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CoP progress Log.

Started by Kokojo, May 16, 2011, 08:41:47 pm

Kokojo

May 16, 2011, 08:41:47 pm Last Edit: December 19, 2011, 03:56:57 pm by Kokojo
As to copy Eternal.

I won't work as much as he does, since I am in my exam week. Oh well.

2011-05-16:

- Got the first revisionned script (1/3) for chapter 1.
- Written a new event script, sent it for revision to 2 persons.
- Started a new event (Cinematic2)
- Nearly finished a little map change (Yuguo)
- Balanced Ch2 Battle1.
- Started to work on Ch2 Battle2.

-Changed the Colossus job :
Collosus now cannot enter water
Lost innate protect
Hold tight mana cost increased by one (2).
Headbutt mana cost increased by two (2).
Stone step is now instant, mana cost increased by 2 (3) and deals damage based on PA, not weapon.
Stone Stare brave reduction changed from 8 to 12. Mana cost reduced to 1. Ct increased to 2. Dosen't follow target
No longer loses mouvement in water.
Now immune to : Don't act, poison, Silence, Petrify. (Giving new powers to ''hold tight and headbutt)
Now halves all basic elements besides fire (L,I,W)
Weak to Fire, Dark and water. (stone explodes when exposed to fire)
Collosus now start each battle hasted, but lost some speed.

Gained a new skill : Rockfall. Causes damage in a line in front of the collosus. Earth-based attack. Deals medium damage, cost no mana.

This is considered a major buff.


-Changed the Daredevil job :

Added a new skill based on random damage.


-Changed the Berserker job :

Added a new skill that deals fire-based damage to a single target.


-Changed the Magus job :

Reduced Hp multiplier slightly.


-Changed the Phaseshifter job :

Augemented Hp multiplier slightly.
Reduced C-EV to 45%


-Modified all jobs : Added 20 mp multiplier to every jobs based on magic. Added 10 to melee jobs.

-Arale now has better AI and weapon. (umad, px?)

-Lesial should now be more difficult.
I keep leaving, I keep coming back. Boomerang boy.

Kokojo

May 18, 2011, 12:29:30 am #1 Last Edit: May 18, 2011, 12:30:04 am by Kokojo
2011-05-17:

-Removed Innate Defend UP and Magic Defend UP.
- Added nearly 30% HP multiplier to every job class, rounded up. (This is necessary... I am sorry, low stats lovers. This won't change much in the late-game, thought. But if it is to stay as that in low levels, URGH!)
- Added about a +2  and +25% hp change to all Hp items.
- Reduced all High-MA skills by about 15-20% damage

Elementalist Skillset changed :
Burn is now based on MA (lawl)
Shock increase to 4mp per cast
I keep leaving, I keep coming back. Boomerang boy.

Kokojo

Reduced nearly every ability cost by 25.

I am out of town for 3 days, so don't worry.
I keep leaving, I keep coming back. Boomerang boy.

Kokojo

-Reduced X-bows powers by 1.
-Rods that can cost spells attack power reduced to 2.

-Changed Ilya initial faith to 63 from random.
-Changed Shaefer initial brave from 85 to 35(!) (I just realised he's a wuss)

-Reduced Synergy in all skillsets to 25 jp from 200jp.
-Changed Luck infusion to (1,2,3,4) hits with higher mp cost, charge time, and effiency.
I keep leaving, I keep coming back. Boomerang boy.

Kokojo

-Added one event (Called 2ForestEventS)
-Started one event
-Started one battle.

-Made new secret skills for Treemens.

-Did a lot of balance test a a few tweak to certain techniques.

-Planning new excell sheets once everything is rebalanced.
I keep leaving, I keep coming back. Boomerang boy.

Kokojo

-Made the skillset of the Mid-boss
-Changed the skillset of some monsters

-Made the ENTD for another battle.
I keep leaving, I keep coming back. Boomerang boy.

Kokojo

Made a list for event and battle:
Legend :
( )= Planned
(x)= Started
(X)= Finished
(o)= Balanced
(*)= Detail needed that can't be fixed now


-EventIntro(X)
-Battle1(Xo)
-Event2(X)*
-Battle2(xo)
-Event3 ( )
-Battle3 (x)



Fixed some skills.
Changed some items
Did some FFTactext work.
Fixed some skills to be more effective.
Redid the woodman skillset

Fixed the chocobo color bug!

I keep leaving, I keep coming back. Boomerang boy.

Kokojo

Events and battles:
Legend :
( )= Planned
(x)= Started
(X)= Finished
(o)= Balanced
(*)= Detail needed that can't be fixed now


-EventIntro(X)
-Battle1(Xo)
-Event2(X)
-Battle2(Xo)
-Event3 (x)
-Battle3 (x)


-Added graphics for battle 2 (seen below)
-Added a teaser for everyone watching this thread. (seen below)  :P


-Received the Eternal-new script part for Chapter 1.
-Few balance issues fixed.
-Discovered a new, probably unsolvable bug : Lysay will always do a man scream.
-Incorporated the mid-boss correctly
-Fixed a map bug in map 79
I keep leaving, I keep coming back. Boomerang boy.

