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ReMixed Bug Reports

Started by Nyzer, July 02, 2024, 01:41:13 am

Mutteo

September 28, 2024, 11:04:54 pm #40 Last Edit: September 30, 2024, 07:28:16 am by Mutteo
Quote from: old school on September 11, 2024, 03:07:25 pmNah, it's not the poaching.  It's the permadeath/crystal/chest.  I poached a few enemies successfully and instead waited for the Trent/Woodman crystals.  Poached fine, got the game over on a Trent crystal.  Loaded an all human party, killed Luso, same thing: Game Over on crystal.

I tested in 1.2.06 and the issue was not present.  I hope that helps.

I too noticed the same problem when I was poaching my allied units.  I tried the King Behemoth and Ghost and both gave me a game over, but I also noticed when my allied units crystalized it also gave me a game over. So it's not the poaching that's the issue. Maybe the game thinks every crystalized ally is Ramza, so it results in a game over.  Both 1.07 and 1.08 do this, but 1.06 works fine.

EDIT: I also noticed a problem with the Balthier Guest Battle.  Despite wearing the Jade Armlet, he's still petrified even though he is moving in place, but ONLY in that one battle.  He's normal after that.  I went back to previous versions, and the last time it was working properly was  in version 1.05. Also check his jump. In my playthrough, he has 8, and even with the jump +2 that would still give him a natural jump of 6 which is too high.
  • Modding version: PSX

layerP

September 29, 2024, 08:18:03 pm #41 Last Edit: September 29, 2024, 08:35:16 pm by layerP Reason: Managed to work around the issue
Agrias doesn't join after the events at Barius Valley. She just disappears after the fight.

I tried to recruit her on golgorand by removing her "missing" tag on fftastic and forcing her to join after the battle (via ENTD editing) but it didn't work.

EDIT: I decided to change her into a regular unit with FFTastic and leave it at that. I hope this doesn't break her birthday event later in the game.
  • Modding version: PSX & WotL
I promise not to let the dog eat my homework... Maybe I can find a cat.
  • Discord username: layerP

Nyzer

Several bugs have been fixed with 1.2.09.
  • Modding version: Other/Unknown

layerP

October 02, 2024, 12:18:15 am #43 Last Edit: October 02, 2024, 08:47:49 am by layerP
Duckstation PC/ PCSX Rearmed N3DS

Draclau/Queklain fight is broken.
FFT ReMixed 1.2.07-241001-191516.png

Like, really broken.
FFT ReMixed 1.2.07-241001-191600.png
FFT ReMixed 1.2.07-241001-191727.png

And Luso can equip shields and bows at the same time if you use "optimize/best fit".
FFT ReMixed 1.2.07-240923-194011.png

I'll take a look to see if the .09 version fixes those bugs when I get back home.
Also, thank you so much for this mod! It's been really fun to play despite a few bugs, and seeing Boco as one of the most broken units in 1.2 is something I never expected!
  • Modding version: PSX & WotL
I promise not to let the dog eat my homework... Maybe I can find a cat.
  • Discord username: layerP

Nyzer

Do you have Equip Shield on Luso? If so, that's just normal. Equip Shield was given Monkey Grip functionality.
  • Modding version: Other/Unknown

old school

I'll keep adding to this.  Going slow and testing when possible.

First fight, invis Delita.
  • Modding version: PSX

layerP

Quote from: Nyzer on October 02, 2024, 09:08:54 amDo you have Equip Shield on Luso? If so, that's just normal. Equip Shield was given Monkey Grip functionality.

No, I was using just the regular "defend" skill. And it doesn't seem to be "job dependent", since Luso can equip bow+shield in any class able to use them.
  • Modding version: PSX & WotL
I promise not to let the dog eat my homework... Maybe I can find a cat.
  • Discord username: layerP

Mutteo

October 04, 2024, 12:45:40 am #47 Last Edit: October 04, 2024, 03:51:36 pm by Mutteo
Balthier is no longer stoned in the new patch 1.2.10, but now none of the innate equipment adds effects. (E.G. Excalibur doesn't grant haste, Angel Ring doesn't grant reraise, etc)

EDIT:  I'm not sure if this is a bug or not.  I did the Agrias Birthday Event, and while I know this version doesn't have the Tynar Rouge accessory, I assumed the stat gains earned from it would be similar (+3PA and +3MA) but she only gained +1MA from it.  Was that intentional?
  • Modding version: PSX

layerP

October 05, 2024, 11:52:48 am #48 Last Edit: October 05, 2024, 12:12:01 pm by layerP
Hello again!
I just updated from .07 to .10, and the fight against Draclau is working properly.
However, I noticed there's no difference (besides the animation) between Mug and Gil Taking. Wasn't Mug supposed to deal damage, like in previous versions?

Also, do you know if using a .10 save in a .07 version could mess with any hidden flags related to the extra options added in .10?
  • Modding version: PSX & WotL
I promise not to let the dog eat my homework... Maybe I can find a cat.
  • Discord username: layerP

hamstaboi

After patching to .10, some scenes started freezing, cutscenes have weird character sprites and in the first battle, some characters are missing.
  • Modding version: PSX

Nyzer

Yeah, version 1.2.10 is very broken. A couple fixes I tried and didn't thoroughly test turned out to cause a whole host of issues, unfortunately!

Quote from: Mutteo on October 04, 2024, 12:45:40 amI'm not sure if this is a bug or not.  I did the Agrias Birthday Event, and while I know this version doesn't have the Tynar Rouge accessory, I assumed the stat gains earned from it would be similar (+3PA and +3MA) but she only gained +1MA from it.  Was that intentional?

