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December 05, 2024, 04:39:16 am

News:

Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


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Topics - FFMaster

1
Non-FFT Modding / Xenogears Fast text version 1.1
February 13, 2017, 02:57:54 am
Dramatically increases the text speed of all text in the game. Unfortunately, since the text is moving so quickly, things such as cameras can become broken and lock the game. The game has been speedrun from beginning to end multiple times so it's a very safe hack. Still, I suggest doing saves frequently just in case. These are the currently known locks:

Bledavik(Aveh) (when you enter the first time) - ending dialog too quick causes the lock - wait until they enter the base to finish the text. The last line is "Yes Sir" by Miang. There is no time loss in waiting before that, since they have to walk up to Margie's room.
Ethos HQ - camera panning causes the lock - Wait when Verlaine talks after Jessie appears for the camera to pan fully and stop. The last word in the message when this should be done is when Verlaine says "Bishop".
Zohar modifier scene - water ripples cause the lock - When Fei says "Alright, I'll defeat Deus... And save Elly" pause for about a second for the camera to pan out and for the water ripples to stop completely.

Here is a small example of the text speed: https://www.youtube.com/watch?v=fX4m2FU0etw

Gameshark Code v1.1:
30034964 00FF
30034967 0034

These are here for reference and there is no reason to use them over the new code.
Gameshark Codes:
D007FD20 0002
3007FD20 00FF

D007FD24 0001
3007FD24 00FF

D0034414 0001
30034414 00FF


Thank you to Cordellium (https://www.twitch.tv/cordellium) for speedrunning with this code, as it also helped a ton to work out bugs and improve it!
2
PSX FFT Hacking / Deconstructing BATTLE.BIN
October 18, 2014, 08:33:12 am
THIS IS A WORK IN PROGRESS. IF YOU CAN CONTRIBUTE ANYTHING SUCH AS TESTING THE INFORMATION IT WILL BE APPRECIATED.

The goal of this project is to deconstruct the data table at 0x676a8, which is the entire backbone of BATTLE.BIN. Knowing which routines are loaded will improve speed and knowledge of hacking, meaning we can do even more wondrous things. FDC believes hacks such as being able to cancel Move commands will be easily achieved if this information is decoded.

These are my own notes that I put together in about 3 hours of breakpointing with Write command only. I only hope it's readable for those who need to understand.

0x960e4 change patterns
- this data location seems to be important for some reason. i personally suspect that this number tells
which routine to load to make FFT battles function. Things such as music, menus and all that.

CURRENTLY KNOWN LOAD SPOTS
-0x79c00(BATTLE.BIN)
- This is the area which uses 0x960e4 to set r2 = predetermined location in a data table, which the game then jumps to.
The data table starts at 0x676a8

CURRENTLY KNOWN WRITE SPOTS (STARTS AT THE ORI [unless otherwise noted], WHICH IS THE VALUE STORED)
NOTES: It is currently unknown why 0x960e4 is loaded and saved as a word, instead of a byte.
   So far, all write spots have been observed to be single bytes.

0x8c36c - This happened after I accepted a team at Formation. Music had not started yet.
ori r2,r0,0x3a

0x71144 - This happened after music started. I believe the map had not been shown yet. Was in mid-rotation of map if i remember correctly. Please test.
ori r2,r0,0x27

0x70c44 - Pressed confirm while not highlighting any unit, also happens after completing move
ori r2,r0,0x03

0x713d0  - selecting the active unit.
ori r2,r0,0x04

0x71478 - every time you select a unit, and there are choices. For example, selecting one of your own non active units, or checking enemy unit status. Number does not change if you go deeper into the menus
ori r2,r0,0x04

0x715b8 - pressing select to read further information on an action command or status screen. Basically any time while the above is true
ori r2,r0,0x06


0x715f8 - Pressing Cancel on a unit to check how far they can move.
ori r2,r0,0x07

0x71678 - Pressing Triangle to bring up the AT, Unit list and Options. Does not change if you go deeper into the menus unless you select a unit in AT list.
ori r2,r0,0x08

0x716ec - pressing select while in the AT, Unit list and Options. Pressing Select while in Unit List does not change number.
ori r2,r0,0x09

0x71738 - Selecting a unit in the AT list.
ori r2,r0,0x0a

0x717e0 - Pressed "Move" Command
ori r2,r0,0x0c

0x718f4 - Pressed Circle to remove the reminder on how to move a unit, also after removing "Select within movable range" box
ori r2,r0,0x0d

0x7193c - "select within movable range" box appeared. selected tree (unpathable) as movement location. works for spaces outside of range as well
ori r2,r0,0x0f

0x71994 - selected a spot within legal distance (blue square)
ori r2,r0,0x10

0x71ac8 - blue squares disappeared, unit walks to location
ori r2,r0,0x11

0x71b60 - unit finishes walking to location "are you sure you want to move here?" box appears
ori r2,r0,0x12

0x72484 - begin choosing facing for Wait
ori r3,r0,0x13

0x725e8 - Choose Wait action, or Move/Act used up
ori r2,r0,0x14

0x71f30 - confirm move command
ori r2,r0,0x15

0x72b60 - chose "Attack" command
ori r2,r0,0x16

0x74518 - happens right before red boxes appear for targetting
ori r2,r0,0x17

0x74480 - choosing out of range target location
ori r2,r0,0x18

0x743d4 - choosing valid location (red box)
ori r2,r0,0x19

0x745bc - confirming location, "Executing action" box appears
ori r2,r0,0x1b

0x73ff4 - Execute action chosen
ori r2,r0,0x1c

0x74214 - ????happened during Mimic
ori r2,r0,0x1e

0x74b0b - Something about Mimic
sw r17,0x60e4(r1) r17 = 0x1d    //(My complete guess is that it's a right hand attack data store)

0x7418c - happens right after choosing Execute
ori r2,r0,0x1e

0x71c9c - happens right after confirming move command, attack command
ori r2,r0,0x25

0x72ae0 - also happens after confirming move command or attack command, happens after 0x71c9c
ori r2,r0,0x26

0x71144 - ???? happened for me before and after Mimic action
ori r2,r0,0x27

0x734d0 - finish Attack command, happened 3x in a row
ori r2,r0,0x28

0x73a78 - ???? Something about Mimic
sw r19,0x60e4(r1) r19 - 0x29

0x73a78 - also happens after executing command, happens after 0x7418c
sw r19,0x60e4(r1) - r19 = 0x29 at the time

0x73fc4 - happens after 0x73a78, unit status at bottom of screen almost completely disappeared. Means one of the previous menus was to hide the unit status
ori r2,r0,0x2a