Durbs

Glad to see work's getting done. Looking forward to the next patch.
  • Modding version: PSX

Kokojo

-Implented the super big incredible secret graphic.
I keep leaving, I keep coming back. Boomerang boy.

GeneralStrife


mav

Great progress, Kokojo. I look forward to all of this.

Kokojo

Events and battles:
Legend :
( )= Planned
(x)= Started
(X)= Finished
(o)= Balanced
(*)= Detail needed that can't be fixed now


-EventIntro(X) ''Pub''
-Battle1(Xo) ''Mountains''
-Event2(X) ''Pranking''
-Battle2(Xo) ''Treants''
-Event3 (x) ''Returns''
-Battle3 (x) ''Bothsides''
-Event4 () ''Grief''
-Event5 () ''The Head''
-Battle4 () ''Hurtfull''


-Added this little gem I found lying in my folders... who is the autor of this awesome portrait?

-Added event/battle teaser names.
-Working on script.
-A few skill changes.
-FFTactect work (boring!)
-Worked on event 3 and battle 3.
-Generic FFtpatcher work :)
-Added Formation graphics.
-Changed a few mapnames (in the intro screen.
-Fixed music for all things before Battle 3.
I keep leaving, I keep coming back. Boomerang boy.

Kagebunji

I could swear I saw a cleaned-up version of this chest portrait, but I have no idea where. Well, it is good anyway.
  • Modding version: Other/Unknown

Kokojo

June 05, 2011, 09:58:51 pm #14 Last Edit: June 05, 2011, 10:19:33 pm by Kokojo
If you find it, do say.

Events and battles:
Legend :
( )= Planned
(x)= Started
(X)= Finished
(o)= Balanced
(*)= Detail needed that can't be fixed now


-Event1(X) ''Pub''

-Battle1(Xo) ''Mountains''
-Battle1end(X)

-Event2(X) ''Pranking''
-Battle2(Xo) ''Treants''
-Battle2end (X)

-Event3 (x) ''Grief''
-Battle3 (Xo) ''Bothsides''
-Battle3end ()

-Event4 () ''The Head''
-Battle4 () ''Hurtfull''


-Changed the events order.
-Balanced Battle 3 and finished event 3.
-Changed pyroclasm to a higher power.
-Changed Roulette fissure to higher damage.
-Got new sprites ;-)
-Attempted to fix the mindmaster sprite problem.
-Fixed all other sprite problems.

-Planning a very big change. (But il need ton and ton of help.)
-Started implementing the new script.
I keep leaving, I keep coming back. Boomerang boy.

Kokojo

Events and battles:
Legend :
( )= Planned
(x)= Started
(X)= Finished
(o)= Balanced
(*)= Detail needed that can't be fixed now


-Event1(X) ''Pub''

-Battle1(Xo) ''Mountains''
-Battle1end(X)

-Event2(X) ''Pranking''
-Battle2(Xo) ''Treants''
-Battle2end (X)

-Event3 (x) ''Grief''
-Battle3 (Xo) ''Bothsides''
-Battle3end ()

-Event4 () ''The Head''
-Battle4 () ''Hurtfull''


-Sent out two versions of CoP1.3 to playtesters so that they can help with the new damage system.

-Removed Lysay being weak to Lightning. (yeah...She had that)
-Fixed Golem, Berserker and Guardian's  job descriptions to include weaknesses.
-All bows/crossbows now are considered as Wind.

-Worked on ''Grief''.

I keep leaving, I keep coming back. Boomerang boy.

GeneralStrife


Kokojo

Quote from: GeneralStrife on June 06, 2011, 09:02:37 pm
Koko lost his 1.3 match :(


Yup, but that's quite irrevelant here.
Also, could you get me that tree done <3 ? XD
I keep leaving, I keep coming back. Boomerang boy.

GeneralStrife

June 06, 2011, 09:45:03 pm #18 Last Edit: June 07, 2011, 12:00:24 am by Kokojo
Quote from: Kokojo on June 06, 2011, 09:32:33 pm
Yup, but that's quite irrevelant here.
Also, could you get me that tree done <3 ? XD



Ahh I forgot about it. Are you sure the sprites won't be changing?


Kokojo : Lol woups, edited this in confusion.

Kokojo

Quote from: GeneralStrife on June 06, 2011, 09:45:03 pm
Ahh I forgot about it. Are you sure the sprites won't be changing?



Some surely will, but il change them from that point foward.


anyway, more :

-Fixed the formation screen sprites for Magus, Luck Conjurer and tactitians.
I keep leaving, I keep coming back. Boomerang boy.