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Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


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Messages - gatebuster202

21
FFT Arena / SCC Tournament Round 3
January 11, 2017, 04:16:53 pm
Hey guys, wondering if anyone would be interested in playing in a SCC Tournament during the Winter/Spring Season?

I'll host, with one other recorder. We'll do Single Elimination, 5 map tournament, with no JP Cap, Two copies Abilities and a Single copy of items. The only theme requirement of course is that you must use the same primary class.

How we'll do classes is you(the player) picks their three classes they want to play in the tournament, and Assign them a rank between 1-3. I'll do a live stream of the class selection per player using random.org and then Players who don't get their first choice will have an oppurtunity, on a first come, first served basis to swap their class with one of the classes that only have 1 or no players.


Any questions, or concerns ask below and people can use this thread to sign up and declare their teams

EDIT:
Registration Closes 1/21/17 (Sunday)
Stream Date, Monday 1/22/17 -> Random Roll of 1-2, (1), 3-4 (2), 5-6 (3).
22
FFT Arena / Re: FFH Berserker Showdown
January 11, 2017, 03:42:16 pm
And the Finals:
Congrats to the winner!

[youtube]gqQIrJl20X8[youtube]
23
FFT Arena / Re: FFH Berserker Showdown
January 10, 2017, 11:05:35 am
Round 2
[youtube]7QKNzr3I8oI[youtube]
24
FFT Arena / Re: FFH Berserker Showdown
January 09, 2017, 06:21:16 pm
Round 1, complete

[youtube]-386U_7wEek[youtube]
25
FFT Arena / Re: FFH Berserker Showdown
January 07, 2017, 11:18:15 am

Team: The Impatient Infidels(Berserk)
Palettes: Red/Black
Last Revision: 2017-01-05

================================

Infidel Ian
Male
Serpentarius
40
40
Paladin
Punch Art
Auto Potion
Defense UP
Move-HP Up
Axecalipur
Gory Plate
Platina Helmet
Maximillian
Feather Mantle

Stigma Magic, Chakra, Revive

================================

Infidel Igor
Male
Serpentarius
40
40
Squire
Spellblade
MP Switch
Concentrate
Move-MP Up
Gambler's Axe
Gory Plate
Feather Cap
Light Robe
Dracula Mantle

Heal, Yell, Wish
Recharge, Miasma

================================

Infidel Irving
Male
Serpentarius
70
40
Samurai
Guts
Dragon Spirit
Concentrate
Move -1
Ultimus Bow

Barbuta
Carabini Mail
Salty Rage

Murasame, Masamune
Bullrush, Throw Stone, Heal, Yell, Wish

================================

Infidel Isaac
Male
Serpentarius
40
40
Ninja
Punch Art
Counter
Defense UP
Move-HP Up
Repel Knife
Gladius
Black Hood
Brigandine
Salty Rage

Tsumazuku, Misogi
Stigma Magic, Chakra, Revive

================================



Team: Unrivaled Chaos(Berserker)
Palettes: Red/Black
Last Revision: 2017-01-05

================================

Amon
Male
Serpentarius
70
40
Ninja
Talk Skill
Dragon Spirit
Equip Weapon
Teleport
Sleep Sword
Ancient Sword
Headgear
Brigandine
Salty Rage

Shuriken, Kagesougi, Misogi
Blackmail, Warn, Stall

================================

Hyperion
Male
Serpentarius
70
70
Lancer
Item
HP Restore
Luck UP
Move +1
Demon Spear
Gory Plate
Diamond Helmet
Light Robe
Cherche

X-Potion, Antidote, Chronos Tear, Soft, Bandage, Phoenix Down

================================

Lifedrinker
Male
Serpentarius
70
40
Paladin
Guts
Dragon Spirit
Desperation
Flee
Blood Sword
Gory Plate
Diamond Helmet
Genji Armor
Cherche

Nurse, Transfusion, Reraise
Accumulate, Throw Stone, Heal, Wish

================================

Thunderbolt
Male
Serpentarius
70
40
Archer
Item
Meatbone Slash
Attack UP
Teleport
Lightning Bow

Twist Headband
Power Sleeve
Salty Rage

Arm Aim, Execute
X-Potion, Chronos Tear, Echo Grass, Soft, Bandage, Phoenix Down

================================



Team: Grumpy Old Men(Berserkers)
Palettes: Red/Blue

================================

Angry
Male
Serpentarius
70
70
Paladin
Punch Art
Counter
Two Swords
Move Hp UP
Ancient Sword
Ancient Sword
Diamond Helmet
Gold Armor
Salty Rage

