF4 and FF7), oh man the list goes on and on. See, we need more monsters! Haha!
Title: Re: 1000 Needles by Jon
Post by: Lijj on August 27, 2010, 06:36:14 pm
Sahagens could be done maybe using goblins as a base perhaps.. It'd be great to see
Title: Re: 1000 Needles by Jon
Post by: SilvasRuin on August 27, 2010, 07:47:44 pm
Huh.  Goblins as a base wouldn't be immediately obvious choice, but it does make sense.  The posture would fit well enough.  It would take a lot of custom work, for sure, but that's probably the case no matter what base is used.
Title: Re: 1000 Needles by Jon
Post by: Kagebunji on August 27, 2010, 08:34:48 pm
Well I was working on a monster called Zombie Dog, I dunno why I left it unfinished. Yeah, moogle will be right after I finish my current work.
Title: Re: 1000 Needles by Jon
Post by: Smash on August 27, 2010, 11:19:02 pm
Had I time.. 4 fiends from FF4 would be a dream.
Title: Re: 1000 Needles by Jon
Post by: Zozma on August 28, 2010, 04:36:46 am
a human version of barbariccia is easy if you use the hair from my Deis sprite lol... that thought came to mind for me once or twice already
Title: Re: 1000 Needles by Jon
Post by: Wolfran on August 28, 2010, 12:31:56 pm
I think you have to forget the iconic pose of cactuar and do something like this[attachment=0:2qlt8qdv]Craptuar.PNG[/attachment:2qlt8qdv] :more:  :more:  Monsters and stop doing Ramza's alternate versions.
Title: Re: 1000 Needles by Jon
Post by: Jon on August 28, 2010, 01:54:12 pm
Well I was thinking something more like this, a nice and clean version, unpixelated:

(http://i810.photobucket.com/albums/zz26/jonsbucketsprites/differentcactuar.png)

Wolfran, that is by far the most bizarre looking cactuar, it can almost pass for something in Mario Bros.
Title: Re: 1000 Needles by Jon
Post by: mav on August 28, 2010, 02:01:48 pm
Less pixelated, but I wouldn't say unpixelated. Regardless, this looks much better. Hah, Wolfran's suggestion is hilarious. So what do you have in mind for critical and dead frames?
Title: Re: 1000 Needles by Jon
Post by: Jon on August 28, 2010, 02:03:44 pm
Um, I think first I will do a back pose, the dead frame could be something like a mini cactus I was a thinkin...critical still no idea, if anyone's got ideas please hurl them my way, I just want to make a cactuar, I wasn't really thinking cleary when I jumped into this project ;)

Edit: Critical could be he is missing an "arm". Good idea?
Title: Re: 1000 Needles by Jon
Post by: Jon on August 28, 2010, 02:21:55 pm
A happy double post! Check it out, a half decent portrait which is 16 colors (15 if you don't count the white):

(http://i810.photobucket.com/albums/zz26/jonsbucketsprites/cactuarportraitsizex2.png)

I sorta used the "easy method" of creating this portrait in about 2 minutes...
Title: Re: 1000 Needles by Jon
Post by: mav on August 28, 2010, 02:36:52 pm
Heheh, I know that method well. Not bad, not bad. You should drop a green shade or two and replace em with yellows to give the needles some more depth. And you're gonna have to desaturate all the greens, but it's a decent start.
Title: Re: 1000 Needles by Jon
Post by: Cheetah on August 28, 2010, 02:52:26 pm
You have a good start on a forward facing frame, but for the main frames it still definitely needs to be isometric/side view. For the dead frame it should just be his head sticking out of the ground so that it looks like a little cactus in the earth. Maybe his critical could just be him in the normal position but standing still. The portrait is a nice base, but should really be redone by hand.
Title: Re: 1000 Needles by Jon
Post by: Jon on August 28, 2010, 02:56:25 pm
Okay, I'll try the isometric view with InDesign to get an idea when I 3d rotate it, who knows, might do the hard work for me. Check out the back view for now. Are the greens really that saturated? I didn't notice it, but now that you mentioned it Mav, I see your point.

(http://i810.photobucket.com/albums/zz26/jonsbucketsprites/cactuarfrontandback.png)

Edit: This might be too cheap, I know, I know...
Title: Re: 1000 Needles by Jon
Post by: Cheetah on August 28, 2010, 02:59:29 pm
Compare what you have to say a couple different sprites from the game and you will see that the palettes just really clash.
Title: Re: 1000 Needles by Jon
Post by: Wolfran on August 28, 2010, 03:03:25 pm
Quote from: "Jon"Well I was thinking something more like this, a nice and clean version, unpixelated:

(http://i810.photobucket.com/albums/zz26/jonsbucketsprites/differentcactuar.png)

Wolfran, that is by far the most bizarre looking cactuar, it can almost pass for something in Mario Bros.

It's a Crapptuar XD
Title: Re: 1000 Needles by Jon
Post by: Zozma on August 28, 2010, 03:43:34 pm
you need more pastale color to match the other sprites
Title: Re: 1000 Needles by Jon
Post by: Jon on August 28, 2010, 04:28:17 pm
I hear everyone, but which pallettes should I use then? The green dragon, the treant, malboro? All of there colors seem so faded and don't seem to pop like the cactuar that I want, but if it has to, then let it be done, I shall change the colors to a different pallette :(
Title: Re: 1000 Needles by Jon
Post by: Zozma on August 28, 2010, 04:32:43 pm
the unused bomb palette? that green one?
Title: Re: 1000 Needles by Jon
Post by: mav on August 28, 2010, 05:39:52 pm
I was thinking the unused bomb palette as well, but it's a bit bright as well. I'd consider the Treant.
Title: Re: 1000 Needles by Jon
Post by: Jon on August 28, 2010, 06:01:14 pm
How do you make bmps with the other sprite pallettes? Every time I get the first one when I try to bmp them in Shishi. Do I have to open the bmps in GraphicsGale and do something special to get the other color variations? I never saw the green bomb btw, checkin it out now.
Title: Re: 1000 Needles by Jon
Post by: Zozma on August 28, 2010, 07:48:27 pm
use zodiac's palette editor and copy/paste the desired palette over the first one
Title: Re: 1000 Needles by Jon
Post by: Jon on August 29, 2010, 12:00:10 pm
Definitely these colors, can't find anything I like better:

(http://i810.photobucket.com/albums/zz26/jonsbucketsprites/cactuarcolors.png)
Title: Re: 1000 Needles by Jon
Post by: Jon on August 29, 2010, 12:29:17 pm
Thanks for the tip Zozma, but I don't know where to find the pallettes to begin with xD

Here is the cactuar with the bomb's colors, which doesn't seem to bad and fits nicely in with the FFT colors:

(http://i810.photobucket.com/albums/zz26/jonsbucketsprites/cactuarwithgreenbombcolors.png)
Title: Re: 1000 Needles by Jon
Post by: SilvasRuin on August 29, 2010, 02:29:05 pm
Looks to me like the difference between shades might be too drastic.  Also, the back especially has crooked looking lines.  I'm not really sure what you could do to fix that.
Title: Re: 1000 Needles by Jon
Post by: Jon on August 29, 2010, 02:36:56 pm
So should I stay with the original shades then, the ones that I consider better anyways? Off topic, I finished a FF4-like Dark Knight without the reds and yellows, its not 100% done, but this would probably make a great base for Dark Knights. It needs a portrait. Just to note, I did not do a simple head swap, I repainted each head of Ramza with a helmet, took like 3 or 4 hours or something:

(http://i810.photobucket.com/albums/zz26/jonsbucketsprites/darkknightwithoutredsandyellows.png)
Title: Re: 1000 Needles by Jon
Post by: Smash on August 29, 2010, 03:49:39 pm
You have the viewing angle way off. Right now it looks like it could fit a Mario platformer.

Iso view example: (Ugly sketch to show proper pose)
[attachment=0:qd31bsm4]Ref.png[/attachment:qd31bsm4]
Title: Re: 1000 Needles by Jon
Post by: Jon on August 29, 2010, 04:47:43 pm
You're ugly sketch as you called it is actually a very nice base, Smash. This helps a ton, thanks a lot man! :D

Edit: Actually, now that I think about it, Cactuar only has about 6 frames...Smash if you want to you could do the cactuar, you are way more experienced and it would probably outshine anyone elses attempt. If not, thats cool too, I think I can come out with something half decent, I hope. I wish I had more spriting skills, I practice everyday...

Edit edit: Smash, can I just use this as a base? Looking at it inspired me to do something from "almost" scratch, but I want to use what you drew as a base, because yes its coloring is terrible but the shape seems so perfect...I'll give you credit for the base.
Title: Re: 1000 Needles by Jon
Post by: Smash on August 29, 2010, 05:09:28 pm
Sure, no need for credit.
Title: Re: 1000 Needles by Jon
Post by: mav on August 29, 2010, 08:44:56 pm
Ramza's looking neat; the Cactuar looks like it's gonna get a good revamp.

Quote from: "Jon"Thanks for the tip Zozma, but I don't know where to find the pallettes to begin with xD
If you open up the .BMP in Zodiac's palette editor, you'll see the palettes laid out in a row. If you're using GraphicsGale you'll see them in a similar fashion.
Title: Re: 1000 Needles by Jon
Post by: Jon on August 30, 2010, 06:07:39 am
Lol at myself, now I see the palettes (in GG). I think there is something wrong with my version of Zodiac's pallette editor. I'll just use GG from now on. The cactuar is very difficult, but I'm making progress. Oh yeah, I got the green Bomb by making a screenshot of my whole desktop and pasting it in Photoshop, it keeps the colors exact, then I just cropped it. Thats another way of getting the pallettes I suppose...
Title: Re: 1000 Needles by Jon
Post by: Jon on August 30, 2010, 07:20:46 am
Okay, hopefully the coloring isn't too ugly, and the pose is based on Smash's, I don't wanna let you all down, so tell me what I should fix please:

(http://i810.photobucket.com/albums/zz26/jonsbucketsprites/cactuarrevamped.png)
Title: Re: 1000 Needles by Jon
Post by: Jon on August 30, 2010, 09:52:19 am
Haha, this is kinda cool, the cactuar with 2 poses now:

(http://i810.photobucket.com/albums/zz26/jonsbucketsprites/Moving-Cactuar.gif)
Title: Re: 1000 Needles by Jon
Post by: Jon on August 30, 2010, 10:56:01 am
Dark Knight with Smash's Cavalier's blues:

(http://i810.photobucket.com/albums/zz26/jonsbucketsprites/darkknightblue.png)

Use for whatever you want.
Title: Re: 1000 Needles by Jon
Post by: Jon on August 30, 2010, 12:56:28 pm
<-- My first real portrait, Gaffgarion helmet but all the rest is custom, like the shoulders with spikes and face. I looked at Smash's Cavalier when doing the shoulder armor. I also used some of the blues from it. I think the shoulder pads are a bit pillow shaded, but I have no idea how to fix something like that- I like sprites ten times better.
Title: Re: 1000 Needles by Jon
Post by: SilvasRuin on August 30, 2010, 02:12:20 pm
The lower end of the cactuar looks like it could use some cleaning up and for some strange reason you've made it chubbier down there.  The arms look too skinny and flipping them like that looks horrible.  Try to make the second pose consistent with the first for light source.

On second glance, you aren't flipping the back arm like you are the front, but it still looks bad and could use some work.

I like your Dark Knight.  There seems to be some stray pixels near between the first two poses.  The portrait spikes are outlined too heavily and look like something I'd expect for Megaman.  Make the outline less bold and fix the lighting for the shoulder to match the rest of the helmet.
Title: Re: 1000 Needles by Jon
Post by: GeneralStrife on August 30, 2010, 02:50:42 pm
The shoulder spikes in the portrait dont look half bad! His face looks like it just came out of a can opener though. steal gaffys head from his port
Title: Re: 1000 Needles by Jon
Post by: Lijj on August 30, 2010, 04:17:32 pm
I agree the spikes look good. I'd  lighten the darkest color a bit to sudden. And change the face or at least the mouth.
Cactaur!! running... :mrgreen:
Title: Re: 1000 Needles by Jon
Post by: Jon on August 30, 2010, 06:06:01 pm
You like the cactuar, eh? Legs are too big, gotcha, I'll work on that. Arms too skinny? Okay, no problem, also I noticed 2 dark colors on the second frame which I don't like. I coulda sworn I erased those 2 Ramza reds (from his pants, I wanted to incorporate some red in there somewhere but got lazy). I loled at SilvasRuin: "...and look like something I'd expect for Megaman." So true! I gotta fix that. My original had a mouth that looks exactly like Mav's portrait, I think I'll use that one. I'll post it soon. Gonna fix it now. Thanks for the feedback, I was starting to worry about the Cactuar, now I know what needs to be fixed.
Title: Re: 1000 Needles by Jon
Post by: Jon on August 30, 2010, 06:27:44 pm
Finished:

(http://i810.photobucket.com/albums/zz26/jonsbucketsprites/darkknightbluefinished.png)

Hopefully this portrait that I have now is better...?
Title: Re: 1000 Needles by Jon
Post by: SilvasRuin on August 30, 2010, 07:23:03 pm
Looking at the smaller version in the sheet makes it look both better and worse to me.  The shine looks more metallic zoomed out, but it still seems flat to me when zoomed in, and zoomed in or out it doesn't really mach the rest of the helmet.  The spikes are actually hurt by zooming out as they look like little blobs.  The spike that is farther back just looks like it is a malformation or something that is right beside the other spike.  The forward spike could probably be helped by making it bigger and therefore easier to notice without overly outlining.
Really, it's just that shoulder bothering me.
Title: Re: 1000 Needles by Jon
Post by: Zozma on August 31, 2010, 12:15:16 am
okay, the dark knight looks great. the port needs rework tho. its easy but would look sim to gaffy unles u manage to convince smash to make a new one...
Title: Re: 1000 Needles by Jon
Post by: SilvasRuin on August 31, 2010, 03:32:16 am
I took another look at the actual face and I'm not sure why I hadn't noticed before.    The eye does not look like the FFT style, the nose appears to be too far on the right side of his face (his right), and the mouth does not match up with the angle of the face at all.  you might have been a bit overzealous with the shading too, considering he is facing an upward angle.
Title: Re: 1000 Needles by Jon
Post by: Jon on August 31, 2010, 05:08:51 am
Okay, thanks a lot for the info, I am gonna try to fix the shoulder and spikes. The reason why the spikes had a dark outline was precisely what you said Silvas, they look like blobs now. Also, its not supposed to have a nose, but I see what you mean, the shape of the head (right-side) seems a bit strange fitting in the helmet. I thought the eyes looked okay, but I'll play around with that if you guys aren't happy. The problem there mainly is that 2 shades of brown are near identical, I'll fix this mess. I just noticed too that the shoulder armor itself doesn't have the right colors (plus what you said Silvas about the metallicness of it). I don't really want to bother Smash because he seems busy with school and also because I wanted to try my hand at portraits, after all this is my first completed one. Okay, I've jabbered on enough, back to work.
The Cactuar is getting worked out too for all who want to know ;)
Title: Re: 1000 Needles by Jon
Post by: Jon on August 31, 2010, 06:42:30 am
Before I continue work on the Cactuar, I should really just get this done, its so close to finished:

(http://i810.photobucket.com/albums/zz26/jonsbucketsprites/darkknightportraitrevamped.png)

Smash or anyone with skills, could you please fix the spikes and the shoulder in general? Also the shape of the head, to me it looks a bit strange... Much appreciation!
Title: Re: 1000 Needles by Jon
Post by: SilvasRuin on August 31, 2010, 03:20:49 pm
You've got a weird... um... deformity with the right side of his face.  There's now a strange dip in his cheek.