0x73f74 - ???? Only during Mimic
ori r2,r0,0x2b

0x73bac - unit status compltely gone, unit is about to attack, this section will happen twice for 2 swords attacks
ori r2,r0,0x2c

0x72bf4 - happens right after 0x73bac, unit attacks, this section will happen twice for 2 swords attacks
ori r2,r0, 0x2d

0x732cc - attack finishes, this section will happen twice for 2 swords attacks
ori r2,r0,0x2e

0x72cec - unit stands straight, break happened twice in a row, goes back to 0x73bac for 2 swords
ori r2,r0,0x2f
3
FFT Arena / Compatibility image
October 10, 2014, 08:20:58 pm
Does anyone still have the compatibility image? The one in photobucket is gone and I don't have a saved version.
4
Recruitment / Image cleaning for FFT - The Lion War
January 13, 2014, 06:12:17 pm
For Elric's patch, if we want the video transition from the Holy Stone video to the title screen to be smooth, we need to clean out the part that says "THE WAR OF THE LIONS". Unfortunately, we will need to do this frame by frame. The entire transition is about 40ish frames, but I believe only the last 24 frames need to be edited.

Here are 3 sample frames, taken from the beginning, middle and end of the transition:


If you are willing to take up this daunting task, please download the attachment below and give it a crack. Please leave the images in BMP format. Message me or Elric if you have any questions.
5
I've replaced the opening video right after it shows the Squaresoft logo. Enjoy.

http://www.sendspace.com/file/ylihn9

TUTORIAL TIME:

Disclaimer
This method is very messy, requires a fair bit of hard drive space, and is still currently being tested by me. Also requires use of cmd, so please be familiar with it. I will help people on IRC/this thread, but don't exoect a reply immediately. Most of the info is inside their manual, but can be annoying to understand.


Required programs:
https://kenai.com/projects/jpsxdec/pages/Home
A video encoder that will convert your video to bmp frames (I used Sony Vegas for this, I hear things like VirtualDub can do it as well)

NOTE: I am assuming everything is in the same folder as jpsxdec.

Step 1) Make your video and convert it to bmp frames. Please note that the video must be in 320x224. FFT plays videos at 14.985 frames/sec.

Step 2) You need to create an xml for the program to run. So open Notepad or whatever and type this:

<?xml version="1.0"?>
<str-replace version="0.2">
INSERT COMMANDS HERE
</str-replace>

The bolded line is where your commands go. Also please note that there is no </xml> at the end, if you put it in, you WILL get fatal errors. The commands look like this:

<replace frame="10">newframe10.bmp</replace>

This means you are replacing frame 10 with newframe10.bmp. That's right. You must replace each frame separately. In the fmv after the Square logo, the full video is 1011 frames, so you will have to 1011 of those commands. It's up to you how you want to create that xml. I used Excel and created it within 3 mins.

Step 3) Now, we should run this thing. Open cmd and go to the folder where jpsxdec is located. Type this in:

java -jar jpsxdec.jar -f FINALFANTASYTACTICS.IMG -x index

You can replace FINALFANTASYTACTICS.IMG with your iso file name. I'm just using the default name for simplicity. I'm not 100% sure what files are accepted, but they should all work. After this command, a file called index should be created in the folder.

Step 4) Open jpsxdec.exe and then click on open index. Choose your newly created index file. Look for the video you want to replace and find the index. Note that it shouldn't be the index of the .str, but the one inside it. For example, mine was 2593. I will be using this number from now on.

Step 5) Back in cmd, type:

java -jar jpsxdec.jar -x index -i 2593 -play

If it works, then you should be able to play the movie, and therefore your index number was correct. This is more to check if everything is correct.

Step 6) Type this:

java -jar jpsxdec.jar -x index -i 2593 -replaceframes video.xml

video.xml is just a placeholder, rename it to what the file name of your xml is. BEWARE THAT THIS PROGRAM WILL REPLACE YOUR FRAMES AUTOMATICALLY WITHOUT WARNING MAKE A BACKUP. If it's working, it should spit our a billion numbers. Just wait until it's done. For me, it took less than a minute to replace the entire FFT opening sequence of 1000 frames.

Step 7) Test the video! TESTING IS IMPORTANT


And that's it. Once again, any problems should be said here, so I can work out what is wrong.


This program says it can also turn midis into music for FFT, but it says it's buggy, so I haven't tried it yet.
6
FFT Arena / 139 changes
January 05, 2013, 09:33:37 pm
In about a week, I'll start work on very 139. Compile a list of changes and bug fixes since I haven't been able to keep up to date. Scholar changes will not be needed. They are getting replaced by Druids and will have different stats and skills

I know everyone has different ideas currently on things like spellguns and Oil, but let's try to work together


See you guys soon.
7
FFT Arena / Monk skillset overhaul concept
October 19, 2012, 07:10:22 am
NUMBERS WILL PROBABLY BE REALLY BAD. BASH IDEAS AS YOU LIKE OR ADD YOUR OWN

I thought about adding the Pokemon Elemental punches but decided against it. =)

Spin Fist - 2 AoE, 0 Vert, PA*9 damage(Basically, an AoE fist regular attack)
Repeating Fist - 1 Range, 0 Vert, 4 CT, 10 MP, PA*4 damage, hits 1-4 times(an actual repeating attack, we have a bunch already though i guess)
Wave Fist - 4 Range, 3 Vert, 3 MP, PA*8 damage(longer range and weaker than the melee attack)
Earth Slash - 6 Range, 1 Vert, 10 MP, linear, PA*6 damage(spell caster range attack, the idea is to attack casters, of course)
Secret Fist, Stigma Magic and Chakra will probably remain the same.
8
Here are the options:


MiKeMiTchi 1



MiKeMiTchi 2



Taichii 1



Taichii 2




EDIT: Remade Poll. Revote please.
9
I want a title banner for FFT Arena title screen. The image below is extracted from the Arena ISO. Title does not need to be magnificent, but the best I can do is use Comic Sans or something and write "FFT ARENA" which is why this request exists.



The image is 320x240, but I can give an upsized version of the background to work with if needed. If a better background is possible, that would be appreciated.

Submission rules:
1) Pretty obvious, use .png format or some other lossless format(NOT JPG). Pretty sure it doesn't even need to be stated.
2) The submission doesn't need to be smaller than 320x240. In fact, I would like it if you gave multiple sizes. I can use them for the Master Guide and other things. Even if you only submit one size, I can upsize/downsize as needed.
3) Please use a transparent background.

