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Increasing MAX Character Amount

Started by Nagafen, July 31, 2008, 08:39:29 am

Nagafen

July 31, 2008, 08:39:29 am Last Edit: December 31, 1969, 07:00:00 pm by Nagafen
I heard from SentinalBlade it's possible to increase the amount of Soldiers you have from the basic 14/16 (Vague).. to at leat 34 without glitching. If so, how do you go about this?

SentinalBlade

July 31, 2008, 10:32:55 am #1 Last Edit: December 31, 1969, 07:00:00 pm by SentinalBlade
First off, its in the japanese version, and the structure of that is a bit different from hte US. All i did thoush was debug it.... searched for my party amount(11 at the time) and searched for a changed difference to 12, when i went and bought a squire. i kept doing so till all the differences were gone and i hit max party. i quickly looked at the segment of code in my disassembler, and within a few seconds and searching i raised the limit.

Nagafen

July 31, 2008, 10:34:14 am #2 Last Edit: December 31, 1969, 07:00:00 pm by Nagafen
Yow.  So it's impossible in the US/European version?

Vanya

July 31, 2008, 10:35:19 am #3 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
But the code should be the same in the us version. All we'd need to do is search for the original code in the US files, no?
  • Modding version: Other/Unknown
¯\(°_0)/¯

SentinalBlade

July 31, 2008, 10:37:08 am #4 Last Edit: December 31, 1969, 07:00:00 pm by SentinalBlade
that much is true. i was confusing myself with the UNIT.bin...which now has a completly different structure in the japanese due ot the edits and things...

Basically its the same process. unfortunatly, i dont know the specific file that its linked to, so if i released it, id have to release an edited ISO... >.>

Nagafen

July 31, 2008, 10:48:16 am #5 Last Edit: December 31, 1969, 07:00:00 pm by Nagafen
Ah.. still, every bit helps. Thanks Sentinal! Soon... my army of 34 will RISE! I hope.

Zozma

July 31, 2008, 05:26:34 pm #6 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
this will be nice for being able to keep more special units and still have some generics.
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Vanya

July 31, 2008, 06:26:34 pm #7 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
If you release it as a patch would it clash, as it were, with FFTpatcher?
  • Modding version: Other/Unknown
¯\(°_0)/¯

Cyberblade

July 31, 2008, 09:37:33 pm #8 Last Edit: December 31, 1969, 07:00:00 pm by Cyberblade
just release the PPF then patch with FFT patcher for said patch, then release a new ppf for more units, and the patch.

Xeno3

August 01, 2008, 12:54:12 am #9 Last Edit: December 31, 1969, 07:00:00 pm by Xeno3
hmm, this will be a great feature, but I was wondering is it possible to increase the max amount of chars per battle? I mean if you have 34 chars available and can only send in only 4 of them max(during events) it kinda sucks, but at the same time it's only fair as most of the time one's own units are a lot stronger then the AI. So anyone know if this is possible?

Vanya

August 01, 2008, 01:30:15 am #10 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
Theoretically you could but you'd have to write a custom emulator and asm hack the hell out FFT to make it happen.
  • Modding version: Other/Unknown
¯\(°_0)/¯

Zozma

August 01, 2008, 02:45:37 am #11 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
the whole reason theres such a character per battle limit is because of the limit of different sprites per battle.......... what was it? 9 or 12 or something?
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Vanya

August 01, 2008, 09:03:48 am #12 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
And that is because of the PS1's limited video RAM compared to other systems.
  • Modding version: Other/Unknown
¯\(°_0)/¯