I have no idea what you're trying to do with the spikes.  The one on our right now looks quite large compared to the one on our left (and I can't think of any reason to justify that), and while I had thought earlier that one was going to be angled forward on the shoulder and one was to be angled back, it not looks like you really do mean for them to be parallel to each other rather than one on the front of his shoulder and one on the back.  That's... kind of weird.  It indicates that one on our left is pointing TOWARDS his head, which doesn't seem like a good design at all.

The lighting on the shoulder is still awkward.  You've got this pool of light that doesn't make sense to me to begin with, and then you've got the spikes on top of it which should at least cast some shadow on it.  I didn't mean to imply that looking metallic was bad.  Quite the opposite.  It was just a little too shiny compared to the rest of it.  Now it is a little too dull.

I really don't like to give critique this negative, but I prefer the version you had before this.
Title: Re: 1000 Needles by Jon
Post by: Jon on September 01, 2010, 05:17:41 am
I think I need help with that, portraits are my weakness after all. If someone has the time, could you please fix the shoulder and everything SilvasRuin mentioned? Many thanks!

This doesn't have to do with sprites (well in a sense it actually does) but I am near completion on an updated, corrected and quicker to use tutorial of the "Character Creation" in FFT. I rewrote the entire thing and now you can replace Simon with any character you want and Simon takes "Celia (Never Used)" spot in game. In my humble opinion, you won't find a better character/unit creation guide on here! I read all of them and they were all way too sloppy and confusing, mine will be just like the last: a step by step made for dummies kind of guide, connect the dots and you'll have a brand new character in the game in no time, without getting rid of already existing characters. And its quicker! Now many (especially newbs) dreams will come true!
Title: Re: 1000 Needles by Jon
Post by: Lijj on September 01, 2010, 06:04:52 am
(http://img823.imageshack.us/img823/57/dkknghtprtex.png) (http://img823.imageshack.us/i/dkknghtprtex.png/)
Here's something I made directly from the sprite. And the 16 color BMP:
Also the latest Palette Editor of Zodiac's
Title: Re: 1000 Needles by Jon
Post by: Lijj on September 01, 2010, 06:10:17 am
Wait:
(http://img689.imageshack.us/img689/4341/dkknghtprtexa.png) (http://img689.imageshack.us/i/dkknghtprtexa.png/)
I think there's just one pixel that needs to be chnged Jon, The one on the same line as the white pixel right where the helmet meets the side of the face or temples.
I'm too tired now it's 3:22 am
Title: Re: 1000 Needles by Jon
Post by: Jon on September 01, 2010, 09:52:57 am
Oh my God!!! Thank you so much Lijj, you made me totally happy! This portrait is beyond awesome! You are just like Smash! Awesome awesome! I wanna use this as my avatar too! You get credit in the sprite submission and I'll fix the dark brown pixel first to the skin shade tone I believe. Thanks again!

Edit: I just changed that 1 pixel on the skin and also changed the 2 brown pixels and 2 dark blue pixels under the horn, I hope I did this right, but if there was a reason for those other 4 pixels, I'm sorry I got rid of them! I'll put them back immediately Lijj! But what are they?? The more I look at this the more I get amazed and inspired to become better! Thanks :mrgreen:

(http://i810.photobucket.com/albums/zz26/jonsbucketsprites/DkKnightprtx2size.png)
Title: Re: 1000 Needles by Jon
Post by: Zozma on September 01, 2010, 04:15:41 pm
the colors on the portrait are all kinda dark, is there any way they can each be several more shades different from eachother as far as the black?
Title: Re: 1000 Needles by Jon
Post by: Jon on September 02, 2010, 05:31:14 am
That is true, but when you look at the portrait and then at the sprite itself, you kinda see that there is really only 1 color which is darkness. I actually like how the portrait is right now, but I can play around and change it, if thats okay with Lijj.
Title: Re: 1000 Needles by Jon
Post by: Jon on September 03, 2010, 03:03:03 pm
I developed that Link idea a bit further, but I need crits to get the early part right so I do the whole sheet right. This is what I did so far:

(http://i810.photobucket.com/albums/zz26/jonsbucketsprites/LinkIdea.png)
Title: Re: Switching over to Hyrule by Jon
Post by: GeneralStrife on September 03, 2010, 03:07:32 pm
Can you Triforce!?!?!
Title: Re: Switching over to Hyrule by Jon
Post by: Jon on September 03, 2010, 03:13:46 pm
What about the Cactuar  :cry:

Edit: @Mav: Way back on page 19 I said that in your tutorial you don't need to save palettes, I was almost right- I believe you don't need to save the palette colors of the sprite, only the portrait, unless of course you want to save the sprite palettes for the FFTEVGRP, when you want to insert the "menu" and "menu portraits". Sorry!
Title: Re: Switching over to Hyrule by Jon
Post by: Jon on September 03, 2010, 04:39:33 pm
Movement of the Hero Link!

(http://i810.photobucket.com/albums/zz26/jonsbucketsprites/Moving-Link.gif)

I suppose the hair should move some more, but considering the fact that I didn't really touch Ramza's hair, I should probably leave it. Remember that in the real movement in game the characters sorta bounce up and down when they walk, that might make it seem like the hair is moving... Whatcha all think?
Title: Re: Hyrule by Jon
Post by: mav on September 03, 2010, 05:14:53 pm
Dark pixels above the white leggings are too dark on every frame. On the forward-facing frame, his hairline or whatever is just too straight; it looks unnatural.
Quote from: "Jon"Edit: @Mav: Way back on page 19 I said that in your tutorial you don't need to save palettes, I was almost right- I believe you don't need to save the palette colors of the sprite, only the portrait, unless of course you want to save the sprite palettes for the FFTEVGRP, when you want to insert the "menu" and "menu portraits". Sorry!
Alright then. No need to apologize.
Title: Re: Hyrule by Jon
Post by: VampragonLord on September 03, 2010, 07:19:59 pm
the hat on the side view is just odd.... like there is something coming out of his hat or something, and the side-front view the hat looks like its off to the side/not attached. also need to fix the shadowing on the torso. looks pillowed
Title: Re: Hyrule by Jon
Post by: Tigerspike on September 03, 2010, 07:31:55 pm
I think he needs a belt and short sleeves.  I don't recall Link ever having long sleeves.  Other than that, it looks great!
Title: Re: Hyrule by Jon
Post by: SilvasRuin on September 04, 2010, 02:13:34 am
As I said in the other Link thread, I recommend using this Link as a reference as it is the most detailed and awesome version I've seen yet.  Note they actually show some chainmail:
http://www.sitsam.com/wordpress/wp-cont ... -Sword.jpg (http://www.sitsam.com/wordpress/wp-content/uploads/2010/06/Legend-of-Zelda-Skyward-Sword.jpg)
Title: Re: Hyrule by Jon
Post by: Jon on September 04, 2010, 06:32:19 am
The arms are the major problem. The other stuff is simple enough to fix. Mav what color should I change the dark pixels above the white legs to? The second lightest green? Vamp, what do you mean about the side view hat? Where is there something coming out of it?? It sounds like he is hiding a pet cat or something in his hat, what do you mean though? Also I agree with the front side view, I gotta fix that up a bit. There is one thing I have to disagree with however, Vamp you said his shirt looks pillow shaded, and that may be, but thats how the original chapter 1 Ramza looks. I think I will leave the shirt as is. I didn't really touch ch.1 Ramza's hair, thats why it looks funky in the front view, I'll try to change that around a bit to look more Link like. Thanks for your crits everyone!

(Any tips on which arms I should use? Maybe the male or female Thief? Perhaps I should use a different base, like the Thief...? I wouldn't mind starting all over, I wanna get this right!)

Edit: I am gonna use the Wind Waker Link as a base, my fav Zelda game, takes ages to complete  :mrgreen: :
Title: Re: Hyrule by Jon
Post by: Kagebunji on September 04, 2010, 01:27:21 pm
That Dark Knight, he is too simple, try adding some details to him, right now it is plain simple color and head swap. I don't think cape will work(one: it would look very similiar to Pieke, two: it doesn't fit him). Try changing armor or legs, armor shoud be enough, but be creative.

Also, I agree with Mav on Link
QuoteDark pixels above the white leggings are too dark on every frame. On the forward-facing frame, his hairline or whatever is just too straight; it looks unnatural
Title: Re: Hyrule by Jon
Post by: Jon on September 04, 2010, 04:49:26 pm
What color should I change those dark pixels to though? That I do not know, so gimme some advice please. Also, SilvasRuin's Link from the new Wii game called Skyward Sword, I believe, would also make a cool Link with the chain mail showing somehow. This is FFT after all, I could make my own version of Link, like him wearing a bit of armor or something, I don't think it would look too bad. Not a super amount of armor mind you, just "lightly" armored like say ch.4 Ramza or Agrias or something. If Link looks armored like a Shrine Knight or ch.2-3 Ramza or Orlandu, he won't be Link anymore >_> I gotta think of something...heroic...
Title: Re: Hyrule by Jon
Post by: VampragonLord on September 04, 2010, 05:28:26 pm
i circled in red what i mean. The hat just isnt one smooth hat, which it is supposed to be. in the front and back view the hat is centered, but on the side views you have it hanging out to the side way too much, and it seems disembodied from the base of the hat
Title: Re: Hyrule by Jon
Post by: Jon on September 04, 2010, 06:25:36 pm
Oh, the hat should be hanging straight down, okay no problem. I only made it like this because Ramza's ponytail goes against gravity and hangs like the hat above. If you don't believe me, just look at the sprite. His ponytail has Float casted on it!! Also, scratch this Link from your memories, I am going to use a different base. Yes, this is going to sound weird, but a better base actually is the male Squire; imagine the Squire without the shoulder pads, chest armor and knee armor. Also imagine his hood is like the one above. (Well fixed so its hanging down). I would have to change his hair color to Ramza's, but actually the hair how it is right now looks a bit like Links. The boots the Squire is wearing match the ones like the older post's, so I think it'll be a solid base. I would have to replace the arms (all of them) with arms from something like the male Thief or anothers, because the Link I want to make will have short sleeves. I will post something asap people, but thanks again for all your crits! They really help me to strive to be better and make less mistakes  :mrgreen:
Title: Re: Hyrule by Jon
Post by: mav on September 04, 2010, 07:21:24 pm
Quote from: "Jon"Mav what color should I change the dark pixels above the white legs to?
The next gray shade, seen right above his boots.

As far as the arms are concerned, just be aware that the female Thief is a terribly designed sprite. Use anything but it. I honestly have no gripes with your current arms, but if you wanna go for 100% accuracy then you'll have to choose something else.
Title: Re: Hyrule by Jon
Post by: Mando on September 04, 2010, 10:58:56 pm
Go Go Wind Waker sprite ;D with generic pallets, hopefully!

These colors here + black would be A-FREAKING-MAZING
considering that they are all the wind waker style may not be so bad.

(http://www.zeldafan.co.uk/images/timeline_four_swords_gc.jpg)

Also I don't think your sprite's cap defys gravity as much as this one....

(http://www.zeldafan.co.uk/images/timeline_minish_cap.jpg)
Title: Re: Hyrule by Jon
Post by: Jon on September 05, 2010, 04:00:57 am
I know that this is off subject, but can some of you take a new look at my Character Creation Tutorial? Its under Site Submission>Tutorials. I just want someone to proof read it to make sure there are no mistakes. Sorry for posting this. Next post will be a sprite, I promise! ;)
Title: Re: Hyrule by Jon
Post by: Mando on September 05, 2010, 12:13:35 pm
When I get off of work I can I will be off around 9pm cst.

ignore what i had here below it was suppose to be on an IM lol i didnt notice i typed it here.
Title: Re: Hyrule by Jon
Post by: Jon on September 05, 2010, 01:27:20 pm
@Ryudo6850: Huh??

Ignore the clothes and body for now, I wanna get the head right. Please lemme know if you think the Squire is more suitable. I tried to fix the hat, too:

(http://i810.photobucket.com/albums/zz26/jonsbucketsprites/SquireLinkidea.png)
Title: Re: Hyrule by Jon
Post by: Tigerspike on September 05, 2010, 04:29:19 pm
I think the hat looks better overall, but I think the rear view looked better before.
Title: Re: Hyrule by Jon
Post by: Jon on September 06, 2010, 09:10:24 am
This looks really great in Shishi, I think I got lucky this time where I put the colors, because it seems to "flow", if you know what I mean. Wonder how it will look in game? Crits please:

(http://i810.photobucket.com/albums/zz26/jonsbucketsprites/Linkwithfrontmovement.png)

Side note: I changed the back view hat to something else, this one really needs crits and also the side view.
Title: Re: Jon's Sprites
Post by: Jon on September 06, 2010, 02:29:58 pm
I bet y'all are going to like this- the Tonberry! It's just an idea and I mean never to finish it:

(http://i810.photobucket.com/albums/zz26/jonsbucketsprites/Tonberry.png)
Title: Re: Jon's Sprites
Post by: Kagebunji on September 06, 2010, 02:35:03 pm
I saw a fair share of tonberries around here, this one is not bad, but not the best. His eyes are great :P Hehe, good job either way.
Title: Re: Jon's Sprites
Post by: Jon on September 06, 2010, 02:58:04 pm
Thanks Kage! I based it off of male Summoner of course and the rest was just made by hand while looking at the FFTA Tonberry.
Title: Re: Jon's Sprites
Post by: mav on September 06, 2010, 04:37:51 pm
Very choppy. Smash made a Tonberry frame as well, if I recall correctly. You might want to look to his for inspiration. Hey...what happened to the Cactuar?
Title: Re: Jon's Sprites
Post by: SilvasRuin on September 06, 2010, 06:51:47 pm
Outline around the knife and lamp suck.
The collar is too high on its face.
The sleeve on our right kind of sucks.
Title: Re: Jon's Sprites
Post by: mav on September 06, 2010, 08:29:23 pm
I guess Smash didn't make one. Here are a couple references and old WIPs, see if any of em will be useful to ya: a few frames by Sen (http://ffhacktics.com/forum/viewtopic.php?f=13&t=373&p=6142&hilit=Tonberry#p6142), another version, by Lydyn (http://ffhacktics.com/forum/viewtopic.php?f=13&t=1482&p=25505&hilit=Tonberry#p25505), a bunch of portraits (http://fft.nm.land.to/cgi-bin/src/up0167.jpg), note the Tonberry on there.
Title: Re: Jon's Sprites
Post by: Jon on September 07, 2010, 06:22:14 am
Haha, Sen and Lyndyn both more or less took the FFTA Tonberry and changed a few things around. The link to the portraits is very nice. I recognize all the characters straight away, but who is the 2nd to last guy with blond hair? Don't worry Mav, the Cactuar is not abandoned, in fact I want to work a bit on it today. I still need some crits on Link too please people! Forget the Tonberry, I won't continue him. I finished most of the back view walking poses, upload coming soon.
Title: Re: Jon's Sprites
Post by: Jon on September 07, 2010, 11:17:49 am
I did this for fun, the Dark Knight's best friend, the Paladin:

(http://i810.photobucket.com/albums/zz26/jonsbucketsprites/paladinidea.png)

I might actually make a Paladin, human characters are easier to do.
Title: Re: Jon's Sprites
Post by: Kagebunji on September 07, 2010, 11:56:20 am
The barbut eh? I used it once too. Legs seem to be one pixel too far to right, move those back to left. Colors seem saturated, what exactly is used? I think you could use other colors. All is up to you.
Title: Re: Jon's Sprites
Post by: Jon on September 07, 2010, 12:47:01 pm
I used MikeMitchi's Dark Knight Ramza as a base, I didn't move the legs at all, but now that you mention it, they are off by 1 pixel. He does look bizarre. Colors are from the Items sheet and its 52/2 's colors. I think I will make my own version, not based on the one above.
Title: Re: Jon's Sprites
Post by: Kagebunji on September 07, 2010, 03:23:01 pm
Told ya they are off ;). Item palettes aren't a good choice for sprites, evidence above, heh. Good luck with your next attempt
Title: Re: Jon's Sprites
Post by: Zozma on September 07, 2010, 03:31:40 pm
It's hard to keep your attention on one sprite project eh...?
Title: Re: Jon's Sprites
Post by: GeneralStrife on September 07, 2010, 04:53:24 pm
Dude, paladin looks awesome. Finish this one!
Title: Re: Jon's Sprites
Post by: Wolfran on September 07, 2010, 05:32:58 pm
Use a circlet  like Cecil (or whatever he wears) instead of a helmet.
Title: Re: Jon's Sprites
Post by: VampragonLord on September 07, 2010, 05:54:21 pm
links hat looks much better
jon why dont you ever stick to your attempts anymore? youve got a decent number of started sprites that you seem to do nothing further with
Title: Re: Jon's Sprites
Post by: mav on September 07, 2010, 06:55:13 pm
The colors on the Paladin are blinding. Look to other armored units for palette replacements.
Title: Re: Jon's Sprites
Post by: Jon on September 08, 2010, 07:09:30 am
Oh snap, I am not working on one project! My attention span is terrible, okay how about this, first I will devote my entire attention to Link to get him done with, then either the Cactuar or the Paladin, and then the other. I should really do one thing at a time...y'all are right about that...

