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Razele's ASM Hacks

Started by Razele, January 01, 2009, 02:08:08 pm

Zozma

April 09, 2009, 12:59:14 am #760 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
raz... is there any way u can make one that makes all monster skillsets work like regular skillsets so that i can give all monsters a secondary if i want to?

also i think a really nice support skill would be "cast anywhere"
sets AoE to 0, costs 2x mp of original spell, and only works on skills with "calculate" checked. (or it could be for only spells that can be reflected)

how does that one sound?

Edit: also... Is there any way for you to make it so your units auto select restore hp/mp from crystals instead of getting a choice to do that or to learn a skill?
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Zozma

May 06, 2009, 09:07:51 pm #761 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
shouldn't this get a sticky? its sinking to the bottom :o
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Ryu

May 30, 2009, 06:28:07 pm #762 Last Edit: December 31, 1969, 07:00:00 pm by Ryu
Hey Raz, I don't know if this was mentioned yet but would you be able to turn the word skill "Ivnvitation" to a monster-target-only ability? That would just need a new formula right? I'm trying to make a beastmaster class but it wouldn't make sense if I could invite both humans and monsters with the skill

EDIT: I forgot to mention that I'm asking to use this skill instead of adding the Charm status to another ability because I'd still like to be able to add monsters to my party with the skill. Also, I dislike how Charm is cancelled with regular attacks, does anyone else know if that can be changed without a hack?

What I think would be interesting is if the "Invite" status had a duration to it and if it wears off before the battle ends you won't have the option to add them to your group.

White1N

June 25, 2009, 04:34:17 am #763 Last Edit: December 31, 1969, 07:00:00 pm by White1N
very nice

townknave

June 28, 2009, 06:24:29 am #764 Last Edit: December 31, 1969, 07:00:00 pm by townknave
Amazing stuff!

If I could have one ASM hack that would make me super happy it'd be this:

Innate weapon guard for everybody, at all times, without preventing the use of other reactions.  It shouldn't be a special skill for my priest to use that wooden stick to attempt to not die when a goblin punches him, and in any other ff game this ability is as innate as Defend.  This also gives another dimension to weapon values since w-ev will usually be a factor.  Maybe fixing the game to recognize Weapon guard as a support (which is basically exactly what it behaves like) would be the key?

Razele, you seem to be incredibly capable at this and if you could do this one thing I would worship you forever.

townknave

June 28, 2009, 07:11:13 am #765 Last Edit: December 31, 1969, 07:00:00 pm by townknave
Never mind, just saw that's been done.  How about giving classes c-ev for magic attacks?  Applying the existing c-ev would be neat, but it'd be even cooler if classes could have a separate value.

LastingDawn

June 28, 2009, 12:19:14 pm #766 Last Edit: December 31, 1969, 07:00:00 pm by LastingDawn
Town Knave!! Welcome back! Unfortunately Razele's ship has sailed a long time ago, he hasn't been seen in months. But M-Ev... I do wonder how difficult that would be.
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!

Pickle Girl Fanboy

June 28, 2009, 06:30:39 pm #767 Last Edit: December 31, 1969, 07:00:00 pm by Pickle Girl Fanboy
Is he dead?

doesntmatterz

July 16, 2009, 12:06:10 am #768 Last Edit: December 31, 1969, 07:00:00 pm by doesntmatterz
Has all of these ASM hacks been created into 1 PPF I can use to patch my iso with? Forgive me I am a newb at all this.

Vanya

July 16, 2009, 06:03:25 am #769 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
no.
  • Modding version: Other/Unknown
¯\(°_0)/¯

doesntmatterz

July 16, 2009, 03:56:54 pm #770 Last Edit: December 31, 1969, 07:00:00 pm by doesntmatterz
So I have to manually punch these incredible numbers into "where" exactly?

Zozma

July 16, 2009, 04:00:05 pm #771 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
most of them are located in the battle.bin file starting at the listed address

a few are in world.bin and some other stuff. be sure to check out zodiac's asm hacks as well titled "the little asm hacking reference" some of the ones there aren't listed here
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Archael

July 16, 2009, 04:13:46 pm #772 Last Edit: December 31, 1969, 07:00:00 pm by Archael
Quote from: "death is the road to awe"Is he dead?

yeah

18 wheeler

doesntmatterz

July 17, 2009, 02:33:42 pm #773 Last Edit: December 31, 1969, 07:00:00 pm by doesntmatterz
Has anyone perhaps actually implemented all these asm hacks? Maybe they can upload their battle.bin or other edited files so we can import into our iso's.

Kaijyuu

July 17, 2009, 07:40:40 pm #774 Last Edit: December 31, 1969, 07:00:00 pm by Kaijyuu
It takes 10 minutes to implement then yourself with a hex editor, and you can cherry pick the ones you want.
  • Modding version: PSX


formerdeathcorps

I'm not exactly sure where to post this or if Razele's still frequenting here, but I noticed a bug with the battle item maximum code.

Let X be the maximum battle item limit and Y be X+1.  Let Z be the actual amount of items used in battle.  (In my test, this was X=5, Y=6).

When I had more than 2X (or 10) of a curative item, I would always lose X+Z (or 5+items used) of that item after battle unless Z was 0.
If I had less than X (or 5), as long as Z > 0 (as long as I used that item in battle), I would end up with 99 of that item after battle.
If I received N of that item as a battle trophy, I would end up with +2N of that item when I check my inventory.

Did anyone else encounter this kind of problem?
The destruction of the will is the rape of the mind.
The dogmas of every era are nothing but the fantasies of those in power; their dreams are our waking nightmares.

Vanya

Crap, that's pretty serious. Unfortunately, Razele hasn't been around in quite a while.
Perhaps one of the other members familiar with MIPS ASM can have a look at it and fix it?
  • Modding version: Other/Unknown
¯\(°_0)/¯


Atma

so, i'm still freakishly newb to all this, so i may be making a very ignorant request... but...
everyone here all wants to tweak like crazy and it seems pretty unfair to make Razele do all these individual changes for all of us.  so, is it possible to add more options for reaction/support/movement abilities into FFTPatcher?  like adding statuses (haste, wall, etc) or changing values (move/jump +x)?  I think even the basic stuff would help out a lot of people, and leave all the more complex requests for this thread?
My name is Atma... I am pure energy... and as ancient as the cosmos.