NOTE: This title banner is not high priority, so even if you volunteer, I don't expect something to be done super quickly. Arena can survive without a decent title page I think =p
10
Non-FFT Modding / Pokemon World 8.0
January 06, 2012, 06:28:23 pm
Here is an update to an old map I used to work on. Unfortunately, the newest version I found was  a WIP of 7.3-7.4ish, so the features from 7.4 aren't implemented, such as new pokemon. However, I think it's worth losing those features temporarily for being able to use 6 Pokemon. If anyone wants to add/readd any features, I can do them given free time.

But for now, here is Pokemon World 8.0! Once you try out the new Pokemon Sending System, you will definitely love it over the old one. Trust me on this.

Link on epicwar.

http://www.epicwar.com/maps/194315/
11
FFT Arena / Final check for bugs before tournament
December 30, 2011, 06:59:17 am
Current bugs fixed:

- Death proper X/Y values
- Raise 2 X fixed

If anything else pops up, tell me asap.
12
FFT Arena / Remove weather effects?
November 14, 2011, 07:35:37 am
Right now, there is a little issue with weather I think. Basically, Rain > Fire, Thunderstom + Lightning spells = strong and night time screws Archers. Snow is restricted to a few maps, and isn't as big an impact.

Here are the map weathers, I think, other than sunny:
http://ffhacktics.com/wiki/Ai_tourney_map_list

Should we remove the effects of weather and day/night completely? I personally see it as a random event which should be removed for balance. Fire gets bent over due to weather, while the other 2 will only receive benefits. It's why people only used Bolt 1/2/3 in a normal run after all.

If so, how do we remove it? I can't find it with my poor skills in ASM. I can slap on Any Weather for all units at worst, but that doesn't stop night time accuracy reduction for ranged attacks.
13
FFT Arena / Updating for 134 - shove everything here
October 25, 2011, 07:31:47 pm
Since I haven't been able to watch any matches for a while, that puts me completely out for having the final say for balance. Instead, I think the best method is for everyone to input what needs to be changed and work from there.

My only input would be to add a faith constant to both caster and target(s). The problem has been around since forever. The alternative would have team faith minimum. It's up in the air.

EDIT: I'm leaving this open until 8/11, which is when my exams are done, or 2 weeks.

EDIT2: Base version will be Raven's latest one.
14
Here is a list of my stuff
Changelog

BUGS
- Haku Korosu properly renamed to Tsuzumazuku
- Magic Ward and a few other skills mimic bug fixed. Tell me if other skills aren't mimicing.
- Holy Spear now correctly has 50% proc
- Hidden Knife now correctly has +1 speed
- Green Beret fixed
- Echo Grass now correctly appears on Item skillset
- Mad Science now correctly appears on Lore skillset
- Dragon Spirit now correctly 300 JP
- Status proc for Geomancy and a few other skills fixed
- Blind fixed


JOBS
- Chemist loses Move Find Item(worthless anyway)


SKILLSETS
- Bio 1/2/3 are now Dark elemental
- Dancer formulas changed to PA+X(debating on what X currently)


TODO
- Auto Potion
- Dual Cutters?
- Nerf H-Bag
- Remove initial: transparent from diamond helm
- Pumping Cursed Ring
- Paladin HP++
- Xif's Stat hack thingy
- Make flails not evadable and pump damage

If I missed any bugs or other obviously broken equipment/skills, then shout out here.
15
I think you really should put a warning that patching it takes a long time. It would remove half of those questions about proper PPF patching and bad ISOs. Put it in BIG BOLD LETTERS LIKE THIS.

That is all.
16
FFT Arena / Problem Maps and Rearranging Maps
August 26, 2011, 09:00:52 am
List all the problem maps you know and they will be fixed.

I want them in this layout(makes it easier for me)

Map Number
Why it is a problem(blocking, unbalanced map, height difference, etc)
How to fix(change starting positions, map editing, that's about it really =p)

This can also be a good point to start arranging maps in terms of Large/Medium/Small. Maybe we can use S5's base and work from there.
17
Help! / Map Editing Help Me Kokojo!
August 26, 2011, 08:51:32 am
http://i272.photobucket.com/albums/jj174/FF255Master/MapEdit1.jpg
http://i272.photobucket.com/albums/jj174/FF255Master/MapEdit2.png

All I've done is raise the edges around the water by 1 height (+12 in Ganesha), shrunk the water by the same amount, and messed with the terrain editor to make the water 1h instead of 2. Did I miss something?

Assuming only Kokojo can help since he is the only map editor here...
18
Had a bit of spare time so it appears a little earlier.

For the upcoming version 131, I want to see if people disagree with the direction this patch is going. I know a few changes have been gladly welcomed, while others have been met with a lot of hate. Plenty of people have discussed about different balancing concepts, and it all gets muddled up. So here is a place to tell me exactly what you want. I have a list of questions you can answer. If there are too many questions for you, then just answer as many as you want. So here goes:

1) Overall, what do you think of the general direction of balance? Would you change/add/remove any core mechanics in Arena?

2) What do you think of the number of equipment options available? Are there too many or too little?

3) What do you think of the number of skills available? Are there too many or too little?

4) List the classes/skillsets which you think are too powerful/weak, explain why and what you would do to remedy the situation.

5) List the equipment which you think are too powerful/weak, explain why and what you would do to remedy the situation.

6) Anything else that needs to be mentioned that doesn't fit here.
19
So, what do you think?
20
Bugs and Suggestions / I can edit topic polls
June 18, 2011, 06:22:20 am
Just a heads up.

http://ffhacktics.com/smf/index.php?topic=6929.0

Managed to add an option 3. However, I can't open polls. Not sure about closing them though. Can I ask if anyone else has the ability to do this?

EDIT: I can also lock polls. I can open polls as long as it hasn't been locked by an admin (ie Xif and Eternal)
21
Since it has been a while, I'm making this thread to refresh my memory as well as others. This is mainly for people to discuss on what direction Arena should go, how to balance it, and any other changes that should happen.

Right now, I can remember a few things being debated before I left:

- Good/Bad compat being reduced to 12.5%. Best/Worst compat being reduced to 25%. For all I know, fdc is the only person who is truly against this change. From my view though, it would be an indirect nerf to healing as well as positive status abilities, since it will reduce their heal/hit rate, assuming all teams runs good/best compat teams (I've yet to see a team run 4 bad/worst compat team members =p). Damaging attacks will also become more standardised, assuming the opponent has a completely random Zodiac/gender. There may be other effects to this.