(http://i810.photobucket.com/albums/zz26/jonsbucketsprites/SquireLink.png)

The back walking poses are almost done, just gotta do the boots, and right now look nice in shishi, but imo they look a bit to "cute", because the hat sorta swings from left to right. It doesn't look bad or anything, just funny. I might change that.
Title: Re: Jon's Sprites
Post by: Jon on September 08, 2010, 11:32:16 am
(http://i810.photobucket.com/albums/zz26/jonsbucketsprites/possibleocarina.png)

Possible ocarina? Link has a lot to do with music, but I never saw him singing, this might be better. Now I have 2 colors too many... <_<
Title: Re: Jon's Sprites
Post by: Jon on September 09, 2010, 06:42:30 am
Dark Knight with purple palette (from Ramza) including purple palette portrait. I am posting this here because posting it on Sprite Submission is cheap (considering all I did was finish the purple coloring):
Title: Re: Jon's Sprites
Post by: Wolfran on September 09, 2010, 10:59:42 am
Try with green so it could be the Green Knight  :mrgreen:
Title: Re: Jon's Sprites
Post by: Jon on September 09, 2010, 12:42:21 pm
Green Knight:
Title: Re: Jon's Sprites
Post by: Kagebunji on September 09, 2010, 12:58:10 pm
C'mon, add something more to him, it is just a headswap with recolor! I know you are able to do more than this!
Title: Re: Jon's Sprites
Post by: Cheetah on September 09, 2010, 01:14:47 pm
You need highlights and color variety. Right now he is kind of straight up fuggly, but the basic concept is good.
Title: Re: Jon's Sprites
Post by: Wolfran on September 09, 2010, 01:19:19 pm
Now I can play with Sir Gawain and the Green Knight :D
Title: Re: Jon's Sprites
Post by: Jon on September 09, 2010, 02:27:15 pm
@Wolfran: J.R.R. Tolkien's short story, am I right?

@C and K: Actually I loled, because yeah, since the beginning I thought that this was kinda cheap. I think noobs can do stuff like this >_> I did draw the helmets on manually, helmet for helmet to give myself the feeling that I was doing something. I might do a FF4 Cecil version with gold trim and those red "spots" that seem sorta random imo. I was wondering also, are any of you out there Castlevania fans like me? You see, FFT has the perfect (and I mean really perfect) enviroment to make a Castlevania tactics game. Castle maps, forests, a giant waterfall, ect. I think I will add to the list to do (after Link, Cactuar and maybe Paladin) some Castlevania heroes and possibly monsters. Hopefully by then my skills with spriting will be half decent that I can actually accomplish this. Dunno right now though, Link is going incredibly slow partly due to the fact that I am sorta bored with him, and honestly the Cactuar which should only have about 6 poses seems so hard, nevertheless sprites are on the way people, but they will probably be below average quality. Sorry for rambling like this ;)
Title: Re: Jon's Sprites
Post by: Wolfran on September 09, 2010, 02:56:37 pm
Nop, actually Tolkien just did a translation of the book.
Try to finish Link, is almost done.
Title: Re: Jon's Sprites
Post by: Cheetah on September 09, 2010, 06:42:42 pm
Castlevania is good stuff. I believe there is already a completed Alucard.
Title: Re: Jon's Sprites
Post by: Zozma on September 09, 2010, 07:15:49 pm
Quote from: "Cheetah"You need highlights and color variety. Right now he is kind of straight up fuggly, but the basic concept is good.

i told u he needed the red and yellow like u see on normal cecil's sprfite in snes lol, or perhaps that was gold
Title: Re: Jon's Sprites
Post by: Jon on September 10, 2010, 09:37:03 am
C'mon people! I am starting a new wave here! Everyone get their Zodiac sign next to their avatar's Portrait! Do it! Don't ask questions!! If you want, you can find the correct avatar (I believe) under Spam under a topic I started! Whoever doesn't have a Zodiac sign next to their port is uncool! Now get choppin'!!
Title: Re: Jon's Sprites
Post by: Wolfran on September 10, 2010, 12:35:24 pm
Your Idea is kind silly but I like it ;)
Title: Re: Jon's Sprites
Post by: Jon on September 11, 2010, 11:03:40 am
I guess nobody wants a zodiac sign anymore...oh well at least one person did it, Wolfran. Also, I thought about what Zozma said a while ago, that I should stay on one topic, so I have decided never to post anything again that isn't complete to nearly complete. Otherwise I am just making a whole bunch of ideas which I cannot follow up on. Now I must go back to work. And c'mon people, consider the zodiac sign idea at least, I think its pretty cool!
Title: Re: Jon's Sprites
Post by: ronan on September 12, 2010, 03:14:12 pm
Whatever you want, if it can motivate you to finish Link  :P
Title: Re: Jon's Sprites
Post by: sol on September 12, 2010, 03:23:12 pm
Where can i get the FFTacText Editor cuz i tried getting it from here but it doesn't do.....where can i find it it...i've looked everwhere and still nothing...i need this bad
Title: Re: Jon's Sprites
Post by: Jon on September 12, 2010, 04:51:30 pm
I am working on Link, don't worry, its just that my life is really busy. I share my computer with my bro who is a graphic designer and needs it for more important stuff. I work on Link in every spare moment. I would post an update or whatever, but that would go against my new policy on here of posting finished to near finished work. Also, Sol here you go: http://ffhacktics.com/downloads.php (http://ffhacktics.com/downloads.php) (Next time ask for it on Help though please, not here ;) )
Title: Re: Jon's Sprites
Post by: Cheetah on September 13, 2010, 12:51:41 am
I'm not sure about that new policy Jon, sounds like you would miss out on contructive critiques to make your efforts productive. You have lots of potential, but your products have required quite a bit of feedback. Your current Link could definitely take some tips from the other one being work one, the ears especially.
Title: Re: Jon's Sprites
Post by: Jon on September 13, 2010, 07:24:10 am
Yeah, okay, thats true, not posting anything is stupid, I could make really bad sprites and I wouldn't even know it. I guess then I will only post it in sets then, like completed first two rows, completed attack and hurt/dead, ect. Otherwise I will revert to my sloppy ways. I am about 60% done with Link now, and all the arms are done. Legs are the hard part and getting the hat right. I'll post something soon.

Edit: I ran into a small snag here. What are these things on Ramza's spritesheet? They appear in the bottom right corner:
Title: Re: Jon's Sprites
Post by: Jon on September 13, 2010, 09:23:27 am
Double post! Still don't have the slightest idea what those 3 things are...but here is Link, nearly done, just a few more poses:

(http://i810.photobucket.com/albums/zz26/jonsbucketsprites/Linkgettingtherealmostdone.png)

Also, yes I know, there are 32 colors instead of 16, no worries the other 16 colors are the almost identical version. Just 3 clicks in Graphics Gale (All Frames, Color Depth to 16, Okay it) and that little problem will be fixed. I wish I could somehow figure out how to get 2 more colors in to the 16 color limit, for 2 shades of blue, oh well, it isn't necessary.
Title: Re: Jon's Sprites
Post by: ronan on September 13, 2010, 01:36:06 pm
What about a white ocarina?
(http://img256.imageshack.us/img256/5295/linkgettingtherealmostd.png)
(You have probably already noticed, but the arm should be corrected)
Title: Re: Jon's Sprites
Post by: Jon on September 13, 2010, 02:39:42 pm
Yeah, was just an idea, but thanks, that is probably better than green. Welcome to FFH Ronan, where all your dreams come true!
Alright listen up people, I got some problems with the back, and I can't really continue because I don't want to do any stupid guess work. Can someone point me in the right direction please? I marked 1 and 4 which I believe are the right order, but can someone gimme a 100% on that? Link is about 75% done, I plan to have him 100% done by tomorrow or maybe the 2 days after that. Could someone either give me a portrait or make me one? Remember, I am horrible at portraits. I can recolor ports good enough, but making one on my own will look bad. And what are those things on the bottom right?! Here is the current sheet:

(http://i810.photobucket.com/albums/zz26/jonsbucketsprites/Linkabout75.png)
Title: Re: Jon's Sprites
Post by: Cheetah on September 13, 2010, 02:46:40 pm
viewtopic.php?f=13&t=1878 (http://ffhacktics.com/forum/viewtopic.php?f=13&t=1878)

I believe that should have just about all the resources you need.
Title: Re: Jon's Sprites
Post by: Jon on September 13, 2010, 04:13:47 pm
Thanks Cheetah, hey whatever happened to those people on there? There were so many people that I have never seen before on the link on the earlier pages. Just one thing, this link doesn't answer my question about those back poses, the ones without a head, arms or legs.

@Mav: Can you please teach me how to do different color palettes? What I mean is I always see people like Lijj making whole spritesheets with like 4-5 different color palettes, which they can insert into Shishi and then you have a "complete whole" sprite which you can also use for enemy generics. Thanks in advance!

Edit: I figured out the back poses I was talking about. I tested the 95% completed Link in Shishi, and really not to brag, I must say this is my finest work up until now. I think everyone is going to be pleased with it tomorrow/day afterward. I am also thinking about doing a quick arm swap on another sheet to have all the arms facing us armored like the Shrine Knights. This will make Link look a bit like a generic Berserker from Fire Emblem. If anyone is up for it, a portrait needs to be done, I could use Kenshin's avatar, but it doesn't quite fit, my Link is more like the older ones from NES or SNES.
Title: Re: Jon's Sprites
Post by: Jon on September 14, 2010, 07:52:21 am
Crits please. Portrait please. Check it out please:

(http://i810.photobucket.com/albums/zz26/jonsbucketsprites/Link.png)
Title: Re: Jon's Sprites - 99% Done Link! Needs a Portrait!
Post by: Twinees on September 14, 2010, 08:39:40 am
Use the portrait that Curu made, its really well done, it needs a place in the sprite database :)
Title: Re: Jon's Sprites - 99% Done Link! Needs a Portrait!
Post by: Jon on September 14, 2010, 09:16:35 am
Okay, I'll use the Curu portrait, it fits nicely enough to the sheet.

Thanks for the crits! I can't believe I forgot that one side pose. Also, that back view hat really makes me mad, I just can't seem to get it right. I'll work on that some more.

As for Shishi, I tested every single phase (walking, attacking, other poses) so much until it was perfect. Everything works smoothly, so no worries on the hat sticking out. Its fine.
Title: Re: Jon's Sprites - 99% Done Link! Needs a Portrait!
Post by: Jon on September 14, 2010, 10:16:39 am
Finished 100%. Hope you all enjoy using Link in your patches!

Edit: I submitted this in site submission. If there are mistakes, which I doubt, just lemme know.
Title: Re: Jon's Sprites - Legend of Zelda's Link Complete!
Post by: Cheetah on September 14, 2010, 01:59:37 pm
After reviewing in ShiShi:
1) The rear jumping feet look a bit odd with random red pixels instead of yellow it looks like.
2) The singing frames are exactly the same with no motion. Lets see some fingers moving or some head motion at least. The white ocarina was a great idea.
3) A similar problem with the rear leg in the back animations looks like it has red around the top instead of yellow. Making it look like he has different boots on.

Overall the sprite is very good. I'm not a huge fan of the ears, and I'm sure there are a variety of other designs for Link that could still look good. But with a few touchups you could consider this well done and it is great that someone is using that portrait because it is awesome.
Title: Re: Jon's Sprites - Legend of Zelda's Link Complete!
Post by: Mimi on September 14, 2010, 02:46:34 pm
Good job! I'm glad someone finally completed a Link sprite.  After FFT, Ocarina of Time is one of my most favorite games.
Title: Re: Jon's Sprites - Legend of Zelda's Link Complete!
Post by: mav on September 14, 2010, 07:40:51 pm
Quote from: "Jon"@Mav: Can you please teach me how to do different color palettes? What I mean is I always see people like Lijj making whole spritesheets with like 4-5 different color palettes, which they can insert into Shishi and then you have a "complete whole" sprite which you can also use for enemy generics. Thanks in advance!
Grab Zodiac's palette editor here (http://ffhacktics.com/forum/viewtopic.php?f=3&t=3901). Basically the first 8 rows are for the sprite and the second 8 rows are for the portrait. There are functions to copy rows, copy single colors, and edit single values. I keep saying it's fairly straightforward, but I've also spent hours using it. I may make a tutorial that incorporates this program.

Good job, by the way.
Title: Re: Jon's Sprites - Legend of Zelda's Link Complete!
Post by: Jon on September 15, 2010, 05:47:43 am
Thanks everyone for the crits, especially Cheetah, your absolutely right, the rear leg in the back walking frames and the jump are a bit strange now that you pointed it out. I would've never seen that. I will fix this immediately. As for the "singing" Ocarina poses, I was thinking of having his eyes shut and he sways left to right, but that would be pretty tough. I'll work on that last. The reason I asked you Mav was pretty much for this Link sprite sheet- I want to make 4 Links, the original green, a blue, a red and a purple Link. I think I can figure this out, if its the same as GG- 1st row is 1st sheet, 9th row is 1st sheets portrait, 2nd is 10th, ect, right? Thanks a lot to everyone again!

Edit: Done, I even made the Ocarina poses move a bit. Hope the boots are better now! I even signed my work, hehe...
Title: Re: Jon's Sprites - Legend of Zelda's Link Complete!
Post by: Kagebunji on September 15, 2010, 09:15:57 am
Good job on this. I personally never played any Zelda game and have no idea who Link is, but this certainly is well done.
Title: Re: Jon's Sprites - Legend of Zelda's Link Complete!
Post by: Jon on September 15, 2010, 09:36:18 am
Ah, Kage, then you must absolutely at least give it a try. You don't have to play the whole thing if you don't like it, but I recommend highly (very highly) that you at least try 1 Zelda game, the best place to start would be TLoZ A Link to the Past on the SNES or if you want 3d graphics the Ocarina of Time on N64. I have a feeling you will love it!
Title: Re: Jon's Sprites - Legend of Zelda's Link Complete!
Post by: Jon on September 15, 2010, 02:18:41 pm
This started out as an idea for a Castlevania sprite, it turned out quite differently. Perhaps a Paladin? Only took me about 1 hour or so, needs a portrait:

(http://i810.photobucket.com/albums/zz26/jonsbucketsprites/knight.png)
Title: Re: Jon's Sprites - Legend of Zelda's Link Complete!
Post by: GeneralStrife on September 15, 2010, 06:14:37 pm
It's another sprite with a dark knight head slapped on, other than that, its fine.
Title: Re: Jon's Sprites - Legend of Zelda's Link Complete!
Post by: Lijj on September 15, 2010, 06:22:33 pm
Yeah...
Quote from: "GeneralStrife"It's another sprite with a dark knight head slapped on, other than that, its fine.
not big on shriners myself. But Awesome work on the Link sprite.
Title: Re: Jon's Sprites - Legend of Zelda's Link Complete!
Post by: Zozma on September 15, 2010, 06:32:51 pm
Quote from: "GeneralStrife"It's another sprite with a dark knight head slapped on, other than that, its fine.

