• Welcome to Final Fantasy Hacktics. Please login or sign up.
 

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - gatebuster202

41
FFT Arena / Re: FFT Arena Balance Discussion Thread
October 03, 2016, 12:14:06 pm
I like all of Gaignun's suggestions. The only one I could add to that list... Change 4 Clothes
Black Costume   100   10   Absorb: Dark, Fire
Mirage Vest   100   10   Absorb: Holy, Wind
Rubber Suit   100   10   Absorb: Lighting, Earth
Aqua Suit   100   10   Absorb: Ice, Water
Replaces current elemental Clothing

Gives a balanced approach to Elemental Equipment and allows more interesting builds.
42
Quote from: Shintroy on October 03, 2016, 12:14:23 am
Stalling Mime vs Burst Faith
Went into this knowing it was a bad match up (Still wishing I had white robe). The only answer against spell gunners I have is steal weapon, and since it's paired with an item user it's less likely to happen due to how passive item units act.

R1 - Map 97 again. Horrible starting position for me. My units were stuck under the tunnel structure for half of the match making the team split up into pairs. It was in gatebuster's favor up until his scholar or time mage kept going down. The loop was broken when the time mage finally got a turn and stopped the mediator. 70 faith? GG. Steal weapon sealed this round.
At no point should pausing during a match be allowed in tournament Gatebuster didn't comment on it live so there was no need to restart then and there. He could've done it if he wanted to though. I would've even with a lead. Too bad I'm not around when the stream is live.

R2 - Map 84, B. Hill. I didn't comment on the map being wrongfully labeled due to this being a bad match up for me. Both maps were either small or medium. We'll get into maps after the tournament or at least before the next. No more depending on one person to categorize things

Actual R2 - Mutual death loops and another steal weapon to seal it. What more needs to be said? The deciding point of the match is my archer and mime forcing gatebuster's team into support mode healing the lancer. It allowed my time mage and chemst to get in range and gain momentum.

GG. Gatebuster we both had the same idea with glacier gun being the best gun this season. Stop protection and ice absorb on accessory? More reasons to rebalance accessories so that they don't match up with weapons (Ice Bow adds Stop).


My team needed a few edits that I just didn't have time to see before we started the tournament. That being Said... Round 1 I could have had a win early on but the number of talk skills that landed was well over 50% and that burned me. I do agree that Pauses Should not happen. However, you were not Live, and had the lead. (The pause was to indeed check if my weapon was stole, which I had seen that it already was. It was not at my request. However, Kashkabald is the newest of the Streamers and to the community.) I was not going to request a restart as I knew that our matches were purely dictated on Map and % Talk Skills that landed. It would have actually been more unfair to you then me. You took Round 1 due to the Mediator thinking Refute was a good idea instead of shooting people with the Glacial gun that could be killed by it and you, as you mentioned, predicted that Ice would be the better element and let others get weeded out for using Lightning and Fire.

Round 2. Was a hot mess, medium to short map that burned me. One person was saddled with the responsibility of organizing the maps and no one went back over them til the last minute. Season Five might go down as the most correction from a tournament. (I wasn't here when these things went in, but we are working on maps now. Not griping just pointing this out.) i couldn't win the map when I saw my team split, and couldn't over come their ineptitude. GG Shintroy, you worked hard on a team that requires a lot of prayer and good mime use/positioning.
44
FFT Arena / Re: FFT Arena Balance Discussion Thread
September 22, 2016, 06:28:09 pm
I noticed I failed to talk about chameleon robes and earth clothes. I will correct that here.

Chameleon robe does not "have" to go. However it would use up a spare slot of equipment. What it offered, Dead/DS protection and Holy absorption was geared to Armored users and looks like clothes. (It's the one element clothes didn't absorb.) Earth clothes lost strengthening and I shuffled the elemental absorbs so as to not create a simple way to block -tons. (Every other elemental skill set has easy access to other elements or skillsets that synergize with their first skill set.) So holy absorption went, with all the others to clothes. Did this end GC Paladins? Not nessecarily. It does mean that another holy absorb option must be considered. Or Null:Holy at least. Neither Item is super attractive to a paladin, currently. (Talk of adding MonkeyGrip would allow Platina Shield with Excaliber.)

