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October 08, 2024, 11:55:33 am

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Job Ideas and Concept sharing

Started by astral03, September 07, 2024, 09:42:47 am

astral03

September 07, 2024, 09:42:47 am Last Edit: September 08, 2024, 11:25:38 am by astral03
1. Introduction
2. Job Description
3. Job Generic Equipments
4. Job Talent and abilities

* Introduction

first of all I wanna say hello to all the stuff and members of this forum so Im here to share my own new Job/class ideas and concept, based on my gaming experience...

* Job Description list

1. Paladin
2. Sage
3. Shaman
4. Druid
5. Warlock
6. Juggler
7. Dracula
8. Pendragon
9. Musketoon
10. Rogue
11. Assassin
12. Cannoneer
13. Gladiator
14. Swashbuckle
15. Psion
16. Steampunk
17. Berserker
18. Marauder
19. Luchador
20. Hwarang


Paladin
a stalwart protectors who use their shield to safeguard themselves and their allies.


Sage
This job is the combination of Priest and Wizard using a mix of White and Black magics


Shaman
This job is the same as Geomancer a battlemage, using Elemental magics like Fire, Water, Air and Earth


Druid
This job is a Nature Lover, a Hybrid job that can shapeshift into - Tree form (magic), Wolf form (physical attack) and Bear form ( defense)


Warlock
This job is the Master of the Curse magics cursing and doom its enemies to Death


Juggler
This class uses Magic tricks and has the ability to copy enemies abilities

Dracula
This job is specialized in Dark powers and lifestealing ability to obliterate their foes


Pendragon
a job who fights alongside with dragon companion. Tough, relentless, and unyielding, this job and their dragons never give up, fighting to either heroic or devious ends.


Musketoon
Sniping in a distant location of concealment arm with rifle...


Rogue
a versatile ruffian character, capable of sneaky combat and nimble tricks


Assassin
a Shadow of death who leap from the shadows to ambush their unsuspecting prey


Cannoneer
These cannons fire heavy iron shot with such force that they often kill several men at once as they rip through terrified and scattering enemy ranks.


Gladiator
Experts in all manner of melee weaponry and possessing incredible physical strength and skill, this job are perfectly suited to serve as frontline combatants and battlefield commanders.


Swashbuckle
training on the art of the blade and guns, relying on speed, elegance, and charm in equal parts. excels in single combat, and can fight with two weapons while safely darting away from an opponent.


Psion
Their weapon is the mind possessing a mental prowess to acquire the psycho telepathy ability


Steampunk
is an incredibly skilled artisan who has decided to push the boundaries of current machinery and has managed to do so successfully.


Berserker
a Furious warrior armed with great Axe. Once they enter rage mode, they gain increased attack and speed ferociously


Marauder
are predatory warriors fighting solely for the spoils of war. Armed with large Hammer to disrupt their intruders


Luchador
A strong arm, technical maneuvers and unconventional tactics, give a Luchador the edge over their competition.


Hwarang
Excellent in using Poles as their primary arsenal in combat



* Job Generic Equipments

Paladin - Knight Sword and Shield
Sage - Book
Shaman - Axe
Druid - Staff
Warlock - Rod
Juggler - Knife
Dracula - Fel Sword
Pendragon - Spear
Musketoon - Gun
Rogue - Knife
Assassin - Ninja Sword
Cannoneer - Gun
Gladiator - Any melee weapon
Swashbuckle - Gun with Sword
Psion - Book
Steampunk - Gun
Berserker - Axe
Marauder - Flail
Luchador - Barehand
Hwarang - Poles


* Job Talent and Abilities

Paladin
Guardian

Shield Bash - dealing slightly damage and knockingback the enemies
Redemption - slightly heals the ally surrounds you
Providence - increases the defense of the target single ally
Defender - increases your own physical defense
Vanguard - high chance to block physical attack using shield
Thorny Buckler - Reflect damage done by the attacker by 20%


Sage
White and Black Magic

Dispel - removing all kinds of buff on the target either positive or negative
Repel - avoid magic attacks
Silence - rendering the target unable to cast magic
Soul burn - HP damage and MP damage to a target
Mana Drain - absorb MP to a target
Global Silence - Silencing all the enemy on the map
Fog - blind the target reducing the hit rate
Quagmire - causes Slow against the target
Haste - increases speed of the target
Quick - decreases the cast time of the target
Manafont - regen MP while moving


Shaman
Elementalist

Totemic - increases your magic defense
Enchant - increases the target magic defense
Enhance Axe - increases damage done by Axe
Tomahawk boomerang - throwing an Axe to the target
Rain - Cures a single target
Tempest - single Lightning magic to a target
Magma - single Fire magic to a target
Tornado - single Air magic to a target
Tremor - single Earth magic to a target
Blizzard - single Water magic to a target


Druid
Nature

Rose Thorns - deal magic damage and paralyze the target
Root - dealing magic damage to all the enemy on the map
Saplings - dealing magic damage and heal yourself equal to the damage done
Rejuvenation - Regen HP on the target
Mark of the wild - increases the target Physical And magical attack
Tree Form - while on this form your Magic attack and MP increases
Wolf Form - while on this form your Physical attack and speed increases
Bear Form - while on this form your Defense and HP increases
Nature's Wrath - an energy massive dealing magic damage
Claw -  single physical dealing damage ( wolf and bear form)
Rabid - massive physical damage ( wolf and bear form)
Reincarnation - resurrect a died ally