I was just thinking how overused both the shrine knight costume and the dark knight are....

but i love link
Title: Re: Jon's Sprites - Legend of Zelda's Link Complete!
Post by: Jon on September 16, 2010, 05:58:07 am
Okay, no more Dark Knights, we have an overabundance thanks to me as is. Guess what time it is?! Here's a hint (and I mean to focus only on this and start anew):
Title: Re: Jon's Sprites - Legend of Zelda's Link Complete!
Post by: Jon on September 16, 2010, 09:04:39 am
(http://i810.photobucket.com/albums/zz26/jonsbucketsprites/NewCactuar-1.png)

How's this? I didn't do too much work, all I did was draw on the arms/legs and fix some shading issues (mostly around the arms and legs lol).
Title: Re: Jon's Sprites - Link 100% and New Cactuar!
Post by: mav on September 16, 2010, 01:33:08 pm
Darken the darkest green and then fix the eyes and mouth--the solid color ain't quite working. This certainly looks interesting.
Title: Re: Jon's Sprites - Link 100% and New Cactuar!
Post by: Jon on September 16, 2010, 06:04:37 pm
I didn't really do any work except attach the arms and legs and shade around them. I think I still have around 5 colors left btw. I just think that that sprite sheet of the cactuar fits nicely in FFT. I guess I'm just being lazy...
Title: Re: Jon's Sprites - Link 100% and New Cactuar!
Post by: GeneralStrife on September 16, 2010, 06:13:21 pm
That's an interesting new concept. It's shaped odd but it feels much more FFT. this feels like an improvement. Well done.
Title: Re: Jon's Sprites - Link 100% and New Cactuar!
Post by: Jon on September 16, 2010, 06:19:45 pm
I feel very cheap, but hey, better than the other Cactuar, so who cares. Its made literally without too much effort, just some shading here and there from this:
Title: Re: Jon's Sprites - Link 100% and New Cactuar!
Post by: mav on September 16, 2010, 06:29:21 pm
Good stuff. Wow, five shades, eh? You can do a lot with that. So what do you have in mind for the critical and dead poses?
Title: Re: Jon's Sprites - Link 100% and New Cactuar!
Post by: Cheetah on September 16, 2010, 07:31:32 pm
I have thought about using the Chocobo racing sprite as a base before, and I have to say that it is really a step in the wrong direction. Your other attempt was still better than this. You could use this as a basis, but I don't think the color, shading, or size really works with FFT.
Title: Re: Jon's Sprites - Link 100% and New Cactuar!
Post by: mav on September 16, 2010, 11:09:18 pm
Cheetah's got a good point. I wouldn't say it's in the wrong direction though, but it certainly won't be much easier than what you were working on previously.
Title: Re: Jon's Sprites - Link 100% and New Cactuar!
Post by: Jon on September 17, 2010, 07:13:29 am
Size is fine, its about the size of the pigs. The color can be changed easily enough once some more poses are done with GG. The shading is doesn't work in FFT? Really? Hmm, I agree, but its difficult for me to accept. I did do 1 back pose, but if this really isn't going to work, I guess I can whip out some more ideas. But that itself is the problem, I have no base whatsoever that I could even come close to to work with. Here is the back pose:
Title: Re: Jon's Sprites - Link 100% and New Cactuar!
Post by: Jon on September 17, 2010, 08:57:58 am
I wonder how this would look in game:

(http://i810.photobucket.com/albums/zz26/jonsbucketsprites/Cactuar.gif)

Now before you start throwing sharp objects at me, please consider this working in FFT.
Title: Re: Jon's Sprites - Link 100% and New Cactuar!
Post by: Twinees on September 17, 2010, 09:11:03 am
dont cactuars usually jump around rather than arms and legs move?
This needs a lot more depth in the palette, atm it needs a very dark green (or darker than the the darkest green atm).

Needs a longer mouth. Have u tried getting the shadowing on the cactuar correct first, and then add the cactus detail? The arms shadowing needs some work, especially cactuar.
It has potential, i can see how difficult this is though. You should get there eventually.
Title: Re: Jon's Sprites - Link 100% and New Cactuar!
Post by: Smash on September 17, 2010, 09:20:27 am
Some advice: Try using less than 5 colors for the green shades in total. Tweak the pallete to get good results.

Limits force you to get creative and experiment new means to make things look good. What you have now looks like gradients, and looks flat/no contrast.
Title: Re: Jon's Sprites - Link 100% and New Cactuar!
Post by: Jon on September 17, 2010, 06:20:38 pm
I made this portrait for myself, as a Ninja. Actually, it also looks a bit like an executioner. Scary... Can you please give crits on it, but don't be too harsh, because I like it the way it is now. Just lemme know what I should change around. Thanks in advance!
Title: Re: Jon's Sprites - Link 100% and New Cactuar!
Post by: GeneralStrife on September 17, 2010, 06:32:54 pm
It's not too bad eh....not bad, someone who knows ports will come along to give it real crits
Title: Re: Jon's Sprites - Link 100% and New Cactuar!
Post by: Lijj on September 18, 2010, 02:24:38 am
I think it looks good yes.. But customize the palette, and maybe take off part of Cactaur's right eye's outer-low edge. I know it came that way but it looks off. That is How Cactuar runs and it looks good. I wonder what a 5- frame cactaur would run like.
Title: Re: Jon's Sprites - Link 100% and New Cactuar!
Post by: Jon on September 18, 2010, 04:53:34 am
Your idea with Cacty's eye is good. It looks better. And I agree with Twinees about the longer mouth, it will be done. As for the palette, I should probably darken the entire thing by 1 stage (2nd darkest green becomes darkest, 3rd darkest becomes 2nd darkest, ect.) More work on the way! :mrgreen:
Also, my new avatar portrait which I would like to keep as my own personal avatar could use crits. I think its alright, but the voices keep telling me that there is something wrong with the shading. Stop yelling at me!!
Title: Re: Jon's Sprites - Link 100% and New Cactuar!
Post by: Jon on September 18, 2010, 01:35:40 pm
Here is a version of the Cactuar with only 5 shades of green and a "white" background (it might not show up at all, because there is nothing there in reality). Only 5 colors, now I must tweak them to be FFT style, right? I don't know how to continue on this little guy.
Title: Re: Jon's Sprites - Link 100% and New Cactuar!
Post by: Kagebunji on September 18, 2010, 01:43:05 pm
Quote from: "Jon"I wonder how this would look in game
Try pasting walking poses and look. I like doing this with many kinds of sprites, not only FFT :P
Title: Re: Jon's Sprites - Link 100% and New Cactuar!
Post by: mav on September 18, 2010, 02:39:55 pm
I have a feeling that those will look pretty huge on the map. I dunno though. Interesting work so far, Jon.
Title: Re: Jon's Sprites - Link 100% and New Cactuar!
Post by: Zozma on September 19, 2010, 03:38:04 am
Quote from: "Kagebunji"
Quote from: "Jon"I wonder how this would look in game
Try pasting walking poses and look. I like doing this with many kinds of sprites, not only FFT :P

walking sprites... now, for example: in ff7, i could've sworn that the damn thing had only like 2 animated frames per angle when its legs moved.
but here, youll need 3 frames (technically) since the other 2 of five 2alking frames will be jus a reverse of the first two right?
Title: Re: Jon's Sprites - Link 100% and New Cactuar!
Post by: Jon on September 19, 2010, 06:10:44 am
Yeah, I just tested it over the pig. It is a bit large, but not overtly; I can shrink him down easily enough. It needs to be exactly like you said Zozma, first the 2nd animation, then the 1st, then the 2nd again, ect. Then he moves with only 2 poses, looks exactly like the gif I posted earlier. His one leg is way too big. I forgot about the shadows. Maybe the pig isn't the best base, something larger like Worker 8 perhaps? But no one wants to get rid of him... Only one problem - I have to constantly test it in game. No biggie, just make Rad a pig at Orbonne. That first pose seems just fine, a bit large but you can almost imagine him in the desert somewhere. Screen shots:
Title: Re: Jon's Sprites - Link 100% and New Cactuar!
Post by: mav on September 19, 2010, 02:43:38 pm
Hahaha, he looks so hilarious in that scene. He's large, but in a comical way. Shrink him down a bit and you'll have a keeper. I won't gripe about the shading right now, cause it's not your prime concern.
Title: Re: Jon's Sprites - Link 100% and New Cactuar!
Post by: Jon on September 19, 2010, 02:52:06 pm
Sure Mav, no problem. I can keep this one as that giant cactuar (forgot its official name) that appears in FF8 and does Kerplonk (funny I remembered his move, probably the wrong name too). Oh snap! If I make the cactuar a little more upright, I could make that giant cactuar replace the Altima angel at the end of the game. That would be so awesome to see in game, haha this idea just gave me an idea to test out...more on the way!
Title: Re: Jon's Sprites
Post by: Jon on September 19, 2010, 03:46:31 pm
I remembered his name. Check out a messed up floating Jumbo Cactuar ( I don't know which flag turns the float off...), also on the sprite sheet itself the eyes and mouth are 2 colors, but notice here how you can see the background through them, thats what happens when you mess with the big monster sprites. Why did the shading get messed up too? Well either way take a look:
Title: Re: Jon's Sprites
Post by: GeneralStrife on September 19, 2010, 04:48:02 pm
thats uh....uh....interesting..
Title: Re: Jon's Sprites
Post by: Asmo X on September 20, 2010, 09:11:21 am
It looks creepy and weird, which is ok, but you have to remake ALL the sprites in the same style. go!
Title: Re: Jon's Sprites
Post by: Kagebunji on September 20, 2010, 09:23:19 am
Yeah, Asmo is right, but it is not a surprise :P. I will post some screenshots of what I wanted to do...maybe.
Title: Re: Jon's Sprites
Post by: Jon on September 20, 2010, 03:08:29 pm
I sorta hit a nasty snag, I don't think Shishi can display the movement of the Uribo pig family, therefore it will be extremely annoying to do the cactuar. This doesn't mean I am quitting, so don't worry, but all y'all aren't going to see him complete for a long time. I was hoping to finish him before my 23rd B-day too, aww well, if anyone wants to see it in game, here is the sprite sheet up until now (for over the pig of course):
Title: Re: Jon's Sprites
Post by: Kagebunji on September 20, 2010, 03:17:00 pm
It doesn't work not only on pigs, but on all monster sheets, I once did a topic in help section to ask if there is a way, but no one other than LD gave a shit, and so it remained unanswered. I wanted to contact Melon about it, but he is dead for a very long time by now. Shit...
Title: Re: Jon's Sprites
Post by: Lijj on September 20, 2010, 05:16:36 pm
That was my original concern here 2 frames into 5 will look of.. I suggest just making him fluid
Title: Re: Jon's Sprites
Post by: Jon on September 21, 2010, 09:40:52 am
I really am starting to hate working on the Cactuar. I love the little creatures, don't get me wrong, but this constant testing is making me crazy. I think I should just do the poses and test them as a gif file in Photoshop, and someone else can figure out how the poses are on the sheet itself. Hell, this should be a community effort anyways, the Cactuar is legendary. I can't think of a monster that is cooler than the Cactuar to begin with (not bosses - they don't count). I'm sorry that I am so lazy, and haven't done too much yet, but from now on I am only going to paste the frames and the gifs, otherwise I am going to go nuts.
@Lijj: You are absolutely right, the frames look kinda funny with only 2 poses (even though thats how the Cactuar is). I could do more poses if y'all want, no problem.
Title: Re: Jon's Sprites
Post by: Kagebunji on September 21, 2010, 10:02:04 am
Quote from: "Jon"but this constant testing is making me crazy.
Oh stop blabbering, I am doing this too all the time, you aren't the only one working on moster sheets, you know? :P

Quote from: "Jon"and someone else can figure out how the poses are on the sheet itself.
I advise using a monster sheet that you are familiar with, Believe it or don't, Pig and for example Bull Demon sheets are all the same.

Don't quit, it is painfull yeah, but the efforts will pay off.
Title: Re: Jon's Sprites
Post by: Lijj on September 21, 2010, 02:08:18 pm
Yeah Cactaur's really cool! So just take a break and finish it later or something... Looks like fun but the testing etc. sounds rough. I'd just use a human base to get some animations so they can be tested in Shishi's then repaste them back to the pig or whatever later.
Does anyone else support the Idea of a 5 frame version for Tactics?
Title: Re: Jon's Sprites
Post by: Jon on September 22, 2010, 09:30:50 am
I am gonna take a small break with Cactuar, don't worry everyone, a monster this epic won't stay quiet long. Actually, making the Cactuar on a human sheet sounds brilliant, didn't think of that. 5 frames would be better looking, but would destroy the complex image of the deep Cactuar. His to so called "simple" movement states are what make up the essence of the creature, so yes and no, yes to better fluid motions, no to the destruction of everyones little side kick to be. Right now I am working a bit on a Castlevania patch, I got the title screen working and the "Azalam" text to change, but as for sprites, I have no idea who should play the role of the main Belmont vampire slayer. Should it be a guy or girl (considering there never was a girl Belmont yet I think) and how should it look? Any ideas will help me, because right now all I want is to get maybe 1 whole event finished. Thanks for the feedback everyone, I appreciate it :mrgreen:

Edit: I think I might go off the 1 man solo army idea and have 3-4 characters in Castlevania, and one of them definitely has to be Lijj's female samurai, but maybe with a head swap, dunno about the others yet.
Title: Re: Jon's Sprites
Post by: Lijj on September 22, 2010, 02:57:50 pm
That's sounds neeat an FFT Castlevania chapter. Eternal was saying how cool a Simon Belmont Sprite would be not long ago in chat. There is a very well done Alucard by Kyosoukee in the custom sprite section. And You can use my girl Samurai as a base for sure.
Title: Re: Jon's Sprites
Post by: Jon on September 22, 2010, 03:24:05 pm
I will use Dracula spelled backwards for sure. And I changed my mind, this has to be a 1 man solo game, meaning if the main character is female, then it'll be the samurai. Was thinking of swapping the head totally for the female archer and making a custom portrait. Dunno yet, but I'll keep updating whatever I create. Also, my Dark Knight would make a decent vampire boss or something, and I once changed Agrias's blues to Balk's blacks and it looked good. Thats 2 more vamps besides Dracula.

Edit 2 before 1 (I know its weird): Can someone teach me how to change weapons? I don't mind then if the weapon is gone for good. I need to make a whip...getting rid of something useless like Carpets or Bags makes sense. Please, someone teach me! I wanna learn, I do, I do!! :mrgreen:

Edit: Here are 3 hero type ideas. I used HK Ramza because Delita is hardly used in FFT battle and I thought it would be cool to actually make use of his sprite more or less, Celia with teal colors and an archer portrait, and Kletian recolored by me to look cooler imo, and he also is only used twice in Vanilla. I have a Kletian wearing the Dark Knight helmet as well, same color as the armor. And I decided actually to leave Lijj's female Samurai alone, it looks just fine. Lemme know whatcha think, sorry for being cheap with the sprites, they are bmps btw, seem to look okay enough for on here:
Title: Re: Jon's Sprites
Post by: Mando on September 24, 2010, 02:30:28 am
Added:

I finished the issues with the FF7 Cid sprite.

Credit goes to JP that originally made the portrait and the incomplete sprite.

I merged there separate sprite pallets into 1

Jon got it working in shishi for me and placed the portrait properly.

I recolored the pixels to work well got rid of misplaced straps hair that was in the wrong spot.

