Yes, I think the patch is wrong. the file should be larger than 3mb, like version 0.99
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Quote from: Wulf on September 28, 2022, 07:58:26 amHi all, this will be my first attempt at modding an ISO with custom sprites. Just to confirm my understanding, is this the proper order?:
1) patch "TLW Eurystheus mod V2.8 Beta Static Story Mode + QOL 1.13.ppf" onto the ISO using PPF-o-matic
2) Then, use CD Mage + Shishi to import the sprites from the FFT Eurystheus mod Sprites folder and save them over the already patched ISO?
OR... should I modify the ISO sprites first, and then patch the .ppf over the ISO?
Thanks for any help.
EDIT: Okay, so I ran the patch and tried the mod. It seems there is no need to do any manual sprite import, as the sprites are different just by applying the PPF. However, game crashes as soon as I try to use Ramza's Sellsword ability at Orbonne, using Duckstation. Switching to PSXfin, and the AI is taking an extremely long time to think and make moves. Like, 30 seconds per unit... Longest I've ever seen in this game. Is that normal for the mod?
Quote from: Eurystheus on September 22, 2022, 08:18:31 amHi everyone sorry I haven't been to active lately as my private life has gotten very busy and I have a lot less time to work on my passion project. That said I'm still working on the rebuild of this mod to fix the problems you all are having in the mod. I will be removing the Jump ability in Dragoon as it causes tons of bugs with the game including the one above posted yesterday.
Thank you everyone for playing the mod and hopefully next week I should have an update out for you guys to play.
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