Lay on Hands, Reraise
Stigma Magic

================================

Grumpy
Male
Serpentarius
55
40
Priest
Summon Magic
Awareness
Luck Up
Move +1
Seductress

Green Beret
Silk Robe
Salty Rage

Raise, Esuna
Moogle, Fairy, Odin

================================

Infuriated
Male
Serpentarius
40
40
Archer
Guts
Projectile Guard
Concentrate
Flee
Night Killer
Gory Shield
Thief Hat
Secret Clothes
Cursed Ring

Arm Aim
Bullrush, Heal, Wish

================================

Furious
Male
Serpentarius
70
40
Squire
Chivalry
Projectile Guard
Concentrate
Move +1
Octagon Rod
Gory Shield
Thief Hat
Secret Clothes
Cursed Ring

Yell
Lay on Hands, Nurse, Consecration

================================



Team: Mad With Fury(Berserker)
Palettes: Red/Blue

================================

Mad CT
Male
Serpentarius
70
70
Squire

MP Switch
Concentrate
Move +1
Null Pointer
Gory Plate
Feather Cap
Robe of Lords
Angel Ring

================================

Mad Procs
Male
Serpentarius
70
70
Ninja

Dragon Spirit
Concentrate
Teleport
Dual Cutters
Platina Dagger
Black Hood
Brigandine
Salty Rage

================================

Mad Axe
Male
Serpentarius
70
70
Paladin

MP Switch
Attack UP
Teleport
Tomahawk
Gory Plate
Mythril Helmet
Robe of Lords
Angel Ring

================================

Mad Sleep
Female
Serpentarius
70
70
Priest

Dragon Spirit
Two Swords
Move +1
Spiked Futon
Slumber Staff
Black Hood
Brigandine
Salty Rage

================================



Team: 4 Angry Men(Berserker)
Palettes: Blue/White
Last Revision: 2017-01-04

================================

Old World Rage
Male
Sagittarius
45
70
Geomancer
Snipe
HP Restore
Luck UP
Move +1
Ancient Sword
Gory Plate
Thief Hat
Secret Clothes
Cursed Ring

Pitfall, Water Ball, Hell Ivy, Carve Model, Local Quake, Kamaitachi, Demon Fire, Quicksand, Sand Storm, Blizzard, Gusty Wind
Execute

================================

Windfury
Male
Gemini
70
70
Samurai
Ninjitsu
Counter
Defense UP
Flee
Heaven's Cloud

Mythril Helmet
Gold Armor
Salty Rage

Asura, Kiyomori, Masamune
Tsumazuku, Kagesougi, Misogi

================================

Righteous Rage
Male
Virgo
45
70
Paladin
Guts
Dragon Spirit
Concentrate
Flee
Chaos Blade

Grand Helmet
Maximillian
Salty Rage

Lay on Hands, Nurse, Iron Will, Reraise
Accumulate, Yell

================================

Cornered Beast
Male
Pisces
45
70
Geomancer
Steal
Counter
Concentrate
Move +1
Axecalipur
Gory Plate
Thief Hat
Secret Clothes
Cursed Ring

Pitfall, Water Ball, Hell Ivy, Carve Model, Local Quake, Kamaitachi, Demon Fire, Sand Storm, Blizzard
Quickening, Steal Heart, Steal Weapon

================================



Team: Berserk Team
Palettes: Red/Brown
Last Revision: 2017-01-06

================================

Luck Guard
Male
Serpentarius
70
70
Samurai

Projectile Guard
Luck UP
Teleport
Silver Bow

Crystal Helmet
Wizard Robe
Salty Rage

Masamune

================================

Awareness
Male
Serpentarius
70
40
Thief

Awareness
Two Hands
Warpath
Main Gauche

Twist Headband
Brigandine
Salty Rage

Steal Heart, Steal Accessory

================================

Heartbreaker
Male
Serpentarius
70
40
Paladin

Auto Potion
Concentrate
Move-HP Up
Shieldrender
Gory Plate
Diamond Helmet
Light Robe
Feather Boots

Lay on Hands, Nurse, Reraise

================================

Battle Spirit
Male
Serpentarius
40
70
Lancer
Black Magic
Dragon Spirit
Concentrate
Move-HP Up
Demon Spear
Gory Plate
Grand Helmet
Light Robe
Cherche

Poison, Frog

================================



Team: The Berzergers
Palettes: White/Blue
Last Revision: 2017-01-06

================================

Brugssummin
Male
Serpentarius
70
70
Squire

MP Switch
Unyielding
Move-HP Up
Tactician's Blade
Gory Plate
Black Hood
Light Robe
Chantage