Here it is now usable works fine too
Title: Re: Jon's Sprites
Post by: Jon on September 24, 2010, 05:25:07 am
This looks pretty good the way you recolored the missing parts, Ryudo. Good job! However, you forgot the charging pose, to get rid of the ponytail. I fixed it, now its 100% complete. So credit goes mainly to the Japanese dude who created it and then you because you fixed it. I shouldn't get credit, all I did was attach the portrait on correctly :mrgreen: Oh yes, please post only PNG files, the BMP ones sometimes get messed up on here for some weird reason. Actually though, your bmp post looks okay to me, maybe we can post bmps now? That would be so cool...
Too bad FFT sprites are so small, woulda been funny to see Cid with a cigarette in his mouth on all the poses, but that would look sloppy if I did that...maybe to further improve this sheet, get rid of the singing animations and have him lighting dynamite or talking on a cell phone to the Highwind...
Title: Re: Jon's Sprites
Post by: Jon on September 24, 2010, 06:24:36 am
I made Final Fantasy 4's Edge a portrait:

(http://i810.photobucket.com/albums/zz26/jonsbucketsprites/edgeportrait.png)
(http://i810.photobucket.com/albums/zz26/jonsbucketsprites/edgeportrait2x.png)

Edit: For some reason the eyes are like the background color on the 2x sized one, even though on Photobucket they are white, strange...
Title: Re: Jon's Sprites
Post by: Mando on September 24, 2010, 06:53:22 am
Thanks for catching the mistake I got sooooo tired. Very little sleep for me because I gotta go to work now after getting out of work late last night ;/
Title: Re: Jon's Sprites
Post by: Lijj on September 24, 2010, 06:57:55 am
????
Title: Re: Jon's Sprites
Post by: Twinees on September 24, 2010, 07:33:58 am
This seems pretty dark Jon, also the palette isnt very good, it took me a while to figure out where the face was (you need to define this area).
 I dont know what to say, it doesnt look like 16 colours, and if it is... the palette needs to be redone.
Title: Re: Jon's Sprites
Post by: Jon on September 24, 2010, 07:46:14 am
Its 16 colors, and I can change it just gimme a little time. For now check this out for my Zelda patch:
Title: Re: Jon's Sprites
Post by: Jon on September 24, 2010, 10:25:20 am
Edit: Screw that, I am going down another path with Edge. I'll post the new portrait soon.
Title: Re: Jon's Sprites
Post by: Mando on September 24, 2010, 03:00:17 pm
is that a storm trooper i see?

Hmm I may tinker with cid a bit more maybe make him appear older w/ beard orlandu-isk
Title: Re: Jon's Sprites
Post by: Jon on September 24, 2010, 03:01:07 pm
New avatar I made for myself, the Stormtrooper from Star Wars. No crits are necessary, its so awesome as is! I should do a whole bunch of Star Wars ports for people to use.

Edit: @Ryudo: Of course, you don't have to ask, its not mine after all. It belongs originally to some Japanese guy, but now its more or less yours to work on.
Title: Re: Jon's Sprites
Post by: Mando on September 24, 2010, 03:12:20 pm
I might leave him as is though because it think Cid had too many layers in in FF7 and too little in FF advent children.

I think It would be cool to replace orlandu with cid.

His move sets though idk.... Only thing I could think of was asking if someone could edit the animation for All-Ultima so it was a red beam. Then it would be like the Highwind shot the beam :D
Title: Re: Jon's Sprites
Post by: Jon on September 24, 2010, 06:06:54 pm
Here are the Rebel and a Stormtrooper portraits I made today. The Stormtrooper is really good, but the Rebel Soldier definitely needs crits. Its not half bad imo, though. It took about an hour alone to get the stupid helmet right on the Rebel, lemme know what I should fix:

(http://i810.photobucket.com/albums/zz26/jonsbucketsprites/StormtrooperandRebel.png)
Title: Re: Jon's Sprites
Post by: mav on September 24, 2010, 11:33:12 pm
I hate to be a dick, but the storm trooper isn't really good. I mean, yes, we can yell that it's a storm trooper, and that's dandy, but it just looks a really choppy version of something you got off the internet. Go in there and clean it up by hand, referencing armor styles seen in various FFT portraits. It's not enough for a portrait to work in-game, you need to mimic the style seen in other portraits so it looks right in-game.

The shading on the Rebel Soldier's helmet is wacky, the clothes needs more shades too.
Title: Re: Jon's Sprites
Post by: Mando on September 25, 2010, 02:29:45 am
jon what do you think of the small changes made to the helm so far?

I will prolly go in and start changing up his armor slowly but surely.

EDIT: 3rd sprite helm how does it look now?

actually after spending hours trying to find out how to make it more defined when changing horn angles with the colors chosen I think I will have no choice but to use the white horns.

HOWEVER I will change slightly how they look and the curve when they go back. This is in order to to keep inline with the original maker's vision and portrait.
Title: Re: Jon's Sprites
Post by: Jon on September 25, 2010, 05:22:23 am
@Mav: Thanks for the crit. I need crits all the time, no matter what. You are right, the Stormtrooper was made from an image, shrunken down and then I got rid of a few black pixels near the top of his helmet. I like making screen shots of the old Star Wars movies, especially Episode 5. The Rebel Soldier is really hard, considering only 16 colors were used. I didn't enjoy making him. I don't plan on working on them anymore, I wanna start some other things. But you really don't like at all how the Stormtrooper looks? Sure, he doesn't fit at all in FFT, but I thought it was half decent...one thing I didn't like was that his blacks are too dark. Oh well, was just for fun.

@Ryudo: Whoa! You spent hours on this- Don't overdo it! I would use the white horns as well, but if you really want to go in there and change them all then you might want to google some images of Dark Knight Cecil from FF4. You might want to start of slower, like changing with any art program the colors of his pants to a bit redder. Here they look brown and faded. Actually, they look alright, just not Cecil like, but thats your call. Also, look at other game sprites (from totally different series besides Final Fantasy) for warriors wearing helmets with horns. Like an example I can think of is in the Game Boy Advance game Tactics Ogre Knight of Lodis, there is an enemy job called the Bandit, I believe, who is wearing the perfect helmet you could imitate. If you got a GBA emulator, you could play the first battle in that game, the first boss is a Bandit.

Edit: Here is a typical Bandit enemy:
[attachment=1:3m5bhpmg]bandit 1.PNG[/attachment:3m5bhpmg][attachment=2:3m5bhpmg]bandit 2.PNG[/attachment:3m5bhpmg]
Edit 2: I sorta made a Kletian wearing the dark funeral clothes of the Funeral Man by accident, doesn't look that bad, anyone can use it for whatever, if no one does I might use it for my avatar, on second thought I like the Ninja better haha:
[attachment=0:3m5bhpmg]kletian black clothes.png[/attachment:3m5bhpmg]
Title: Re: Jon's Sprites
Post by: Mando on September 25, 2010, 06:01:00 am
I think the only way for me to actually make one with dark horns would have required a different color scheme.

This game kind of limits how you can make them because of the angle :/
Title: Re: Jon's Sprites
Post by: Kagebunji on September 25, 2010, 06:50:49 am
I once worked on Cecil, cause I thought he is too similiar to Ramza, here are some tips for the body, feel free to use them as you want. I also reworked back frame, since the current one sucks(the helmet), I don't have it on this computer, so expect to see it some later time.

download/file.php?id=5789 (http://www.ffhacktics.com/forum/download/file.php?id=5789)
Title: Re: Jon's Sprites
Post by: Mando on September 25, 2010, 07:09:08 am
I made it full working condition, but im not going to hijack Jon's area so I am going to move these pallets to a new post. Feel free to go grab and edit them as you want or post them for download submission.
Title: Re: Jon's Sprites
Post by: Jon on September 25, 2010, 08:08:06 am
Yeah! Get outta my thread! (joking) :D I still think the horns need to be a tad more like the Bandit post up there...the back side frame is gonna be tough, I know...
Title: Re: Jon's Sprites
Post by: Jon on September 25, 2010, 06:10:23 pm
Ryudo asked me to do a portrait of a FF girl called Lightning. Honestly, I have no idea who she is and it doesn't really matter anyways. But once I googled her and saw that she was a cute looking character, like a pink haired version of Tifa, I couldn't resist attempting a try at a portrait. Its not done, and the hair in the back is wrong, and the colors might be too unFFT, so gimme some crits please:
Title: Re: Jon's Sprites
Post by: GeneralStrife on September 25, 2010, 06:13:09 pm
Lips look blue, top of hair has an oddly large single shaded hole, I don't know who this is either though.
Title: Re: Jon's Sprites
Post by: Kagebunji on September 25, 2010, 06:16:35 pm
There is already done Lightning portrait. She is a main charcter of FF13. Remember, viewing old topics is the key to victory.
http://jp.ffhacktics.com/forum/download/file.php?id=9 (http://jp.ffhacktics.com/forum/download/file.php?id=9)
Title: Re: Jon's Sprites
Post by: Jon on September 25, 2010, 06:17:10 pm
I am not even close to done with the hair. Google Final Fantasy Lightning. She is probably the hero of one of the newer FF games which I don't have, will probably never have and will try not to play because I think FF is going down to be honest. Ever since FFTA and what I hear FF 12 and above.

Edit: Well, the Lightning I saw had pink lipstick and her hair in the Japanese one is once again floating against gravity, whereas the picture I am using as a reference has extremely realistic hair, here see for yourself:
[attachment=0:kkz95eaq]lightning.jpg[/attachment:kkz95eaq]
She is hotter than Tifa and Rikku. Wow!
Title: Re: Jon's Sprites
Post by: Mando on September 25, 2010, 07:55:37 pm
NICE :D <3 me some lightning.

"I control my fate!" followed up by the most badass (looking) move ever in FF series Army of One
Title: Re: Jon's Sprites
Post by: mav on September 25, 2010, 10:07:24 pm
Quote from: "Jon"But you really don't like at all how the Stormtrooper looks? Sure, he doesn't fit at all in FFT, but I thought it was half decent...one thing I didn't like was that his blacks are too dark.
It looks, like you said, half decent. You should always want your work to be its best, don't settle for half decent. Hell, don't even settle for decent: aim for excellence and make that what you settle for. The point I wanted to make earlier was that it wasn't good yet--it's a great place to jump off though. You can make it work if you take some time on it. Back when I was working on portraits, I'd post like ten versions before it started looking good to me. That's just the way these things work: you gotta sit there and work on one thing for quite a while before you become satisfied with it.
Title: Re: Jon's Sprites
Post by: GeneralStrife on September 26, 2010, 09:39:26 am
I actually like 12. Even 11 was okay although i dont have time for it it was a time sucking mmo game. New times call for new games. They are not so bad.
Title: Re: Jon's Sprites
Post by: Kagebunji on September 26, 2010, 09:51:28 am
Quote from: "Jon"She is hotter than Tifa and Rikku. Wow!

Yeah, and her design was heavily based on that of Cloud's. Lightning is supposed to be female Cloud.
Title: Re: Jon's Sprites
Post by: Jon on September 26, 2010, 12:55:33 pm
Needs crits, its supposed to be Ramuh:
[attachment=0:lhjlo27k]Ramuh Portrait.png[/attachment:lhjlo27k]
Title: Re: Jon's Sprites
Post by: GeneralStrife on September 26, 2010, 01:42:20 pm
LOL. Derp
Title: Re: Jon's Sprites
Post by: mav on September 26, 2010, 02:15:35 pm
Hah, not too shabby. The eyes look a little crazy though. I feel like the beard should be covering more of the collar too.
Title: Re: Jon's Sprites
Post by: Jon on September 26, 2010, 04:10:40 pm
Thanks guys. Hey, whats "derp"? I don't know that one. I think Ramuh has crazy eyes, he is a thunder and lightning mage after all. Here's the latest, Shiva now:
[attachment=1:1f5kehex]Shiva Portrait.png[/attachment:1f5kehex][attachment=0:1f5kehex]Shiva Portrait 2x.png[/attachment:1f5kehex]
Title: Re: Jon's Sprites
Post by: Zozma on September 26, 2010, 04:16:55 pm
from which game is this version of shiva based off of cause sometimes she also has green hair
Title: Re: Jon's Sprites
Post by: Jon on September 26, 2010, 04:20:06 pm
I can make a green haired version if thats what you want? I just thought purple fits to the icy chilly feeling better. Also, I had problems making the ear ring, so I based it off of one of the Viera's (I think the Sniper) from FFTA. I'll post a green haired Shiva in a little...

Edit: Up next are of course Ifirit and Titan. Also, I am working on FF7 stuff, but its not ready to be posted just yet...
Title: Re: Jon's Sprites
Post by: Zozma on September 26, 2010, 04:31:14 pm
yeah she has green hair in 6 and 7
Title: Re: Jon's Sprites
Post by: Jon on September 26, 2010, 06:12:38 pm
Still 16 colors, this does look better. My little sister walked by and was like "Oh, cute, an Avatar" XD
[attachment=1:h7ymxmdn]Shiva Portrait Green Hair.png[/attachment:h7ymxmdn][attachment=0:h7ymxmdn]Shiva Portrait Green Hair 2x.png[/attachment:h7ymxmdn]
Title: Re: Jon's Sprites
Post by: Zozma on September 26, 2010, 06:49:21 pm
look at my avatar earring, try that
Title: Re: Jon's Sprites
Post by: mav on September 26, 2010, 10:52:37 pm
The colors are just a little too bright on this portrait, if you ask me. The green hair almost looks leafy.
Title: Re: Jon's Sprites
Post by: Jon on September 27, 2010, 02:57:30 pm
How about the skin? I used purely the palette of the Blue Dragon, so technically its not wrong. And yep, thats why I mainly made the hair purple originally. Green=forests and leaves. I still like purple better. Blue, purple, white, these are all snowy cold icy colors. I only made it green because Zozma didn't like it. And wait, whats wrong with her earring? I think its perfect! Honestly, the angle and everything! I am not changing it, maybe only the color!

