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SOR - Class Number Decision

Started by SentinalBlade, September 14, 2009, 11:13:31 am

Start with the specials?

Yes
15 (48.4%)
No
1 (3.2%)

Total Members Voted: 13

Voting closed: September 14, 2009, 11:13:31 am

SentinalBlade

September 14, 2009, 11:13:31 am Last Edit: December 31, 1969, 07:00:00 pm by SentinalBlade
Skillset bug is making it really difficult, and i need al ess time consuming way to work with more classes, i came up with this idea. Basically, we remove 1 job from the job wheel, but gain 5. But the rest of the units wont have access to 4 of these. In essence, its their base class. They would all have access to the normal 13 jobs, but each wouldn't have access to the others base jobs.

Basically:

(I have 14 classes right now. This would make it 13)
You start with 10 Specials
Each 2 specials will get a unique skillset i'm unable to fit in, so thats 5 new classes
This brings our total to 18
They still get access to the job wheel, to the other 13 classes.
They would be immortal flagged, so you cant crystal/treasure them

The ONLY actual problem with this is sprites, they will have the same sprite, through out the entire game. Not to say that each of these units won't get a special sprite all their own, but they wouldn't get to change it with the jobs they choose.

That is really the only flaw in this, the sprite.
I could go either way on this, and would rather have the communities opinion first, before messing with anything extreme

P.S. This was mentioned in another thread, but i wanted to make a poll for it

SentinalBlade

September 19, 2009, 06:46:04 pm #1 Last Edit: December 31, 1969, 07:00:00 pm by SentinalBlade
Wow guys, been a good while, and only 3 VOTES?!?!?!?!?! :P), ive started inputing some ideas.

I would like your guyses thoughts on the elements though :)

PX_Timefordeath

September 19, 2009, 06:51:37 pm #2 Last Edit: December 31, 1969, 07:00:00 pm by PX_Timefordeath
Fire + Light + Wind = PhoenixBlade :)

FFMaster

September 19, 2009, 09:02:31 pm #3 Last Edit: December 31, 1969, 07:00:00 pm by FFMaster
Hahaha, didn't notice this. Voted yes.
  • Modding version: Other/Unknown
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DarthPaul

September 19, 2009, 09:22:24 pm #4 Last Edit: December 31, 1969, 07:00:00 pm by darthpaul
Quote from: "FFMaster"Hahaha, didn't notice this. Voted yes.

We can tell.
Oh pitiful shadow lost in the darkness, bringing torment and pain to others. Oh damned soul wallowing in your sin, perhaps...it is time to die

Vanya

September 19, 2009, 11:55:20 pm #5 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
I have a question for you, SB.
Would it be easier to fix the skill set bug or to force a pair of special jobs to act like generics?
If you could somehow force the 2 specials to to use the sprite of their current job it could possibly bypass the bug all together.
The only catch is that the soldier office would also have to be hacked to use the 2 special jobs instead of the generics it normally generates.
  • Modding version: Other/Unknown
¯\(°_0)/¯