================================

Hotmaltos
Male
Serpentarius
70
70
Paladin

Damage Split
Attack UP
Move-HP Up
Gambler's Axe
Gory Plate
Grand Helmet
Maximillian
Chantage

================================

Thom
Male
Serpentarius
70
70
Archer

Dragon Spirit
Concentrate
Move +1
Ultimus Bow

Green Beret
Brigandine
Salty Rage

================================

Oznenwend
Male
Serpentarius
70
70
Ninja

Dragon Spirit
Concentrate
Flee
Repel Knife
Scorpion Tail
Black Hood
Brigandine
Salty Rage

================================



Team: RAGE
Palettes: Blue/Red
Last Revision: 2017-01-06

================================

Ippondatara
Male
Serpentarius
70
40
Lancer

Counter
Attack UP
Move-HP Up
Heavy Spear
Gory Plate
Mythril Helmet
Carabini Mail
Combat Boots

================================

Scaramax
Male
Serpentarius
70
40
Squire

Counter
Two Hands
Move +1
Shieldrender

Twist Headband
Power Sleeve
Salty Rage

================================

Mysticar
Female
Serpentarius
70
40
Priest

Projectile Guard
Attack UP
Move +1
Seductress

Holy Miter
Wizard Outfit
Salty Rage

================================

Lethent
Male
Serpentarius
70
40
Squire

Abandon
Concentrate
Warpath
Gastrafitis
Gory Plate
Twist Headband
Power Sleeve
Combat Boots

================================

26
FFT Arena / FFH Berserker Showdown
January 07, 2017, 11:17:53 am
Hi guys an gals. When our beloved website when down for a few days, I organized a quick little engagement of 8 teams for a berserker free for all. Using the most up to date Test patch, we're going to see if all berserkers are fun!

FFT Arena/ Berserk Tournament!
Hosted by: Gatebuster202 (Jeremy)

Da Rulez: For those of you watching at home, keeping score or otherwise, just curious. We have a standard rule in FFT Arena of Two Copies of Items/Abilities, and a 3000 JP Cap. This is augmented with one further rule. All units in this Tournament must possess Always: Berserk Status. Which can only be found on the Items, Gory Plate(A Shield) and Salty Rage(A Accessory). OF course this must follow the rules of Two Gory Plates and Two Salty Rages. Good Luck/Have Fun

Participating Teams/Captains. (See below the Match Ups for Each team detail, when Bracket is released)
Barren
DW
Dokurider
Reks
Argy
Andrew
Anima Zero
Herobal

http://challonge.com/BerserkerTournament

Maps

Round 1

Match 1
Barren vs Herobal
086 (S) - Doguola Pass
071 (L) - Dolbodar Swamp
101 (M) - Tutorial 1

Match 2
Reks vs Argy
008 (S) - Riovanes Castle, War Room
029 (L) - Colliery Underground, F2
079 (M) - Yuguo Woods

Match 3
DW vs Anima Zero
094 (S) - Rundown Shed, Stone
076 (L) - Zeklaus Desert
069 (M) - Murond Death City

Match 4
Dokurider vs Andrew
064 (S) - Bethla Garrison, Sluice
045 (L) - Zeltennia Church Ruins
063 (M) - Golgorland Execution Site

Round 2

Match 5
Match 1 vs Match 2 Winners
107 (S) - NOGIAS
085 (L) - Mandalia Plains
001 (M) - Igros Castle, Gate

Match 6
Match 3 vs Match 4 Winner
057 (S) - Underground Book Storage, F1
087 (L) - Bariaus Valley
056 (M) - Orbonne Monastery, Outside

Finals

Bronze
Match 5 vs Match 6 Consolation
014 (S) - Lionel Castle, Office
055 (L) - Airship Graveyard
060 (M) - Underground Book Storage, F4

Finals
Match 5 vs Match 6 Winner
081 (S) - Grog Hill
030 (L) - Colliery Underground, F3
116 (M) - Arena
27
FFT Arena / Re: Official 1.4b discussion date
December 20, 2016, 07:44:21 pm
5th is Up in the air for myself. 8th I will be driving all day to New Mexico and the 10th is a MAYBE at best. At worst it's a no with no service or signal.
28
FFT Arena / Re: FFT Arena Balance Discussion Thread
December 17, 2016, 12:35:00 pm
I haven't replied in a while but the elemental clothing was sorta, my baby, on discord anyway.

Now that I've seen the conversation I throw in some thoughts.

1 Hairpin Change. It wasn't mentioned but Hairpin getting the Half Elemental means that Faith teams don't have to rely on two slots to provide Holy/Dark Holy protection. This hurts the Dark/Holy meta that has exploded with Bizen Boat and the hybrid classes. (Geo/Sam) and their access to easy holy boosting.

