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October 08, 2024, 11:41:06 am

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Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


Perls of the Chat.

Started by Kokojo, October 22, 2008, 11:19:37 pm

Celdia

  • Modding version: PSX
  • Discord username: Celdia#0

CONMAN

...
  • Modding version: PSX

Celdia

  • Modding version: PSX
  • Discord username: Celdia#0

Celdia

  • Modding version: PSX
  • Discord username: Celdia#0

Angel

  • Modding version: PSX
* Angel should quit being a lazy bitch
<@Elric> I agree to that as well

nyanyame nyanyajuu nyanyado no nyarabide nyakunyaku inyanyaku nyanyahan nyanyadai nyannyaku nyarabete nyaganyagame
At the end of the day, are we not all trapped inside lemons?

Celdia

  • Modding version: PSX
  • Discord username: Celdia#0

Celdia

  • Modding version: PSX
  • Discord username: Celdia#0

Celdia

  • Modding version: PSX
  • Discord username: Celdia#0

Nyzer

September 25, 2024, 11:58:04 pm #528 Last Edit: September 26, 2024, 12:17:44 am by Nyzer
Nyzer -- Today at 9:10 PM
have you ever looked into the Proposition mechanics

Pride -- Today at 9:11 PM
no i will not look into the proposition function
=p

Talcall -- Today at 9:11 PM
No and now I don't want to

Nyzer -- Today at 9:12 PM
When I made Dispatch Missions, I legitimately didn't do it out of any intent to replace the core mechanics of it; I just wanted to make them more accessible instead of missions being tied to individual towns thanks to space issues and expand their functionality.

Nyzer -- Today at 9:13 PM
Then I looked at the breakdown of how the mechanics functioned.

Nyzer -- Today at 9:14 PM
As I looked over the breakdown I kept going back and forth between "what the fuck", "oh my god", and "whyyyyyyyy???"

Talcall -- Today at 9:14 PM
Oh no

Nyzer -- Today at 9:16 PM
Melonhead's Errands Guide.txt
43 KB
(For the next ten minutes, in between chat, I copied and pasted different excerpts from the guide. Leaving them out here for the sake of brevity.)

Talcall -- Today at 9:18 PM
why do specials and monsters have stats here

Talcall -- Today at 9:19 PM
what the fuck

Talcall -- Today at 9:20 PM
????????

Talcall -- Today at 9:21 PM
it's already almost impossible to fail prepositions unless you have a dogshit team what in the goddamn fuck is this

Nyzer -- Today at 9:22 PM
Does this seem unnecessarily complicated for a system that literally has zero indicators about a single piece of this information??

Talcall -- Today at 9:22 PM
yes why wouldn't it seem unnecessarily complicated

Talcall -- Today at 9:24 PM
you're telling me it's possible to hyper optimise propositions

Pride -- Today at 9:25 PM
jr r31
all done

Nyzer -- Today at 9:25 PM
they coded separate categories for propositions despite having almost next to no effect on... like, anything
and not being clear which missions are which category

Pride -- Today at 9:27 PM
some dev was tasked with making it but didn't want to do anything so they spent a long time making it really confusing

Nyzer -- Today at 9:30 PM
the fact that there are no fewer than five different tables for figuring out the base fucking success rate of a mission with four of them having different values based on the unit's brave/faith ratio is fucking brain-meltingly stupid

Talcall -- Today at 9:30 PM
faith and brave are already completely nondescript on their own without external advice

Nyzer -- Today at 9:31 PM
and it really is like Talcall said; I did some math and found that unless you accidentally stumbled into a group that was basically tailor-made to be garbage at that particular mission, you had a near guaranteed shot at full success
note that I said full success, because it is possible to partially succeed and win a participation trophy amount of gil and JP
but without getting the treasure/UX land (if there is one) or flagging that mission as truly beaten
Which I could almost understand if they decided "oh shit, this is too complicated and it's too close to the deadline to implement better transparency"
but it would have taken them so little time to just write code for "Success Chance = (Number of units / 3 * 100)%"

Talcall -- Today at 9:34 PM
maybe implement another ratio for daysTaken/maxDays
I guess

Nyzer -- Today at 9:34 PM
oh no, that doesn't impact success rate at all

Talcall -- Today at 9:34 PM
what

Pride -- Today at 9:35 PM
Ha

Talcall -- Today at 9:35 PM
no I'm sorry did I just gaslight myself

Talcall -- Today at 9:35 PM
what the fuck

Pride -- Today at 9:35 PM
I always stayed longer cause I thought you got better rewards lol

Talcall -- Today at 9:35 PM
:why:

Pride -- Today at 9:35 PM
thats awesome

Bee, -- Today at 9:35 PM
you don't??
SIGH

Nyzer -- Today at 9:36 PM
No, Bee, don't be stupid! Why would something like that influence your success chances? That's not intuitive at all! Instead, you should consult all of these separate tables about hidden values that determine success rate on a mission by mission basis!
  • Modding version: Other/Unknown