Yes, it is. Agrias gains a 10% boost to her PA and MA, IIRC. That's how it was made for TLW, and while Elric did tone it down beyond the level I initially proposed, I don't think even I was advocating for that much of a boost, since it would be a boost that was completely independent of her accessory slot.

Quote from: layerP on October 05, 2024, 11:52:48 amAlso, do you know if using a .10 save in a .07 version could mess with any hidden flags related to the extra options added in .10?

No, there are tons of unused flags in the original game, and while I definitely use a lot more of them, I've been using ones that are still completely unused for the new options. They'd remain flagged, just with no functionality.

Quote from: layerP on October 05, 2024, 11:52:48 amI noticed there's no difference (besides the animation) between Mug and Gil Taking. Wasn't Mug supposed to deal damage, like in previous versions?

News to me that it isn't, unfortunately.
  • Modding version: Other/Unknown

Mutteo

Quote from: Nyzer on October 05, 2024, 07:46:24 pmYeah, version 1.2.10 is very broken. A couple fixes I tried and didn't thoroughly test turned out to cause a whole host of issues, unfortunately!

You probably just need a break from the mod.  You've spent a long time on it, and maybe some time away can help you clear things up later, there's no rush!  I'm just glad I can help beta test it for you. (and having a lot of fun doing it too!)
  • Modding version: PSX

Nyzer

Version 1.2.11 is out, which should fix a lot of the worst bugs going on.

Quote from: layerP on October 05, 2024, 11:52:48 amWasn't Mug supposed to deal damage, like in previous versions?

I checked into this while rounding up my current list of bugs. Turns out while I was testing things, I never saved the changes to Mug that gave it the weapon range and weapon strike animation, which is what the formula requires to cause damage. I was applying them directly to the savestate but didn't remember to do it to the game itself, nor to save the Patcher file.

Quote from: Mutteo on October 05, 2024, 09:28:03 pmYou probably just need a break from the mod.  You've spent a long time on it, and maybe some time away can help you clear things up later, there's no rush!  I'm just glad I can help beta test it for you. (and having a lot of fun doing it too!)

I definitely do. But in this case, it's more that I simply just do not have the time to thoroughly test it as I'd like. The routines that generate units are very complex, checking all sorts of different data in order to do X at Y time. Trying to force it all to occur when the game believes it's long past causes all sorts of tiny pitfalls that can give way to bigger ones if I try to fill them in in a hurry.
  • Modding version: Other/Unknown

layerP

Quote from: Nyzer on October 06, 2024, 06:59:34 pmI checked into this while rounding up my current list of bugs. Turns out while I was testing things, I never saved the changes to Mug that gave it the weapon range and weapon strike animation, which is what the formula requires to cause damage. I was applying them directly to the savestate but didn't remember to do it to the game itself, nor to save the Patcher file.

Since it was a simple FFTPatcher fix, I was able to do it myself :) Thank you again!

Also, what's going on with the 'animations' tab? I tried to change the 'mug/shine lover' anim. to be the same as 'gil taking' (kneel down and tackle), but nothing has changed. I also noticed that a lot of the animations are already changed.
Is it possible to change the anim. for 'mug' without breaking something else?
  • Modding version: PSX & WotL
I promise not to let the dog eat my homework... Maybe I can find a cat.
  • Discord username: layerP

Nyzer

ReMixed uses the Alternate Animations spreadsheet to set all of that, rather than the Animations tab.
  • Modding version: Other/Unknown

bankenichi

Really enjoying this mod so far.

The Treasure Hunt rendezvous seems to be bugged and kind of unplayable, as it gets stuck forever. v .11

Nyzer

Well, that's an interesting one! Looks like Improved Level Scaling partially removes the status effect of Treasure by disabling it in the Battle Stats, allowing this unit to get turns again, but softlocking the game as it does so.

You can still do this battle, but you need to turn off Improved Level Scaling in the Extra Options in order to do so.
  • Modding version: Other/Unknown

bankenichi

October 13, 2024, 04:36:03 pm #57 Last Edit: October 13, 2024, 05:00:59 pm by bankenichi Reason: Tried on .05 and it worked
Just finished my first playthrough and I cant seem to get Alma to join after the fight with Altima. I replayed the fight several times, benched some units (slots 17, 18, 19 and 20 are open), tried it again on Continue+.

Edit: I went back to version .05 and I was able to recruit her.

UnfamedAsterisk

October 19, 2024, 03:12:40 pm #58 Last Edit: October 19, 2024, 03:38:57 pm by UnfamedAsterisk
Hey , playing the latest version here

It seems that extra options when battling is bugged in it's entirety , if you choose the option it will give you the same prompt as the "save , formation and redeploy" option and when you choose yes it will boot you out and replay the first scene of the game with bugged visuals and ramza speech bubbles taking the place of every character

Also I don't know if it's on by default but the extra damage when attacking behind doesn't seem to work at all
Screenshot_2024-10-19-14-53-02.png
Screenshot_2024-10-18-22-39-37.png
  • Modding version: Other/Unknown

Nyzer

Thanks for the report. I recently changed the ATTACK.OUT file, which holds all of the scenario data for every event and battle, in order to make the new Custom Mandatory Units hack work as intended. But I corrupted the file I was using in my current patch, so I grabbed one from a previous PPF. Looks like it was from before I set up the Extra Options event, even though I didn't think so. Just had to go in and tell it to load the event script for it again, so that'll be fixed along with several other issues with the newest patch this weekend.

The prompt is on purpose, as the text for the Extra Options became too big to actually fit alongside the Preparation Menu event.

Bonus attack damage from behind is by default restricted to Thieves or the Mug ability. To change it, you would need, well, the Extra Options, heh.
  • Modding version: Other/Unknown