2 Earth Clothes losing strength earth. This hurts monks. It was geared towards reducing monks a bit in the EASE of synergizing with other units. If we gave one additional headband to the monk that say, boosted Wind and Earth and then returned Aura blast to wind an made it cone AOE. Monks have two elemental AOE options that punish teams that clump up, and are then forced to choose offense or defense with their headbands. That also only boosts one -Ton and doesn't make monks any scarier at anything else while allowing them to best utilize punch art.

3 Dark/Holy/Excaliber- Excaliber should be one handed and not able to be two handed. If it is the Arthurian blade of legend it is perfectly balanced and fast as lightning.

Dark and Holy teams with out access to Shield and Robes an Helmets can't easily boost it... Who does this impact that would use it? Does it make Geomancers squishy? Yes. Does it make samurai squishy to boost dark? Yes. Does this ruin a few builds... I didn't see any with a quick glance. It limited design in some areas, but the proliferation of Hybrid builds have overshadowed the base MA/PA classes this patch. Bard excluded.

I currently am suffering the "head cold from hell." But if you have other points or counter arguments I will get back to you ASAP. :)

29
FFT Arena / Re: Barren's Mini AI Tournament Registration
November 21, 2016, 10:30:26 am
Reserving Spot! Also, Do I do High Faith, or Low Faith??
30
Matches 124, through 121 in reverse order are being streamed, will link the youtubes once all 8 are up. (Match 125-128 are up and in the playlist.)
https://www.twitch.tv/fftarena
31
The default is fine and I think it worked for our purposes.
33
Matches fully uploaded, by 7pm CST

Match 93
Match 94
Match 95
Match 96
34
In current release, my favorite thing is the Marks
In future release, Synth Shop with a secondary item table that is filled from Battle Trophies and Poaching.
35
Help! / Re: Changing Generic Skillset Associations
October 09, 2016, 04:57:50 pm
As one who enjoyed both games, I want a bit of feed back... Why did they not Cell Shade animate the most pivots and poignant scene of Chapter 4 after the credits roll?

Most know the one I am talking about. The one that cements this game as a true Greek Tragedy in the face of it's medival romance. Square Enix was afraid of ruining the scene. Which meant that they were afraid of their own game. How can they make a good game when they were afraid of the legacy of the original. Hell, 15 promises to be a departure from this fear of the Shadow left by the loss of the core team that made 1-9. Square Enix almost screwed up WotL, beyond playability for most. For a few here, it is beyond hackable. I for one hate them for this and the lack of PC release that could allow untold possibilities.
36
PSX FFT Hacking / Re: ASM Requests
October 07, 2016, 12:21:13 am
Hi guys, been a bit, since I posted anywhere but Arena. Working on my mechanics portion of my patches. Anyway, I was wondering if anyone had or could whip up a Random Fire Formula that either A) Used Weapon Damage and was PE, or B) was PA*Y Based?
Preferable to override any Formula between 5E-60 in Patcher.

A might look like Dmg_Weapon #Hit(1,X)
B might be                PA*Y #Hit (1,X)

Was looking for a less overpowered form of Barrage from WotL (Yuk...) And a way to keep crossbows relevant later in the game. Also, could use the Formula for a few other skills, but those reasons are the immediate concern.
37
Quote from: Barren on October 06, 2016, 06:40:47 am
I sent Kashkabald and dw PM about whose doing matches 85 - 88. If no one responds by this Friday then I will do those matches over the weekend to keep this tourney going


If they don't get back to you, with set dates, I'm just going to record 2 a night til I get to that one match you wanted Barren.
38
FFT Arena / Re: FFT Arena Balance Discussion Thread
October 04, 2016, 09:09:45 pm
Reks, WKW and I were discussing Spellbooks casting the respective Ice/Fire/Lightning spell, leaving gun with just four options. The "books" being sourced from slots previously believed unusable. This would leave us with three new slots in general or three new guns. Ranged weapons in general don't have as much love as Melee options. I haven't composed my non-elemental gun thoughts, but when I do I will let this page know.
39
FFT Arena / Re: FFT Arena Balance Discussion Thread
October 03, 2016, 05:02:28 pm
Space for new Guns suggestion

To Spellguns. We have "found" six untapped weapon slots. The Balls and Shirikens from Vanilla. WKW has tested them, and they can be used for Arena. We can turn them into Spellguns or other weapons. My suggestion is that they either be 4 range with one less weapon power and function as one handed books, or stay as 5 range guns and lose 2 WP