- Remaking weapons. As of right now, most weapons are using the PA*WP formula (Swords, Knight Swords, Katanas, Spears, Crossbows off the top of my head, there are likely more) and the only difference between them is range and equipment restrictions. I think diversifying them by changing the formula that each weapon uses will help some needed weapons that will always be shadowed.

- Status effects. This discussion is fairly recent on IRC. A suggestion was brought up (forgot who, sorry) suggesting that positive statii cancel negative statii and vice versa, similar to Haste/Slow. For example, Reraise could cancel Death Sentence, and Death Sentence could cancel Reraise. Now, a few problems arise. Firstly, we would have to decide which status goes with where (I honestly don't know what can go well with things like Frog or Oil). Secondly, this would make spells like Paralyze even stronger, although very little. Thirdly, this would make status healing spells less shiny, but once again this is quite minor. On the other hand, this would give the AI more incentive to use spells such as Protect/Shell, which were only used when allies were in critical.

Well, that's all I've got for now. Feel free to voice your opinions or to raise your own suggestions. If it is reasonable (ie. Doable), and has support we can try it out. If it doesn't work, then we can always revert back a bit.
22
Here we go.

Set 1
dinosaur vs CT5Holy
Round 1
Round 2
Round 3

The Damned vs Melancthon
Round 1
Round 2
Round 3

philsov vs Otabo
Round 1
Round 2
Round 3

Gotwald vs LightningHax
Round 1
Round 2
Round 3

Barren vs Eternal248
Round 1
Round 2
Round 3

Celdia vs Zaen
Round 1
Round 2
Round 3

Skip Sandwich vs DomieV
Round 1
Round 2
Round 3

Pride vs BlameGod
Round 1
Round 2
Round 3


Set 2
CT5Holy vs Melancthon
Round 1
Round 2
Round 3

Otabo vs Gotwald
Round 1
Round 2
Round 3

Barren vs Zaen
Round 1
Round 2
Round 3

Skip Sandwich vs Pride
Round 1
Round 2
Round 3


Set 3
CT5Holy vs Gotwald
Round 1
Round 2
Round 3

Zaen vs Pride
Round 1
Round 2
Round 3


Set 4
CT5Holy vs Pride
Round 1
Round 2
Round 3


TEAMS
Blake            | Paladin          | Blood Sword
Male             | Basic Skill      | Crystal Shield
Scorpio          | Speed Save       | Gold Helmet
70 Brave         | Attack Up        | Carabini Mail
50 Faith         | Move +1          | Dracula Mantle

>>>Paladin:
>>>Squire: Accumulate, Throw Stone, Wish  

Martello         | Monk             |
Male             | Ninjitsu         |
Scorpio          | PA Save          | Ribbon
70 Brave         | Two Swords       | Black Costume
50 Faith         |                  | Sprint Shoes

>>>Monk: Stigma Magic, Chakra, Revive  
>>>Ninja: Shuriken  

Brie             | Time Mage        | Wizard Staff
Female           | Summon Magic     |
Taurus           | MP Restore       | Green Beret
50 Brave         | Short Charge     | Silk Robe
70 Faith         | Teleport         | Chantage

>>>Time Mage: Haste  
>>>Summoner: Moogle, Fairy, Lich  

Copycat          | Mime             |
Male             |                  |
Scorpio          |                  |
70 Brave         |                  |
65 Faith         |                  |

>>>Mime:

Wiegraf          | Paladin          | Chaos Blade
Male             | Item             |
Serpentarius     | Damage Split     | Barbuta
70 Brave         | Throw Item       | Carabini Mail
40 Faith         |                  | Battle Boots

>>>Paladin: Iron Will, 0  
>>>Chemist: Hi-Potion, Ether, Antidote, Eye Drop, Echo Grass, Maiden's Kiss, Soft, Holy Water, Bandage, Phoenix Down  

Loffrey          | Scholar          | Rune Blade
Male             | Sing             | Aegis Shield
Serpentarius     | HP Restore       | Flash Hat
40 Brave         | Equip Shield     | Wizard Outfit
70 Faith         | Move-MP Up       | Iron Boots

>>>Scholar: Bio, Bio 3  
>>>Bard: Last Song  

Kletian          | Geomancer        | Rune Blade
Male             | Summon Magic     | Aegis Shield
Serpentarius     | Damage Split     | Twist Headband
70 Brave         | Overwhelm        | Wizard Outfit
70 Faith         |                  | Diamond Armlet

>>>Geomancer: Pitfall, Water Ball, Hell Ivy, Carve Model, Local Quake, Kamaitachi, Demon Fire, Quicksand, Sand Storm, Blizzard, Gusty Wind, Lava Ball  
>>>Summoner: Fairy, Silf  

Vormav           | Paladin          | Chaos Blade
Male             | Basic Skill      |
Serpentarius     | HP Restore       | Barbuta
70 Brave         | Attack Up        | Carabini Mail
40 Faith         | Move-HP Up       | Battle Boots

>>>Paladin: Iron Will, Magicward  
>>>Squire: Accumulate, Throw Stone, Yell  

Isadora          | Dancer           | Ryozan Silk
Female           | Item             |
Serpentarius     | Damage Split     | Barbuta
70 Brave         | Equip Armor      | Carabini Mail
40 Faith         |                  | Iron Boots

>>>Dancer: Wiznaibus  
>>>Chemist: Hi-Potion  

Backup Dancer 1  | Mime             |
Male             |                  |
Serpentarius     |                  |
70 Brave         |                  |
40 Faith         |                  |

>>>Mime:

Backup Dancer 2  | Mime             |
Male             |                  |
Serpentarius     |                  |
70 Brave         |                  |
40 Faith         |                  |

>>>Mime:

Josephine        | Dancer           | Ryozan Silk
Female           | Item             |
Serpentarius     | Damage Split     | Barbuta
70 Brave         | Equip Armor      | Carabini Mail
40 Faith         |                  | Iron Boots

>>>Dancer: Wiznaibus  
>>>Chemist: Hi-Potion  

Monk             | Monk             | FS Bag
Male             | Sing             |
Virgo            | Counter          | Barbuta
70 Brave         | Equip Armor      | Carabini Mail
40 Faith         |                  | Bracer

>>>Monk: Repeating Fist, Stigma Magic, Chakra, Revive  
>>>Bard: Life Song, Battle Song  

Mimic            | Mime             |
Male             |                  |
Capricorn        |                  |
70 Brave         |                  |
40 Faith         |                  |

>>>Mime: 0  

Mime             | Mime             |
Male             |                  |
Capricorn        |                  |
70 Brave         |                  |
40 Faith         |                  |

