• Welcome to Final Fantasy Hacktics. Please login or sign up.
 
May 19, 2024, 08:42:56 pm

News:

Don't be hasty to start your own mod; all our FFT modding projects are greatly understaffed! Find out how you can help in the Recruitment section or our Discord!


Type1 to Type2 Switch (SPRITING)

Started by AuraDragon, October 27, 2008, 03:50:24 pm

AuraDragon

October 27, 2008, 03:50:24 pm Last Edit: December 31, 1969, 07:00:00 pm by AuraDragon
I need to know how to make a Sprite that uses Type2.SHP (MEDIATOR) start using Type1.SHP (DARK KNIGHT), if you know please post.

Or if Zodiac is willing to make an asm hack. :P

Zozma

October 27, 2008, 04:52:37 pm #1 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
you have to do a simple asm hack in the right location
but from there you can change any sprite type to any other.

(he has a file there called sprite type byte locations, the locations are in battle.bin)

http://www.ffhacktics.com/forum/viewtop ... 64&start=0
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

AuraDragon

October 27, 2008, 05:44:21 pm #2 Last Edit: December 31, 1969, 07:00:00 pm by AuraDragon
2D8BC is 3 3 0 24 in my version, but it is supposed to be 1 1 0 24 (well, I wanna make it 0 0 0 24)...   I think the data needs to be looked over. <_<

Zozma

October 27, 2008, 06:58:26 pm #3 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
yeah the 0 0 is type 1...
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

SentinalBlade

November 02, 2008, 06:02:46 pm #4 Last Edit: December 31, 1969, 07:00:00 pm by SentinalBlade
I realize i misposted those; i used the japanese battle.bin...not the english; if you look at my video about adding lucavi, i explain how to easily find it