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April 28, 2024, 10:17:32 am

News:

Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


Text Editor

Started by Lydyn, April 04, 2008, 02:37:33 am

Vanya

December 07, 2008, 03:04:13 am #60 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
Hex editting text ensures no glitches, but absolutily requoires exact same byte lenght and number oif entries.
(that's sadly the most coherent scentence my drunk a$$ can com up with...) ^_^
  • Modding version: Other/Unknown
¯\(°_0)/¯

Kenshin72

December 07, 2008, 10:45:50 am #61 Last Edit: December 31, 1969, 07:00:00 pm by Kenshin72
Quote from: "Vanya"Hex editting text ensures no glitches, but absolutily requoires exact same byte lenght and number oif entries.
(that's sadly the most coherent scentence my drunk a$$ can com up with...) ^_^

Spelled come wrong drunkie. :lol:

DarthPaul

December 07, 2008, 11:08:56 am #62 Last Edit: December 31, 1969, 07:00:00 pm by darthpaul
He spelled just about every word there wrong......this is almost as epic as LDs' exitedness.
Oh pitiful shadow lost in the darkness, bringing torment and pain to others. Oh damned soul wallowing in your sin, perhaps...it is time to die

Vanya

December 07, 2008, 01:48:45 pm #63 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
^_^
  • Modding version: Other/Unknown
¯\(°_0)/¯

philsov

December 07, 2008, 05:07:04 pm #64 Last Edit: December 31, 1969, 07:00:00 pm by philsov
rumball!
Just another rebel plotting rebellion.

Kenshin72

December 07, 2008, 06:04:30 pm #65 Last Edit: December 31, 1969, 07:00:00 pm by Kenshin72
Quote from: "darthpaul"He spelled just about every word there wrong......this is almost as epic as LDs' exitedness.

LOL, sad thing is I didnt notice it till you said it! Guess I was drunk at the time too...

DarthPaul

December 07, 2008, 08:54:07 pm #66 Last Edit: December 31, 1969, 07:00:00 pm by darthpaul
It also proves you can read gibberish.
Oh pitiful shadow lost in the darkness, bringing torment and pain to others. Oh damned soul wallowing in your sin, perhaps...it is time to die

philsov

December 09, 2008, 08:38:14 pm #67 Last Edit: December 31, 1969, 07:00:00 pm by philsov
Regarding byte size:

Is there a limit to the amount of text that can be present within a certain description, provided the net byte size for the section (WLDHELP, for example) is identical to its previous incarnation?
Just another rebel plotting rebellion.

Vanya

December 09, 2008, 10:37:32 pm #68 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
I believe so. Like all the other text blocks in the game, there is only a pointer to the beginning of the block. The entries within each block are simply separated by a terminating character. ^_^
  • Modding version: Other/Unknown
¯\(°_0)/¯

philsov

December 09, 2008, 11:37:45 pm #69 Last Edit: December 31, 1969, 07:00:00 pm by philsov
So it would be a bad idea to throw 100 bytes of text into a single description, then? >_>
Just another rebel plotting rebellion.

Vanya

December 10, 2008, 12:28:54 am #70 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
Not without making room for it from the other entries. Of course once the new text editor comes out it won't be an issue any more. You'll only be restricted by free space.
  • Modding version: Other/Unknown
¯\(°_0)/¯

philsov

December 10, 2008, 12:52:07 am #71 Last Edit: December 31, 1969, 07:00:00 pm by philsov
well, those 100 bytes did come from somewhere else, mostly in an effort to restore original net size after doing some trimming.  But, good news all the same.
Just another rebel plotting rebellion.

Vanya

December 10, 2008, 07:40:58 am #72 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
Cool. ^_^
  • Modding version: Other/Unknown
¯\(°_0)/¯