As a final note, I wonder if I tried something new, and gave Shiva (my favorite Shiva is in 8 btw) a new hair color, like white perhaps? Any ideas / suggestions? Currently I am working on Jessie from FF7 and also mixing Adramelk and Elidibs to make a Titan portrait.
Title: Re: Jon's Sprites
Post by: Zozma on September 27, 2010, 04:02:36 pm
you know what, the purple might work better here, nothings wrong with the earring, i still think you might need to get a little more pastale with the coloring tho, like use other portrait blues and purples
Title: Re: Jon's Sprites
Post by: Lijj on September 27, 2010, 04:14:52 pm
I like the purple haired a little better too. yeah I think a bit desaturated would look better as well. That Ramuh portrait looks cool!
Title: Re: Jon's Sprites
Post by: Jon on September 27, 2010, 04:44:42 pm
Thanks. Alright, I'll find some better purples and the best place to start is actually a food! Yes! Rice (Reis) harharhar! *okay, not funny*
Title: Re: Jon's Sprites
Post by: Jon on September 28, 2010, 11:48:55 am
It took a very long time to get where I am now with Titan, but something overall doesn't quite seem right. I think the body is perfect, but the hair is wrong or something. Any tips / advice would be much appreciated :mrgreen: Here it is:
Title: Re: Jon's Sprites
Post by: Asmo X on September 28, 2010, 12:09:21 pm
The head is way too small. His eyebrow meets his sideburns. I'm also not sure about the musculature to the left below his head. It sort of looks like his head is turning to his right but the angle of his neck says otherwise. You might want to use a reference for that
Title: Re: Jon's Sprites
Post by: Jon on September 28, 2010, 01:28:40 pm
Ah, I see your point with the neck, the neck is wrong and so is some of the shading. Oh, man, how could I be so silly?! His eyes are below his ears, not to mention the side burns. Actually he looks like some weird monster you'd see in those old black and white films xD I based this off of Elidibs obviously and Hawkeye from Fire Emblem for the right arm. Okay, so I'll fix Titan and Shiva's hair and post soon. Thanks for the crit!
Title: Re: Jon's Sprites
Post by: Jon on September 29, 2010, 10:37:32 am
New Shiva with 2 mouth variations and I have now a (hopefully) permanent portrait for myself, its my current avatar:
Edit: Screw it, Lijj's portrait of the DK which I edited to look like me is better.
Title: Re: Jon's Sprites
Post by: Kagebunji on September 30, 2010, 07:38:07 am
Shit, saturation is blowin my eyes. It may be from existing portrait, but it is still way too saturated. Give her light-blue skin and Blue hair, it will make her look more normal
Title: Re: Jon's Sprites
Post by: Jon on September 30, 2010, 09:16:19 am
Your eyes are really hurting from looking at Shiva? For real? I can stare at her all day and my eyes feel normal. I think the blue skin is fine tbh, but I should still change the hair? And which mouth is better, purple or blue?
Title: Re: Jon's Sprites
Post by: Kagebunji on September 30, 2010, 09:22:41 am
Obviously not for real, I wouldn't be able to sprite if my eyes would hurt from watching at such things. You think blue is fine, I say you it isn't, insert it into FFT and you will see how it will look. Change the hair into blue, preferably Rofel or other similiar to him.
Title: Re: Jon's Sprites
Post by: Jon on September 30, 2010, 09:28:32 am
Rofel's blues makes sense. The ones right now are directly taken from the Ice Dragon, so technically they would look the same as the dragon in game. I only used them because Shiva is a living piece of ice (so is the dragon) and I like them >_> but I will definitely try out Rofel and post it soon :mrgreen:
Title: Re: Jon's Sprites
Post by: Kagebunji on September 30, 2010, 09:31:09 am
It doesn't look nice on human skin (Ice dragon), proof is one page back. Give her icy skin color, an Rofel's blue.
Title: Re: Jon's Sprites
Post by: Jon on September 30, 2010, 10:41:12 am
[attachment=0:3k0f1k5i]Shiva (Rofel Blues).png[/attachment:3k0f1k5i][attachment=1:3k0f1k5i]Bartz.png[/attachment:3k0f1k5i]
I am rather pleased with Bartz. I wish I coulda made his boots green, but this is 16 colors. Crits on him please, even though its just 1 pose. Also, any ideas for Shiva's hair? Dark blue perhaps??
Title: Re: Jon's Sprites
Post by: Kagebunji on September 30, 2010, 03:19:18 pm
Bleh, the hair doesn't fits Bartz, it is kinda big, Bartz's hair is more like Wiegraf, or Izlude. His right leg looks flat, you have only one red for the outline? Looks rather weird. The arm looks weird too, armguard is fine, but that white...cloth(?) seems sorta big and flat when compared to armguard. Chest seems good on normal size, so I won't point anything out about it.

As to Shiva, blues are great now. Though I still am certain you should use Rofel's blue for hair, and some light boue for skin(it can be even Juravis's white)
Title: Re: Jon's Sprites
Post by: Jon on September 30, 2010, 05:06:22 pm
So I should change the hair to the current skin color and find even lighter blues for the skin? Okay, I'll try. Yeah, the right leg does look flat, which means its flat on Link too. Oh well, at 100% its not so bad. Yeah, also on the left arm, what was I thinking? How didn't I see that? On Link it looks okay, but here its just to fat. Looks like he has giant forearm muscles. You see those 2 white pixels on the left arm (all the way on the right side)? If those were black and then the shirt was extended I think that would be best. Bartz does have big hair though, not like Wiegraf or Izlude, more like Cloud, doesn't he? I could be wrong, but I thought he had typical "Chocobo hair". I just wish he had enough palette room for greens for the boots.
Title: Re: Jon's Sprites
Post by: Zozma on September 30, 2010, 06:14:46 pm
the hair is fine if you consider the original sprite
Title: Re: Jon's Sprites
Post by: Lijj on September 30, 2010, 06:56:02 pm
lol at Kage's way of saying the colors are too bright; it is an intense color combo.. I agree but I'd like to see a less fuschia colored hair,  I think a soft violet color would be nice. Bartz hair looks very good I think. The white is probablt to bright or something looks odd on his upper left leg.
Title: Re: Jon's Sprites
Post by: Zozma on September 30, 2010, 07:46:49 pm
Jon are you also planning on doing Biggs and wedge?
Title: Re: Jon's Sprites
Post by: Kagebunji on October 01, 2010, 06:11:17 am
I was more comparing him to Dissidia's Bartz, there his hair is smaller. Well you can keep it if you want, though I would change it. This hair was done to be a long one, look at my sprite and port:
download/file.php?id=6994 (http://www.ffhacktics.com/forum/download/file.php?id=6994)
download/file.php?id=6881 (http://www.ffhacktics.com/forum/download/file.php?id=6881)


(http://finalfantasy.cc/ffmembers/dissidia/image/artwork/DissidiaBartz.jpg)
Title: Re: Jon's Sprites
Post by: Jon on October 01, 2010, 04:21:57 pm
Yeah, I see what you mean, but Zozma posted the original Bartz which I was using as a reference as well. The pic you posted does look more modern, but Bartz has almost a womans face. And those ear rings aren't convincing me either...
Title: Re: Jon's Sprites
Post by: GeneralStrife on October 01, 2010, 05:04:17 pm
dissidia made him look pretty gay :/
Title: Re: Jon's Sprites
Post by: Kagebunji on October 01, 2010, 05:11:46 pm
Bleh, his FFV design is too lame, seems kinda boring to me. White pants, blue shirt, armguard, done.
Title: Re: Jon's Sprites
Post by: Jon on October 01, 2010, 05:13:07 pm
Hi guythhh, my name is Barthhh. I am like thhhhoooo happening. I am gonna casthhht Icethhhh on your ahhtthhh. (<- Gay lisp)

Edit: @Kage: Dude, don't make fun of the original Bartz! You see that one pose Z posted? That is just the Freelancer (Bare Job) clothes, Bartz's special ability isn't gravity-defying hair like Cloud, its that he is similar to Ramza and can literally be anything. There were like 16 or more different Bartz's in FF5, play the game if you haven't already!
Title: Re: Jon's Sprites
Post by: Ran Master on October 01, 2010, 05:25:31 pm
You mind if I try and take a shot at your shiva's portrait??
Title: Re: Jon's Sprites
Post by: Kagebunji on October 01, 2010, 05:32:52 pm
I played FFV, tell me who didn't already.

Hmmm
Quote from: "Jon"Bartz does have big hair though, not like Wiegraf or Izlude, more like Cloud, doesn't he?
Quote from: "Jon"Bartz's special ability isn't gravity-defying hair like Cloud

I saw something similiar already...
Title: Re: Jon's Sprites
Post by: Jon on October 01, 2010, 05:46:57 pm
@Ran: Sure, go right ahead! :P
Title: Re: Jon's Sprites
Post by: Kagebunji on October 01, 2010, 06:07:07 pm
I don't, I just like to see when one person defies his own opinion. Yeshhhh that is soo much fun...
Title: Re: Jon's Sprites
Post by: Jon on October 01, 2010, 06:11:25 pm
*Sigh*
Those were out of context, but yeah, I do go against my own spoken/written words sometimes, who doesn't? Plus, if I didn't, then you could never post quotes from me, which are all legendary...:P
(Joking)

Edit: Notice that also Bartz from Dissidia is wearing a carpet on his back, and his sword is totally red. How many people died to change the color to red?! Badass!
Title: Re: Jon's Sprites
Post by: Ran Master on October 01, 2010, 06:58:00 pm
(http://i47.photobucket.com/albums/f175/ranmaster27/FFHacktics%20Stuff/F_Shiva_Portrait_WIP.gif)

I used your image as a base to start off, and changed the pallet.
This is a WIP, I just can't get the shading on the neck right...
Feel free to step in and finish it anyone, I'm at a block with the neck pixels.
Title: Re: Jon's Sprites
Post by: Jon on October 02, 2010, 07:17:39 am
Very nice! Yup, neck needs a bit of work, but you did an excellent job with the hair and colors! Amazing :mrgreen:

Edit: Zack concept, he still needs another shoulder pad.
[attachment=1:3og2ncfs]Zack Fair1.png[/attachment:3og2ncfs]
[attachment=0:3og2ncfs]Zack Fair2.png[/attachment:3og2ncfs]
Title: Re: Jon's Sprites
Post by: Jon on October 02, 2010, 11:30:37 am
I changed the purples to a bit darker and the belt and straps. This looks better, gonna use this one. Still needs another shoulder pad, hehe. In a way it looks still like Cloud, but the colors make it look like a new thing entirely. I think this Zack is better than the one you can get on downloads.
[attachment=0:3rpa0tgs]new Zack.png[/attachment:3rpa0tgs]
Title: Re: Jon's Sprites
Post by: Kagebunji on October 02, 2010, 11:54:51 am
Colors are correct/wrong depending on wich class you want him to be, 1st class has black pants, 2nd class has purple. You aren't going to change hair? Cause this one isn't working one bit, in case you don't know heh. And his shoulder pad should be black, not silver, it always made me mad when I saw that silver shoulder pad on main.
Title: Re: Jon's Sprites
Post by: mav on October 02, 2010, 01:25:02 pm
Pant color is bad. You need to use different shades of purple.

Ran Master, great job on that portrait. Look at the female Monk's neck to get an idea of how to fix it.
Title: Re: Jon's Sprites
Post by: Zozma on October 02, 2010, 03:24:15 pm
just don't try to mimic zack's other sprite hair because it was done half ass
Title: Re: Jon's Sprites
Post by: Jon on October 02, 2010, 03:48:47 pm
Hold on, his pants are the exact same as Cloud's, with Count Draclau purples. What exactly am I doing wrong? I want him as First Class, so his pants should use the same shades of black as his hair? Then there will be like 3 spare colors. Or not, depending if I leave the straps purple over his shirt. You guys are confusing me. Plus the shoulder pad should be black as well, then he is practically all black. Wasn't Zack at all purple? As for the hair, I should probably ask for help, if anyone is willing to make just some hair (just 2nd and 4th frame, the other 3 no one cares about anyways...) I would really be thankful, hair and shading in general are not my strong points. Thanks for the tips, but they are confusing me. Plus Z adds the "don't mimic the other Zack's hair" (which I agree, I didn't even use that one for reference, lol), but what is wrong with Zack's hair here? Its the same as Cloud's, aren't they in FF Crisis Core the exact same, one has blond hair, the other black but same style? Please guys be more specific...
Title: Re: Jon's Sprites
Post by: Kagebunji on October 02, 2010, 04:05:23 pm
More specific? Sure:
1st class soldier is all black, no purple was present on Zack when he was 1st class, only small amounts of brown.
Hair is not working, Zack and Cloud have different hairstyles. Zack has two hairstyles, one when he is young, and one when he is older(older one is present at main).
Title: Re: Jon's Sprites
Post by: Jon on October 02, 2010, 04:11:14 pm
Alright, I didn't change the hair shape yet, just shading that was weird, and here is a black version, is this better?
Title: Re: Jon's Sprites
Post by: Kagebunji on October 02, 2010, 04:49:57 pm
More accurate for 1st class. Kinda boring, but this can't be helped, but you could give some brown(if you have any) for those stripes on his chest and for boots, itt would make him even more accurate + less boring. And the hair ofcourse.
Title: Re: Jon's Sprites
Post by: Jon on October 02, 2010, 04:59:19 pm
2 colors left, they will be brown :mrgreen:
Title: Re: Jon's Sprites
Post by: Twinees on October 02, 2010, 11:07:09 pm
Happy Birthday Jon :)

(http://img707.imageshack.us/img707/2314/zackconcept.png)
If you want you can use this hair i just made (hair is the 'young' version Kage mentioned), (1st on left is dodgy original Zack Hair, 2nd is new Black hair but may be too dark, 3rd is new hair but palette from first)
You can do whatever you want with the palettes, try using your existing palette for the hair on the new one. (Note: do not use the brown palette from this, it is horrible. Trying using the pants palette (possibly) for your Zack.)

Are you using reference images? this one should really help.
(http://img822.imageshack.us/img822/599/zackref.png)
Has same gloves on both hands (Black), has Black shoulder pads (but slight shine), Brown belt and straps, Blue eyes, Black Hair, Blacky/Bluey clothes.
These colours shouldnt take up too much of your palette (3 Skin colours, 4 Hair Colours, 1 Blue eye colour [Share with Hair colour or clothes colour], 3 Brown colours, 4 Blacky/Bluey Clothes Colours, 1 White eye colour [For the darker eye colour borrow another shade from hair or clothes] and 1 Transparent Black colour).

EDIT: On your existing Zack, the hands and pants are merging together, thats probably why its important you separate their palettes like how i suggested in this post.
Title: Re: Jon's Sprites
Post by: Kagebunji on October 03, 2010, 04:10:51 am
Happy birthday as well.

That pic is a great reference indeed, though I believe this is 2nd class. And the hair you did looks amazing, Twinees!
Title: Re: Jon's Sprites
Post by: Jon on October 03, 2010, 06:01:43 am
Thank you very much Twinees! I have a pic like this but its pulled back and shows all the FF CC characters, and its a jpeg pixel mess. I will use your hair, because this looks great! I like the 2nd frame the best, the coloring on the 3rd frames hair looks a bit too silver. Actually, 2nd class or 1st doesn't really matter, I think 2nd is a better choice because I have more colors to work with. Thanks again, this hair is amazing :mrgreen:
Title: Re: Jon's Sprites
Post by: Jon on October 03, 2010, 07:16:37 am
I used Twinees hair exactly, but used my own colors. I didn't realize, but now I am only working with 14 colors (that includes the bg). Any idea what I should use the other 2 colors on? Twinees hair looks really perfect :D
Title: Re: Jon's Sprites
Post by: Twinees on October 03, 2010, 08:16:20 am
(http://img718.imageshack.us/img718/6172/jonzack.png)
Update to hair ^^^

Still needs some improvements Jon, I'd personally like to see some different gloves on him (rather than cloud's).
You might want to remove that bottom bit of the shoulder pad you added, i know the effect you were trying to get, but it doesnt look right. If you have colours left, put another white colour in his eye, and maybe a brighter blue for his eye too.
(and lol his belt and straps look like a smiley face XD)
Title: Re: Jon's Sprites
Post by: Jon on October 03, 2010, 08:31:12 am
Oops, I changed the 2 grayish colors to only 1, thats why the shoulder pad looks messed up. It did look really good before, because it shined very metal like. Impressive updated hair! Okay, for the gloves I could work on the one that is closer to us, but I thought it looked fine at 100% size. How do I fix the belt / strap smiley face? I see what you are talking about, it looks like some Mario character on his chest, the Bomb-omb comes to mind. I think I could make it look less smiley face by thickening the belt near the middle. I will fix the shoulder armor and give him the light blue eyes and darker white in the eye. That is 16 colors.
Title: Re: Jon's Sprites
Post by: Cheetah on October 03, 2010, 11:37:27 am
Haha he looks like he has a mohawk, though it was a good looking mohawk. Now it looks like a mohawk he gave himself without a mirror. Keep working on it though and you will get there. I like the palette.
Title: Re: Jon's Sprites
Post by: Lijj on October 03, 2010, 09:14:27 pm
Jon I checked out that Link Sprite frame by frame. It's a high quality sprite. Great job on that! (Shadow on eye turns from grey to dark peach on the casting frame; that's the only thing but that's really nothing) That ocarina is cool!
Although that HKCelia is full of errors- I know it's because the HKLede; which has the same errors.
Title: Re: Jon's Sprites
Post by: GeneralStrife on October 03, 2010, 09:24:41 pm
Quote from: "Lijj"Jon I checked out that Link Sprite frame by frame. It's a high quality sprite. Great job on that! (Shadow on eye turns from grey to dark peach on the casting frame; that's the only thing but that's really nothing) That ocarina is cool!
Although that HKCelia is full of errors- I know it's because the HKLede; which has the same errors.
You're talking about the singing frames right? i thought it was just me
Title: Re: Jon's Sprites
Post by: Jon on October 04, 2010, 07:52:54 am
Yep, I spent only about 5 minutes working on Celia's portrait, and 2 seconds on the color change, and then thats about it. All the work was already done, I thought that it was perfect because I assumed that GS posted it at 100%. If you change Lede later on GS, I will change Celia based on it ;)
Title: Re: Jon's Sprites
Post by: GeneralStrife on October 04, 2010, 12:34:48 pm
Casting frame is messed up, i let her replace agrias in my games so i never saw the casting  until liji mentioned it :/
Title: Re: Jon's Sprites
Post by: Jon on October 04, 2010, 12:43:46 pm
I can take a look at it and probably fix it. Just the casting frames? Did you test HK Lede in Shishi before releasing her? If not, always always do that dude. Its not a problem, but I guess now it needs to be corrected if its pretty messed up. Still, I wouldn't have made Celia if not for your Lede, so I thank you for that :mrgreen:
Title: Re: Jon's Sprites
Post by: Jon on October 04, 2010, 02:28:28 pm
Bartz work in progress:
Title: Re: Jon's Sprites
Post by: Kill_Bones on October 04, 2010, 04:31:06 pm
Hey Jon, whatever happened to that airship idea you had? Good luck with bartz, he needs redemption after dissidia :wink: and he is already looking very good.
Title: Re: Jon's Sprites
Post by: Jon on October 04, 2010, 04:59:06 pm
Actually, I am not working too hard on Bartz, more on Zack and Castlevania characters (custom, not existing). I made a better title screen for my patch, which I am slowly starting to work on once again. My main character will be a guy with the Cloud head, brown hair, and not too sure about the body, still working on some ideas. Here is the title screen I made in Photoshop.
[attachment=0:1y4tw829]Castlevania Title.png[/attachment:1y4tw829]
Title: Re: Jon's Sprites
Post by: Kill_Bones on October 04, 2010, 05:18:08 pm
It looks good!  Although, is there enough room to fit the menu options below the title? From the looks of it, it might need to be raised a bit.
Title: Re: Jon's Sprites
Post by: Jon on October 05, 2010, 09:35:17 am
Making the Castlevania patch is really hard. Should I post it under the New Patches once I have a few story chapters done?

