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Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


Text Editor

Started by Lydyn, April 04, 2008, 02:37:33 am

alexy1983

April 24, 2008, 11:21:20 pm #40 Last Edit: December 31, 1969, 07:00:00 pm by alexy1983
Any way to change skillset's name? i did change the job name but not skillset and skill name even i did it on WORLD.BIN. I can't find skillset inside ATTACKOUT.

Kenshin72

April 24, 2008, 11:37:14 pm #41 Last Edit: December 31, 1969, 07:00:00 pm by Kenshin72
Quote from: "alexy1983"Any way to change skillset's name? i did change the job name but not skillset and skill name even i did it on WORLD.BIN. I can't find skillset inside ATTACKOUT.

What version you got?

Lydyn

April 25, 2008, 12:16:44 am #42 Last Edit: December 31, 1969, 07:00:00 pm by Lydyn
Change Skillset names? Yeah ... what I did is went through all (except the ones with tons of different sections, like section 1, section 2, etc.) the options and went to all the Skillset names and changed all of them ... in not only ensures it actually changes, but also changes in and outside of battle.

Kenshin72

April 25, 2008, 12:21:34 am #43 Last Edit: December 31, 1969, 07:00:00 pm by Kenshin72
You got the PSX version right Lydyn?

Lydyn

April 25, 2008, 12:26:22 am #44 Last Edit: December 31, 1969, 07:00:00 pm by Lydyn
... *Blink* ... I didn't know there were two different.. or three different versions. I got FFTacText and it'll edit both PSX and PSP, I just don't have the PSP ISO/Disk.

Kenshin72

April 25, 2008, 12:31:46 am #45 Last Edit: December 31, 1969, 07:00:00 pm by Kenshin72
Just checking, it may work on one better then the other because I keep getting damn errors on PSP version. DAMN YOU FFT!!!!!!!!!!

alexy1983

April 25, 2008, 02:24:01 am #46 Last Edit: December 31, 1969, 07:00:00 pm by alexy1983
Yeah, mine was PSX version. Thanks Lydyn, i'll try to change all except the one with many sections.

Zozma

April 25, 2008, 03:29:29 am #47 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
doesnt changing the world.bin still screw up the games text?

also just so you know each skillset, and each skill has 5 different places you have to rename it if you wan't to be complete. Job names there are 10 if im not mistaken....
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

trickstardude7

April 25, 2008, 12:29:16 pm #48 Last Edit: December 31, 1969, 07:00:00 pm by trickstardude7
yeah i really think that the text editor shouldnt be used until melonhead finishes a new version, but if you don't mind only seeing IN BATTLE changes then only edit battle.bin because world bin is very messed up, well thats just my opinion because you spend massive ammounts of time on editing things and then to find its all messed up is just depressing (trust me >_< )

LastingDawn

April 25, 2008, 12:39:31 pm #49 Last Edit: December 31, 1969, 07:00:00 pm by LastingDawn
Ah, but in those respects one could make a full different boss character, since it is just inbattle changes.
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!

Kenshin72

April 25, 2008, 05:40:11 pm #50 Last Edit: December 31, 1969, 07:00:00 pm by Kenshin72
Quote from: "Zozma"doesnt changing the world.bin still screw up the games text?

also just so you know each skillset, and each skill has 5 different places you have to rename it if you wan't to be complete. Job names there are 10 if im not mistaken....

This info about having to change it multiple times really helped me. Now I'm changing text no problem.

I'm having trouble locating all the Job Names and SKillset descriptions. Is there a list of where they are all located?

Zozma

April 25, 2008, 08:36:08 pm #51 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
hmmm i know these....

attack.out
atchelp(or something??)_
sample.(???)
world.lzw
world.bin(but dont mess with this right now)
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Kenshin72

April 25, 2008, 08:49:56 pm #52 Last Edit: December 31, 1969, 07:00:00 pm by Kenshin72
I'm on my PS3 right otherwise I would list the ones I've found.
The PSP doesnt have some of those

Vanya

May 05, 2008, 12:23:08 am #53 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
Just for clarity... World.bin can't be correctly edited yet IIRC, but it also seems that Battle.bin also glitches.
  • Modding version: Other/Unknown
¯\(°_0)/¯

Lydyn

May 05, 2008, 12:30:19 am #54 Last Edit: December 31, 1969, 07:00:00 pm by Lydyn
Well, techincally, all of them have the capablities of glitching and often ... it's just that the WORLD.BIN is the worst by far. ;)

Vanya

May 05, 2008, 12:45:36 am #55 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
Hmmm...

Only Battle.bin and World.bin have given me any problems so far. I'm strictly staying within the character limit, though.
  • Modding version: Other/Unknown
¯\(°_0)/¯

Lydyn

May 05, 2008, 12:49:11 am #56 Last Edit: December 31, 1969, 07:00:00 pm by Lydyn
Yeah, that helps. BATTLE.BIN hasn't given me any problems though, only WORLD.BIN.

philsov

December 06, 2008, 10:59:48 pm #57 Last Edit: December 31, 1969, 07:00:00 pm by philsov
*necromancy*

I recently downloaded the text editor.  Just doing some pre-lim poking around right now, seeing what description goes where.  

I edited the job class description of squire from "basic unit blahblahblah" to "ABCDE unit blahblahblah" from the ATCHELP directory.  No other changes were made.  Upon patching I also noted the similar glitch of abilities being offset by one.  Meanwhile, the job descriptions on the character wheel were offset by 4, with the last 4 (mime, samurai, ninja, something else) all having the basic squire description.  

I know this is kind of an old topic, but have we made any headway into finding a way to fix this?
Just another rebel plotting rebellion.

AuraDragon

December 07, 2008, 12:03:36 am #58 Last Edit: December 31, 1969, 07:00:00 pm by AuraDragon
Lemonhead is working on it, hopefully the new Tactext should be available soon.

philsov

December 07, 2008, 12:05:23 am #59 Last Edit: December 31, 1969, 07:00:00 pm by philsov
good to know.  Heck, I've even "patched" from the text editor with NOTHING changed and it still shifted the job wheel around.

Wish I could help :3
Just another rebel plotting rebellion.