>>>Mime: 0, 0, 0, 0, 0, 0, 0  

Allure           | Dancer           | Cashmere
Female           | Item             |
Capricorn        | Counter Flood    | Black Hood
70 Brave         | Defense Up       | Brigandine
40 Faith         | Move-HP Up       | Cherche

>>>Dancer: Wiznaibus  
>>>Chemist: X-Potion, Maiden's Kiss, Soft, Bandage, Phoenix Down  

Gina             | Thief            | Orichalcum
Female           | Item             |
Scorpio          | Dragon Spirit    | Green Beret
60 Brave         | Throw Item       | Black Costume
60 Faith         | Move +1          | Vanish Mantle

>>>Thief: Bad Luck, Steal Heart  
>>>Chemist: Hi-Potion, Ether, Phoenix Down  

Zero             | Thief            | Orichalcum
Male             | Punch Art        | Venetian Shield
Pisces           | Dragon Spirit    | Green Beret
60 Brave         | Equip Shield     | Brigandine
60 Faith         |                  | Vanish Mantle

>>>Thief: Bad Luck, Steal Heart  
>>>Monk: Spin Fist, Secret Fist, Stigma Magic, Revive  

Mina             | Samurai          | H Bag
Male             | Punch Art        | Escutcheon II
Scorpio          | Abandon          | Circlet
40 Brave         | Equip Shield     | Gold Armor
60 Faith         |                  | Dracula Mantle

>>>Samurai: Murasame, Muramasa  
>>>Monk: Spin Fist, Secret Fist, Stigma Magic, Revive  

Yumi             | Time Mage        | H Bag
Female           | White Magic      |
Cancer           | Damage Split     | Golden Hairpin
70 Brave         | Defense UP       | Light Robe
70 Faith         |                  | Angel Ring

>>>Time Mage: Haste, Slow  
>>>Priest: Cure 2, Raise, Esuna  

Eddy             | Ninja            | Ninja Knife
Male             | Item             | Ninja Knife
Capricorn        | Speed Save       | Green Beret
70 Brave         | Attack Up        | Santa Outfit
55 Faith         | Move-HP Up       | Angel Ring

>>>Ninja: Shuriken  
>>>Chemist: Hi-Potion, Phoenix Down  

Boomer           | Mediator         | Stone Gun
Male             | Steal            |
Virgo            | Regenerator      | Flash Hat
50 Brave         | Defense UP       | Santa Outfit
55 Faith         | Move +1          | Angel Ring

>>>Mediator: Blackmail, Insult, Mimic Daravon  
>>>Thief: Steal Heart  

NoStar           | Paladin          | Ice Brand
Male             | Punch Art        | Ice Shield
Taurus           | HP Restore       | Cross Helmet
70 Brave         | Martial Arts     | Carabini Mail
55 Faith         |                  | 108 Gems

>>>Paladin: Nurse, Iron Will, Grand Cross  
>>>Monk: Repeating Fist, Stigma Magic, Chakra, Revive  

Rosey            | Archer           | Glacier Gun
Female           | Basic Skill      | Ice Shield
Capricorn        | Faith UP         | Thief Hat
50 Brave         | Magic Attack UP  | Brigandine
65 Faith         | Jump +1          | 108 Gems

>>>Archer: Leg Aim, Arm Aim, Greased Bolt  
>>>Squire: Heal, Yell, Wish  

Fred             | Monk             |
Male             | Basic Skill      |
Virgo            | Brave Up         | Black Hood
70 Brave         | Equip Clothes    | Light Robe
40 Faith         | Move-HP UP       | Defense Ring

>>>Monk: Stigma Magic, Chakra, Revive  
>>>Squire:

Velma            | Scholar          | Ivory Rod
Female           | Draw Out         |
Pisces           | Abandon          | Holy Miter
70 Brave         | Magic Attack UP  | White Robe
40 Faith         | Jump +2          | Vanish Mantle

>>>Scholar:
>>>Samurai: Murasame, Kikuichimoji, Chirijiraden  

Daphne           | Samurai          | Murasame
Female           | Talk Skill       |
Pisces           | Dragon Spirit    | Circlet
70 Brave         | Magic Attack UP  | Platina Armor
40 Faith         |                  | Magic Gauntlet

>>>Samurai: Masamune, Chirijiraden  
>>>Mediator: Blackmail, Praise, Mimic Daravon  

Shaggy           | Chemist          | Romanda Gun
Male             | Snipe            |
Taurus           | HP Restore       | Flash Hat
70 Brave         | Defense UP       | Secret Clothes
40 Faith         | Jump +2          | Sprint Shoes

>>>Chemist: Hi-Potion, Maiden's Kiss, Soft, Bandage, Phoenix Down  
>>>Archer: Arm Aim  

Ironside         | Monk             |
Male             | Basic Skill      |
Cancer           | HP Restore       |
70 Brave         | Two Swords       | Power Sleeve
60 Faith         |                  | Bracer

>>>Monk: Wave Fist, Chakra  
>>>Squire: Accumulate, Throw Stone, Wish  

Zaen             | Lancer           | Obelisk
Male             | Basic Skill      | Venetian Shield
Pisces           | Abandon          | Barbuta
70 Brave         | Defend           | Carabini Mail
55 Faith         | Move +1          | Power Wrist

>>>Lancer: Level Jump5, Vertical Jump5  
>>>Squire: Accumulate  

Scarlett         | Summoner         | Wizard Staff
Female           | Yin Yang Magic   |
Scorpio          | Awareness        | Golden Hairpin
40 Brave         | Magic Attack UP  | Linen Robe
70 Faith         |                  | 108 Gems

>>>Summoner: Moogle, Shiva, Ramuh, Ifrit, Leviathan, Titan, Fairy  
>>>Oracle: Spell Absorb  

Maria            | Samurai          | Kiyomori
Female           | Elemental        |
Virgo            | Awareness        | Circlet
60 Brave         | Magic Attack UP  | Platina Armor
50 Faith         |                  | Genji Gauntlet

>>>Samurai: Murasame, Muramasa, Chirijiraden  
>>>Geomancer: Pitfall, Water Ball, Hell Ivy, Carve Model, Local Quake, Kamaitachi, Demon Fire, Quicksand, Sand Storm, Blizzard, Gusty Wind, Lava Ball  

Good             | Thief            | Muramasa
Male             | Item             |
Taurus           | Speed Save       | Green Beret
70 Brave         | Equip Heavy Blad | Earth Clothes
40 Faith         | Move +1          | Sprint Shoes

>>>Thief: Quickening  
>>>Chemist: X-Potion, Ether, Phoenix Down  

Morning          | Monk             |
Male             | Ninjitsu         |
Taurus           | Counter Flood    | Cachusha
70 Brave         | Attack UP        | Power Sleeve
40 Faith         |                  | 108 Gems