Earth Clothes lose Strengthen, but Triangle hat now strengthens water, wind and earth. This opens a earth strengthen back up to scholar.
45
FFT Arena / Re: FFT Arena Balance Discussion Thread
September 20, 2016, 12:02:44 pm
At Gaignun, Lets start with the easy one, Swift Plate. It gained an Inability to be hasted in exchange it can't be stopped. It still provides speed.

MP does matter how much you have now, more then the last few patches due to a Balanced version of MP switch. Some People can and will use that excess MP as a second MP Pool, two new weapons hit the MP Pool exclusively. (Mage Masher with Holy Element and Ethereal Spear.)

Elemental Gear saw a slight reduction in HP to compensate for the Offensive Nature of AoE Healing from casters. Admittedly, this would be better if the "Basic Summons" no longer smart targeted. (Shiva, Ramuh, Ifrit.) To allow better synergy. But I am not suggesting that as it isn't thought through.

Stat Boosting Armor sees a bit of a MP boost. This is to allow a few more casting options. You can squeeze two more LoH out of a Paladin or more -tons... It opens up builds. without handing them a second health pool or forcing them to use the MP dedicated Helmet.

Flash Hat and GH Now provide = Amounts of MP Current Flash Hat is 80/20, and New Flash Hat is 70/40. IF you don't want to Halve incoming Dark/Holy but need the MP, grab the Flash Hat. Halving Gear is used for a Defensive Purpose, so you take a small hit to your mostly Offensive Resource. (And they improve your Defense so if someone uses it as a Second HP Pool, they get less milage from both the "extra health" and the extra elemental protection.

I think I covered everything
The only problem we might see is Aqua Suit and Black Costume... Those four elements show up on Wizard's skillset, and would be hard to plan around a team using two of each. (You would still have Bolts.) Otherwise, it should be difficult for a unit to completely nullify every elemental or reduce their elemental damage a significant amount from any class. (And they most certainly won't be doing it with much or any status protection.) (This paragraph can be ignored or omitted, it's strictly musing)
46
Matches 61-63

Match 61 Part 1 Match #61 - jaaster vs Celdia

Match 61 Part 2 jaaster vs Celdia

Match 62 Match #62 - Jumza vs DomieV

Match 63 Match #63 - Kashkabald vs Reks

Matches Should be done processing through Youtube at Noon, Central Standard Time
47
FFT Arena / Re: FFT Arena Balance Discussion Thread
September 18, 2016, 11:42:41 pm
So, I offer, my take on what Arena Shields, Headgear and Armor can be. I did not touch Headbands.

Hats         
Black Hood           110   30   None
Flash Hat           70   40   Half: Earth, Wind, Water
Golden Hairpin   70   40   Half: Dark, Holy
Green Beret           85   20   Move +1, Jump +1
Holy Miter           75   0   MA +2
Twist Headband   75   0   PA +2
Thief Hat           65   0   Speed +1
Triangle Hat           75   10   Boost: Earth, Wind, Water

So the Hats changed a bit. A slight change on HP or we now Halve a new set of elements. This will be expanded upon with Robes, but because all mages have access to both, Hats and Robes they are set up to complement each other. Triangle Hat benefits both mages and ninja's, giving two of their tons a opportunity to receive a boost. Golden Hairpin has changed due to the much heavier prevalence of Holy and Dark in abilities and weapons. This doesn't mean we see Strengthening Dark and Holy go, but instead we redirect it to a Robe.

