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October 08, 2024, 12:27:02 pm

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Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


I hava a sprite glitch after successfully updating the UNIT.BIN and WLDFACE.BIN

Started by kenchidag, September 20, 2024, 03:36:04 am

kenchidag

Good Afternoon FFT Hacktics community,

Im fairly new to using custom sprites, and frankly I had success in changing the sprite of a squire male to a Sephiroth Sprite. However, on the first battle in FFT in Chapter 1, there was a glitch in which that the enemy squires became Sephiroth shadows. I dont understand what happen and tried gooogling my problem nothing seems to pop. This was in FFT psx version. It seems like when I import the Sephiroth Sprite to Shishi Sprite Editor it automatically rewrites it and the Sprite pallette for Sprite #2-5 are gone, and then when I revert it back to the original Squire Sprites, it becomes okay. 

Did I miss something in Editing it? Any help is much appreciated.
Thank you very much.
  • Modding version: PSX

RetroTypes

Quote from: kenchidag on September 20, 2024, 03:36:04 amGood Afternoon FFT Hacktics community,

Im fairly new to using custom sprites, and frankly I had success in changing the sprite of a squire male to a Sephiroth Sprite. However, on the first battle in FFT in Chapter 1, there was a glitch in which that the enemy squires became Sephiroth shadows. I dont understand what happen and tried gooogling my problem nothing seems to pop. This was in FFT psx version. It seems like when I import the Sephiroth Sprite to Shishi Sprite Editor it automatically rewrites it and the Sprite pallette for Sprite #2-5 are gone, and then when I revert it back to the original Squire Sprites, it becomes okay.

Did I miss something in Editing it? Any help is much appreciated.
Thank you very much.

Sprites can have multiple palettes, editable in an image editor like graphicsgale. Custom sprites you find here on the forums will likely only have 1 palette because they're often meant for unique characters, not generic units. Enemy generic units use palettes 2-5 in vanilla, so you'd have to add colors to those palettes for those units to display correctly.
  • Modding version: PSX
  • Discord username: RetroTypes

kenchidag

Please disregard this issue. I found out that generic jobs have 5 sets of palette. And the custom sephiroth sprite only has 1.
  • Modding version: PSX

Nyzer

  • Modding version: Other/Unknown