>>>Monk: Earth Slash, Stigma Magic, Chakra, Revive  
>>>Ninja: Suiton  

Afternoon        | Monk             |
Male             | Ninjitsu         |
Taurus           | Counter Flood    | Ribbon
70 Brave         | Attack UP        | Power Sleeve
40 Faith         |                  | 108 Gems

>>>Monk: Earth Slash, Stigma Magic, Chakra, Revive  
>>>Ninja: Suiton  

Night            | Time Mage        | Wizard Staff
Female           | Summon Magic     |
Scorpio          | Counter Magic    | Golden Hairpin
60 Brave         | Short Charge     | Linen Robe
70 Faith         |                  | Chantage

>>>Time Mage: Haste 2  
>>>Summoner: Moogle, Fairy, Bahamut  

Drast            | Monk             |
Male             | Ninjitsu         |
Aries            | Counter          |
70 Brave         | Attack Up        | Earth Clothes
40 Faith         | Move-HP Up       | Bracer

>>>Monk: Earth Slash, Stigma Magic  
>>>Ninja: Houkouton  

Tobias           | Monk             |
Male             | Ninjitsu         |
Aries            | Counter          |
70 Brave         | Attack Up        | Earth Clothes
40 Faith         | Move-HP Up       | Bracer

>>>Monk: Earth Slash, Stigma Magic  
>>>Ninja: Houkouton  

Sasha            | Time Mage        | H Bag
Female           | White Magic      |
Libra            | Critical Quick   | Cachusha
40 Brave         | Defense Up       | Brigandine
70 Faith         |                  | Sprint Shoes

>>>Time Mage: Haste, Slow 2  
>>>Priest: Cure 3, Raise 2, Reraise, Esuna  

Constantine      | Archer           | Romanda Gun
Male             | White Magic      | Mythril Shield
Aries            | Speed Save       | Golden Hairpin
70 Brave         | Defense Up       | Rubber Costume
70 Faith         | Move-MP UP       | Sprint Shoes

>>>Archer: Arm Aim  
>>>Priest: Raise 2  

Earthy           | Scholar          | Wizard Rod
Female           | White Magic      |
Virgo            | Damage Split     | Black hood
50 Brave         | Magic Attack Up  | Earth Clothes
70 Faith         | Move-MP up       | Magic Gauntlet

>>>Scholar: Earth Dragon  
>>>Priest: Raise  

Earthyy          | Scholar          | Wizard Rod
Female           | White Magic      |
Virgo            | Damage Split     | Black hood
50 Brave         | Magic Attack Up  | Earth Clothes
70 Faith         | Move-MP up       | Magic Gauntlet

>>>Scholar: Earth Dragon  
>>>Priest: Raise  

Gotwald          | Monk             |
Male             | Item             |
Pisces           |                  | Cachusha
70 Brave         | Overwhelm        | Brigandine
70 Faith         | Move-HP Up       | 108 Gems

>>>Monk: Earth Slash, Stigma Magic, Chakra  
>>>Chemist: Phoenix Down  

Dirtmuncher      | Monk             |
Male             | Item             |
Pisces           |                  | Cachusha
70 Brave         | Overwhelm        | Brigandine
70 Faith         | Move-HP Up       | 108 Gems

>>>Monk: Earth Slash, Stigma Magic, Chakra  
>>>Chemist: Phoenix Down  

Martin           | Mediator         | Blaze Gun
Male             | Snipe            |
Leo              | Speed Save       | Thief Hat
70 Brave         | Unyielding       | Black Costume
70 Faith         | Jump +2          | Small Mantle

>>>Mediator: Praise, Threaten, Mimic Daravon  
>>>Archer: Greased Bolt, Hawk's Eye, Shield Break  

Marigold         | Archer           | Blaze Gun
Female           | Item             | Ice Shield
Aries            | Speed Save       | Thief Hat
70 Brave         | Throw Item       | Black Costume
70 Faith         | Jump +2          | Small Mantle

>>>Archer: Greased Bolt, Hawk's Eye, Armor Break  
>>>Chemist: X-Potion, Maiden's Kiss, Soft, Holy Water, Phoenix Down  

Luther           | Thief            | Short Edge
Male             | Yin Yang Magic   | Escutcheon II
Leo              | Abandon          | Golden Hairpin
70 Brave         | Equip Shield     | Earth Clothes
70 Faith         | Move-MP UP       | Vanish Mantle

>>>Thief: Steal Heart, Speed Ruin  
>>>Oracle: Blind, Life Drain, Silence Song  

Barbara          | Time Mage        | Healing Staff
Female           | White Magic      |
Sagittarius      | Absorb Used MP   | Golden Hairpin
70 Brave         | Magic Defend UP  | Robe of Lords
70 Faith         | Move-MP UP       | Vanish Mantle

>>>Time Mage: Haste, Slow  
>>>Priest: Cure 2, Raise 2, Holy  

Hamwitch         | Chemist          |
Male             | Sing             | Stone Gun
Leo              | Speed Save       | Black Hood
57 Brave         | Unyielding       | Brigandine
46 Faith         | Jump +1          | Dracula Mantle

>>>Chemist: Hi-Potion, Maiden's Kiss, Soft, Bandage, Phoenix Down  
>>>Bard: Angel Song, Life Song, Cheer Song  

LightningHax     | Archer           | Long Bow
Male             | Item             |
Gemini           | Speed Save       | Black Hood
63 Brave         | Throw Item       | Power Sleeve
55 Faith         | Jump +1          | Dracula Mantle

>>>Archer: Head Break, Armor Break, Shield Break, Weapon Break  
>>>Chemist: Hi-Potion, Soft, Phoenix Down  

Taiga            | Priest           |
Female           | Punch Art        | H Bag
Aquarius         |                  | Green Beret
44 Brave         | Defense Up       | Santa Outfit
68 Faith         | Move-MP Up       | Magic Ring

>>>Priest: Cure 3, Raise 2, Esuna  
>>>Monk: Secret Fist, Stigma Magic  

Minorin          | Summoner         | H Bag
Female           | Time Magic       |
Aquarius         |                  | Green Beret
42 Brave         | Defense Up       | Santa Outfit
69 Faith         | Move-MP Up       | 108 Gems

>>>Summoner: Moogle, Ramuh, Ifrit, Leviathan, Titan, Fairy  
>>>Time Mage: Haste 2  

