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FFTactics Map Viewer I wrote ages ago... Source wanted?

Started by GodBeastX, July 15, 2008, 09:49:10 pm

GodBeastX

July 15, 2008, 09:49:10 pm Last Edit: December 31, 1969, 07:00:00 pm by GodBeastX
I could probably dig up the source code, but I essentially wrote a map viewer for Final Fantasy Tactics ages ago:

http://www.fortressdesigns.com/shots/Bryaugh/fft-3.jpg
http://www.fortressdesigns.com/shots/Bryaugh/fft-6.jpg
http://www.fortressdesigns.com/shots/Bryaugh/fft-8.jpg

http://www.fortressdesigns.com/shots/Bryaugh/fft-1.jpg <-- Early Shots

It's ages old, like, back when I was more of a 3d noob than I am now. Probably uses SDL or some crap. I remember that PSX had palette stuff so it actually generated a separate texture for each palette to render correctly, something that could easily be handled with shaders these days :)

Let me know.

Archael

July 15, 2008, 10:10:13 pm #1 Last Edit: December 31, 1969, 07:00:00 pm by Archael
interesting g g g g

Xifanie

July 16, 2008, 05:51:39 am #2 Last Edit: December 31, 1969, 07:00:00 pm by Xifanie
Sure is.

Gomtuu made a map viewer with lots of functions and now he's kinda sick of working on it. I don't think he'll ever go back at it.

So I'm not sure it would have any real use; sorry.
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Tersius

July 16, 2008, 10:06:37 am #3 Last Edit: December 31, 1969, 07:00:00 pm by Tersius
I might be interested in it.  What language did you use?

GodBeastX

August 12, 2008, 03:44:16 pm #4 Last Edit: December 31, 1969, 07:00:00 pm by GodBeastX
There's languages outside of C++? :)

gomtuu

August 12, 2008, 09:36:11 pm #5 Last Edit: December 31, 1969, 07:00:00 pm by gomtuu
Quote from: "Zodiac"Gomtuu made a map viewer with lots of functions and now he's kinda sick of working on it. I don't think he'll ever go back at it.
You never know!

Quote from: "GodBeastX"I could probably dig up the source code, but I essentially wrote a map viewer for Final Fantasy Tactics ages ago
If you can find the source, I think it'd be great if you posted it here or at http://www.ffhacktics.com/psx/downloads.php or http://www.romhacking.net/. Might be nice to get a different perspective on things.

My map viewer also uses multiple copies of the texture, and it had never occurred to me to use a shader to solve that problem. That's an area I haven't gotten into yet with OpenGL.

Quote from: "GodBeastX"There's languages outside of C++?
What's C++? :P I wrote mine in Python.