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Text Editor

Started by Lydyn, April 04, 2008, 02:37:33 am

Lydyn

April 15, 2008, 10:33:28 pm #20 Last Edit: December 31, 1969, 07:00:00 pm by Lydyn
I absolutely agree at this point ... as I'm forced to move all the ability names again and move the job class names in the WORLD.BIN, but it's only in the WORLD.BIN, everywhere else works just fine as long as you keep the byte length in mind.

Vanya

April 15, 2008, 10:38:20 pm #21 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
Now, I've also noticed that sometimes the 'gained a level' message gets screwed up after using the text editor. Has that happened to anyone else?
  • Modding version: Other/Unknown
¯\(°_0)/¯

Lydyn

April 15, 2008, 10:51:05 pm #22 Last Edit: December 31, 1969, 07:00:00 pm by Lydyn
Sometimes? No, it's pretty much a given for me now as well as "Gained a Job Level!" message. Though I think that even happened before using the Text Editor... but I doubt it. It's all cut off for the most part ... I'll usually get "[Their name] .." on a level up and "[Their Name] .. [Job]" or something.

Lydyn

April 15, 2008, 11:57:18 pm #23 Last Edit: December 31, 1969, 07:00:00 pm by Lydyn
Definitely has to be with how the Text Editor loads the WORLD.BIN in ... 'cause I did all my editing and realized I mispelled something in the HelpMenus and whatnot, after importing it in after I did the Job names, etc. It messed up again.

Vanya

April 16, 2008, 10:41:41 am #24 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
We'll just have to wait for melon's next release then.
  • Modding version: Other/Unknown
¯\(°_0)/¯

LastingDawn

April 19, 2008, 01:44:54 pm #25 Last Edit: December 31, 1969, 07:00:00 pm by LastingDawn
Alright, aside from the WORLD.BIN bug there is also a game breaking one, do NOT edit ATTACK.OUT, that will cause a freeze whenever you go to the Formation screen right before battle, this should allow room for improvement, now that we know where the problem is, with that anyway.
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!

Lydyn

April 19, 2008, 02:11:44 pm #26 Last Edit: December 31, 1969, 07:00:00 pm by Lydyn
Really?  :shock: I think I edited mine and my game never crashed or froze ...

LastingDawn

April 19, 2008, 02:26:50 pm #27 Last Edit: December 31, 1969, 07:00:00 pm by LastingDawn
Hmm, odd... well, in any case, it might be because I added so much.
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!

Lydyn

April 19, 2008, 02:29:01 pm #28 Last Edit: December 31, 1969, 07:00:00 pm by Lydyn
You have to keep byte length in mind, always.

Kenshin72

April 22, 2008, 09:32:08 pm #29 Last Edit: December 31, 1969, 07:00:00 pm by Kenshin72
So I altered the Fell Knight class/ Fell Knight job description and Fell Knight's Abilty

The byte length was exact and it war patch my ISO. Says Error Patching ISO and my ISO doubles in size. Anyone have this trouble?

Lydyn

April 22, 2008, 10:30:47 pm #30 Last Edit: December 31, 1969, 07:00:00 pm by Lydyn
I couldn't say with the PSP version, sorry ... it's quite possible the text editor is even more glitchy with the PSP. *Shrug*

Kenshin72

April 22, 2008, 10:39:14 pm #31 Last Edit: December 31, 1969, 07:00:00 pm by Kenshin72
Oh, didn't know you were talking bout the PSX, its okay, I'll keep trying.

Lydyn

April 22, 2008, 10:48:09 pm #32 Last Edit: December 31, 1969, 07:00:00 pm by Lydyn
A good suggestion might be to try and make it shorter than originally ... good suggestion would be like taking the Duke Classes, which you never see and just deleting their names or making it just read 'D' and that should shorten the byte size.

Kenshin72

April 23, 2008, 12:08:17 am #33 Last Edit: December 31, 1969, 07:00:00 pm by Kenshin72
I named them D but it still errored

Lydyn

April 23, 2008, 12:09:57 am #34 Last Edit: December 31, 1969, 07:00:00 pm by Lydyn
Yeah, I'm almost inclined to say it was designed for the PSP version, sadly. Though it's glitchy even with the original, so ... we probably have to wait until he updates it and such.

Kenshin72

April 23, 2008, 12:16:38 am #35 Last Edit: December 31, 1969, 07:00:00 pm by Kenshin72
A-OK
I can wait. Still trying to fix my sprites in the formation screen. That'll take some time. Thanks away!

trickstardude7

April 24, 2008, 07:18:01 pm #36 Last Edit: December 31, 1969, 07:00:00 pm by trickstardude7
haha this is probably a REALLY dumb question but does the text editor work "BETTER" for the psp?

Lydyn

April 24, 2008, 07:23:40 pm #37 Last Edit: December 31, 1969, 07:00:00 pm by Lydyn
... well, if you read a few posts above, the answer would be obvious; no. :P

trickstardude7

April 24, 2008, 08:05:06 pm #38 Last Edit: December 31, 1969, 07:00:00 pm by trickstardude7
haha I'm Tired so thus=  :twisted:

Kenshin72

April 24, 2008, 09:46:52 pm #39 Last Edit: December 31, 1969, 07:00:00 pm by Kenshin72
Quote from: "trickstardude7"haha this is probably a REALLY dumb question but does the text editor work "BETTER" for the psp?

Quote from: "Lydyn"... well, if you read a few posts above, the answer would be obvious; no. :P

Exactly, how is it better? You seemed to get text to change while I get nothing but errors!