Jambalaya        | Monk             |
Male             | Elemental        |
Scorpio          | Counter Flood    | Ribbon
40 Brave         | Attack Up        | Brigandine
50 Faith         | Move-HP Up       | Power Wrist

>>>Monk: Stigma Magic, Chakra, Revive  
>>>Geomancer: Pitfall, Water Ball, Hell Ivy, Carve Model, Local Quake, Kamaitachi, Demon Fire, Quicksand, Sand Storm, Blizzard  

CrawfishPie      | Summoner         |
Female           | Time Magic       | Battle Dict
Taurus           | Critical Quick   | Green Beret
40 Brave         | Short Charge     | White Robe
70 Faith         |                  | Angel Ring

>>>Summoner: Moogle, Fairy, Lich  
>>>Time Mage: Haste 2, Slow 2, Balance  

FileGumbo        | Oracle           | Iron Fan
Female           | Summon Magic     |
Taurus           | Counter Flood    | Green Beret
40 Brave         | Short Charge     | White Robe
70 Faith         |                  | Angel Ring

>>>Oracle: Spell Absorb, Life Drain, Silence Song, Paralyze  
>>>Summoner: Moogle, Fairy, Lich  

AccordianSolo    | Mime             |
Male             |                  |
Scorpio          |                  |
40 Brave         |                  |
70 Faith         |                  |

>>>Mime:

Tyrannosaurus    | Mime             |
Female           |                  |
Aquarius         |                  |
50 Brave         |                  |
70 Faith         |                  |

>>>Mime:

Kokojosaurus     | Scholar          | Papyrus Plate
Female           | Basic Skill      |
Capricorn        | Damage Split     | Golden Hairpin
50 Brave         | Defense up       | White Robe
70 Faith         | Jump +2          | Feather Mantle

>>>Scholar: Bio 2, Tornado  
>>>Squire:

Penisosaur       | Monk             |
Male             | Talk skill       |
Taurus           | HP restore       | Platina Helmet
65 Brave         | Equip Armor      | Genji Armor
60 Faith         | Jump +1          | Bracer

>>>Monk: Stigma Magic, Revive  
>>>Mediator: Praise, Mimic Daravon  

Judy             | Bard             | Bloody Strings
Male             | Item             |
Gemini           | Projectile guard | Platina Helmet
60 Brave         | Equip Armor      | Genji Armor
65 Faith         |                  | Angel Ring

>>>Bard: Angel Song, Life Song, Nameless Song  
>>>Chemist: Hi-Ether, Phoenix Down  

Mateus           | Bard             | Fairy Harp
Male             | White Magic      |
Pisces           | Regenerator      | Ribbon
51 Brave         | Defense UP       | Santa Outfit
47 Faith         | Fly              | Magic Ring

>>>Bard: Angel Song, Life Song, Magic Song  
>>>Priest: Cure 2, Raise 2, Protect, Shell, Esuna  

Ice Azer         | Summoner         | Ice Rod
Female           | Black Magic      | Ice Shield
Virgo            | MP Restore       | Barette
51 Brave         | Equip Shield     | Black Costume
70 Faith         |                  | Dracula Mantle

>>>Summoner: Shiva, Leviathan, Fairy, Cyclops  
>>>Wizard: Ice, Ice 2, Ice 3, Ice 4, Poison  

Ice Goddess      | Samurai          | Glacier Gun
Female           | Snipe            |
Virgo            | Meatbone Slash   | Thief Hat
51 Brave         | Equip Ranged     | Santa Outfit
70 Faith         | Jump +2          | 108 Gems

>>>Samurai: Asura, Murasame, Kiyomori, Muramasa  
>>>Archer: Armor Break, Shield Break, Weapon Break  

Water Azer       | Summoner         | Ice Rod
Female           | Black Magic      | Ice Shield
Virgo            | MP Restore       | Barette
51 Brave         | Equip Shield     | Black Costume
70 Faith         |                  | Dracula Mantle

>>>Summoner: Shiva, Leviathan, Fairy, Cyclops  
>>>Wizard: Ice, Ice 2, Ice 3, Ice 4, Poison  


If there are problems with any team, let me know.
23
Firstly, I don't want people to post in the Master Guide at all to keep it as clean as possible, compared to say, the 1.3 Master Guide.

If anyone sees problems on it, or if some information is missing, then please tell me. Is it too early to put in a Credits section?

Finally, I need a team building guide, and I don't feel like I would be the right person to do this. If possible, I would want it so that a newer person to Arena can read it. If someone can do this, it would be great.
24
FFT Arena / FFT Arena Master Guide
December 30, 2010, 10:04:48 pm
TABLE OF CONTENTS
[1] FAQ
[2] BASE MECHANICS CHANGES
[3] HUMAN STATS
[4] HUMAN ABILITIES
[5] ITEMS
[6] STATUS EFFECTS
[7] REGISTRATION FORMAT

[1] FAQ
What is FFT Arena?
FFT: Arena is a patch where balance for AI battles takes top priority. All changes are made with the goal of balancing the game for AI battle at level 35 with the ruleset posted below.

Who are the creators FFT Arena?
PX_Timefordeath was the person to start this project. However, it never picked up and soon died. Afterwards AeroGP picked up the project, with PX and FFMaster as helpers. The project gained some attention, but due to disputes in balancing, Aero left. Currently the project is maintained by FFMaster with a lot of input from the players.

What are FFT Arena's goals?
The main goals are, in order of importance:
1) To create a balanced playing field for AI battles
2) To ensure that players have fun when watching and making teams
3) To be a seamless system for a single player mode when the need arises

How do I build a team?
The best way to build a team would be to download the .rar and use the spreadsheet. All the rules are in the last post of this thread. The spreadsheet removes the need to calculate JP by hand, and is simple to use. You can see team ideas in the team submissions thread or watching some of the videos.

[2] BASE MECHANICS CHANGES
Fury
Fury is a mechanic which is applied to all weapon attacks. In the original game, the damage was not affected by Brave unless it was specifically in the formula (eg. Knight Swords). With Fury, the damage is changed depending on the attackers Brave as well as the targets Brave. The formula is:

New damage = Old damage * (Attacker Brave + 35) * (Defender Brave + 35) / 10000

So, if both the Attacker and Defender have 65 Brave, then the damage will not change. This gives a reason to use lower Brave, for example, if your unit in question is a mage unit.

Faith
Similar to Fury above, Faith now also receives a constant. The current implementation is ((CasterFaith+35)*(TargetFaith+35))/10000. Overall, this means that caster damage will have less variance.

UnFury
A damage modifier inspired by Malak's spells in vanilla. The current implementation is ((145-CasterBrave)*(145-TargetBrave))/10000. In other words, the lower your Brave, the higher the damage.