Clothes         
Brigandine           130   10   None
Black Costume   90   10   Absorb: Dark, Fire
Mirage Vest           90   10   Absorb: Holy, Wind
Rubber Suit           90   10   Absorb: Lighting, Earth
Aqua Suit           90   10   Absorb: Ice, Water
Power Sleeve   85   0   PA +2
Wizard Outfit   85   0   MA +2
Secret Clothes   70   0   Speed +1

Absorb Gear. That's the change. The robes have lost all their absorb properties, and we have rerouted the clothing. Strengthening earth is gone, and everything absorbs as a pair. No pair will nullify two tons. Ice, Lightning, Fire, Holy are all separated. Only thing left is Dark and Fire being potent together. Absorb gear took a small HP drop, but the MA/PA Stat gear compensated up a extra 5 Hp for the 5 they lost on the Hats.
         
Robes         
Silk Robe           90   50   None
Robe of Lords   70   120   None
White Robe    80   50   Half: Fire, Ice, Lightning
Black Robe           65   40   Boost: Fire, Ice, Lightning
Cultist Robe           65   40   Boost: Holy, Dark
Wizard Robe   60   40   MA +2
Priest Cassock   80   40   MA+1, PA +1
Light Robe           75   50   Always: Regen Immune: Poison

Robes. Scrapped Chameleon Robe. Exchanged the Cultist Robe. Linen Robe became the Priest Cassock. Silk Robe and Robe of Lords have a been statistically balanced to Clothes. White Robe is slightly stronger HP/MP wise then they Half Hats. Boosting Robes stand to balance with Hats. You can not Boost everything without a Weapon or 108 Gems. You can't Half everything with these options either. What you can do is both Boost and Half Holy and Dark. Making the elements formidable, but at the cost of low HP, Moderate MP and little elemental and Status Coverage.

Helmets         
Grand Helmet   160   0   None
Cross Helmet   120   50   Immune: Sap
Barbuta           115   15   PA+1
Circlet           115   15   MA+1
Mythril Helmet   110   15   Move +1, Jump +1
Genji Helmet   100   0   Immune: Slow, Innocent
Crystal Helmet   110   0   Boost: Holy, Earth, Fire
Diamond Helmet   110   0   Immune: DA, Initial Reraise
Platina Helmet   110   0   Immune: Poison, Oil, Stop
Gold Helmet           110   0   Immune: Darkness, Frog, Sleep
         
Armor         
Maximillian           160   0   None
Genji Armor           85   0   Speed +1
Carabini Mail   120   10   PA +1
Platina Armor   120   10   MA +1
Reflect Mail           150   0   Initial: Reflect Immune:Faith
Diamond Armor   110   0   Immune: Dead, DS, Petrify, Slow
Gold Armor           110   0   Immune: Berserk, Don't Move, Oil
Crystal Armor   110   0   Immune: Charm, Slow, Undead
         
Shields   P-Ev   M-Ev   Attibutes
Escutcheon II   25   25   None
Aegis Shield           5   25   Immune: Innocent MA+1
Genji Shield           25   5   Immune: Darkness PA +1
Swift Plate           5   5   Speed +1 Immune; Haste, Slow, Stop
Flame Shield   15   10   Absorb: Fire
Gold Shield           15   10   Absorb: Lightning
Ice Shield           10   15   Absorb: Ice
Dewdrop Shield   10   15   Absorb: Water
Diamond Shield   20   5   Absorb: Dark
Platina Shield   20   5   Absorb: Holy
Round Shield   5   20   Absorb: Earth
Wyvern Shield   5   20   Absorb: Wind
Crystal Shield   25   0   Initial: Reflect
Kaiser Plate           15   15   Strengthen: Ice, Dark, Wind
Gaian Shield   10   10   Immune: Oil, MA/PA +1
Severed Head   10   10   Always: Berserk, Initial: Haste
49
First Half of Stream... Starts a few minutes in...
https://www.twitch.tv/gatebuster202/v/89141204 Match 54-56
Second Portion of the Stream
https://www.twitch.tv/gatebuster202/v/89165298 Match 56-60
Will upload shortly
50
https://www.twitch.tv/gatebuster202

Live for everyone who wants to watch
51
Me vs WKW. I liked The Team, white knight. Healing on every unit, raise 2 to make sure no one wasted a second turn. Ice protection and Projectile Guard to shut down my team. On Round 1 I was fairly certain it woul go either way. However, when the Paladin ran up to the top of the map, and that prevented him from being effective. Also, he got tied up trying to kill the Time Mage...