@Kill_Bones: I always test stuff like this before I post, so no worries, its fine. I think getting a working airship in FFT will not work, would need some serious coding which I cannot do. So just forget it, the airship flew away...

Edit: I read the Event Conditionals posted by Cheetah, a massive 1st page post which is amazing! I think I might have to teach myself hex, because right now I have absolutely no idea what you're all talking about. It seems to me that you can not only change battle maps, event text, but also conditions for battles. I can't wait for Zodiac's Event Editor :D
Title: Re: Jon's Sprites
Post by: Jon on October 06, 2010, 04:31:02 pm
Possible Blue Mage, just a simple hat swap:
[attachment=0:31ekmt91]blue mage idea.png[/attachment:31ekmt91]

Edit: I am working as well on Zack, I have a few more poses with shoulder pads, but this is going to get rough once I start the arms. I was also thinking of making a sprite for my current portrait, a male Assassin sprite. Would most likely be a Dark Knight with a cover over the mouth, just like the portrait. I don't think many people would like that though...
Title: Re: Jon's Sprites
Post by: Jon on October 07, 2010, 06:39:45 am
Because Voldemort asked, here are some screen shots of a game I was making. I ripped everything from FFTA. The Dragoon is a custom I made a while ago.

[attachment=7:33nmjtos]scrnshot1.png[/attachment:33nmjtos][attachment=6:33nmjtos]scrnshot2.png[/attachment:33nmjtos][attachment=5:33nmjtos]scrnshot3.png[/attachment:33nmjtos][attachment=4:33nmjtos]scrnshot4.png[/attachment:33nmjtos][attachment=3:33nmjtos]scrnshot5.png[/attachment:33nmjtos][attachment=2:33nmjtos]scrnshot6.png[/attachment:33nmjtos][attachment=1:33nmjtos]scrnshot7.png[/attachment:33nmjtos][attachment=0:33nmjtos]Final Fantasy Dragoon.rar[/attachment:33nmjtos]

This last attachment is the game. In order to run it, simply double click Final Fantasy Dragoon (the icon that looks like a computer monitor). I ask that you do not mess around with my code please, you could mess something up and then the game won't play. I could easily turn this into a chat room by adding the 2 line code of "Say" and another 2 line code of "WSay". Hell, this could replace Chat altogether, and its more fun because you can walk around.
Edit: I forgot one thing. If you do download this, you may have to set the macros for movement. Whilst the game is running, go to File > Options and Messages (or simply F1) and then go to Client > Macros... and set the following with New Macro: Alt+Rep+A and the command should be .northwest. Don't forget the ".", do this for the other directions . southwest, . northeast and .southeast, and set the keys to whatever makes you happy.
Title: Re: Jon's Sprites - Final Fantasy Game I never finished
Post by: Lijj on October 07, 2010, 03:53:43 pm
Neat Jon. I like that Blue mage.. for how simple it is it's worth completing for sure.
I'll have tpo play around with your little program later when i have some time...
Title: Re: Jon's Sprites - Final Fantasy Game I never finished
Post by: Jon on October 07, 2010, 04:33:12 pm
Thanks! I was wondering if the Blue Mage was too simple. I think I might come out with some other ideas first, and not to mention there is still Zack to be done. Are those Archers in your avatar drawn by you? As for the program, if you have problems just ask, I'll try to help, but I think its more or less straight forward.
Title: Re: Jon's Sprites - Final Fantasy Game I never finished
Post by: Kagebunji on October 07, 2010, 04:49:16 pm
Those Archers on your avi are looking great, Lijj, you should complete them, we need new Archers for Mercenaries, hehe. Your Blue Mage idea is a great starting point, Jon, I have many ideas how to change it, hehe. I will try it during weekend
Title: Re: Jon's Sprites - Final Fantasy Game I never finished
Post by: Jon on October 08, 2010, 12:46:57 pm
Wow, already 6 downloads of my program! Not bad after just 1 day. If anyone gots a problem, lemme know! I should ask Zodiac if we could make this into a chat room where everyone can make a character to walk around as.
Title: Re: Jon's Sprites - Final Fantasy Game I never finished
Post by: GeneralStrife on October 08, 2010, 05:00:40 pm
what is it, looks like ffta
Title: Re: Jon's Sprites - Final Fantasy Game I never finished
Post by: Jon on October 08, 2010, 05:03:20 pm
Nothing too exciting, it was a game I was working on but it turned out to be just a walkabout game. You can't do anything in it, no interacting, just stroll through the different parts of the castle.
Title: Re: Jon's Sprites - Final Fantasy Game I never finished
Post by: Jon on October 11, 2010, 10:21:15 am
I don't know how many of you played FF Crystal Chronicles on the Nintendo Game Cube, so I doubt anyone really knows the FFCC Moogle. Here is a pic:
[attachment=0:2fg6t98e]moogle crystal chronicles.png[/attachment:2fg6t98e]
This is my favorite variation of the moogle, why I do not know myself. He has no arms but is more fluffy and looks in FFCC way better than any moogle I have seen. His role in that game was to carry this chalice around, which made this barrier around the heroes and protected them from this poison called miasma. Also, the moogle would cast spells once in a while to help out in battle, only Fire, Thunder and Blizzard. The coolest thing however was that you could sort of spray paint his fur and make interesting designs, and the more of a certain color you used on him, the corrasponding element would strengthen, example red increased Fire. Anyways, I wanted to try out and make a concept of this, so I used Kage's moogles head and the Ahriman body. This is what I got:
[attachment=1:2fg6t98e]Moogle Concept.png[/attachment:2fg6t98e]
Needs crits, but don't critisize that he has no arms, that is obvious.
Title: Re: Jon's Sprites - Final Fantasy Game I never finished
Post by: Mari on October 11, 2010, 04:51:04 pm
I loved spray painting pretty pictures into them. :3
Only thing I notice right away is that his wings are too big for him.
I'm in a rush for work, though so I'll look more in detail tonight.
Title: Re: Jon's Sprites - Final Fantasy Game I never finished
Post by: Jumza on October 11, 2010, 07:36:04 pm
I agree with mari about the wings and the spray paint because i didnt really like this game but i did play it for awhile I always played as the tall dudes with the helmet (i forget the name), also I think his eyelids are a bit too low, but dont put them too high either.
Title: Re: Jon's Sprites - Final Fantasy Game I never finished
Post by: Kagebunji on October 12, 2010, 09:49:22 am
I can tell right away I hate this design of Moogle, it is ugly, really. Also, you need to make head smaller, and body bigger, right now it is the other way around. And wings too.
Title: Re: Jon's Sprites - Final Fantasy Game I never finished
Post by: Jon on October 12, 2010, 10:21:46 am
Probably, but you have to know this moogle from the game to like it. In the game you could wash his fur, give him hair cuts and spray paint him, thats what made this version of the moogle so cool.
Title: Re: Jon's Sprites - Final Fantasy Game I never finished
Post by: Kagebunji on October 12, 2010, 11:22:39 am
And you think this is enough to make ugly moogle cool in my eyes? Lol no man, I would totally love it if it would be FF9 moogle in that game though.
Title: Re: Jon's Sprites - Final Fantasy Game I never finished
Post by: Jon on October 12, 2010, 11:48:37 am
You know, I had an idea when I was sorta working on your moogle. If we could figure out how to make this more like a human character, I believe we could have a moogle more like FFTA and FF9 style, like Slitzkin. With clothes and weapons, it could work...
Title: Re: Jon's Sprites - Final Fantasy Game I never finished
Post by: Twinees on October 13, 2010, 06:17:22 am
How is Zack going Jon? I remember seeing a post from you that said "One sprite at a time...".  lol anyway u must continue this, concepts are good, completed sprites are better plus we are working towards a first zip file in the sprite download section ("FF7 Characters.zip" [lol once again]).
*Kicks Jon's jammed spriting Gear/Cog into motion*
Title: Re: Jon's Sprites - Final Fantasy Game I never finished
Post by: Jon on October 13, 2010, 06:27:47 am
Haha, I will work on Zack right now. The arms and hair are the problem that slows me down the most, I am not so good at making the shoulder armor. Not to mention the hair, but I am sure someone can help me with that...please...I will try to post an update today or tomorrow.
Title: Re: Jon's Sprites - Final Fantasy Game I never finished
Post by: Kagebunji on October 13, 2010, 09:27:48 am
What is soo hard about the shoulder pad? Orginal Cloud's design works fine, just change colors to black.
Title: Re: Jon's Sprites - Final Fantasy Game I never finished
Post by: Jon on October 13, 2010, 10:16:32 am
Its the entire arm Kage. And only 1 arm has a shoulder pad. I was talking to Twinees before, I think I will go with a totally different arm. Right now I am just trying to finish the little work, like coloring, then comes hair and arms.
Title: Re: Jon's Sprites - Final Fantasy Game I never finished
Post by: Jon on October 14, 2010, 07:14:01 am
I had to draw the entire belt and shoulder strap suspenders by hand. This took forever. Especially considering when I changed the colors, major parts of this turned to the black color. Hope this is good so far:
[attachment=0:30luwdtj]Zack.png[/attachment:30luwdtj]
Title: Re: Jon's Sprites - Final Fantasy Game I never finished
Post by: Twinees on October 14, 2010, 07:37:43 am
not a fan of the palette atm, mainly because the two darkest shades you have are conflicting, and its causing the hair, legs and possibly the hands to look too dark i think. Drawing in that shoulder pad should not be a difficult task, and you have to make sure you make both gloves the same. Smiley face is still there :D, try to fix that.
This has some good potential, keep working hard on it.
Title: Re: Jon's Sprites - Final Fantasy Game I never finished
Post by: Jon on October 14, 2010, 07:50:48 am
Definitely! Thanks for the crit Twinees! I am starting to like the smiley face actually, but I will get rid of it soon. :mrgreen:
Title: Re: Jon's Sprites - Final Fantasy Game I never finished
Post by: Kill_Bones on October 15, 2010, 06:21:17 pm
Zack is looking NICE. Tbh, you can find smily faces on alot of FFT armor, so it's not really a big deal. Not a fan of your moogle, but is it close to what you want? Yeah, I'd say it looks pretty close.
Title: Re: Jon's Sprites - Final Fantasy Game I never finished
Post by: Jon on October 18, 2010, 08:06:19 am
Forget the moogle, it was a dumb idea.
[attachment=0:3ncs92mc]Zack arms.png[/attachment:3ncs92mc]
Everyone, I need some serious crits on the arms and bangle(shoulder) armor. Copy it and open it in an art program and zoom in, I need to know if this is good.
Title: Re: Jon's Sprites - Final Fantasy Game I never finished
Post by: Twinees on October 18, 2010, 08:35:03 am
haha, leave the smiley face there.
it looks alright to me, ill work on the hair for the other poses soon, but rl is annoying me, so im gonna try and get that outta the way first.
Keep going on with the whole sheet, the face and hair dont affect the entire body, which is good so u can add it in later.  :mrgreen:
Title: Re: Jon's Sprites - Continuing Work on Zack
Post by: Jon on October 18, 2010, 09:23:47 am
Sure and thanks! Don't do the hair yet, no point until the arms are done. So you like the shoulder armor? I think it has the right shading in the technical sense, coloring is good?
Title: Re: Jon's Sprites - Continuing Work on Zack
Post by: GeneralStrife on October 18, 2010, 09:54:07 am
I love the new shoulders jon, lol.
Damn smiley face is staring at me though.
Title: Re: Jon's Sprites - Continuing Work on Zack
Post by: Jon on October 18, 2010, 10:13:41 am
I think the smiley likes you GS xD
Title: Re: Jon's Sprites - Continuing Work on Zack
Post by: Cheetah on October 19, 2010, 01:41:22 am
I don't like the shoulders on the front and rear view, but the all important angled views look good.
Title: Re: Jon's Sprites - Continuing Work on Zack
Post by: Jon on October 19, 2010, 06:45:16 am
Ah, I see your point Cheetah. The back view is a direct copy off of Cloud, the front not so much. Also, I noticed in the front side view, there is something wrong with his shoulder armor on the more hidden arm! Its like a blue pixel or something! That will be corrected. Thanks for the feedback! :mrgreen:
Title: Re: Jon's Sprites - Continuing Work on Zack
Post by: Kill_Bones on October 19, 2010, 03:06:56 pm
Zooming in, I noticed one flaw, one hand has a brown pixel outline, the other does not
Title: Re: Jon's Sprites - Continuing Work on Zack
Post by: GeneralStrife on October 19, 2010, 06:21:41 pm
Jon, I've been impressed with your sprites...and while I should....I cannot get the gumption to do anything else to my raven sprite....it's getting there....but I'm stumped with what to do, maybe you'd like to take a crack at it. I'm a shitty artist.
I used the skeleton's pallete, and per zozma's blessing the miang hair. It really is a great match. However the body will be the only hard part.
http://en.wikipedia.org/wiki/Raven_(comics (http://en.wikipedia.org/wiki/Raven_(comics))
(http://upload.wikimedia.org/wikipedia/en/thumb/b/b3/Raven%27s_Meditation.jpg/220px-Raven%27s_Meditation.jpg)
Title: Re: Jon's Sprites - Continuing Work on Zack
Post by: Jon on October 20, 2010, 07:48:30 am
I can't do it right now, maybe once Zack is done. The Summoner is a good choice. I know her from the Teen Titans. The only major difference i can see is that is Raven has no pants on, just a skirt and then boots. My advice is all I can give you right now and its this: maybe use the female Thief's legs, but keep the shoes of the male Summoner. Change the gloves to the same skin tone so that they become hands. Change all of the cuffs on the shirt to the purple blue colors. Get rid of the suspenders by simply making the entire shirt black. Once I'm done with Zack, I can help you further but for now could you just do those things? It shouldn't be too hard, just annoying recoloring process. Good luck, this is already looking nice! :mrgreen:
And don't worry, I will try to help you!
Title: Re: Jon's Sprites - Continuing Work on Zack
Post by: GeneralStrife on October 20, 2010, 12:48:22 pm
nice, yeah man i thought about the fem thief legs...im gonna work on it when i get home
Title: Re: Jon's Sprites - Continuing Work on Zack
Post by: Jon on October 23, 2010, 08:31:35 am
I made this for the FFTA site from FFTA707. Its a possible Marche replacement, its Ramza! Yeah! :mrgreen: Ramza Beoulve killed Ajora! Yay!! Now he can kill Queen Remedi, too! (These are all of his poses at the moment):