Compatability
Currently, Good/Bad compat is +/- 12.5% and Best/Worst compat is +/- 25%.

Reaction Rate
The current chance for a reaction to activate is (Br+Fa)/2 percent.

Unit action priority
Here is a question that appears a lot of times. If 2 units both have 100CT, which unit goes first? The answer is very simple, the first unit that is generated when the game loads the map, etc gets priority. This is why in normal FFT, the enemy and guests always move before you do, unless you have higher speed - they appear in the ENTD before your units do. Since it wouldn't be very balanced if all units on one side had action priority, Arena has tried to give both sides as much of an even footing as possible. Say, for example, both teams have 4 Units with 100CT. The priority order in in Arena would be:

P1 Unit1/P2 Unit1/P2 Unit2/P1 Unit2/P1 Unit3/P2 Unit 3/P2 Unit4/P1 Unit4

This can be important for team building as well. If you want a unit to move before the others, like a unit with Phoenix Down, you would want to put him/her as Unit 1 in the submission. However, if you have a unit with Haste 2, you may want to put him/her as Unit 4. It is up to you.

Absorb: Element
Anything labelled Absorb is always neutral. This means you cannot do Weak: Element and Absorb: Element to double the absorb. Oil Also falls under this restriction.

[3] HUMAN STATS
Unit stats are at Level 35 and growths:
HP: 5
MP: 5
Speed: 100
PA: 50
MA: 50

Generic Female Raw Stats
HP - 3167562
MP - 1693002
Speed - 131386
PA - 109226
MA - 136524

Generic Male Raw Stats
HP - 3386004
MP - 1583764
SP - 131386
PA - 136524
MA - 109226




[4] HUMAN ABILITIES




















[5] ITEMS
  • FISTS: PA * 9

  • DAGGERS: [(PA + Sp) / 2] * WP

  • NINJA SWORDS: [(PA + Sp) / 2] * WP

  • SWORDS: PA * WP

  • KNIGHT SWORDS: PA * WP

  • KATANA: PA * WP

  • AXES: WP * F | F = (PA/2..PA+PA/2)

  • RODS: MA * WP

  • STAVES: MA * WP

  • FLAILS: WP * WP

  • GUNS, PHYSICAL: WP * WP

  • GUNS, MAGICAL: [CFa/100 * TFa/100 * Q * WP]; Q = 16 : 60% of the time; Q = 20 : 30% of the time; Q = 24 : 10% of the time; Works as a magic spell with MA = WP

  • CROSSBOWS: PA * WP

  • LONGBOWS: [(PA + Sp) / 2] * WP

  • INSTRUMENTS: MA * WP

  • DICTIONARIES: [(PA + MA) / 2] * WP

  • SPEARS: PA * WP

  • STICKS: Max(PA,MA) * WP

  • BAGS: F * WP | F = (PA/2..PA+PA/2)

  • CLOTHS: PA * WP































[6] STATUS EFFECTS
25
Here we go again. This is a registration thread for people willing to enter another Arena tournament. It has been a while since we had one, and I think it will be a good idea to see what is broken.

There WILL be a limit of 16 teams and will be double elimination. And I expect that all teams play to win. There is no way to enforce that rule though, so all I can do is ask not to submit any joke teams.

After that, PM me with a team before the 14/01/11. EDIT:14th of January for you Americans.

Extra Note: There is still a limit of 2 for each item/ability

Rules and format is here
http://ffhacktics.com/smf/index.php?topic=6483.msg135027#msg135027

Registered competitors
CT5Holy
The Damned
Otabo
Pride
LightningHax
Eternal248
philsov
GeneralStrife
Celdia
Skip Sandwich(given by pokeytax)
dinosaur
Barren
DomieV
Zaen
Gotwald
Melancthon
26
FFT Arena / BETA 129 planned changes *DISCUSSION*
December 13, 2010, 06:32:36 pm
Changelog
GENERAL
- Fixed Yin Yang Magic bug in the memcard generator and a bunch of other text
- Fixed Genji Shield
- Fixed Carpets

JOBS
- Paladin gains 1 Jump
- Paladin MP Multiplier now 25
- Thief gains innate Awareness

SKILLS
- Throw Stone now deals PA*8 damage, M-EV
- Grand Cross will now stay Weapon element, 12 MP, loses Add: Darkness
- Charge renamed to Snipe
- Greased Bolt now Add: Oil, Poison
- Hawk's Eye and equipment breaks added Archer skillset
- Thief loses all steals except for Steal Heart Steal Accessory
- Thief gains 4 new abilities
- Steal Accessory down to 300 JP
- All Elementals now cost 50 JP (if you buy all of them, its 600JP, removes 1 rule)
- Elemental Y increased back to 4
- Nightslayer renamed to Haku Korosu
- Shadowstrike renamed to Kagesougi
- Shinobi's Seal renamed to Doku no Kyoukai
- Cheer Song up to 25% hit
- Slow Dance up to 25% hit

ITEMS
- All Katanas deal PA*WP damage
- Bizen Boat changed(100% Silence)
- Muramasa changed(100% Faith)
- All Sticks up 2 WP
- Carpets now have 12 WP



27
God
god
There is no God you guys.
Godrake.
28
Help! / Spriting bug help(palettes)
November 13, 2010, 05:08:03 pm
How do I stop this error. I know Zodiac fixed it for the Knights and a few others, but I have no idea how to do it myself. This bug is also happening to birds.

29
FFT Arena / Base mechanics changes: POLL
October 30, 2010, 12:41:30 am
For the past day or two, a few people have debated about certain base mechanics that we adopted from the 1.3 AI tourneys. I just want to see what you guys want, since you guys will be the ones entering teams after all. Please add comments in.

Question 1
Should we change the minimum Fury/Faith?
[] - Yes (if yes, what to?)
[] - No

Comments:

Question 2
What should be done to absorb/weak?
[] - Go back to base mechanics from vanilla
[] - Make it always neutral absorb(absorb, weak, and half element all in one)
[] - Keep as is(Absorb and Half)

Comments:

Question 3
Should the JP limit be removed altogether?
[] - Yes
[] - No

Comments:

Question 4
Should the limits on skills be removed(the max 2 limit)?
[] - Yes
[] - No

Comments:

Question 5
Should the limits on items be removed(the max 2 limit)?
[] - Yes
[] - No

Comments:

Question 6
Should items be completely remade?
[] - Yes
[] - No

Comments:
30
Spam / Random pictures with no relation to s4
October 04, 2010, 11:01:30 pm