Round 2 saw a bit of a repeat, the Ninja was a prime target for redirecting the Bios, but the timing happened to land in the scholar's favor. I think that Ninja is not the optimal Item unit. It was a good match though.
52
FFT Arena / Re: FFT Arena Balance Discussion Thread
September 11, 2016, 10:42:53 am
IN the spirit of investigation @Both Silentkaster and Gaignun, I'd like to do a detailed breakdown of Item vs White Magic. If you both provide a pair of teams or even three teams, that focus on different aspects of WM, Item or Both, I will stream each of your teams (All Six) against the Top 8 teams from Season 5, using Season 5 Maps.
53
My match VS. Vireblaze.

Really good match. My team can have issues engaging well on a small map, and I just got wrecked. Conversely, we tend to make a strong impression on the Large Maps provided Lore teams don't blast us into oblivion. ;)

Your team made me nervous on that medium map, and I'm confident that it could have gone either way. GG
54
FFT Arena / Re: FFT Arena Balance Discussion Thread
September 07, 2016, 04:18:09 pm
In all honesty I really don't think that it Should remove poison. As that removes the danger of Poison. Poison is good for stripping health. But it's better at holding down units as they are revived by PD an Wish. See Round 1 Elmdore. His team finagled the comeback by holding down the time Mage on map 2. And they did it with poison. Otherwise the tm was a threat, but never recovered due to the inability to cast.
55
FFT Arena / Re: FFT Arena Balance Discussion Thread
September 07, 2016, 02:10:38 pm
Just a quick interjection at Phoenix Down... Can we code it to remove both dead and poison?
56
Round 3 we will unify
57
FFT Arena / Re: FFT Arena Balance Discussion Thread
September 04, 2016, 07:02:50 pm
Quote from: CT5Holy on September 04, 2016, 05:11:26 pm
Well, Golden Hairpin didn't change... it's that we added a crucial new option each for Dark and Holy. People are well aware how devastating max MA Holy, Dia, Shadow Shade, and Kotetsu can be. Dark Holy and new Bizen Boat gave excellent tools to Dark (high single-target damage) and Holy (high AoE damage) that they didn't have before.


I'm going to put a well thought out argument for Robes, Clothes and Hats to have some changes. Mostly it will be Elemental Interactions that I am looking at but won't touch the Stat-giving items. (They're in a nice place.)
58
FFT Arena / Re: FFT Arena Balance Discussion Thread
September 04, 2016, 01:51:35 pm
@Float.

With Andrew's idea of reworking Elemental clothes, I'd be ok with float being Removed altogether as a human option and only being something monsters can use in the future. Removing a point of MA off Diamond Armlet and reworking the clothes set to be more comprehensive on elemental absorb is a nice start. The proposed rework to Golden Hairpin, means that monk will lose elemental strengthening outside of 108 gems. I am completely ok with this, as Monks still have Chakra band.
59
I am working on compressing and uploading the Videos... Be done today?
60
FFT Arena / Re: FFT Arena Balance Discussion Thread
September 03, 2016, 09:31:25 pm
On Float... If Float blocked Earth skills but not Earth Weapons I am ok with it. Earth skills roughly number 5. (Kiku, Quake, Earth Slash, Titan, Geomancies.) (I may have missed one.) Blocking all of those and then blocking all Earth-modified Weapons Skill including Grand and Southern Cross... That sucks. But then you take away the Giant Axe's ability to hit you. You remove Kiku, you remove any future earth weapon from the Equation... That sucks... In my opinion, leaving Float, and allowing to block Earth Skills should come at a cost. Weakness to (Wind or Lightning weapons and abilities.) or Earth Weapons... This would mean that when your floating your protected from Earth Dragon, Earth Slash, ect... But you do have a trade off. However small.