(http://i810.photobucket.com/albums/zz26/jonsbucketsprites/MovingRamza.gif)
Title: Re: Jon's Sprites - Continuing Work on Zack
Post by: Kagebunji on October 23, 2010, 09:04:22 am
Don't forget to erase buttpants
Title: Re: Jon's Sprites - Continuing Work on Zack
Post by: Kagebunji on October 23, 2010, 09:58:07 am
If I remember correctly, it was you who were searching for frogs and chickens. Here you go

(http://www.spriters-resource.com/psx_ps2/fft/other.png)
Title: Re: Jon's Sprites - Continuing Work on Zack
Post by: Jon on October 23, 2010, 10:19:37 am
Wow this looks great! Thanks a lot Kage!
Title: Re: Jon's Sprites - Continuing Work on Zack
Post by: Jon on December 16, 2010, 12:47:29 pm
Hi everyone. I just want to say I am not gonna make any more FFT sprites on this site ever again. That doesn't mean I am leaving though.
Title: Re: Jon's Sprites - Continuing Work on Zack
Post by: Eternal on December 16, 2010, 12:57:46 pm
Well, perhaps you'll want to make sprites again in time. For now, just try to provide constructive criticism for existing sprites.
Title: Re: Jon's Sprites - Continuing Work on Zack
Post by: Jon on December 16, 2010, 12:59:38 pm
Of course, like always. Criting was one of my specialties. Its cool that you are an admin now!
Title: Jon's Sprites
Post by: Jon on February 03, 2012, 07:46:18 am
(http://i810.photobucket.com/albums/zz26/jonsbucketsprites/Cactuarv2update.png)(http://i810.photobucket.com/albums/zz26/jonsbucketsprites/TripleSizedCactuarv2.png)

Update on version 2 Cactuar, palette variations coming next and hopefully even more cleaned up than now. Need some crits on anything / everything please.
Title: Re: Jon's Sprites
Post by: 3lric on February 03, 2012, 08:06:35 am
Haha this looks awesome Jon :P very nice
Title: Re: Jon's Sprites
Post by: Pride on February 03, 2012, 08:12:23 am
Something about the shading seems really off. Especially the first pose back leg, just one solid color makes it lose a lot of depth.

Edit: I like the critical pose!
Title: Re: Jon's Sprites
Post by: Twinees on February 03, 2012, 08:15:07 am
Jon, would you like me to come up with a concept of the cactuar for you that you can work off of as a reference?
Title: Re: Jon's Sprites
Post by: RavenOfRazgriz on February 03, 2012, 01:24:14 pm
Front-Critical, the left arm looks too fat and left leg looks too thin.  You still need to update dat shading at some point, too.
Title: Re: Jon's Sprites
Post by: Jon on February 03, 2012, 02:49:24 pm
Yes please Twin. I'm pretty bad at shading, actually I've gotten pretty bad at FFT spriting since I haven't done if for like a year...just FFTA on ID. Laziness has paid off-for the worse :/
Title: Jon's New Sprites
Post by: Jon on March 16, 2012, 07:34:21 am
(http://i810.photobucket.com/albums/zz26/jonsbucketsprites/StormtrooperConcept.png)

Something I'm working on. I stole the helmet from Smash so I wanna give credit to him. Thanks man  :mrgreen: The rest like the colors are mine, and from an existing palette. Pretty much a male Squire recolor with Smash's helmet, nothing too special. Any ideas or suggestions?
Title: Re: Jon's New Sprites
Post by: Celdia on March 16, 2012, 08:23:11 am
This (http://ffhacktics.com/smf/index.php?topic=8404.0) thread not good enough for your sprites anymore, Jon?

The grey on the arms looks a little muddy, like the color is all bleeding together there without any real form. Otherwise it looks like a good start.
Title: Re: Jon's New Sprites
Post by: Jon on March 16, 2012, 12:41:57 pm
You're right, his arms are way too dark XD

Too lazy to search for my old threads, oh well...
Title: Re: Jon's New Sprites
Post by: Dome on March 16, 2012, 12:52:50 pm
Star Wars lolpatch incoming in 5...4...3...
P.s: Some global mod/sprite mod should merge this topic with the one Celdia linked in her post
Title: New Cloud sprite based off of Final Fantasy 7 (finished)
Post by: Jon on April 19, 2012, 03:48:04 pm
I'm surprised this hasn't been done yet (I searched the forums, if I missed one please point it out and I'll stop this project)

I'm trying to make the real FF 7 Cloud as in the one with the purple suit. Why they changed him for FFT is beyond me since they pretty much kept the same clothes style. I've already gone and changed all his blues to Vormav's purples and now I'm gonna go in and manually change the black "shirt" to a purple one (as seen in a few poses already). I think I'll change the redish brown shoes and gloves to a darker non-redish hue. I'll attempt a new portrait later too. Lemme know what you think, its been a long long time since I made a human FFT character...
Title: Re: Simple New Cloud from FF 7
Post by: Cherrie on April 19, 2012, 04:34:30 pm
Oh hey this looks pretty nice in game. I was kind of worried about the purple but nevermind that. I think darkening the boots and gloves is good too.
Title: Re: Simple New Cloud from FF 7
Post by: Jon on April 20, 2012, 07:02:32 am
Update. I'm almost done with all the back poses, and now the boots and glove are much better (Ramza chapter 1 browns). All I have left are a few back poses and practically all the front poses. I know this isn't exactly a real sprite (from scratch) but whatever, it still could use some crits, I hope I'm doing this right...
Title: Re: Simple New Cloud from FF 7
Post by: 3lric on April 20, 2012, 08:19:27 am
I was a bit hesitant at first, but I must say the color change actually does remind me a lot more of the Cloud from FF7 then the one that Square made for FFT.

Keep it up, I'm curious to see how the whole thing turns out

EDIT: Post number 666  :twisted:
Title: Re: Simple New Cloud from FF 7
Post by: Dome on April 20, 2012, 09:56:01 am
Quote from: Elric42 on April 20, 2012, 08:19:27 am
I was a bit hesitant at first, but I must say the color change actually does remind me a lot more of the Cloud from FF7 then the one that Square made for FFT.

Keep it up, I'm curious to see how the whole thing turns out

EDIT: Post number 666  :twisted:

EVIL!
I like it Jon, very FF7-esque
Title: Re: Simple New Cloud from FF 7
Post by: Jon on April 20, 2012, 03:04:49 pm
Thanks guys :mrgreen:

A special thank you out to Taichii, he pointed out that I missed 1 frame (front getting attacked) and that the front critical was too dark, lightened it up a bit, thanks again man!

If you want a new portrait, I'd suggest you make your own, I tried and it looked bad. I'm submitting this sprite.
Title: Re: Simple New Cloud from FF 7
Post by: Taichii on April 20, 2012, 03:15:23 pm
Quote from: Jon on April 20, 2012, 03:04:49 pm
Thanks guys :mrgreen:

A special thank you out to Taichii, he pointed out that I missed 1 frame (front getting attacked) and that the front critical was too dark, lightened it up a bit, thanks again man!

If you want a new portrait, I'd suggest you make your own, I tried and it looked bad. I'm submitting this sprite.


hoho no problem man ;)
Title: Altair
Post by: Jon on April 22, 2012, 05:26:17 pm
Kinda made just for fun, but kinda looks like Assassin's Creed's main character, Altair...

Ramza chapter 1's browns for the leather armor and Rafa's whites for the cloak.
Title: Re: New Cloud sprite based off of Final Fantasy 7 (finished)
Post by: Jon on April 24, 2012, 09:24:34 am
I think I'll still try to make a new portrait for Cloud, any ideas?
Title: Re: New Cloud sprite based off of Final Fantasy 7 (finished)
Post by: Eternal on April 24, 2012, 02:46:21 pm
How about something like this?

(http://images3.wikia.nocookie.net/__cb20120409134406/finalfantasy/images/thumb/8/8e/FF7_-_Cloud_Portrait.png/42px-FF7_-_Cloud_Portrait.png)

Minus the nose, of course. :P
Title: Re: New Cloud sprite based off of Final Fantasy 7 (finished)
Post by: 3lric on April 24, 2012, 02:51:52 pm
Well that is a direct rip, :P it would still need to be made more FFT-ish
Title: Re: New Cloud sprite based off of Final Fantasy 7 (finished)
Post by: Taichii on April 24, 2012, 02:55:22 pm
(http://assets.diylol.com/hfs/447/b7c/19c/resized/voldemort-meme-generator-no-nose-nooo-7498a6.jpg)

LOL

(http://3.bp.blogspot.com/-0Iv3NxfifKE/T1aV8CXCzdI/AAAAAAAADQU/Mm8RIJ__zh0/s400/yao-ming-meme.jpg)
Title: Re: New Cloud sprite based off of Final Fantasy 7 (finished)
Post by: Jon on April 24, 2012, 04:07:12 pm
Yeah lol. Taichii that last one you made looks creepily accurate :mrgreen:
Title: Re: New Cloud sprite based off of Final Fantasy 7 (finished)
Post by: Taichii on April 24, 2012, 11:42:39 pm
Quote from: Jon on April 24, 2012, 04:07:12 pm
Yeah lol. Taichii that last one you made looks creepily accurate :mrgreen:


use it as reference XD
Title: Dark Knight / Assassin Frankensprite
Post by: Jon on August 21, 2012, 10:48:25 am
Hey guys, I've been working on trying to make a new Dark Knight or Assassin type sprite, but since I haven't sprited anything in a long time and I don't have too much time to work on anything, I decided for a frankensprite. Right now the colors are absolutely wrong, so please ignore them if you can, I will most likely swap out Ramza's blues for dark greys / blacks in the long run. I'll also make the pants dark grey to get rid of the famous "butt pants". I am only using 3 sprites to make this: Chapter 4 Ramza, Gafgarion for his helmet and generic male Ninja for his lower head concealment. Actually, weirdly enough this does look freakishly similar to my Dark Knight sprite I made, only difference is the Ninja mask and body. Looks kinda like my portrait...Other than that, I dunno what to say, please gimme crits/feedback and tell me if you like this or not. Thanks  :mrgreen:

(http://i810.photobucket.com/albums/zz26/jonsbucketsprites/assassinconcept.png)
Title: Re: Dark Knight / Assassin Frankensprite
Post by: Kihaku_FTW on August 21, 2012, 04:39:23 pm
EYE WIL NEVR FINDD UT IT IS RAMZEY BEHND HELMT OF GREFGERION NAD NINJOS MSKA.

Edit: You ruined the whole fame of Ch.4 Ramza, his Butt-Pantsu. How will we love this sprite now?
Title: Re: Dark Knight / Assassin Frankensprite
Post by: Celdia on August 21, 2012, 04:46:03 pm
Yup. Sure looks like Ramza in a silly helmet with a mask on his face alright. I'm trying to ignore the lack of a new palette like you suggested but you went through all the trouble of telling us what it will look like instead of just showing us though, so that's turning out to be a little difficult. In fact, since its just a two-piece headswap, there's really nothing else to focus on except how little has been done here. How about actually applying those palette changes so everyone's minds don't immediately think 'Buttpants Ramza" and then post something? Right now its just another uninspired, boring and unneeded Ramza sprite. May as well be a 50th Holy Knight Ramza sprite at this point for all the originality in it.
Title: Re: Dark Knight / Assassin Frankensprite
Post by: Vanya on August 21, 2012, 05:32:55 pm
It's the butt pants that give him away.
Title: Paladin Cecil?
Post by: Jon on December 17, 2012, 02:49:18 pm
Possible Paladin Cecil...maybe I should use Delita's hair...
Title: Re: Jon's Sprites
Post by: Twinees on December 20, 2012, 06:57:54 am
Doesnt resemble Cecil that much to me, keep working on the hair and body. If you want to get as much likeness as possible, you are going to need to custom everything except maybe gloves and boots.
Keep working on it
Title: Re: Jon's Sprites
Post by: Kagebunji on December 20, 2012, 07:10:12 am
This is Cecil.
Title: Re: Jon's Sprites
Post by: GeneralStrife on December 20, 2012, 03:05:51 pm
Quote from: Kagebunji on December 20, 2012, 07:10:12 am
This is Cecil.

Dat Smash Sprite..
Title: Re: Jon's Sprites
Post by: Lijj on December 20, 2012, 05:05:15 pm
Die tree! lol that avatar is cute. and yeah the only reason that could pass as Cecil is if you call it Cecil. Looks nothing like him.
Title: Re: Jon's Sprites
Post by: jimmyjw88 on December 21, 2012, 03:25:59 am
Sorry Jon, but that looks nothing like Cecil at all. Either is you continue with Smash's concept (which I highly doubt anyone here could except Twinees or Kage), OR simplify Smash's concept that you're comfortable with and still resemble Cecil.
Good Luck.
Title: Re: Jon's Sprites
Post by: Reks on December 21, 2012, 05:07:52 am
Off-topic: Celdia's avi keeps cracking me up

On-topic: Even though it doesn't look enough like Cecil to be Cecil, it's still interesting. Maybe you could do something else with it?
Title: Re: Jon's Sprites
Post by: Celdia on December 21, 2012, 05:34:52 am
I look at this latest offering and I notice something. This thread was started over three years ago now. Three years ago the first offering here was a single frame of something that had already been done better by other people. Three years ago Jon brought us effectively the same sort of thing. Something of sub-par quality that had already been done by more talented people. Out of morbid curiosity I went to check the custom sprite page for completed sheets from Jon and I found one decent [if flawed - check the death frames] sprite among the set and the notes on it give credit to four other spriters including the portrait being Smash's work entirely, which I think explains why it came out as good as it did.

In three years time, nothing has changed.

Keep up the good work, Jon. Also, the next time you want to showcase something like this just post it in here instead of starting a new thread. It'll save a mod the time of having to clean up after you again.

Nothing else specific to say about the sprite frame because everyone else already said what I was thinking.
Title: Re: Jon's Sprites
Post by: ChimpMaster on December 21, 2012, 05:39:14 am
(http://i.imgur.com/tEOHR.png)
Title: Re: Jon's Sprites
Post by: Jon on December 21, 2012, 06:46:43 pm
Yeah, Smash's Dissidia version of Cecil is unbeatable. Maybe I should use that as a base...Sorry you guys didn't like it. I really like Smash's but what about the original from FF IV? Like this:
(http://spriters-resource.com/snes/ff4/cecilpaladin.png)
Title: Re: Jon's Sprites
Post by: MiKeMiTchi on December 21, 2012, 07:06:03 pm
Still, you must consider that FFT sprites do not have the same style as FF IV's. Since FFT sprites are larger than FFIV's, more details and colors can be drawn thus making the sprite look similar to its respective portrait, unlike old school 8-bit RPGs. It's not about being consistent with the original, but it's more  about how to make the original consistent with FFT's sprite style.
Title: Re: Jon's Sprites
Post by: ZackFair0928 on May 01, 2013, 11:29:46 am
hey master jon did you finished zack fair's sprite?it will gonna be real COOL if you finish it.please finish it :) ty