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Another question

Started by Tokwa, January 03, 2009, 09:44:57 pm

Tokwa

January 03, 2009, 09:44:57 pm Last Edit: December 31, 1969, 07:00:00 pm by Tokwa
can I use one of the blanks in abilities? to create my own
or are those special blanks

The Damned

January 03, 2009, 10:47:20 pm #1 Last Edit: December 31, 1969, 07:00:00 pm by The Damned
The ones directly below Parasite are the only ones that can be changed without screwing up something in-game since some of the blank spots are used for cutscene animations, such as summoning of demons and such.

Take note that the blank spot above Potion is actually not blank and is actually the generic Attack "ability" that all non-monsters have to use to attack. Don't screw with that either.
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Vanya

January 03, 2009, 11:31:13 pm #2 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
I think I heard someone say recently that that is actually the bare-fist attack which is different from the attack command used by humans. ^_^
  • Modding version: Other/Unknown
¯\(°_0)/¯

LastingDawn

January 03, 2009, 11:36:18 pm #3 Last Edit: December 31, 1969, 07:00:00 pm by LastingDawn
Ah, I think you might be confusing a finding... I had said Item 00 was barehanded strikes, I didn't say anything about that not being normal attack, also FFTactext, calls it Attack, I can only guess it is.
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Zozma

January 04, 2009, 04:08:47 am #4 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
you can use the one directly below meteor with no issues and naturally it has a "magic" charge animation
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Vanya

January 04, 2009, 09:36:21 am #5 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
@LD: Thanks for clearing that up.

@Zozma: So that one is confirmed as an unused skill slot?
  • Modding version: Other/Unknown
¯\(°_0)/¯

Zozma

January 04, 2009, 06:19:52 pm #6 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
i have never seen it mess anything up.

besides its set to have effect file "11F" which is just nothing.
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Tokwa

January 06, 2009, 04:01:38 pm #7 Last Edit: December 31, 1969, 07:00:00 pm by Tokwa
ummm how about skill set?
are some of the blanks free?

Vanya

January 06, 2009, 04:22:42 pm #8 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
all the blanks are free. they're mostly only useful for enemy units.
  • Modding version: Other/Unknown
¯\(°_0)/¯

Tokwa

January 06, 2009, 04:52:23 pm #9 Last Edit: December 31, 1969, 07:00:00 pm by Tokwa
ty =D
can they still be used for jobs though?

i heard its buggy if u change the action menu
like turning Item into Default

Tokwa

January 06, 2009, 05:45:07 pm #10 Last Edit: December 31, 1969, 07:00:00 pm by Tokwa
also I created a skill set using 4D
tht has 6 action skills in it
but when i actually play it, it only shows 1 skill :[
I did learned all the skills in the skill set :|


is it the skill set or skill it self is the problem?

Vanya

January 06, 2009, 05:57:21 pm #11 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
Generic units have to keep the exact skill set they had originally for some reason. Enemy units that are not recruitable can have whatever skill set you want them to have. Special units don't have the generic unit problem, but then you couldn't have generics.
  • Modding version: Other/Unknown
¯\(°_0)/¯

Tokwa

January 06, 2009, 06:02:34 pm #12 Last Edit: December 31, 1969, 07:00:00 pm by Tokwa
hmmm..... I tried to use the Samurai and changed it skill set to "Battle Skill"
and there was no problem, is it because "Battle Skill" is also a generic skill set?

Vanya

January 06, 2009, 06:04:04 pm #13 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
That's odd. You did this with a Generic unit?
  • Modding version: Other/Unknown
¯\(°_0)/¯

Tokwa

January 06, 2009, 06:06:16 pm #14 Last Edit: December 31, 1969, 07:00:00 pm by Tokwa
yes

Tokwa

January 06, 2009, 06:12:55 pm #15 Last Edit: December 31, 1969, 07:00:00 pm by Tokwa
I even used the Archer and changed it's skill set to "Battle Skill"
and it also works lol

Vanya

January 06, 2009, 06:15:57 pm #16 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
What if you use Draw out with another job and change it to default and put in skills from battle skill? Try that. If it works then we may have found a work around for that nasty little bug.
  • Modding version: Other/Unknown
¯\(°_0)/¯

Tokwa

January 06, 2009, 06:24:56 pm #17 Last Edit: December 31, 1969, 07:00:00 pm by Tokwa
No abilities can be used :[
i guess it doesn't work?

Vanya

January 06, 2009, 06:43:07 pm #18 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
Shame.
  • Modding version: Other/Unknown
¯\(°_0)/¯

Tokwa

January 06, 2009, 08:41:00 pm #19 Last Edit: December 31, 1969, 07:00:00 pm by Tokwa
=[