Warlock
Witchcraft

Affliction - magic effects will never miss
Nightmare - dealing magic damage and inflict sleep
Life Siphon - drain the HP of the target
Oblivion - dealing magic damage that inflict confuse
Doom - dealing magic damage inflict death sentence
Hex - dealing magic damage causes to transform the target into frog
Plague - inflict a dealing damage per each turn
Corruption - inflict a random negative buff
Envenom - dealing magic damage inflict poison
Abomination - dealing massive damage that inflict undead
Sunder - swap HP of the caster and the target
Rupture - cast on target inflict to take damage while moving
Metamorphosis - transform you into demon increases your stat points


Juggler
Magic Tricks

Copycat - copy a random ability on the target
Tarot card of Fate - cast a random card. If casted on ally they will get random positive buff while casting on enemy will get a random negative effect
Joke - causes the target into berserk state
Toss Card - dealing magic damage to a single target
Toss Coin - dealing physical damage to a single target
Gambit - increases your physical and magical evasion
Swap - switch the place of the caster and the target


Dracula
Darkside

Vampiric - All damage dealt will lifesteal
Death Coil - strike the target dealing physical damage and heals you by half the damage done
Dreadblade - pierces the defence of the target
Reaper - dealing damage and reduces the target defense and magic defense
Voracious - sacrifice your life to increase your damage
Carnage - absorb HP to a target
Blood Infuse - sacrifice own life to heal your ally
Obliterate - dealing damage on surrounds you and reducing their physical and magical defense
Infeeble - reducing the physical attack of the target

Thats all and done any changes will do, to be continued...
  • Modding version: PSX & WotL
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Aiolon

okay but what are these for? are you making your own mod? a lot of the skills you listed here seem impossible to make with patcher. You are going to need ASMs for a lot of these. for example, you list physical and magical defense a lot here but FFT doesn't have those two as actual stats that can be changed in combat, how are you planning to make those work?

Are you familiar with FFT patcher and the other tools we use to mod the game? cause a lot of this stuff sounds wild but do you know how to make it work in game?
  • Modding version: PSX
Wizzard: I have returned once again.
Chocobo: Wark?
Wizzard: yes.

astral03

Quote from: Aiolon on September 07, 2024, 11:09:23 pmokay but what are these for? are you making your own mod? a lot of the skills you listed here seem impossible to make with patcher. You are going to need ASMs for a lot of these. for example, you list physical and magical defense a lot here but FFT doesn't have those two as actual stats that can be changed in combat, how are you planning to make those work?

Are you familiar with FFT patcher and the other tools we use to mod the game? cause a lot of this stuff sounds wild but do you know how to make it work in game?

First of all thanks for the replys...
Am sorry for im not here for modding or what so ever,, but this is just an idea and concept so any changes will do.. its up to the staff what ability is available and easy to do im just sharing my ideas so the staff can get ideas from my list... Im not forcing the staff to make all of that for what i said its just only an idea to share so any changes is acceptable whatever is easy do you get my point?

And i know that its easy to do because you said that how about physical and magical defense? My question here is how about the Priest skill like Shell and Protection? What stat are increasing?
  • Modding version: PSX & WotL
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Nyzer

None. They do not increase a stat.
  • Modding version: Other/Unknown

astral03

Quote from: Nyzer on September 08, 2024, 03:44:33 amNone. They do not increase a stat.
Ok thanks for the replys, So my question is what are the thing that increasing why physical and magical attack are reduce on that skill? Shell and Protection

Sorry im not good at this im just a normal player playing final fantasy tactics...
  • Modding version: PSX & WotL
♠️♦️♣️♥️

Nyzer

Nothing is increased. The damage formulas just all have a check in there for Protect/Shell and reduce damage if so.

I don't want to discourage you from coming up with ideas, but ideas alone from someone who isn't fully aware of how the game works aren't particularly useful. There's no shortage of ideas around here, and most people who make mods already have their own ideas they want to use anyway. If you want to see any of these ideas implemented, it'll be up to you to do so yourself.

There's also already a pinned topic for jobs and other ideas to be shared.
  • Modding version: Other/Unknown

astral03

September 08, 2024, 08:57:42 pm #6 Last Edit: September 08, 2024, 09:35:29 pm by astral03
Quote from: Nyzer on September 08, 2024, 01:46:27 pmNothing is increased. The damage formulas just all have a check in there for Protect/Shell and reduce damage if so.

I don't want to discourage you from coming up with ideas, but ideas alone from someone who isn't fully aware of how the game works aren't particularly useful. There's no shortage of ideas around here, and most people who make mods already have their own ideas they want to use anyway. If you want to see any of these ideas implemented, it'll be up to you to do so yourself.

There's also already a pinned topic for jobs and other ideas to be shared.
Thanks again for the answer so now i know sorry for not being professional at this on how the calculations works im just giving a share so some staff will getting ideas on this im not forcing them to do this for what i said im just giving ideas thats it... If the calculation is like that there is no problem about it, they can apply what is applicable on it ...

I dont know what is the problem about Increasing Defense and magic defense.. its just the same effect of Protection and Shell maybe I misinterpret it sorry for that, its only a matter of right calculation if it is increase or decrease the attack of the enemy... the only error that im messing is the increase stat sorry for that, for not aware on the calculation... Again im just here to give and share some ideas any changes will do on what suitable or applicable on it.
  • Modding version: PSX & WotL
♠️♦️♣️♥️